Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 20:39:09

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (117)     585
Value Destroyed (3903)     3903
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1471)               1471
              TOTAL SCORE: 8579

 Bonus
-------
High Alert Combat Kills    1271
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             94/700
Matter                     10/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Plasma Cannon
           Rocket Launcher
           Spear
           Spear

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Targeting Computer
       Improved Utility Shielding
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Minigun
                Flak Gun
                Flak Gun
                Flak Gun
>               --- INVENTORY --------
                Wheel
         Medium Battery
         Medium Battery
        Compact Matter Pod
        Compact Matter Pod
          Light Armor Plating
       Hardened Medium Armor Plating
                Hacking Suite
                System Shield
                Lightning Gun
                Plasma Cannon
                Flak Gun
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Datajack
                Spear
                Spear
                Spear
[Rating: 42]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
Utility                    High-capacity Matter Pod
  Device                   Structural Scanner
  Storage                  High-capacity Matter Pod
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   2    | .   .   .   2   .   .   
Parts Attached             92   | .   4   14  26  48  .   
  Power                    5    | .   1   1   2   1   .   
    Engine                 4    | .   1   1   1   1   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | .   2   2   3   8   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    1    | .   .   .   1   .   .   
    Wheel                  12   | .   .   2   2   8   .   
    Hover                  2    | .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | .   1   2   6   8   .   
    Device                 2    | .   1   .   1   .   .   
    Storage                3    | .   .   .   2   1   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               2    | .   .   .   1   1   .   
    Protection             8    | .   .   2   1   5   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   55   | .   .   9   15  31  .   
    Energy Gun             10   | .   .   3   6   1   .   
    Energy Cannon          2    | .   .   2   .   .   .   
    Ballistic Gun          27   | .   .   4   5   18  .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               11   | .   .   .   3   8   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   4    | .   .   .   1   3   .   
  Unidentified Prototypes  4    | .   .   2   2   .   .   
  Corrupted Parts          3    | .   .   1   2   .   .   
    System Corruption      12   | .   .   1   11  .   .   
Parts Lost                 30   | .   1   1   9   19  .   
  Power                    4    | .   1   .   1   2   .   
  Propulsion               7    | .   .   .   2   5   .   
  Utility                  7    | .   .   .   4   3   .   
  Weapon                   12   | .   .   1   2   9   .   
  Highest Loss Streak      12   | .   1   1   7   12  .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  93  85  95  15  
  Engine                   4    | .   12  11  2   2   .   
  Core                     3    | .   .   .   3   4   .   
  Leg                      1    | .   11  .   2   .   .   
  Wheel                    17   | .   .   21  11  21  .   
  Hover                    1    | .   16  .   .   .   .   
  Device                   3    | .   12  11  2   .   .   
  Storage                  14   | .   14  11  14  15  .   
  Processor                4    | .   .   .   1   7   7   
  Hackware                 1    | .   .   .   4   .   7   
  Protection               11   | .   .   16  8   13  .   
  Energy Gun               5    | .   28  1   7   2   .   
  Energy Cannon            1    | .   .   10  .   .   .   
  Ballistic Gun            18   | .   .   10  21  23  .   
  Launcher                 1    | .   .   .   2   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             79   | 11  12  24  33  79  .   
  Greatest Support         36   | 20  20  26  26  36  3   
  Greatest Overweight (x)  7    | .   1   1   7   4   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 20   | .   8   8   8   20  5   
  Average Capacity         13   | .   8   8   8   18  5   
  Most Carried             20   | .   8   8   8   20  4   
  Average Carried          11   | .   7   7   7   16  4   
  Final Capacity           8    | 8   8   8   8   5   5   
  Final Carried            8    | 6   8   8   6   4   4   

 Class Distribution 
--------------------
 47% | Tank
 33% | Mutant
  7% | Gunner
  7% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory
   Tank | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Matter Collected           2585 | 180  60   390  531  1424 .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3947 | .    229  474  1031 2213 .    
  Parts                    225  | .    17   29   61   118  .    
