Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.09 @ 18:17:49

Player: zapruda

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (86)      430
Value Destroyed (2696)     2696
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (90)                 90
              TOTAL SCORE: 7736

 Bonus
-------
High Alert Combat Kills    53
Follower Combat Kills      37

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     76/100
System Corruption          14%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Weight Redist. System
  Advanced Targeting Computer
           Armor Integrity Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                F-cell Engine
>               --- PROPULSION -------
                Gravmag Array
                Gravmag Array
                Antigrav System
                Antigrav System
>               --- UTILITY ----------
         Medium Storage Unit
                Transport Network Coupler
       Advanced Targeting Computer
       Advanced ECM Suite
                Cloaking Device
       Improved Core Shielding
       Advanced Hacking Suite
>               --- WEAPON -----------
     Long-range Proton Cannon
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
                Gravmag Array
                Antigrav System
       Advanced Weight Redist. System
       Improved Heavy Laser
       Improved Heavy Laser
         Guided EMP Blaster
[Rating: 84]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Hypervelocity Gauss Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Shock Maul
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   .   .   .   2   .   
  Utility                  5    | .   .   2   .   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             139  | .   12  10  7   15  4   14  34  20  23  
  Power                    19   | .   1   1   2   4   .   2   3   2   4   
    Engine                 14   | .   1   1   2   3   .   1   2   2   2   
    Core                   5    | .   .   .   .   1   .   1   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               46   | .   7   2   1   5   1   5   10  9   6   
    Treads                 15   | .   .   .   .   2   .   2   6   .   5   
    Leg                    1    | .   .   .   .   .   .   .   1   .   .   
    Wheel                  10   | .   2   .   .   2   1   3   1   1   .   
    Hover                  15   | .   5   .   .   .   .   .   2   8   .   
    Flight                 5    | .   .   2   1   1   .   .   .   .   1   
  Utility                  39   | .   2   3   3   3   .   5   11  5   7   
    Device                 19   | .   1   2   1   1   .   3   5   2   4   
    Storage                3    | .   .   .   .   .   .   .   .   2   1   
    Processor              9    | .   1   .   1   1   .   1   3   .   2   
    Hackware               5    | .   .   1   1   1   .   1   1   .   .   
    Protection             3    | .   .   .   .   .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   2   4   1   3   3   2   10  4   6   
    Energy Gun             11   | .   .   1   1   2   .   .   2   1   4   
    Energy Cannon          4    | .   .   .   .   .   1   .   2   1   .   
    Ballistic Gun          5    | .   2   1   .   1   .   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   1   
    Launcher               3    | .   .   1   .   .   .   .   1   1   .   
    Special Weapon         2    | .   .   1   .   .   1   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   .   4   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   .   1   .   3   2   1   
Parts Lost                 72   | .   5   3   1   8   6   1   8   15  25  
  Power                    11   | .   .   .   .   2   1   .   2   2   4   
  Propulsion               27   | .   2   1   1   4   1   .   4   4   10  
  Utility                  15   | .   1   1   .   .   2   .   2   4   5   
  Weapon                   19   | .   2   1   .   2   2   1   .   5   6   
  Highest Loss Streak      12   | .   4   2   1   4   6   1   6   12  12  
Average Slot Usage (%)     76   | .   86  85  97  77  61  57  76  80  68  
  Engine                   7    | .   14  11  18  9   5   2   5   9   .   
  Core                     2    | .   .   .   .   .   4   3   3   .   6   
  Treads                   4    | .   .   .   .   6   4   6   8   .   10  
  Wheel                    4    | .   12  .   .   2   5   15  8   .   .   
  Hover                    6    | .   9   15  .   .   .   .   1   20  4   
  Flight                   3    | .   .   4   26  7   .   .   .   .   3   
  Device                   10   | .   8   10  15  2   .   15  15  8   11  
  Storage                  1    | .   2   .   .   .   .   .   .   4   3   
  Processor                11   | .   11  11  9   13  12  4   13  10  11  
  Hackware                 8    | .   .   10  11  20  18  2   6   8   5   
  Energy Gun               3    | .   4   3   9   6   .   .   1   .   5   
  Energy Cannon            1    | .   .   .   .   .   3   .   3   2   .   
