Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 22:57:54 Player: 5H-4SQ Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (329) 329 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2024 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 127/250 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Medium Laser Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Compact Wheel Heat Sink Improved Heat Sink Light Assault Rifle Hammer Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Compact Wheel Heat Sink Improved Heat Sink Light Assault Rifle Hammer Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 15 | 7 4 . 1 3 Power 3 | 1 1 . . 1 Engine 2 | 1 1 . . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 4 | 2 . . . 2 Treads . | . . . . . Leg 4 | 2 . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 2 . 1 . Device 1 | 1 . . . . Storage 2 | 1 . . 1 . Processor 2 | . 2 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 3 | 2 1 . . . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 2 . . 2 Power 1 | . 1 . . . Propulsion 2 | . . . . 2 Utility 1 | . 1 . . . Weapon . | . . . . . Highest Loss Streak 2 | . 1 . . 2 To Critical Strikes . | . . . . . Average Backups 3 | . 3 4 4 5 Power . | . . . . . Propulsion 1 | . 1 2 2 2 Utility . | . . . . . Weapon 1 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 6 | . 1 . . 5 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon 2 | . 1 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 87 100 100 94 Engine 13 | . 13 14 14 7 Leg 27 | . 28 28 28 22 Storage 14 | . 14 14 14 14 Processor 6 | . 1 14 14 14 Energy Gun 10 | . 8 14 14 14 Ballistic Gun 14 | . 14 14 14 14 Impact Weapon 3 | . 5 . . . Peak Build Rating 12 | 7 8 7 9 12 Average Rating 6 | 5 6 7 8 10 On Entrance 6 | . 7 7 7 9 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 19 | 15 15 12 17 19 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 5 | . . . . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 2 4 4 8 10 Average Carried 3 | . 3 4 5 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 2 4 4 7 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 519 | 306 134 11 . 68 Remotely . | . . . . . Salvage Created 503 | 134 234 11 . 124 Parts 35 | 10 16 1 . 8 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 11 | . 8 . . 3 Guns 11 | . 8 . . 3 Classes Destroyed 5 | 2 3 . . . Tunneler 5 | 4 . 1 . . Recycler 1 | 1 . . . . Watcher 2 | . 2 . . . Swarmer 6 | . 6 . . . Grunt 5 | . 2 . . 3 Best Kill Streak 3 | 2 3 1 . 3 Combat Bots Only 3 | . 3 . . 3 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 61 | . 36 . . 25 Missed 12 | . 6 . . 6 Hits 49 | . 30 . . 19 Projectile 49 | . 30 . . 19 Critical Strikes 1 | . . . . 1 Damage Taken 573 | . 328 . . 245 Core 123 | . 52 . . 71 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 53 | 12 29 4 . 8 Largest 2 | 2 2 2 . 2 Hottest 70 | 70 70 70 . 70 Shots Fired 104 | 24 56 8 . 16 Gun 104 | 24 56 8 . 16 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 53 | 12 29 4 . 8 Thermal 51 | 12 27 4 . 8 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | 4 7 10 . 11 Robot Miss Streak 5 | 3 5 . . 1 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 62 | 14 27 7 . 14 Core Hits 25 | 5 13 1 . 6 Critical Kills . | . . . . . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 4 | 2 1 . . 1 Burn 3 | 1 1 . . 1 Destroy 1 | 1 . . . . Melee Attacks 12 | . 12 . . . Impact 12 | . 12 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 794 | 192 339 93 . 170 Guns 794 | 192 339 93 . 170 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 373 | 81 176 43 . 73 Thermal 421 | 111 163 50 . 97 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 225 | 54 189 36 . 225 Average Temperature 56 | 19 48 19 . 132 Received Heat Transfer 261 | . 108 . . 153 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 1480 | 407 555 148 . 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 85 | 5 85 16 . 50 Initial 11 | . . 11 . . Average 21 | . 28 4 . 30 Influence Increases 393 | 25 293 5 . 70 Destroy 0b10 Robot/C 220 | . 160 . . 60 Destroy 0b10 Robot/NC 40 | 25 10 5 . . Destroy Leader 44 | . 34 . . 10 Successful Hack 21 | . 21 . . . Destroy Structure 8 | . 8 . . . Lose Combat Pursuer 60 | . 60 . . . Influence Decreases 373 | 25 263 35 . 50 Entered New Map 19 | . . 19 . . Time Decay 314 | 25 233 16 . 40 Lost Part 30 | . 