Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 20:39:09 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (117) 585 Value Destroyed (3903) 3903 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1471) 1471 TOTAL SCORE: 8579 Bonus ------- High Alert Combat Kills 1271 Entered Garrisons 200 Cogmind --------- Core Integrity 94/700 Matter 10/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Plasma Cannon Rocket Launcher Spear Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Minigun Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Wheel Medium Battery Medium Battery Compact Matter Pod Compact Matter Pod Light Armor Plating Hardened Medium Armor Plating Hacking Suite System Shield Lightning Gun Plasma Cannon Flak Gun Rocket Launcher Rocket Launcher Rocket Launcher Datajack Spear Spear Spear [Rating: 42] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility High-capacity Matter Pod Device Structural Scanner Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon 2 | . . . 2 . . Parts Attached 92 | . 4 14 26 48 . Power 5 | . 1 1 2 1 . Engine 4 | . 1 1 1 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 15 | . 2 2 3 8 . Treads . | . . . . . . Leg 1 | . . . 1 . . Wheel 12 | . . 2 2 8 . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 17 | . 1 2 6 8 . Device 2 | . 1 . 1 . . Storage 3 | . . . 2 1 . Processor 2 | . . . 1 1 . Hackware 2 | . . . 1 1 . Protection 8 | . . 2 1 5 . Artifact . | . . . . . . Weapon 55 | . . 9 15 31 . Energy Gun 10 | . . 3 6 1 . Energy Cannon 2 | . . 2 . . . Ballistic Gun 27 | . . 4 5 18 . Ballistic Cannon . | . . . . . . Launcher 11 | . . . 3 8 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 4 | . . . 1 3 . Unidentified Prototypes 4 | . . 2 2 . . Corrupted Parts 3 | . . 1 2 . . System Corruption 12 | . . 1 11 . . Parts Lost 30 | . 1 1 9 19 . Power 4 | . 1 . 1 2 . Propulsion 7 | . . . 2 5 . Utility 7 | . . . 4 3 . Weapon 12 | . . 1 2 9 . Highest Loss Streak 12 | . 1 1 7 12 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 97 93 85 95 15 Engine 4 | . 12 11 2 2 . Core 3 | . . . 3 4 . Leg 1 | . 11 . 2 . . Wheel 17 | . . 21 11 21 . Hover 1 | . 16 . . . . Device 3 | . 12 11 2 . . Storage 14 | . 14 11 14 15 . Processor 4 | . . . 1 7 7 Hackware 1 | . . . 4 . 7 Protection 11 | . . 16 8 13 . Energy Gun 5 | . 28 1 7 2 . Energy Cannon 1 | . . 10 . . . Ballistic Gun 18 | . . 10 21 23 . Launcher 1 | . . . 2 2 . Naked Turns . | . . . . . . Heaviest Build 79 | 11 12 24 33 79 . Greatest Support 36 | 20 20 26 26 36 3 Greatest Overweight (x) 7 | . 1 1 7 4 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 20 | . 8 8 8 20 5 Average Capacity 13 | . 8 8 8 18 5 Most Carried 20 | . 8 8 8 20 4 Average Carried 11 | . 7 7 7 16 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 6 8 8 6 4 4 Class Distribution -------------------- 47% | Tank 33% | Mutant 7% | Gunner 7% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2585 | 180 60 390 531 1424 . Remotely . | . . . . . . Salvage Created 3947 | . 229 474 1031 2213 . Parts 225 | . 17 29 61 118 . Haulers Intercepted 5 | . 1 2 2 . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 81 | . 5 8 19 49 . Guns 50 | . 5 6 16 23 . Cannons 2 | . . 2 . . . AOE 29 | . . . 3 26 . Classes Destroyed 16 | . 4 2 3 7 . Worker 11 | . . . . 11 . Builder 10 | . . 1 3 6 . Hauler 5 | . 1 2 2 . . Recycler 6 | . . . . 6 . Mechanic 2 | . . . 1 1 . Operator 3 | . . . 2 1 . Watcher 1 | . 1 . . . . Swarmer 12 | . 3 . 3 6 . Grunt 42 | . 2 6 10 24 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Protector 1 | . . . . 1 . Sentry 9 | . . 2 5 2 . Specialist 3 | . . . . 3 . Hunter 8 | . . . 1 7 . Programmer 4 | . . . . 4 . Best Kill Streak 19 | . 3 3 9 19 . Combat Bots Only 13 | . 3 3 6 13 . Max Kills in Single Turn 6 | . 2 1 2 6 . Gunslinging 1 | . 1 . . . . Exploded 4 | . . . 2 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 414 | . 19 36 114 236 9 Missed 133 | . 10 10 31 77 5 Damage Taken 4448 | . 140 329 1127 2824 28 Core 976 | . 22 95 253 578 28 Absorbed by Shields . | . . . . . . Redirected to Shielding 130 | . . 3 24 103 . Core Remaining (%) 80 | 100 91 76 54 . . Volleys Fired 173 | . 19 22 46 86 . Largest 4 | . 2 2 4 4 . Hottest 202 | . 