Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.06 @ 17:35:29 Player: CaducityX Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (2453) 2453 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 5050 Bonus ------- High Alert Combat Kills 217 Cogmind --------- Core Integrity 0/550 Matter 61/300 Energy 152/160 System Corruption 2% Temperature Critical (693) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Signal Interpreter Improved Terrain Scanner ECM Suite Light Armor Plating Hardened Medium Armor Plating Tractor Beam Enhanced Autogun Assault Cannon Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Medium Treads Medium Treads Medium Treads Medium Treads Sensor Array Improved Signal Interpreter Improved Terrain Scanner ECM Suite Light Armor Plating Heavy Armor Plating Tractor Beam Improved Assault Rifle Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Rocket Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 64 | 7 2 1 32 22 Power 10 | 1 . . 5 4 Engine 6 | 1 . . 4 1 Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 20 | 2 . . 10 8 Treads 11 | . . . 7 4 Leg 9 | 2 . . 3 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 1 . 10 2 Device 3 | 1 . . 2 . Storage 3 | 1 1 . 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 7 | . . . 5 2 Artifact . | . . . . . Weapon 19 | 2 1 1 7 8 Energy Gun 3 | . . . . 3 Energy Cannon . | . . . . . Ballistic Gun 8 | 2 1 . 3 2 Ballistic Cannon 5 | . . 1 3 1 Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 26 | . . . 13 13 Power 6 | . . . 3 3 Propulsion 8 | . . . 4 4 Utility 6 | . . . 3 3 Weapon 6 | . . . 3 3 Highest Loss Streak 11 | . . . 11 4 To Critical Strikes 1 | . . . 1 . Average Backups 10 | 3 8 9 10 15 Power 1 | . 1 1 1 1 Propulsion 1 | 1 2 2 1 3 Utility 4 | . 3 4 5 6 Weapon 2 | . 1 2 3 4 Tool/Special . | . . . . . Unused Backups 17 | . 1 1 2 13 Power 5 | . 1 . 1 3 Propulsion 4 | . . . . 4 Utility 6 | . . . 1 5 Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 100 100 95 86 Engine 9 | . 14 14 9 3 Core 1 | . . . . 4 Treads 14 | . . . 23 14 Leg 16 | . 28 28 8 18 Device 10 | . 14 14 10 2 Storage 11 | . 14 14 11 9 Processor 2 | . . . 1 9 Protection 5 | . . . 7 7 Ballistic Gun 14 | . 28 28 10 . Ballistic Cannon 7 | . . . 10 9 Peak Build Rating 40 | 7 8 12 22 40 Average Rating 16 | 5 7 8 16 33 On Entrance 8 | . 7 8 8 19 Avg Prop Armor Cover (%) 4 | . . . 4 2 Naked Turns . | . . . . . Heaviest Build 72 | 14 20 20 72 72 Greatest Support 112 | 20 20 20 63 112 Greatest Overweight (x) 13 | 1 . . 13 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 Average Capacity 15 | 7 8 10 18 20 Most Carried 20 | 6 9 10 20 20 Average Carried 11 | 3 8 9 11 15 Final Capacity 20 | 8 10 10 20 20 Final Carried 18 | 6 9 10 18 14 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2363 | 285 104 84 1177 713 Remotely . | . . . . . Salvage Created 2575 | 87 159 58 1365 906 Parts 186 | 6 16 4 101 59 Haulers Intercepted 7 | . 1 . 3 3 Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 71 | . 6 5 30 30 Melee 4 | . . . . 4 Guns 36 | . 6 5 19 6 Cannons 21 | . . . 9 12 AOE 10 | . . . 2 8 Classes Destroyed 13 | 2 3 1 5 2 Worker 10 | . . . 6 4 Builder 5 | . . . 1 4 Tunneler 1 | 1 . . . . Hauler 7 | . 1 . 3 3 Recycler 3 | 1 . . . 2 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 3 | . 1 . 1 1 Swarmer 24 | . 6 3 7 8 Grunt 35 | . . . 16 19 Sentry 8 | . . . 7 1 Hunter 2 | . . . . 2 Assembled 2 | . . 2 . . Best Kill Streak 8 | 1 6 3 7 8 Combat Bots Only 6 | . 6 3 5 6 Max Kills in Single Turn 3 | 1 1 2 3 3 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 543 | . 15 16 224 288 Missed 155 | . 7 2 70 76 Hits 388 | . 8 14 154 212 Melee 5 | . . 2 3 . Projectile 383 | . 8 12 151 212 Critical Strikes 16 | . 1 . 7 8 Damage Taken 5636 | . 58 164 1920 3494 Core 971 | . . 28 377 566 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 . 88 5 . Volleys Fired 232 | 6 14 12 119 81 Largest 2 | 2 2 2 2 2 Hottest 112 | 40 40 40 74 112 Shots Fired 437 | 12 28 24 224 149 Gun 264 | 12 28 24 149 51 Cannon 163 | . . . 75 88 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 378 | 12 28 24 224 90 Thermal 49 | . . . . 49 Explosive 10 | . . . . 10 Electromagnetic . | . . . . . Robot Hit Streak 11 | 5 7 4 11 11 Robot Miss Streak 20 | 3 4 5 20 4 Penetration Max 1 | . . . 