Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.21 @ 15:56:55 Player: adark Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (192) 960 Value Destroyed (10305) 10305 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2251) 2251 TOTAL SCORE: 20756 Bonus ------- High Alert Combat Kills 806 Follower Combat Kills 793 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -148 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Medium Treads Quantum Rifle Railgun Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Experimental Thermal Converter Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Target Analyzer Experimental Core Analyzer Improved Focal Shield Advanced Integration Mediator > --- WEAPON ----------- Gamma Rifle Dispersion Rifle Enhanced Quantum Rifle Nova Cannon Compact Tesla Bomb Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Biometal Leg Advanced Heat Sink Enhanced Quantum Rifle Heavy Disruptor Cannon [Rating: 187] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Insulated Plating Weapon Plasma Cannon Energy Gun Phase Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Slots Evolved 17 | . 1 2 2 2 . . . . . . 2 2 2 2 2 Power 4 | . . 1 . . . . . . . . 1 . . 1 1 Propulsion 3 | . . . . 2 . . . . . . . . 1 . . Utility 7 | . 1 1 1 . . . . . . . 1 . 1 1 1 Weapon 3 | . . . 1 . . . . . . . . 2 . . . Parts Attached 224 | 7 4 2 8 6 16 19 . . . . 8 18 16 43 77 Power 46 | 1 1 1 1 . 3 1 . . . . 4 3 3 6 22 Engine 4 | 1 1 . . . 1 . . . . . . . . . 1 Core 16 | . . 1 1 . 2 1 . . . . 4 3 2 1 1 Reactor 26 | . . . . . . . . . . . . . 1 5 20 Propulsion 63 | 2 2 . 3 2 6 8 . . . . . 6 8 9 17 Treads 9 | . . . 2 2 1 . . . . . . . . . 4 Leg 54 | 2 2 . 1 . 5 8 . . . . . 6 8 9 13 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 36 | 2 1 1 3 1 3 3 . . . . 2 1 3 5 11 Device 22 | . . 1 1 . 2 1 . . . . 1 1 2 4 9 Storage 5 | 1 1 . . 1 . 2 . . . . . . . . . Processor 6 | 1 . . 1 . 1 . . . . . 1 . 1 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . . 1 . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 79 | 2 . . 1 3 4 7 . . . . 2 8 2 23 27 Energy Gun 36 | . . . . 1 2 . . . . . 1 2 . 14 16 Energy Cannon 12 | . . . . . 1 5 . . . . 1 2 1 1 1 Ballistic Gun 12 | 2 . . . 1 . . . . . . . 3 . 4 2 Ballistic Cannon 8 | . . . . 1 1 1 . . . . . 1 . 2 2 Launcher 11 | . . . 1 . . 1 . . . . . . 1 2 6 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . . . . . . 1 . . 1 4 Parts Lost 100 | . . 1 1 . 9 3 . . . . 3 5 1 26 51 Power 18 | . . . . . 2 1 . . . . 1 1 . 2 11 Propulsion 19 | . . 1 . . 2 . . . . . . 1 . 7 8 Utility 21 | . . . . . 3 . . . . . 1 . . 3 14 Weapon 42 | . . . 1 . 2 2 . . . . 1 3 1 14 18 Highest Loss Streak 9 | . . 1 1 . 3 2 . . . . 2 3 1 7 9 Average Slot Usage (%) 95 | . 97 98 98 100 95 99 100 100 100 100 99 98 98 94 84 Engine 4 | . 12 10 8 7 2 7 7 7 7 7 3 . . . . Core 7 | . . 10 8 7 10 6 7 7 7 7 13 15 13 8 . Reactor 4 | . . . . . . . . . . . . . 1 8 16 Treads 2 | . . . 