20 . . 10 Lost Ally 10 | . 10 . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 22 | . 19 . . 3 Peak Tracking Total 4 | . 4 . . 3 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 7 | . 6 . 1 . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 23 . 1 . Successful 14 | . 13 . 1 . Failed 10 | . 10 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 24 | . 23 . 1 . Terminals 23 | . 23 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 6 . 1 . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Patrol Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 7 . . . Terminals 7 | . 7 . . . Assimilate 2 | . 2 . . . Botnet 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 6 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 2 | . 2 . . . Largest Group 2 | . 2 . . . Highest-Rated Group 20 | . 20 . . . Highest-Rated Ally 10 | . 10 . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted 1 | . 1 . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 140 | 52 88 . . . Optics 27 | . 27 . . . Seismic 113 | 52 61 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1414 | 217 735 69 301 92 Spaces Moved 973 | 150 481 48 247 47 Core 17 | 15 . . . 2 Treads . | . . . . . Legs 956 | 135 481 48 247 45 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 113 120 120 120 129 Slowest Speed 300 | 120 120 120 120 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 69 13 62 5 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . 6 . . . Terrain Destroyed 6 | . 6 . . . Melee 6 | . 6 . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1091 | 170 559 51 251 60 Wait 26 | . 26 . . . Move 969 | 149 480 47 246 47 Hop . | . . . . . Pick Up 10 | 2 3 . 3 2 Fast Attach 12 | 7 3 . . 2 Attach . | . . . . . Detach . | . . . . . Swap 6 | . 4 . 1 1 Drop 3 | . 2 . 1 . Fire 53 | 12 29 4 . 8 Melee 12 | . 12 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 218 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 11) 558 | -10/Materials | Identified exit to Mines 886 | -10/Materials | Discovered new exit (range 11) 953 | -10/Materials | Entered Mines 1016 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1016 | -10/Mines | Discovered new exit (range 5) 1022 | -10/Mines | Entered Exiles 1051 | -10/Exiles | Met 8R-AWN 1070 | -10/Exiles | Met EX-HEX 1110 | -10/Exiles | Met EX-BIN 1124 | -10/Exiles | Aligned with FarCom system 1126 | -10/Exiles | Given EX-Vault access code 1153 | -10/Exiles | Opened EX-Vault 1160 | -10/Exiles | Found Deploy-a-Sentry 1163 | -10/Exiles | Found Deploy-a-Sentry 1165 | -10/Exiles | Found Deploy-a-Sentry 1190 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1227 | -10/Exiles | Met EX-DEC 1304 | -10/Exiles | Discovered new exit (range 15) 1323 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1323 | -10/Exiles | Entered Mines 1415 | -9/Mines | Self-destructed Last Messages --------------- 01304_ EXIT=FOUND 01309_ Dropped Sml. Storage Unit. LOCATION=UNKNOWN GOAL=ESCAPE 01323_ Receiving FarCom transmissions... 01326_ G-34 Mercenary suffers critical hit (Burn). 01329_ Critical hit (Burn: +37). 01331_ Aluminum Leg destroyed. 01332_ G-34 Mercenary destroyed. 01332_ Switching to secondary target: G-47 Trooper. 01335_ Aluminum Leg destroyed. 01341_ G-47 Trooper destroyed. 01344_ G-34 Mercenary destroyed. 01353_ Acquired Aluminum Leg. 01362_ Acquired 48 matter. 01366_ Acquired 20 matter. 01368_ Acquired Heat Sink. 01378_ Acquired Imp. Heat Sink. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#####??????? | | ?????????????????????????????????????## ##?????? | | ?????????????????????????????????????# %#?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????## ##????? | | ????????????????????????????????####### = #????? | | ????????????g???????????????????# *% #????? | | ?????????????g??????????????????# ##### ! ##????? | | ??????????????b?????????######### #???## ##?????? | | ????????????????????????# #????####??????? | | ????????????????????????# #########??????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????s??s ?????????????????????? | | ????????????????????s?#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed DerelictAngularField Manual? 0 Play Time 00:16:17 Cumulative 58.3 hours Start 2026.07.02 @ 23:01:21 End 2026.07.04 @ 22:57:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35acb382-ffcd-490e-9e14-9384f3dd68cb