1 . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 247 | 7 14 10 132 84 Core Hits 154 | 4 8 7 72 63 Critical Kills 13 | . . . 13 . Critical Parts Destroyed 15 | . . . 15 . Critical Strikes 34 | . . . 28 6 Burn 2 | . . . . 2 Destroy 28 | . . . 28 . Blast 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6380 | 71 173 142 2489 3505 Guns 2275 | 64 173 142 1301 595 Cannons 2387 | . . . 1016 1371 Explosions 1575 | . . . 172 1403 Melee . | . . . . . Ramming 143 | 7 . . . 136 Kinetic 4102 | 64 173 142 2317 1406 Thermal 888 | . . . 23 865 Explosive 1098 | . . . . 1098 Electromagnetic 149 | . . . 149 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . 12 2 Average Corruption 5 | . . . 6 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 53 | . . . 43 10 Message Errors 7 | . . . 4 3 Matter Fused 13 | . . . 12 1 Heat Flow Errors 4 | . . . 3 1 Energy Discharges 15 | . . . 13 2 Parts Rejected 1 | . . . 1 . Data Loss (minor) 6 | . . . 6 . Data Loss (major) 6 | . . . 3 3 Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 144 | . . . . 144 Projectiles 10 | . . . . 10 Explosions 134 | . . . . 134 Melee . | . . . . . Knockbacks 20 | . . . 4 16 Impact 1 | . . . . 1 Kinetic 18 | . . . 4 14 Secondary 1 | . . . . 1 Self-Inflicted Damage 266 | . . . 29 237 Shots 7 | . . . 1 6 Rammed 6 | . . . 1 5 Targets Rammed 41 | 2 . . 1 38 Kicked 31 | 2 . . . 29 Crushed 4 | . . . . 4 Highest Temperature 693 | . . . 393 693 Average Temperature 120 | . . . 115 125 Received Heat Transfer 2370 | . . . 930 1440 Effects 13 | . . . 3 10 Shutdowns 4 | . . . 2 2 Energy Bleed 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . 1 1 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1619 | . . . 50 1569 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 2 | . . . 2 2 Low Security (%) 63 | 100 100 100 58 14 Level 1 13 | . . . 15 33 Level 2 22 | . . . 25 52 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 699 | 5 195 70 496 699 Initial 200 | . . . . 200 Average 176 | . 24 9 186 427 Influence Increases 2349 | 10 242 70 1000 1027 Destroy 0b10 Robot/C 1380 | . 120 60 600 600 Destroy 0b10 Robot/NC 155 | 10 10 . 60 75 Destroy Leader 300 | . 24 10 158 108 Successful Hack 30 | . 13 . 17 . Disable Machine 180 | . . . 120 60 Destroy Structure 154 | . . . 30 124 Lose Combat Pursuer 150 | . 75 . 15 60 Influence Decreases 1662 | 10 242 70 526 814 Entered New Map 274 | . . . . 274 Time Decay 978 | 10 92 70 396 410 Lost Part 260 | . . . 130 130 Purge Threat 150 | . 150 . . . Squads Dispatched 13 | . . . 6 7 Investigation 5 | . . . 5 . Extermination . | . . . . . Reinforcement 6 | . . . 1 5 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 16 | . 1 . 8 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 11 5 57 50 Peak Tracking Total 7 | . 7 3 6 7 Tactical Retreats 6 | . 2 . 1 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 7 | . . . 3 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 12 | . . . 8 4 Max in Single Turn 3 | . . . 3 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 21 | . 9 . 11 1 Terminals 17 | . 7 . 9 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 52 | . 20 . 30 2 Successful 17 | . 9 . 8 . Failed 35 | . 11 . 22 2 Catastrophic 5 | . 1 . 3 1 Database Lockouts . | . . . . . Manual 20 | . 8 . 12 . Terminals 41 | . 16 . 23 2 Fabricators . | . . . . . Repair Stations 8 | . 2 . 6 . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 5 . 6 . Record 2 | . . . 2 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Terminal Index 2 | . 1 . 1 . Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 2 | . 1 . 1 . Recall Investigation 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 1 . 1 . Scan Component 2 | . 1 . 1 . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Assimilate 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 8 . 9 1 Full Trace Events 5 | . . . 5 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 3866 | 61 942 616 1933 314 Sensors 675 | . . . 361 314 Terrain 688 | . . . 688 . Seismic 3003 | 61 942 616 1384 . T.N.C. 10 | . . . 10 . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5151 | 122 942 616 2491 980 Spaces Moved 2297 | 67 701 376 774 379 Core 2 | 1 . . 1 . Treads 858 | . . . 