  Ballistic Gun            4    | .   18  11  .   5   .   .   1   3   .   
Naked Turns                11   | .   .   .   .   .   8   3   .   .   .   
Heaviest Build             50   | 11  12  13  17  27  27  26  34  50  39  
  Greatest Support         115  | 20  20  14  18  43  16  41  68  97  115 
  Greatest Overweight (x)  11   | .   1   1   1   5   3   .   10  3   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   6   4   4   4   4   4   4   8   8   
  Average Capacity         5    | .   4   4   4   4   4   4   4   7   7   
  Most Carried             8    | .   6   4   4   4   4   4   4   8   4   
  Average Carried          3    | .   3   3   2   3   3   2   3   5   2   
  Final Capacity           8    | 6   4   4   4   4   4   4   4   8   4   
  Final Carried            6    | 6   4   4   4   4   4   2   4   3   .   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 32% | Mutant
 27% | Hacker-Mutant
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
 Scavenger-Mutant | -5/Extension

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Matter Collected           2192 | 166 213 185 133 211 .   160 279 472 373 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3782 | .   346 414 208 283 .   225 613 953 740 
  Parts                    173  | .   28  28  10  15  .   8   23  41  20  
Haulers Intercepted        11   | .   .   2   1   .   .   .   3   5   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Combat Hostiles Destroyed  54   | .   7   10  4   6   .   5   3   10  9   
  Melee                    9    | .   .   .   .   1   .   4   1   .   3   
  Guns                     25   | .   7   7   1   5   .   .   .   1   4   
  Cannons                  4    | .   .   .   .   .   .   .   .   3   1   
  AOE                      14   | .   .   3   3   .   .   1   1   6   .   
Classes Destroyed          12   | .   6   3   1   .   .   .   .   1   1   
  Worker                   6    | .   1   .   .   .   .   .   4   1   .   
  Builder                  4    | .   .   .   1   1   .   .   1   1   .   
  Hauler                   11   | .   .   2   1   .   .   .   3   5   .   
  Recycler                 3    | .   .   1   .   .   .   .   1   1   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   2   .   .   1   .   .   .   1   1   
  Swarmer                  13   | .   2   6   .   .   .   .   .   5   .   
  Grunt                    26   | .   5   3   2   4   .   5   1   2   4   
  Sentry                   8    | .   .   1   2   2   .   .   2   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           8    | .   5   8   3   3   .   2   7   6   3   
  Combat Bots Only         6    | .   3   6   2   3   .   2   1   6   3   
Max Kills in Single Turn   3    | .   1   2   2   1   .   1   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   .   1   1   2   .   
  Melee                    1    | .   .   .   .   1   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  
Damage Taken               7883 | .    389  318  160  804  206  364  1516 1810 2316 
  Core                     2320 | .    106  56   16   139  146  60   780  277  740  
  Absorbed by Shields      116  | .    .    116  .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  57   86   97   .    .    50   8    .    .    
Volleys Fired              262  | .    58   45   15   29   1    .    20   63   31   
  Largest                  2    | .    2    1    1    2    1    .    2    2    2    
  Hottest                  150  | .    70   45   45   105  30   .    140  117  150  
Shots Fired                349  | .    80   45   15   47   1    .    28   83   50   
  Gun                      258  | .    80   31   8    47   .    .    15   31   46   
  Cannon                   66   | .    .    .    .    .    .    .    13   49   4    
  Launcher                 14   | .    .    4    7    .    .    .    .    3    .    
  Special                  11   | .    .    10   .    .    1    .    .    .    .    
  Kinetic                  177  | .    61   28   .    19   .    .    6    59   4    
  Thermal                  116  | .    19   10   .    28   .    .    13   .    46   
  Explosive                11   | .    .    4    7    .    .    .    .    .    .    
  Electromagnetic          44   | .    .    3    8    .    .    .    9    24   .    