Haulers Intercepted        5    | .    1    2    2    .    .    
Recyclers Shooed           2    | .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  81   | .   5   8   19  49  .   
  Guns                     50   | .   5   6   16  23  .   
  Cannons                  2    | .   .   2   .   .   .   
  AOE                      29   | .   .   .   3   26  .   
Classes Destroyed          16   | .   4   2   3   7   .   
  Worker                   11   | .   .   .   .   11  .   
  Builder                  10   | .   .   1   3   6   .   
  Hauler                   5    | .   1   2   2   .   .   
  Recycler                 6    | .   .   .   .   6   .   
  Mechanic                 2    | .   .   .   1   1   .   
  Operator                 3    | .   .   .   2   1   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  12   | .   3   .   3   6   .   
  Grunt                    42   | .   2   6   10  24  .   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Protector                1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   2   5   2   .   
  Specialist               3    | .   .   .   .   3   .   
  Hunter                   8    | .   .   .   1   7   .   
  Programmer               4    | .   .   .   .   4   .   
Best Kill Streak           19   | .   3   3   9   19  .   
  Combat Bots Only         13   | .   3   3   6   13  .   
Max Kills in Single Turn   6    | .   2   1   2   6   .   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 4    | .   .   .   2   4   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  
Hostile Shots Fired        414   | .    19   36   114  236  9    
  Missed                   133   | .    10   10   31   77   5    
Damage Taken               4448  | .    140  329  1127 2824 28   
  Core                     976   | .    22   95   253  578  28   
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Redirected to Shielding  130   | .    .    3    24   103  .    
Core Remaining (%)         80    | 100  91   76   54   .    .    
Volleys Fired              173   | .    19   22   46   86   .    
  Largest                  4     | .    2    2    4    4    .    
  Hottest                  202   | .    90   112  202  136  .    
Shots Fired                489   | .    38   42   127  282  .    
  Gun                      443   | .    38   30   124  251  .    
  Cannon                   12    | .    .    12   .    .    .    
  Launcher                 34    | .    .    .    3    31   .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  320   | .    .    30   67   223  .    
  Thermal                  49    | .    38   .    11   .    .    
  Explosive                34    | .    .    .    3    31   .    
  Electromagnetic          86    | .    .    12   46   28   .    
  Robot Hit Streak         17    | .    8    13   15   17   .    
  Robot Miss Streak        9     | .    3    2    4    9    .    
  Penetration Max          1     | .    .    .    .    1    .    
  Secondary Targets        7     | .    1    3    1    2    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    
Shots Hit Robots           328   | .    27   33   83   185  .    
  Core Hits                288   | .    9    15   50   214  .    
  Critical Kills           1     | .    .    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    .    1    1    .    
  Critical Strikes         8     | .    3    .    2    3    .    
    Burn                   4     | .    3    .    1    .    .    
    Destroy                3     | .    .    .    1    2    .    
    Impale                 1     | .    .    .    .    1    .    
Melee Attacks              5     | .    .    .    1    4    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 4     | .    .    .    .    4    .    
  Sneak Attacks            1     | .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10344 | .    327  563  2011 7443 .    
  Guns                     5414  | .    319  376  1481 3238 .    
  Cannons                  187   | .    .    187  .    .    .    
  Explosions               4635  | .    .    .    527  4108 .    
  Melee                    97    | .    .    .    .    97   .    
  Ramming                  11    | .    8    .    3    .    .    
  Kinetic                  4018  | .    .    376  725  2917 .    
  Thermal                  903   | .    319  .    327  257  .    
  Explosive                4095  | .    .    .    244  3851 .    
  Electromagnetic          1220  | .    .    187  712  321  .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 97    | .    .    .    .    97   .    
Highest Corruption         11    | .    5    1    11   8    8    
  Average Corruption       5     | .    5    1    10   3    8    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  40    | .    1    1    22   15   1    
    Message Errors         10    | .    1    .    3    5    1    
    Matter Fused           8     | .    .    .    6    2    .    
    Heat Flow Errors       4     | .    .    .    4    .    .    