721 137 Legs 1437 | 66 701 376 52 242 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 130 Average Speed 161 | 129 120 120 229 148 Slowest Speed 700 | 190 120 120 700 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 5 91 60 80 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 171 | . . . 30 141 Melee . | . . . . . Projectile 44 | . . . 24 20 AOE 127 | . . . 6 121 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3271 | 87 774 516 1275 619 Wait 521 | . 53 124 299 45 Move 2293 | 66 700 375 773 379 Hop . | . . . . . Pick Up 55 | 6 3 2 26 18 Fast Attach 22 | 7 . . 6 9 Attach 29 | . . . 15 14 Detach 7 | . . . 4 3 Swap 44 | . 2 2 19 21 Drop 27 | . 2 1 13 11 Fire 232 | 6 14 12 119 81 Melee . | . . . . . Ram . | . . . . . Kick 31 | 2 . . . 29 Crush 10 | . . . 1 9 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 15) 240 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 681 | -10/Materials | Discovered new exit (range 5) 922 | -10/Materials | Discovered new exit (range 8) 1065 | -10/Materials | Entered Mines 1066 | -10/Mines | Assembled infested the area 1071 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1251 | -10/Mines | Discovered new exit (range 12) 1445 | -10/Mines | Discovered new exit (range 7) 1447 | -10/Mines | Learned location of Recycling (-9) 1681 | -10/Mines | Entered Materials 1681 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2446 | -9/Materials | Discovered new exit (range 12) 2953 | -9/Materials | Discovered new exit (range 16) 3315 | -9/Materials | Core integrity fell below 50% 3327 | -9/Materials | System corruption reached 10% 3357 | -9/Materials | Lost 11 parts (2p4n2u3w) 3509 | -9/Materials | Discovered new exit (range 8) 3515 | -9/Materials | Core integrity fell below 20% 3648 | -9/Materials | Build established: Scavenger-Mutant 3715 | -9/Materials | Discovered new exit (range 8) 3781 | -9/Materials | Identified exit to Materials 4105 | -9/Materials | Discovered exit to Materials (range 16) 4172 | -9/Materials | Entered another Materials area 4172 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4458 | -8/Materials | Lost 3 parts (1p1u1w) 4506 | -8/Materials | Build established: Mutant 4803 | -8/Materials | Lost 4 parts (1p2n1w) 5041 | -8/Materials | Garrison activated, responded to threat 5135 | -8/Materials | Core integrity fell below 50% 5141 | -8/Materials | Garrison activated, responded to threat 5146 | -8/Materials | Core integrity fell below 20% 5153 | -8/Materials | Core destroyed Last Messages --------------- 05142_ U-05 Engineer lays Concrete. [Achievement: Well Done] 05143_ Overheating: Core damaged (-110). 05143_ K-01 Serf collects debris. 05143_ U-05 Engineer lays Concrete. 05144_ Med. Treads destroyed. 05144_ U-05 Engineer builds a Door. 05146_ Overheating: Core damaged (-60). 05147_ Power failure, Lgt. Nuclear Core shutdown. 05147_ U-05 Engineer lays Concrete. 05147_ G-47 Trooper destroyed. 05149_ Med. Treads broken. 05149_ Overheating: Short circuit. 05149_ U-05 Engineer lays Concrete. 05150_ U-05 Engineer builds a Wall. 05151_ U-05 Engineer lays Concrete. 05151_ W-25 Informer sends out distress signal. 05152_ U-05 Engineer lays Concrete. 05153_ Overheating: Core damaged (-93). 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[ # | | ?????????? ?????????????#! = [ | | ?????????##??### #????????????#! !# | | ???????????????# #????????????##! ######+# | | ???????????????# #?????????????#### #?????? | | ???????????????# #????????????????# #??????? | | ???????????????# #????????????????+ #??????? | | ???????????????# ?????????????????# #??????? | | ???????????????# ?????????????????# +??????? | | ????????????????? ?????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# ???????? | | ??????????????????????????????????????# ???????? | | ??????????????????????????????????????# #+???????? | | ??????????????????????????????????????# ?????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Close Call Construction Begets Destruction Deductive Reasoning I Survived The Infestation Overwhelming True Hacker Well Done Challenges ------------ None Game ------ Seed CommChromionBroadsword Manual? 0 Play Time 00:54:52 Cumulative 6.1 hours Start 2026.06.06 @ 16:40:57 End 2026.06.06 @ 17:35:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49b5303b-98b5-4d4d-a7ac-4a89c1be6b2a