  Robot Hit Streak         29   | .    5    10   14   12   1    .    5    16   29   
  Robot Miss Streak        6    | .    6    2    2    6    .    .    2    1    1    
  Penetration Max          2    | .    .    .    .    .    .    .    .    2    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           300  | .    42   33   15   38   1    10   34   64   63   
  Core Hits                169  | .    22   21   11   24   .    5    24   37   25   
  Critical Hits            21   | .    1    1    .    1    .    .    .    17   1    
  Critical Kills           9    | .    .    .    .    1    .    .    .    7    1    
  Critical Parts Destroyed 12   | .    1    1    .    .    .    .    .    10   .    
Melee Attacks              60   | .    .    .    .    .    .    12   19   .    29   
  Impact                   16   | .    .    .    .    .    .    .    16   .    .    
  Slashing                 37   | .    .    .    .    .    .    8    .    .    29   
  Piercing                 7    | .    .    .    .    .    .    4    3    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9259 | .    439  725  467  683  .    401  1662 2290 2592 
  Guns                     3028 | .    439  375  121  677  .    .    220  237  959  
  Cannons                  1774 | .    .    .    .    .    .    .    304  1399 71   
  Explosions               2017 | .    .    270  346  .    .    .    747  654  .    
  Melee                    2338 | .    .    .    .    .    .    401  391  .    1546 
  Ramming                  23   | .    .    1    .    6    .    .    .    .    16   
  Kinetic                  2108 | .    301  317  .    223  .    .    13   1183 71   
  Thermal                  2182 | .    138  79   24   454  .    .    431  97   959  
  Explosive                1626 | .    .    270  322  .    .    .    620  414  .    
  Electromagnetic          982  | .    .    58   121  .    .    .    207  596  .    
  Impact                   304  | .    .    .    .    .    .    .    304  .    .    
  Slashing                 1840 | .    .    .    .    .    .    294  .    .    1546 
  Piercing                 194  | .    .    .    .    .    .    107  87   .    .    
Highest Corruption         14   | .    1    .    .    .    6    6    9    11   14   
  Average Corruption       6    | .    1    .    .    .    6    6    5    6    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  67   | .    4    .    .    .    1    10   17   2    33   
    Message Errors         23   | .    1    .    .    .    .    4    7    .    11   
    Matter Fused           3    | .    .    .    .    .    .    2    .    .    1    
    Heat Flow Errors       7    | .    .    .    .    .    .    1    3    .    3    
    Energy Discharges      5    | .    .    .    .    .    .    1    2    .    2    
    Data Loss (minor)      5    | .    1    .    .    .    .    1    1    .    2    
    Data Loss (major)      5    | .    .    .    .    .    1    .    2    1    1    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    2    
    Misdirections          3    | .    .    .    .    .    .    .    .    1    2    
    Targeting Errors       13   | .    2    .    .    .    .    1    1    .    9    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            762  | .    .    .    .    .    .    .    68   151  543  
  Projectiles              65   | .    .    .    .    .    .    .    1    64   .    
  Explosions               112  | .    .    .    .    .    .    .    25   87   .    
  Melee                    585  | .    .    .    .    .    .    .    42   .    543  
Knockbacks                 10   | .    .    .    .    .    .    .    2    7    1    
  Impact                   3    | .    .    .    .    .    .    .    2    .    1    
  Kinetic                  7    | .    .    .    .    .    .    .    .    7    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      488  | .    .    27   32   .    .    .    114  308  7    
  Shots                    9    | .    .    1    1    .    .    .    2    5    .    
  Rammed                   5    | .    .    1    .    1    .    .    .    .    3    
Targets Rammed             6    | .    .    1    .    2    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    .    
Highest Temperature        444  | .    268  9    68   444  10   125  232  378  242  
  Average Temperature      95   | .    108  4    26   125  10   74   77   112  57   
  Received Heat Transfer   1753 | .    186  52   54   372  .    171  234  162  522  
  Effects                  9    | .    4    .    .    1    .    .    .    2    2    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           3    | .    2    .    .    1    .    .    .    .    .    