    Energy Discharges      3     | .    .    1    .    2    .    
    Parts Rejected         1     | .    .    .    .    1    .    
    Data Loss (minor)      5     | .    .    .    4    1    .    
    Data Loss (major)      1     | .    .    .    1    .    .    
    Misfires               3     | .    .    .    1    2    .    
    Alerts                 2     | .    .    .    1    1    .    
    Weapon Failures        3     | .    .    .    2    1    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            139   | .    .    .    .    139  .    
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               139   | .    .    .    .    139  .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      181   | .    4    .    .    177  .    
  Shots                    5     | .    .    .    .    5    .    
  Rammed                   1     | .    1    .    .    .    .    
Targets Rammed             3     | .    1    .    2    .    .    
  Kicked                   2     | .    .    .    2    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        366   | .    249  60   273  366  .    
  Average Temperature      90    | .    95   23   97   96   .    
  Received Heat Transfer   1398  | .    45   162  540  645  6    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              8     | .    .    1    6    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    
  Heat Transferred         1662  | .    1077 .    385  200  .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    2    1    .    

 Alert                          | -11  -10  -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Peak Influence             1477 | .    164  362  658  1477 1031 
  Initial                  1031 | .    .    68   152  281  1031 
  Average                  527  | .    71   179  499  719  1031 
Maximum Alert Level        4    | .    .    1    2    4    3    
  Low Security (%)         19   | .    100  63   6    .    .    
  Level 1                  10   | .    .    36   7    7    .    
  Level 2                  50   | .    .    .    86   55   .    
  Level 3                  10   | .    .    .    .    20   100  
  Level 4                  7    | .    .    .    .    15   .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          23   | .    2    2    3    16   .    
  Investigation            8    | .    1    2    2    3    .    
  Extermination            1    | .    .    .    .    1    .    
  Reinforcement            9    | .    1    .    1    7    .    
  Assault                  2    | .    .    .    .    2    .    
  Garrison                 3    | .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    1    3    .    
Haulers Reinforced         1    | .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           3    | .   1   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              107  | .   7   10  26  63  1   
  Peak Tracking Total      10   | .   4   3   10  10  3   
  Tactical Retreats        5    | .   .   1   1   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            9    | .   1   .   .   7   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         86   | .   .   .   20  66  .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 2    | .   .   2   .   .   .   
  Reprogrammed             13   | .   .   .   6   7   .   
  Reused                   2    | .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   
Objects Rigged             5    | .   .   .   2   3   .   
  Exploded                 1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          13   | .   .   .   3   10  .   
  Max in Single Turn       3    | .   .   .   1   3   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         2    | .   .   .   1   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          15   | .   3   4   3   5   .   
  Terminals                11   | .   3   3   3   2   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Total Hacks                56   | .   8   19  13  16  .   
  Successful               30   | .   4   14  6   6   .   
  Failed                   26   | .   4   5   7   10  .   
    Catastrophic           3    | .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   23   | .   .   3   8   12  .   
  Terminals                43   | .   8   14  13  8   .   
  Fabricators              4    | .   .   .   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   
Terminal Hacks             15   | .   4   8   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   
  Alert Level              3    | .   .   1   2   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Surveillance Status      2    | .   1   .   1   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         8    | .   .   2   3   3   .   
  Terminals                7    | .   .   2   3   2   .   
    Botnet                 2    | .   .   2   .   .   .   
    Detonate               2    | .   .   .   1   1   .   
    Operators              1    | .   .   .   1   .   .   
    Sabotage               2    | .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
    Watchers               1    | .   .   .   .   1   .   
Data Cores Recovered       2    | .   .   .   2   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         13   | .   3   4   3   3   .   
  Full Trace Events        7    | .   1   3   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   117  | .   .   .   .   117 .   
  Total Part Build Rating  14   | .   .   .   .   14  .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   .   
  Non-combat               1    | .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   .   
  no_distress              1    | .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Turns Passed               2278 | .    200  327  609  1131 11   
Spaces Moved               1375 | 1    186  242  319  611  16   
  Core                     24   | .    .    .    3    5    16   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     93   | 1    45   .    47   .    .    