90 112 202 136 . Shots Fired 489 | . 38 42 127 282 . Gun 443 | . 38 30 124 251 . Cannon 12 | . . 12 . . . Launcher 34 | . . . 3 31 . Special . | . . . . . . Kinetic 320 | . . 30 67 223 . Thermal 49 | . 38 . 11 . . Explosive 34 | . . . 3 31 . Electromagnetic 86 | . . 12 46 28 . Robot Hit Streak 17 | . 8 13 15 17 . Robot Miss Streak 9 | . 3 2 4 9 . Penetration Max 1 | . . . . 1 . Secondary Targets 7 | . 1 3 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 328 | . 27 33 83 185 . Core Hits 288 | . 9 15 50 214 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 8 | . 3 . 2 3 . Burn 4 | . 3 . 1 . . Destroy 3 | . . . 1 2 . Impale 1 | . . . . 1 . Melee Attacks 5 | . . . 1 4 . Impact . | . . . . . . Slashing . | . . . . . . Piercing 4 | . . . . 4 . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10344 | . 327 563 2011 7443 . Guns 5414 | . 319 376 1481 3238 . Cannons 187 | . . 187 . . . Explosions 4635 | . . . 527 4108 . Melee 97 | . . . . 97 . Ramming 11 | . 8 . 3 . . Kinetic 4018 | . . 376 725 2917 . Thermal 903 | . 319 . 327 257 . Explosive 4095 | . . . 244 3851 . Electromagnetic 1220 | . . 187 712 321 . Impact . | . . . . . . Slashing . | . . . . . . Piercing 97 | . . . . 97 . Highest Corruption 11 | . 5 1 11 8 8 Average Corruption 5 | . 5 1 10 3 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . 1 1 22 15 1 Message Errors 10 | . 1 . 3 5 1 Matter Fused 8 | . . . 6 2 . Heat Flow Errors 4 | . . . 4 . . Energy Discharges 3 | . . 1 . 2 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 5 | . . . 4 1 . Data Loss (major) 1 | . . . 1 . . Misfires 3 | . . . 1 2 . Alerts 2 | . . . 1 1 . Weapon Failures 3 | . . . 2 1 . Overload Shots . | . . . . . . Overflow Damage 139 | . . . . 139 . Projectiles . | . . . . . . Explosions 139 | . . . . 139 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 181 | . 4 . . 177 . Shots 5 | . . . . 5 . Rammed 1 | . 1 . . . . Targets Rammed 3 | . 1 . 2 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 366 | . 249 60 273 366 . Average Temperature 90 | . 95 23 97 96 . Received Heat Transfer 1398 | . 45 162 540 645 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . 1 6 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1662 | . 1077 . 385 200 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 2 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 1477 | . 164 362 658 1477 1031 Initial 1031 | . . 68 152 281 1031 Average 527 | . 71 179 499 719 1031 Maximum Alert Level 4 | . . 1 2 4 3 Low Security (%) 19 | . 100 63 6 . . Level 1 10 | . . 36 7 7 . Level 2 50 | . . . 86 55 . Level 3 10 | . . . . 20 100 Level 4 7 | . . . . 15 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 2 2 3 16 . Investigation 8 | . 1 2 2 3 . Extermination 1 | . . . . 1 . Reinforcement 9 | . 1 . 1 7 . Assault 2 | . . . . 2 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 1 3 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 7 10 26 63 1 Peak Tracking Total 10 | . 4 3 10 10 3 Tactical Retreats 5 | . . 1 1 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 9 | . 1 . . 7 1 Indirectly . | . . . . . . Trap Hack Attempts 86 | . . . 20 66 . Triggered . | . . . . . . Disarmed 2 | . . 2 . . . Reprogrammed 13 | . . . 6 7 . Reused 2 | . . . 2 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 2 . . Objects Rigged 5 | . . . 2 3 . Exploded 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 13 | . . . 3 10 . Max in Single Turn 3 | . . . 1 3 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 2 | . . . 1 1 . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 15 | . 3 4 3 5 . Terminals 11 | . 3 3 3 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . . 2 . Total Hacks 56 | . 8 19 13 16 . Successful 30 | . 4 14 6 6 . Failed 26 | . 4 5 7 10 . Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual 23 | . . 3 8 12 . Terminals 43 | . 8 14 13 8 . Fabricators 4 | . . . . 4 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 5 . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 15 | . 4 8 3 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 2 | . 1 1 . . . Recycling Unit Index 1 | . . 1 . . . Alert Level 3 | . . 1 2 . . Disarm Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Surveillance Status 2 | . 