Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.13 @ 23:25:12 Player: Bulbasornado Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (5) 25 Value Destroyed (142) 142 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (14997) 14997 TOTAL SCORE: 21944 Bonus ------- Win 3000 Win Speed 11997 Cogmind --------- Core Integrity 1588/1600 Matter 300/300 Energy 248/250 System Corruption 0% Temperature Cool (7) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Nuclear Core Micro Nuclear Core Micro Antimatter Reactor > --- PROPULSION (8) --- Field Propulsion Array Field Propulsion Array Impulse Thruster Array Improved Q-thruster Improved Q-thruster > --- UTILITY (12) ----- Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Reaction Control System Improved Light Armor Plating Medium Reflective Plating Advanced System Shield > --- WEAPON (2) ------- Light Assault Rifle Power Maul > --- INVENTORY (5) ---- Q-thruster Impulse Thruster Array Heavy Shock Bomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Reaction Control System Improved Light Armor Plating Medium Reflective Plating Advanced System Shield > --- WEAPON ----------- Light Assault Rifle Power Maul > --- INVENTORY -------- Q-thruster Impulse Thruster Array Heavy Shock Bomb Launcher Improved Plasma Cutter [Rating: 126] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 6 | . . 1 1 . . 1 1 . . 2 Utility 10 | . . 1 1 1 2 1 1 2 1 . Weapon . | . . . . . . . . . . . Parts Attached 49 | 4 . 4 12 3 7 4 4 5 5 1 Power 6 | . . . 1 2 1 1 . . 1 . Engine 2 | . . . 1 1 . . . . . . Core 3 | . . . . 1 1 1 . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 19 | 2 . 2 5 . . 1 2 2 4 1 Treads 4 | 2 . 2 . . . . . . . . Leg 1 | . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . 1 . 1 . Flight 12 | . . . 4 . . 1 1 2 3 1 Utility 19 | . . 2 4 1 5 2 2 3 . . Device 6 | . . . 2 . 1 . 2 1 . . Storage . | . . . . . . . . . . . Processor 7 | . . 2 1 . 3 . . 1 . . Hackware 2 | . . . . . . 1 . 1 . . Protection 4 | . . . 1 1 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 5 | 2 . . 2 . 1 . . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . Parts Lost 8 | . . 2 1 . . . . 3 2 . Power 1 | . . . 1 . . . . . . . Propulsion 4 | . . 1 . . . . . 2 1 . Utility 2 | . . . . . . . . 1 1 . Weapon 1 | . . 1 . . . . . . . . Highest Loss Streak 2 | . . 1 1 . . . . 2 2 . To Critical Strikes 1 | . . 1 . . . . . . . . Average Backups 4 | . 3 4 4 4 4 4 4 4 3 3 Power 1 | . 1 1 1 1 1 1 1 1 . . Propulsion . | . 2 1 . . . . . . . 1 Utility . | . . . . 2 2 2 1 . . . Weapon . | . . . . . . . 1 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . . 1 3 2 . . 1 2 . 3 Power 5 | . . . 3 . . . . 2 . . Propulsion 2 | . . 1 . . . . . . . 1 Utility 2 | . . . . 2 . . . . . . Weapon 1 | . . . . . . . . . . 1 Tool/Special 2 | . . . . . . . 1 . . 1 Average Slot Usage (%) 85 | . 57 64 75 98 98 99 97 88 77 76 Engine 1 | . . . 3 7 1 . . . . . Core 6 | . . . . 6 11 11 10 9 4 8 Treads 4 | . 28 30 9 . . . . . . . Flight 19 | . . . 18 30 26 29 26 18 15 20 Device 13 | . . . 5 15 19 17 20 20 14 12 Processor 13 | . . 12 19 7 14 17 15 16 13 12 Hackware 2 | . . . . . . 4 5 4 4 4 Protection 6 | . . . 2 14 10 5 5 9 8 8 Ballistic Gun 7 | . 28 22 9 6 6 5 5 4 3 4 Impact Weapon 4 | . . . 2 7 6 5 5 4 4 4 Peak Build Rating 126 | 4 4 8 23 29 44 53 73 103 112 126 Average Rating 57 | 2 4 7 15 28 40 51 66 95 104 125 On Entrance 39 | . 4 4 7 23 29 44 53 73 86 112 Naked Turns . | . . . . . . . . . . . Heaviest Build 38 | 3 3 3 15 25 25 26 28 33 38 38 Greatest Support 64 | 3 3 3 16 25 25 28 39 52 51 64 Greatest Overweight (x) 4 | . . . 4 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 4 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 5 5 5 3 5 5 Class Distribution -------------------- 55% | Hacker-Scout 24% | Mutant 10% | Sprinter 9% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 758 | 215 . 48 . . 270 60 . 14 35 116 Remotely . | . . . . . . . . . . . Salvage Created 180 | . . 48 . . 97 . . . 35 . Parts 3 | . 1 2 . . . . . . . . Haulers Intercepted 2 | . . 1 . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed 2 | . 1 1 . . . . . . . . Hauler 2 | . . 1 . . 1 . . . . . Watcher 3 | . 1 . . . 1 . . . 1 . Best Kill Streak 2 | . 