  Wheels                   1106 | .    .    231  269  606  .    
  Hover                    152  | .    141  11   .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  56   56   90   50   50   
  Average Speed            101  | 120  71   89   115  108  50   
  Slowest Speed            400  | 120  120  116  400  140  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       21   | 2    55   23   24   22   4    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          156  | .    .    .    27   129  .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      156  | .    .    .    27   129  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Total                      1872 | .   213 312 455 874 18  
  Wait                     50   | .   .   8   16  24  2   
  Move                     1371 | .   185 241 318 611 16  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  37   | .   2   9   7   19  .   
  Fast Attach              42   | .   3   7   15  17  .   
  Attach                   17   | .   1   1   7   8   .   
  Detach                   12   | .   1   3   5   3   .   
  Swap                     34   | .   .   7   4   23  .   
  Drop                     42   | .   1   14  14  13  .   
  Fire                     173  | .   19  22  46  86  .   
  Melee                    5    | .   .   .   1   4   .   
  Ram                      1    | .   1   .   .   .   .   
  Kick                     2    | .   .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     86   | .   .   .   20  66  .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 9)
  201 | -10/Materials | Entered another Materials area
  201 | -9/Materials  | Evolved 2 slots: Utility x2
  303 | -9/Materials  | Build established: Mutant
  515 | -9/Materials  | Discovered new exit (range 10)
  528 | -9/Materials  | Entered another Materials area
  528 | -8/Materials  | Evolved 2 slots: Weapon x2
  698 | -8/Materials  | System corruption reached 10%
  699 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 1015 | -8/Materials  | Discovered new exit (range 10)
 1137 | -8/Materials  | Entered Factory
 1137 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1586 | -7/Factory    | Build established: Tank
 1849 | -7/Factory    | Cargo convoy interrupted
 1854 | -7/Factory    | Garrison activated, responded to threat
 1900 | -7/Factory    | Destroyed 13 combat bots
 1937 | -7/Factory    | First assault squad dispatched
 2087 | -7/Factory    | Fabricated Phase Gun?
 2133 | -7/Factory    | Garrison activated, responded to threat
 2220 | -7/Factory    | Destroyed 10 combat bots
 2247 | -7/Factory    | Core integrity fell below 50%
 2266 | -7/Factory    | Core integrity fell below 20%
 2268 | -7/Factory    | Identified exit to Garrison
 2268 | -7/Factory    | Entered Garrison
 2279 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
02258_ Rocket Launcher destroyed.
02259_ U-05 Engineer lays Concrete.
02260_ Imp. Utility Shielding destroyed.
02261_ U-05 Engineer builds a Wall.
02262_ Wheel destroyed.
02262_ Spear destroyed.
02262_ Critical hit (Blast).
02263_ Dropped Hcp. Storage Unit.
02264_ Dropped Hcp. Matter Pod.
02265_ U-05 Engineer lays Concrete.
02267_ The unstable cave ceiling collapses.
02268_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
02268_ EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
02269_ :AAGHZIYM4ZA, B:CU1G>|CW
02276_ Triggered Alarm Trap.
02276_ An alarm sounds.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????#  #############?????? |
| ????????????????????????????#              #?????? |
| ????????????????# #### ######              #?????? |
| ????????????????#      Y @     #########   #?????? |
| ?????????????????####### #######???????#   #?????? |
| ???????????????????????# ??????????????#####?????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          16
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            33
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         14
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed
      Imp. EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Phase Gun | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportHardenedGuard
  Manual?         0
Play Time         00:21:24
  Cumulative      739.5 hours
  Start           2024.05.24 @ 20:14:30
  End             2024.05.24 @ 20:39:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          806
  Rogue           531
  Adventurer      123
  Explorer        152
Win Type          -
  Total           26
  Types           20/0/4/1/0/0/0/1/0
Lore%             84
Gallery%          92
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          11%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdedd977-18b6-4baa-babd-15a25a09e8ba