    Interference           4    | .    2    .    .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    1    .    .    .    1    5    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    2    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    
  Parts Melted             10   | .    .    .    .    1    .    .    .    .    9    
  Heat Transferred         4248 | .    407  259  50   1022 .    .    520  50   1940 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    1    .    .    .    2    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Peak Influence             579  | .   246 366 288 271 45  113 288 579 311 
  Initial                  186  | .   .   103 154 95  45  3   55  43  186 
  Average                  164  | .   125 191 192 200 34  58  110 238 192 
Maximum Alert Level        2    | .   1   1   1   1   .   .   1   2   1   
  Low Security (%)         65   | .   79  60  61  41  100 100 82  61  46  
  Level 1                  31   | .   20  39  38  58  .   .   17  15  53  
  Level 2                  3    | .   .   .   .   .   .   .   .   22  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   1   2   .   2   1   4   1   
  Investigation            6    | .   .   .   .   2   .   2   .   1   1   
  Extermination            2    | .   .   .   .   .   .   .   1   1   .   
  Reinforcement            4    | .   2   .   1   .   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Distress Signals           8    | .   1   3   .   1   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   15  14  6   12  6   6   5   29  21  
  Peak Tracking Total      16   | .   3   7   5   5   6   4   2   16  8   
  Tactical Retreats        13   | .   1   1   .   3   .   .   1   4   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Traps Triggered            11   | .   1   .   .   2   .   1   7   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Machines Disabled          11   | .   .   .   .   .   .   .   4   6   1   
  Max in Single Turn       3    | .   .   .   .   .   .   .   2   3   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Machines Accessed          17   | .   2   2   3   6   .   1   .   2   1   
  Terminals                10   | .   2   1   3   3   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   2   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   1   .   1   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                64   | .   8   5   18  19  .   3   .   7   4   
  Successful               41   | .   5   4   15  8   .   1   .   7   1   
  Failed                   23   | .   3   1   3   11  .   2   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                44   | .   8   3   18  11  .   .   .   .   4   
  Fabricators              7    | .   .   .   .   5   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   
  Scanalyzers              10   | .   .   2   .   3   .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   5   2   15  4   .   .   .   .   1   
  Record                   4    | .   2   .   2   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   2   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              4    | .   .   1   2   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   
  Investigation Status     2    | .   .   .   2   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   2   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   2   .   .   .   2   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   1   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 9    | .   .   2   .   2   .   .   .   5   .   
  Insert Component         5    | .   .   1   .   1   .   .   .   3   .   
  Analyze                  4    | .   .   1   .   1   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   1   2   6   .   1   .   1   1   
  Full Trace Events        6    | .   .   1   .   2   .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   1   .   
    Matter                 219  | .   .   .   .   .   .   .   .   219 .   
    Time                   58   | .   .   .   .   .   .   .   .   58  .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   3   .   
Part Schematics Acquired   3    | .   .   1   .   1   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   1   .   1   .   .   .   2   .   
  Part Schematics Acquired 3    | .   .   1   .   1   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Total Allies               3    | .   .   .   .   .   .   .   .   1   2   
  Largest Group            2    | .   .   .   .   .   .   .   .   1   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   .   .   26  62  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   26  31  
Total Orders               1    | .   .   .   .   .   .   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   
Ally Attacks               8    | .   .   .   .   .   .   .   .   .   8   
  Total Damage             144  | .   .   .   .   .   .   .   .   .   144 
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------------              Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Turns Passed               3268 | .   332 274 176 496 81  237 616 464 592 
Spaces Moved               2400 | 1   219 222 217 418 86  205 307 443 282 
  Core                     154  | .   4   .   .   1   40  5   23  1   80  
  Treads                   361  | .   .   .   .   77  .   1   193 .   90  
  Legs                     42   | 1   26  .   .   .   .   .   15  .   .   
  Wheels                   434  | .   116 .   .   56  46  199 17  .   .   