1 1 . . 2 . . . 1 . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 1 . . 1 . . . 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 358 | . 13 122 2 6 12 . . 121 66 16 Missed 212 | . 3 51 2 2 10 . . 86 48 10 Hits 146 | . 10 71 . 4 2 . . 35 18 6 Melee 2 | . . . . 1 . . . 1 . . Projectile 144 | . 10 71 . 3 2 . . 34 18 6 AOE 4 | . . . . . . . . 4 . . Critical Strikes 5 | . . 2 . . . . . 2 . 1 Damage Taken 1778 | . 64 625 . 59 16 . . 637 296 81 Core 245 | . 5 129 . . 8 . . 47 44 12 Absorbed by Shields 18 | . . . . . . . . 18 . . Ignored by Resistances 574 | . 21 184 . 16 5 . . 198 102 48 Regen/Repaired (Parts) 152 | . . . . 77 . . . . 75 . Core Remaining (%) 95 | 100 98 67 100 100 99 100 100 96 96 99 Volleys Fired 3 | . . 2 1 . . . . . . . Largest 2 | . . 2 1 . . . . . . . Hottest 68 | . . 40 68 . . . . . . . Shots Fired 5 | . . 4 1 . . . . . . . Gun 4 | . . 4 . . . . . . . . Cannon 1 | . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 4 | . . 4 . . . . . . . . Thermal 1 | . . . 1 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 3 | . . 3 . . . . . . . . Robot Miss Streak 1 | . . 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 11 | . . 3 . 1 6 . . . 1 . Core Hits 2 | . . 2 . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . Critical Strikes 2 | . . . . . 2 . . . . . Smash 2 | . . . . . 2 . . . . . Melee Attacks 55 | . . . . 9 8 1 14 7 8 8 Impact 55 | . . . . 9 8 1 14 7 8 8 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 571 | . 4 31 . 49 400 . . . 87 . Guns 31 | . . 31 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 536 | . . . . 49 400 . . . 87 . Ramming 4 | . 4 . . . . . . . . . Kinetic 31 | . . 31 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 536 | . . . . 49 400 . . . 87 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 . . Average Corruption 1 | . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 259 | . . . . . 196 . . . 63 . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 259 | . . . . . 196 . . . 63 . Knockbacks 3 | . . . . 1 1 . . . 1 . Impact 3 | . . . . 1 1 . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 2 | . 1 1 . . . . . . . . Targets Rammed 3 | . 2 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 106 | . . . 6 42 13 106 46 25 5 26 Average Temperature 15 | . . . 3 18 6 27 13 10 3 5 Received Heat Transfer 324 | . 12 216 . 9 12 . . 30 18 27 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . 1 . . . 2 . Impact Corruptions 6 | . . . . . 4 . . . 2 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 100 98 Level 1 . | . . . . . . . . . . 1 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 228 | . 55 108 34 41 29 9 15 165 178 228 Initial 80 | . . 19 34 . . 9 . . 65 80 Average 35 | . 23 24 6 17 7 1 2 53 97 131 Influence Increases 1130 | . 79 129 9 76 75 17 43 275 199 228 Destroy 0b10 Robot/NC 25 | . 5 5 . . 10 . . . 5 . Destroy Leader 10 | . 2 2 . . 4 . . . 2 . Successful Hack 150 | . 12 17 . 10 21 8 . 31 6 45 Select Force Hacks 30 | . 30 . . . . . . . . . Disable Machine 36 | . . . 9 . 9 9 . 9 . . Destroy Structure 84 | . . . . 6 1 . 28 10 21 18 Partial Spotted 75 | . . . . 15 . . 15 30 . 15 Lose Combat Pursuer 720 | . 30 105 . 45 30 . . 195 165 150 Influence Decreases 902 | . 24 86 107 76 52 40 43 140 180 154 Entered New Map 258 | . . 36 64 . . 14 . . 70 74 Time Decay 554 | . 24 40 33 76 42 26 43 110 80 80 Lost Part 70 | . . 10 10 . . . . 30 20 . Lost Ally 20 | . . . . . 10 . . . 10 . Squads Dispatched 13 | . 1 1 1 1 1 1 . 3 3 1 Investigation 5 | . 1 1 . 1 . 1 . . 1 . Extermination 3 | . . . . . . . . 1 1 1 Reinforcement 4 | . . . 1 . 1 . . 1 1 . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . . 1 2 1 . . . 5 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 7 20 8 10 6 . . 37 20 12 Peak Tracking Total 18 | . 6 15 15 4 3 . . 18 13 7 Tactical Retreats 18 | . 1 2 . 2 2 . . 5 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . . 1 . . . 4 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . 1 . 1 1 . 1 . . Max in Single Turn 1 | . . . 1 . 1 1 . 1 . . Garrison Access 4 | . . . . . . 1 1 2 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 36 | . 4 3 2 3 5 6 3 3 3 4 Terminals 21 | . 3 3 2 . 3 3 2 . 