Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.12 @ 23:14:22

Player: ChromeKnight

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (66)      330
Value Destroyed (1661)     1661
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (716)                716
              TOTAL SCORE: 4267

 Bonus
-------
High Alert Combat Kills    16
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/400
Matter                     221/300
Energy                     90/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Core Shielding
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (15) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Relay Coupler [Swarmer] (43)
           Relay Coupler [Brawler] (23)
           Relay Coupler [Sentry] (20)
           Relay Coupler [Demolisher] (17)
           Drone Bay (2/2)
           Drone Bay (2/2)
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
           Core Shielding
>          --- WEAPON -----------
    Guided EMP Blaster
>          --- INVENTORY --------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Relay Coupler [Swarmer]
           Relay Coupler [Brawler]
           Relay Coupler [Sentry]
           Relay Coupler [Demolisher]
           Drone Bay
           Drone Bay
           Datajack
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             52   | 6   9   1   5   21  10  
  Power                    6    | 1   2   .   1   2   .   
    Engine                 5    | 1   1   .   1   2   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   1   .   3   6   2   
    Treads                 10   | 2   1   .   .   5   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  9    | 1   2   .   .   5   1   
    Device                 4    | .   1   .   .   3   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   4   1   1   8   7   
    Energy Gun             14   | .   4   1   1   6   2   
    Energy Cannon          2    | .   .   .   .   1   1   
    Ballistic Gun          4    | 2   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   
Parts Lost                 14   | .   2   2   1   1   8   
  Power                    3    | .   1   .   1   .   1   
  Propulsion               3    | .   .   1   .   .   2   
  Utility                  5    | .   .   1   .   1   3   
  Weapon                   3    | .   1   .   .   .   2   
  Highest Loss Streak      3    | .   1   2   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   87  79  55  90  84  
  Engine                   11   | .   10  14  9   11  9   
  Treads                   20   | .   28  18  9   20  21  
  Device                   9    | .   4   4   .   14  12  
  Storage                  12   | .   14  14  11  11  11  
  Protection               5    | .   .   .   .   9   10  
  Energy Gun               17   | .   10  28  22  16  8   
  Energy Cannon            3    | .   .   .   .   4   10  
  Ballistic Gun            2    | .   17  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 14  30  30  27  41  42  
  Greatest Support         40   | 40  40  40  20  40  40  
  Greatest Overweight (x)  2    | .   .   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  
  Most Carried             15   | 1   8   12  15  15  15  
  Average Carried          12   | .   5   9   13  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 1   8   12  15  15  13  

 Class Distribution 
--------------------
 87% | Scavenger-Mutant
 10% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Sto Gar 
Matter Collected           1124 | 230 380 10  50  266 188 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1982 | .   591 39  266 812 274 
  Parts                    125  | .   32  2   22  49  20  
Haulers Intercepted        3    | .   1   .   .   2   .   
Recyclers Shooed           2    | .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  45   | .   12  3   6   10  14  
  Guns                     28   | .   12  3   6   7   .   
  Cannons                  8    | .   .   .   .   2   6   
  AOE                      7    | .   .   .   .   .   7   
Classes Destroyed          12   | .   4   1   1   4   2   
  Worker                   8    | .   1   .   4   3   .   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   3    | .   1   .   .   2   .   
  Recycler                 1    | .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 5    | .   2   .   1   2   .   
  Watcher                  2    | .   .   .   1   1   .   
  Swarmer                  14   | .   .   3   3   .   8   
  Grunt                    23   | .   12  .   3   5   3   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   5   1   
Best Kill Streak           14   | .   3   3   8   4   14  
  Combat Bots Only         14   | .   3   3   3   3   14  
Max Kills in Single Turn   3    | .   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Gar  
Damage Taken               2429 | .    673  176  121  524  935  
  Core                     524  | .    87   31   38   47   321  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  63   | .    .    .    .    34   29   
  Regen/Repaired (Parts)   44   | .    .    .    .    44   .    
Core Remaining (%)         76   | 100  .    52   .    .    .    