  Hover                    831  | .   73  173 .   .   .   .   59  442 84  
  Flight                   578  | .   .   49  217 284 .   .   .   .   28  
  Fastest Speed            34   | 120 56  37  34  37  50  50  50  48  48  
  Average Speed            82   | 120 77  54  37  88  83  85  136 50  118 
  Slowest Speed            600  | 120 120 120 117 300 200 160 550 200 600 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   1   2   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 2   43  30  23  13  80  6   9   15  31  
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   .   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   .   .   .   .   .   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          215  | .   .   28  44  .   .   .   63  79  1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               17   | .   .   .   .   .   .   .   3   13  1   
  AOE                      198  | .   .   28  44  .   .   .   60  66  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext 
Total                      3223 | .   310 319 296 489 92  242 442 600 433 
  Wait                     211  | .   3   27  48  12  .   4   36  44  37  
  Move                     2386 | .   218 221 214 414 85  204 306 442 282 
  Hop                      3    | .   .   .   1   2   .   .   .   .   .   
  Pick Up                  83   | .   8   8   7   6   1   7   11  16  19  
  Fast Attach              57   | .   5   4   1   11  3   5   22  6   .   
  Attach                   68   | .   4   3   5   3   .   9   10  12  22  
  Detach                   3    | .   .   .   .   .   .   .   1   1   1   
  Swap                     14   | .   3   3   1   1   1   .   2   2   1   
  Drop                     61   | .   11  7   4   9   1   1   15  12  1   
  Fire                     262  | .   58  45  15  29  1   .   20  63  31  
  Melee                    60   | .   .   .   .   .   .   12  19  .   29  
  Ram                      4    | .   .   1   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   2   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   9    | .   .   .   .   .   .   .   .   2   7   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / Low x2)
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Lost 4 parts (2n2w)
  319 | -10/Materials | Discovered new exit (range 14)
  323 | -10/Materials | Identified exit to Materials
  333 | -10/Materials | Entered another Materials area
  333 | -9/Materials  | Evolved 2 slots: Utility x2
  382 | -9/Materials  | Discovered new exit (range 18)
  446 | -9/Materials  | Build established: Scavenger-Mutant
  599 | -9/Materials  | Discovered new exit (range 11)
  606 | -9/Materials  | Identified exit to Materials
  607 | -9/Materials  | Entered another Materials area
  607 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  748 | -8/Materials  | Discovered new exit (range 16)
  752 | -8/Materials  | Identified exit to Factory
  783 | -8/Materials  | Entered Factory
  783 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  851 | -7/Factory    | Identified exit to Storage
  851 | -7/Factory    | Identified exit to Lower Caves
 1086 | -7/Factory    | Build established: Hacker-Mutant
 1256 | -7/Factory    | Lost 4 parts (1p1n2w)
 1279 | -7/Factory    | Sucked down chute
 1279 | -7/Factory    | Entered Waste
 1291 | -7/Waste      | Spotted C-40 Crusher
 1294 | -7/Waste      | EMP discharged
 1309 | -7/Waste      | Spotted C-40 Crusher
 1322 | -7/Waste      | Spotted C-40 Crusher
 1329 | -7/Waste      | Spotted C-40 Crusher
 1337 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1340 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1341 | -7/Waste      | Spotted C-40 Crusher
 1344 | -7/Waste      | Spotted C-40 Crusher
 1345 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1350 | -7/Waste      | Discovered new exit (range 20)
 1352 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1360 | -7/Waste      | Entered Factory
 1383 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 1399 | -7/Factory    | Discovered new exit (range 8)
 1597 | -7/Factory    | Entered another Factory area
 1597 | -6/Factory    | Evolved 2 slots: Utility x2
 1657 | -6/Factory    | Build established: Mutant
 1938 | -6/Factory    | Discovered new exit (range 16)
 2003 | -6/Factory    | Lost 6 parts (2p2n2u)