9 28 18 . . . . . . . . . . Leg 20 | . 25 18 6 . 8 28 28 28 28 28 25 21 25 20 16 Device 13 | . . 10 8 7 9 14 14 14 14 14 12 11 12 17 17 Storage 10 | . 22 20 16 14 14 14 14 14 14 14 12 11 7 4 3 Processor 9 | . 12 10 8 7 6 7 7 7 7 7 11 11 15 12 8 Protection 1 | . . . 7 7 4 . . . . . . . . . 1 Energy Gun 3 | . . . . 7 6 . . . . . 5 2 5 9 7 Energy Cannon 6 | . . . . . 4 11 14 14 14 14 11 10 1 3 1 Ballistic Gun 4 | . 25 20 15 4 . . . . . . . 10 11 2 2 Ballistic Cannon 1 | . . . . 6 7 7 . . . . . 1 . . 1 Launcher 3 | . . . 8 2 . 1 7 7 7 7 . . 4 2 3 Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 170 | 15 33 39 45 53 61 73 72 72 72 72 79 89 82 126 170 Greatest Support 178 | 20 20 20 44 89 89 72 72 72 72 72 72 78 120 128 178 Greatest Overweight (x) 3 | . 1 3 2 . 1 1 . . . . 1 2 . 1 2 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 14 14 14 14 14 16 16 16 16 16 16 16 16 10 10 Average Capacity 13 | 7 12 14 14 14 14 15 16 16 16 16 16 16 12 10 9 Most Carried 16 | 4 12 11 14 14 14 16 16 16 16 16 16 16 16 10 10 Average Carried 12 | . 5 10 12 13 13 15 16 16 15 16 15 15 12 8 7 Final Capacity 16 | 8 14 14 14 14 14 16 16 16 16 16 16 16 10 10 4 Final Carried 16 | . 12 11 14 14 13 16 16 16 16 16 16 16 10 5 3 Class Distribution -------------------- 40% | Messiah-Gunner 28% | Hacker-Mutant 18% | Messiah-Mutant 5% | Scavenger-Skirmisher 4% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Garrison Scavenger-Skirmisher | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -5/Factory Messiah-Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Matter Collected 5198 | 227 137 177 194 75 406 196 253 18 . . 80 462 374 817 1782 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9884 | . 270 216 275 96 581 196 119 . . . 487 1043 774 2252 3575 Parts 441 | . 21 15 11 7 23 11 4 . . . 28 50 33 83 155 Haulers Intercepted 3 | . . . . . . . . . . . . . 1 1 1 Recyclers Shooed 6 | . . . . . . . . . . . 1 . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 161 | . 5 7 8 3 15 4 2 . . . 12 17 12 27 49 Melee 2 | . . . . . 2 . . . . . . . . . . Guns 81 | . 5 7 6 2 4 . . . . . 3 9 7 12 26 Cannons 42 | . . . . 1 9 4 1 . . . 9 8 . 5 5 AOE 26 | . . . 2 . . . 1 . . . . . 5 . 18 Classes Destroyed 16 | . 2 1 1 1 4 . . . . . 1 . 5 1 . Worker 10 | . . . . . . . . . . . . . 2 3 5 Builder 5 | . . . . 1 . . . . . . . 1 1 1 1 Tunneler 1 | . . . . . . . . . . . . . 1 . . Hauler 3 | . . . . . . . . . . . . . 1 1 1 Recycler 6 | . . . . . . . . . . . . . 1 . 5 Operator 2 | . . . . . . . . . . . . . 1 1 . Watcher 4 | . 1 . . . . 1 . . . . 2 . . . . Swarmer 37 | . . 3 2 2 4 . . . . . 7 3 . . 16 Grunt 42 | . 5 4 2 . 5 . 2 . . . 2 6 3 9 4 Brawler 4 | . . . . . 1 . . . . . . 1 1 . 1 Duelist 5 | . . . . . 2 . . . . . . . 1 . 2 Sentry 20 | . . . 4 1 . 1 . . . . 1 1 3 5 4 Specialist 2 | . . . . . 2 . . . . . . . . . . Hunter 21 | . . . . . 1 3 . . . . 1 4 . 6 6 Programmer 28 | . . . . . . . . . . . 1 2 4 6 15 Behemoth 2 | . . . . . . . . . . . . . . 