Volleys Fired              182  | .    59   13   26   53   31   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  106  | .    105  105  80   106  91   
Shots Fired                343  | .    114  26   52   106  45   
  Gun                      283  | .    114  26   52   88   3    
  Cannon                   45   | .    .    .    .    18   27   
  Launcher                 15   | .    .    .    .    .    15   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  92   | .    90   .    .    .    2    
  Thermal                  230  | .    24   26   52   100  28   
  Explosive                12   | .    .    .    .    .    12   
  Electromagnetic          9    | .    .    .    .    6    3    
  Robot Hit Streak         25   | .    10   3    18   25   7    
  Robot Miss Streak        4    | .    4    2    2    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    3    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    
Shots Hit Robots           227  | .    74   15   35   75   28   
  Core Hits                97   | .    31   4    16   30   16   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    2    1    
    Burn                   2    | .    .    .    .    2    .    
    Meltdown               1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4064 | .    935  238  386  1237 1268 
  Guns                     2451 | .    935  234  386  890  6    
  Cannons                  1013 | .    .    .    .    347  666  
  Explosions               596  | .    .    .    .    .    596  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    .    4    .    .    .    
  Kinetic                  730  | .    724  .    .    .    6    
  Thermal                  2628 | .    211  234  386  1131 666  
  Explosive                581  | .    .    .    .    .    581  
  Electromagnetic          121  | .    .    .    .    106  15   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  41   | .    .    .    .    29   12   
    Message Errors         11   | .    .    .    .    7    4    
    Matter Fused           12   | .    .    .    .    9    3    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      6    | .    .    .    .    3    3    
    Data Loss (minor)      7    | .    .    .    .    5    2    
    Data Loss (major)      2    | .    .    .    .    2    .    
    Misfires               1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    18   .    
  Projectiles              18   | .    .    .    .    18   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      135  | .    .    .    .    .    135  
  Shots                    4    | .    .    .    .    .    4    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        315  | .    45   315  45   254  6    
  Average Temperature      48   | .    10   144  15   38   2    
  Received Heat Transfer   840  | .    372  .    57   168  243  
  Effects                  1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    1    
  Combat Hostiles          2    | .    .    .    .    1    1    
  Parts Melted             18   | .    .    1    3    8    6    
  Heat Transferred         5728 | .    497  533  900  2748 1050 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Peak Influence             475  | .   335 131 192 208 475 
  Initial                  81   | .   .   81  .   80  80  
  Average                  134  | .   138 33  77  108 362 
Maximum Alert Level        2    | .   1   .   .   1   2   
  Low Security (%)         80   | 100 66  100 100 95  21  
  Level 1                  7    | .   33  .   .   4   4   
  Level 2                  12   | .   .   .   .   .   73  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   4   .   1   3   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   3   .   1   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Sto Gar 
Distress Signals           5    | .   .   .   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              69   | .   20  3   11  18  17  
  Peak Tracking Total      7    | .   4   3   4   3   7   
  Tactical Retreats        3    | .   1   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Traps Triggered            7    | .   1   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   3   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                4    | .   .   .   .   4   .   
  Triggered                3    | .   .   .   .   3   .   
Most Traps Carried         4    | .   .   4   4   4   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Sto Gar 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Sto Gar 
Machines Accessed          5    | .   .   .   .   5   .   
  Terminals                3    | .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                10   | .   .   .   .   10  .   
  Successful               7    | .   .   .   .   7   .   
  Failed                   3    | .   .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                3    | .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             3    | .   .   .   .   3   .   
  Open Door                3    | .   .   .   .   3   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     32   | .   .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Sto Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Gar  
Turns Passed               4680 | 59   659  1076 304  1798 784  
Spaces Moved               1844 | 33   230  493  100  596  392  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   1727 | 31   230  493  77   504  392  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   115  | .    .    .    23   92   .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  95   95   160  
  Average Speed            185  | 153  160  208  207  182  172  
  Slowest Speed            240  | 160  160  240  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    39   98   12   69   54   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          36   | .    .    .    .    7    29   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    7    .    