1 . 1 . . Recall Investigation 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 8 | . . 2 3 3 . Terminals 7 | . . 2 3 2 . Botnet 2 | . . 2 . . . Detonate 2 | . . . 1 1 . Operators 1 | . . . 1 . . Sabotage 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Watchers 1 | . . . . 1 . Data Cores Recovered 2 | . . . 2 . . Used 1 | . . . 1 . . Hacking Detections 13 | . 3 4 3 3 . Full Trace Events 7 | . 1 3 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 117 | . . . . 117 . Total Part Build Rating 14 | . . . . 14 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat 1 | . . . 1 . . Combat . | . . . . . . Robot Hacks Applied 1 | . . . 1 . . no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2278 | . 200 327 609 1131 11 Spaces Moved 1375 | 1 186 242 319 611 16 Core 24 | . . . 3 5 16 Treads . | . . . . . . Legs 93 | 1 45 . 47 . . Wheels 1106 | . . 231 269 606 . Hover 152 | . 141 11 . . . Flight . | . . . . . . Fastest Speed 50 | 120 56 56 90 50 50 Average Speed 101 | 120 71 89 115 108 50 Slowest Speed 400 | 120 120 116 400 140 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 2 55 23 24 22 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 156 | . . . 27 129 . Melee . | . . . . . . Projectile . | . . . . . . AOE 156 | . . . 27 129 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1872 | . 213 312 455 874 18 Wait 50 | . . 8 16 24 2 Move 1371 | . 185 241 318 611 16 Hop . | . . . . . . Pick Up 37 | . 2 9 7 19 . Fast Attach 42 | . 3 7 15 17 . Attach 17 | . 1 1 7 8 . Detach 12 | . 1 3 5 3 . Swap 34 | . . 7 4 23 . Drop 42 | . 1 14 14 13 . Fire 173 | . 19 22 46 86 . Melee 5 | . . . 1 4 . Ram 1 | . 1 . . . . Kick 2 | . . . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 86 | . . . 20 66 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 9) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 515 | -9/Materials | Discovered new exit (range 10) 528 | -9/Materials | Entered another Materials area 528 | -8/Materials | Evolved 2 slots: Weapon x2 698 | -8/Materials | System corruption reached 10% 699 | -8/Materials | Lost 7 parts (1p2n2u2w) 1015 | -8/Materials | Discovered new exit (range 10) 1137 | -8/Materials | Entered Factory 1137 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1586 | -7/Factory | Build established: Tank 1849 | -7/Factory | Cargo convoy interrupted 1854 | -7/Factory | Garrison activated, responded to threat 1900 | -7/Factory | Destroyed 13 combat bots 1937 | -7/Factory | First assault squad dispatched 2087 | -7/Factory | Fabricated Phase Gun? 2133 | -7/Factory | Garrison activated, responded to threat 2220 | -7/Factory | Destroyed 10 combat bots 2247 | -7/Factory | Core integrity fell below 50% 2266 | -7/Factory | Core integrity fell below 20% 2268 | -7/Factory | Identified exit to Garrison 2268 | -7/Factory | Entered Garrison 2279 | -7/Garrison | Self-destructed Last Messages --------------- 02258_ Rocket Launcher destroyed. 02259_ U-05 Engineer lays Concrete. 02260_ Imp. Utility Shielding destroyed. 02261_ U-05 Engineer builds a Wall. 02262_ Wheel destroyed. 02262_ Spear destroyed. 02262_ Critical hit (Blast). 02263_ Dropped Hcp. Storage Unit. 02264_ Dropped Hcp. Matter Pod. 02265_ U-05 Engineer lays Concrete. 02267_ The unstable cave ceiling collapses. 02268_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02268_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02269_ :AAGHZIYM4ZA, B:CU1G>|CW 02276_ Triggered Alarm Trap. 02276_ An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #############?????? | | ????????????????????????????# #?????? | | ????????????????# #### ###### #?????? | | ????????????????# Y @ ######### #?????? | | ?????????????????####### #######???????# #?????? | | ???????????????????????# ??????????????#####?????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Phase Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportHardenedGuard Manual? 0 Play Time 00:21:24 Cumulative 739.5 hours Start 2024.05.24 @ 20:14:30 End 2024.05.24 @ 20:39:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 806 Rogue 531 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 11% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdedd977-18b6-4baa-babd-15a25a09e8ba