1 1 Best Kill Streak 9 | . 3 3 3 3 3 2 2 . . . 5 5 9 7 8 Combat Bots Only 7 | . 3 3 3 2 3 2 2 . . . 4 5 3 7 6 Max Kills in Single Turn 9 | . 2 1 1 1 1 1 1 . . . 1 2 9 2 4 Gunslinging 1 | . 1 . . . . . . . . . . 1 . 1 . Exploded 4 | . . . 1 . . . 1 . . . . . 3 . 4 Melee 1 | . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Damage Taken 16620 | . 56 316 293 210 1458 390 123 . . . 645 1272 209 3568 8080 Core 2565 | . . 54 40 17 131 62 11 . . . 37 76 13 669 1455 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 100 86 92 . . . . . . 68 95 92 98 48 . Volleys Fired 411 | . 10 26 29 11 62 13 7 . . . 21 37 21 72 102 Largest 5 | . 2 2 2 3 3 3 3 . . . 3 5 5 5 5 Hottest 446 | . 40 40 40 133 159 191 184 . . . 235 367 227 446 432 Shots Fired 1268 | . 20 52 48 27 151 39 18 . . . 62 182 56 245 368 Gun 761 | . 20 52 39 15 80 . . . . . 21 112 46 154 222 Cannon 411 | . . . . 11 71 39 14 . . . 41 70 5 85 75 Launcher 96 | . . . 9 1 . . 4 . . . . . 5 6 71 Special . | . . . . . . . . . . . . . . . . Kinetic 493 | . 20 52 39 15 62 16 . . . . . 110 35 55 89 Thermal 467 | . . . . 11 67 10 14 . . . 62 20 10 118 155 Explosive 57 | . . . 9 1 . . . . . . . . 5 6 36 Electromagnetic 251 | . . . . . 22 13 4 . . . . 52 6 66 88 Robot Hit Streak 64 | . 18 21 34 37 64 50 57 . . . 18 29 16 27 30 Robot Miss Streak 4 | . . 1 1 1 2 . 1 . . . 4 2 2 2 3 Penetration Max 2 | . . . . . . . . . . . . 1 . 2 1 Secondary Targets 8 | . 1 1 . . . . . . . . . 1 . 3 2 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . 1 . 1 1 Shots Hit Robots 938 | . 18 42 40 19 126 38 12 . . . 54 125 39 200 225 Core Hits 476 | . 12 12 22 7 28 12 6 . . . 32 53 37 85 170 Critical Hits 40 | . . . 2 . 1 . . . . . 1 2 . 14 20 Critical Kills 6 | . . . 1 . . . . . . . . . . 2 3 Critical Parts Destroyed 22 | . . . 1 . 1 . . . . . . 1 . 8 11 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 27978 | . 235 474 549 393 2098 629 461 . . . 1048 2472 3109 5181 11329 Guns 11431 | . 235 474 379 163 1093 . . . . . 479 1186 842 2697 3883 Cannons 7708 | . . . . 211 962 595 236 . . . 569 1129 135 2084 1787 Explosions 8741 | . . . 170 19 . 32 225 . . . . 157 2132 400 5606 Melee . | . . . . . . . . . . . . . . . . Ramming 98 | . . . . . 43 2 . . . . . . . . 53 Kinetic 6366 | . 235 474 379 226 822 209 . . . . . 1245 648 740 1388 Thermal 10694 | . . . . 148 933 190 236 . . . 1048 393 1670 2209 3867 Explosive 5272 | . . . 170 19 . . . . . . . . 644 400 4039 Electromagnetic 5548 | . . . . . 300 228 225 . . . . 834 147 1832 1982 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . 2 2 2 2 2 . 1 2 1 8 23 Average Corruption 4 | . . . . . 2 2 2 2 2 . 1 1 1 4 9 Corruption Purged 9 | . . . . . . . . . . . . . . 8 1 Effects 143 | . . . . . 10 5 5 4 2 . 1 . 2 10 104 Message Errors 26 | . . . . . 4 2 3 . 1 . . . 1 2 13 Matter Fused 18 | . . . . . . . . . . . . . . 1 17 Heat Flow Errors 11 | . . . . . 1 1 . 1 1 . . . . 2 5 Energy Discharges 13 | . . . . . 