  AOE                      29   | .    .    .    .    .    29   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Gar  
Total                      2770 | 39   406  513  144  1212 456  
  Wait                     619  | .    98   .    6    501  14   
  Move                     1839 | 32   229  492  99   595  392  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  33   | 1    7    5    4    12   4    
  Fast Attach              30   | 6    4    .    3    12   5    
  Attach                   8    | .    1    1    .    3    3    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     14   | .    4    .    2    6    2    
  Drop                     40   | .    4    1    4    26   5    
  Fire                     182  | .    59   13   26   53   31   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    4    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage
-9/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 8)
  576 | -10/Materials | Discovered new exit (range 8)
  719 | -10/Materials | Entered Mines
  731 | -10/Mines     | Learned 4 Materials zone layouts
  754 | -10/Mines     | Build established: Scavenger-Mutant
  923 | -10/Mines     | Discovered new exit (range 11)
 1215 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1284 | -10/Mines     | Found a hidden stash of uninstalled traps
 1499 | -10/Mines     | Discovered new exit (range 10)
 1795 | -10/Mines     | Entered Materials
 1795 | -9/Materials  | Evolved 2 slots: Utility x2
 1796 | -9/Materials  | Identified exit to Storage
 1796 | -9/Materials  | Identified exit to Mines
 2099 | -9/Materials  | Entered Storage
 2937 | -9/Storage    | Repaired Beam Rifle
 3792 | -9/Storage    | Identified exit to Garrison
 3897 | -9/Storage    | Entered Garrison
 3909 | -9/Garrison   | Installed Relay Interface Framework
 4028 | -9/Garrison   | Triggered checkpoint
 4069 | -9/Garrison   | Triggered checkpoint
 4076 | -9/Garrison   | Core integrity fell below 50%
 4078 | -9/Garrison   | Triggered checkpoint
 4094 | -9/Garrison   | Lost 3 parts (1n2u)
 4097 | -9/Garrison   | Core integrity fell below 20%
 4124 | -9/Garrison   | Destroyed 14 combat bots
 4232 | -9/Garrison   | Discovered new exit (range 15)
 4388 | -9/Garrison   | Triggered checkpoint
 4410 | -9/Garrison   | Garrison Relay disabled
 4554 | -9/Garrison   | Discovered new exit (range 10)
 4601 | -9/Garrison   | Triggered checkpoint
 4662 | -9/Garrison   | Lost 3 parts (1p1u1w)
 4681 | -9/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04422_ Acquired Relay Coupler [Swarmer].
04424_ Acquired Relay Coupler [Sentry].
04427_ Acquired Relay Coupler [Brawler].
04554_ EXIT=FOUND
04584_ System corrupted: Energy discharge (-106).
04597_ Dropped Cld. Plasma Cannon.
04598_ Dropped Beam Rifle.
04605_ Dropped Gui. EMP Blaster.
04606_ Acquired Cld. Plasma Cannon.
04606_ Imp. Ion Engine destroyed.
04617_ DR>J5ANSNNF>:17C12BHNJZD4OIM6NQ ZSAI#
04625_ Critical hit (Burn: +37).
04627_ Destroyed Heat Sink.
04628_ Cld. Plasma Cannon destroyed.
04631_ Heat Sink destroyed.
04645_ VDE=1N0LEAZYF,RF65VFW WNCDDXADS
04649_ Y-45 Defender misfires.
04673_ Acquired Lgt. Assault Rifle.
04674_ Acquired 6 matter.
04677_ Acquired Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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| ????????????????#                        #???????? |
| ????????????????#                        #???????? |
| ????????????????#    %                   #???????? |
| ????????????????#   #  [       ###########???????? |
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| ??????#             ^^                  #????????? |
| ??????#             ^^                  #????????? |
| ??????#  ########   Y    [ =   #######^^#????????? |
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| ??????#             #??????#                       |
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| ??????#  #???????????????????????# #??????#  "#??? |
| ??????#  #???????????????????????# ######## #"#??? |
| #######  #???????????????????????#       ^^ ###??? |
|          #???????????????????????###   ######????? |
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|  #########?????????????????????????#####?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                41
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredShieldMatrix
  Manual?         0
Play Time         00:16:31
  Cumulative      326.7 hours
  Start           2022.06.12 @ 22:58:30
  End             2022.06.12 @ 23:14:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          579
  Rogue           424
  Adventurer      148
  Explorer        7
Win Type          -
  Total           11
  Types           9/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          87
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9989205-2be1-40e0-b983-0dae1d6de2a5