 2014 | -6/Factory    | Core integrity fell below 50%
 2030 | -6/Factory    | Core integrity fell below 20%
 2202 | -6/Factory    | Identified exit to Factory
 2213 | -6/Factory    | Entered another Factory area
 2213 | -5/Factory    | Evolved 2 slots: Propulsion x2
 2358 | -5/Factory    | Fabricated O-24 Administrator (x1)
 2458 | -5/Factory    | Build established: Hacker-Mutant
 2513 | -5/Factory    | First assault squad dispatched
 2544 | -5/Factory    | Lost 3 parts (3w)
 2645 | -5/Factory    | System corruption reached 10%
 2664 | -5/Factory    | Discovered new exit (range 15)
 2677 | -5/Factory    | Entered Extension
 2691 | -5/Extension  | Disrupted transfer network
 2704 | -5/Extension  | Lost 12 parts (2p4n4u2w)
 2833 | -5/Extension  | Lost 6 parts (1p4n1u)
 2875 | -5/Extension  | Core integrity fell below 50%
 3110 | -5/Extension  | Build established: Scavenger-Mutant
 3211 | -5/Extension  | Core integrity fell below 20%
 3227 | -5/Extension  | Rescued a captive Derelict
 3228 | -5/Extension  | Rescued a captive Derelict
 3240 | -5/Extension  | Lost 12 parts (2p4n2u4w)
 3266 | -5/Extension  | Spotted B-75 Beast
 3269 | -5/Extension  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03248_ Acquired Beamcaster.
03250_ Slug penetrates Wall.
03250_ GW-UTT(g) destroyed.
03253_ Slug penetrates Wall. <x2>
03254_ Destroyed Phase Shifter.
03255_ H-66 Slayer heat damages Targeting Computer.
03255_ Beamcaster destroyed.
03257_ Acquired 25 matter.
03257_ Penetrated by Slug.
03257_ Slug penetrates Wall.
03260_ Penetrated by Slug.
03260_ Lgt. Angular Momentum Engine destroyed.
03262_ Y4BD|2XICIKG>REK3TGGX|6MWWEKB4ALUX</
03265_ Slammed into R-10 Processor.
03265_ R-10 Processor knocked back.
03265_ R-10 Processor sends out distress signal.
03267_ Slammed into R-10 Processor.
03267_ Adv. Hacking Suite destroyed.
03267_ System corrupted by crushing effect (+3).
03267_ Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ##########???????????????????????????????????????? |
|  ^        #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #???????######?????????????????????????? |
|           #???????#    #?????????????????????????? |
| "^        #########    #?????????????????????????? |
|                        #?????????????????????????? |
|                        #?????????????????????????? |
|                        #?????????????????????????? |
| #######                ####??????????????????????? |
| ??????#                   #??????????????????????? |
| ###???# ###########!      #??????????????????????? |
|   ##### #?????###T#%=     #??????????????????????? |
|   +     #?????# !=%=!     #??????????????????????? |
|   #######?????# =%#!      #??????????????????????? |
|   #???????????###*#     g #??????????????????????? |
|   #?????????????###     g #??????????????????????? |
|   #???????????????#######g#??????????????????????? |
|   #?????????????????????# #??????????????????????? |
| ###?????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#@#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????"R"??????????????????????? |
| ????????????????????????" "??????????????????????? |
| ????????????????????????  Y??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ???????????????????????     ?????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          32
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               3
Cloak Strength             2
Additional Mass Support    9
Core Shielding             30
Point Defense Rating       80
Evasion (%)                63
Targeting Accuracy         13
Armor Integrity Analysis   33
Recoil Reduction           5
Particle Charging          20
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
   Hacking Suite | -9/Materials | Scanalyzed
   Gatling Laser | -7/Factory   | Scanalyzed
 Antigrav System | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
 O-24 Administrator | -7/Factory | Hacked

 Fabricated
------------
 O-24 Administrator | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalWeaponAccelerator
  Manual?         0
Play Time         00:46:18
  Cumulative      54.2 hours
  Start           2021.10.09 @ 17:32:24
  End             2021.10.09 @ 18:17:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          47
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16cbb124-7b79-48f4-b127-58cd41d1a149