2 3 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 4 | . . . . 1 1 1 . . 1 . Recycling Units 6 | . 1 . . 2 1 1 . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 1 . . Total Hacks 95 | . 10 15 4 6 17 11 7 7 9 9 Successful 46 | . 5 5 1 4 8 7 4 3 6 3 Failed 49 | . 5 10 3 2 9 4 3 4 3 6 Catastrophic 11 | . 1 1 2 . 2 1 . . 3 1 Database Lockouts . | . . . . . . . . . . . Manual 43 | . 4 9 2 . 8 7 . 2 5 6 Terminals 65 | . 9 15 4 . 12 7 5 . 8 5 Fabricators 6 | . . . . . . . . 2 . 4 Repair Stations 6 | . . . . 3 1 1 . . 1 . Recycling Units 14 | . 1 . . 3 4 2 . 4 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 2 1 . . Terminal Hacks 24 | . 4 5 1 . 4 2 3 . 4 1 Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 7 | . 2 2 . . 1 1 . . 1 . Open Door 1 | . . . . . . . . . . 1 Open DSF 2 | . . . . . . 1 1 . . . Level Access Points 2 | . . 1 . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . 1 . 1 . . . Locate Traps 7 | . 1 1 1 . 1 . 1 . 2 . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . 2 . 1 . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Refit 1 | . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . 2 1 1 . . . . Report Inventory 4 | . . . . 2 1 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 1 1 . . Seal Access 3 | . . . . . . 1 1 1 . . Unauthorized Hacks 11 | . 1 . . . 3 2 . 2 2 1 Terminals 5 | . . . . . 3 1 . . 1 . Assimilate 2 | . . . . . 1 . . . 1 . Botnet 2 | . . . . . 1 1 . . . . Operators 1 | . . . . . 1 . . . . . Fabricators 2 | . . . . . . . . 1 . 1 Haulers 2 | . . . . . . . . 1 . 1 Repair Stations 1 | . . . . . . . . . 1 . Patch 1 | . . . . . . . . . 1 . Recycling Units 3 | . 1 . . . . 1 . 1 . . Recyclers 2 | . . . . . . 1 . 1 . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 3 3 2 1 5 3 2 2 2 4 Full Trace Events 3 | . 1 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 13 | . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . 1 . . . 1 . Largest Group 1 | . . . . . 1 . . . 1 . Highest-Rated Group 26 | . . . . . 26 . . . 10 . Highest-Rated Ally 26 | . . . . . 26 . . . 10 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 1428 | . . . 120 165 166 165 231 240 177 164 Optics 1043 | . . . . . 66 165 231 240 177 164 Sensors 1404 | . . . 120 165 166 165 231 223 170 164 Terrain 789 | . . . . . 163 165 231 230 . . Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1764 | 21 74 139 222 165 166 165 231 240 177 164 Spaces Moved 4215 | 27 136 246 330 474 465 491 514 641 417 474 Core 619 | 27 136 246 210 . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3596 | . . . 120 474 465 491 514 641 417 474 Fastest Speed 24 | 50 50 50 27 27 27 24 24 24 32 29 Average Speed 31 | 50 50 50 45 27 27 24 24 29 32 29 Slowest Speed 250 | 50 50 50 250 27 27 24 24 114 39 29 Overloaded Moves 83 | . . . . . . . . 83 . . Propulsion Burnouts 1 | . . . . . . . . 1 . . Robots Hopped 71 | . . . 2 5 6 3 . 42 6 7 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 2 38 41 21 19 20 16 11 34 20 18 Regions Visited 10 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 39 | . . . . 6 1 . 14 5 7 6 Terrain Destroyed 39 | . . . . 6 1 . 14 5 7 6 Melee 39 | . . . . 6 1 . 14 5 7 6 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 4471 | 31 140 257 398 486 482 535 593 638 435 476 Wait 126 | . . . 39 . . 27 56 1 3 . Move 4066 | 26 135 245 325 464 452 484 513 559 404 459 Hop 67 | . . . 2 4 6 3 . 39 6 7 Pick Up 34 | 1 3 3 9 3 2 5 2 4 1 1 Fast Attach 27 | 4 . 2 6 2 3 2 2 2 4 . Attach 18 | . . 1 7 1 1 1 1 2 3 1 Detach 8 | . . . 3 . . . . 1 4 . Swap 14 | . . 1 . 1 5 3 1 2 1 . Drop 34 | . . 2 6 2 5 9 4 5 1 . Fire 3 | . . 2 1 . . . . . . . Melee 55 | . . . . 9 8 1 14 7 8 8 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . 2 1 . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac / *Upp / DSF) -4/Factory (discovered 2 exits: *Res / DSF) -3/Research (discovered 2 exits: *Res / *Arm) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 22 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 8) 91 | -10/Materials | Discovered new exit (range 11) 96 | -10/Materials | Entered another Materials area 96 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 205 | -9/Materials | Identified exit to Materials 235 | -9/Materials | Entered another Materials area 235 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -8/Materials | Build established: Mutant 456 | -8/Materials | Discovered new exit (range 3) 456 | -8/Materials | Identified exit to Factory 457 | -8/Materials | Entered Factory 457 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 551 | -7/Factory | Assembled infested ambush trap array 584 | -7/Factory | Repaired Lgt. Assault Rifle 621 | -7/Factory | Discovered new exit (range 5) 621 | -7/Factory | Identified exit to Factory 622 | -7/Factory | Entered another Factory area 622 | -6/Factory | Evolved 2 slots: Utility x2 640 | -6/Factory | Identified exit to Factory 788 | -6/Factory | Entered another Factory area 788 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 857 | -5/Factory | Discovered new exit (range 19) 872 | -5/Factory | Identified exit to Upper Caves 907 | -5/Factory | Identified exit to DSF 943 | -5/Factory | Discovered new exit (range 22) 949 | -5/Factory | Identified exit to Factory 953 | -5/Factory | Entered another Factory area 953 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1090 | -4/Factory | Build established: Hacker-Scout 1161 | -4/Factory | Identified exit to DSF 1162 | -4/Factory | Discovered new exit (range 5) 1162 | -4/Factory | Identified exit to Research 1184 | -4/Factory | Entered Research 1184 | -3/Research | Evolved 2 slots: Utility x2 1273 | -3/Research | Spotted B-86 Titan 1290 | -3/Research | Discovered new exit (range 4) 1290 | -3/Research | Identified exit to Armory 1399 | -3/Research | Spotted B-86 Titan 1406 | -3/Research | Discovered new exit (range 8) 1411 | -3/Research | Identified exit to Research 1424 | -3/Research | Entered another Research area 1424 | -2/Research | Evolved 2 slots: Power x1, Utility x1 1550 | -2/Research | Identified exit to Testing 1594 | -2/Research | Discovered new exit (range 22) 1601 | -2/Research | Identified exit to Access 1601 | -2/Research | Entered Access 1601 | -1/Access | Evolved 2 slots: Propulsion x2 1644 | -1/Access | Spotted B-99 Colossus 1763 | -1/Access | Discovered new exit (range 6) 1764 | -1/Access | Identified exit to Surface 1765 | *** | Escaped! Last Messages --------------- Trojan loaded successfully. Testing... Hauler tracking enabled and active. >>Network(Status) Querying network status... 4 records found: (53,36) - Loaded: Enh. Hardcell Cannon (42,166) - Idle (56,75) - Loaded: Enh. Quantum Rifle (68,184) - Loaded: G-73 Enforcer 01735_ U-05 Engineer destroyed. 01735_ Acquired 4 matter. 01739_ Critical hit (Burn: +37). 01749_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01763_ The Access Shell folds into the floor. 01763_ EXIT=FOUND 01764_ EXIT=IDENTIFIED: SURFACE [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ???# #???????????????????????????????? | | ???# #?????????????A?????????????????? | | ???# " #???????????????????????????????? | | ???# """" #???????????????????????????????? | | ???# """"" #???????????????????????????????? | | ???# """"" #???????????????????????????????? | | ???# """" #???????????????????????????????? | | ???# " #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# = #???????????????????????????????? | | ############+##########+###! #?????????????????? | | T ??????????????????? | | ""???????????????????? | | ####+###### #########???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# R @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# R "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# w#?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????###????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 29 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 85 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 3% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed PartitionFlakBrace Manual? 0 Play Time 01:17:22 Cumulative 351.3 hours Start 2025.05.13 @ 20:27:39 End 2025.05.13 @ 23:25:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 100 Rogue 79 Adventurer 21 Explorer 0 Win Type 0 Total 12 Types 7/0/4/1/0/0/0/0/0/0 Lore% 63 Gallery% 80 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 89x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 886c9fc8-2923-436a-b796-0b3a90dff459