3 1 . 2 . . . . . . 7 Parts Rejected 3 | . . . . . . . . . . . . . . . 3 Data Loss (minor) 13 | . . . . . . 1 1 1 . . 1 . . 1 8 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . 1 2 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . 7 Targeting Errors 41 | . . . . . 2 . 1 . . . . . . 2 36 Weapon Failures 6 | . . . . . . . . . . . . . 1 1 4 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 828 | . . . . . 18 30 16 . . . . 33 344 39 348 Projectiles 204 | . . . . . 16 22 . . . . . 30 . 39 97 Explosions 622 | . . . . . . 8 16 . . . . 3 344 . 251 Melee 2 | . . . . . 2 . . . . . . . . . . Knockbacks 24 | . . . . 2 4 1 . . . . . 3 . 3 11 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 20 | . . . . 1 4 1 . . . . . 3 . 3 8 Secondary 3 | . . . . 1 . . . . . . . . . . 2 Self-Inflicted Damage 145 | . . . . . . 25 . . . . . 35 . . 85 Shots 10 | . . . . . . 1 . . . . . 1 . . 8 Rammed 14 | . . . . . 7 . . . . . . . . . 7 Targets Rammed 18 | . . 1 . . 8 1 . . . . . . . . 8 Kicked 3 | . . 1 . . . 1 . . . . . . . . 1 Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 894 | . 2 . . 212 543 215 229 134 90 . 449 235 80 894 808 Average Temperature 193 | . 1 . . 104 228 85 117 69 66 . 146 45 29 234 208 Received Heat Transfer 2661 | . 51 177 180 72 342 18 99 . . . 24 351 18 447 882 Effects 172 | . . . . . 48 . . . . . 5 . . 53 66 Shutdowns 84 | . . . . . 15 . . . . . 2 . . 25 42 Energy Bleed 13 | . . . . . 4 . . . . . 3 . . . 6 Interference 23 | . . . . . 10 . . . . . . . . 10 3 Matter Decay 6 | . . . . . 1 . . . . . . . . 2 3 Short Circuit 9 | . . . . . 2 . . . . . . . . 4 3 Damage (minor) 7 | . . . . . 1 . . . . . . . . 3 3 Damage (major) 26 | . . . . . 15 . . . . . . . . 7 4 Damage (core) 4 | . . . . . . . . . . . . . . 2 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . . . 9 . Combat Hostiles 9 | . . . . . . . . . . . . . . 9 . Parts Fried 27 | . . . . . . . 1 . . . . 5 . 19 2 Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Melted 33 | . . . . . 4 . 1 . . . 3 . 2 9 14 Heat Transferred 13671 | . . . . 296 1924 350 398 . . . 1946 508 1109 3142 3998 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 . . . . . 1 . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Peak Influence 1079 | . 152 139 163 150 670 297 . . . . 308 256 631 524 1079 Average Influence 232 | . 32 74 84 94 404 182 . . . . 86 100 230 229 427 Maximum Alert Level 3 | . . . . . 2 1 . . . . 1 1 2 2 3 Low Security (%) 55 | 100 100 100 100 100 16 48 . . . . 88 89 56 38 25 Level 1 25 | . . . . . 25 51 . . . . 11 10 15 55 31 Level 2 13 | . . . . . 58 . . . . . . . 27 6 20 Level 3 5 | . . . . . . . . . . . . . . . 22 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . . 1 . 2 . . . . 5 4 3 5 15 Investigation 5 | . . . . 1 . 1 . . . . 1 1 . 1 . Extermination 12 | . . . . . . 1 . . . . 1 1 1 2 6 Reinforcement 9 | . . . . . . . . . . . . 2 1 2 4 Assault . | . . . . . . . . . . . . . . . . Garrison 9 | . . . . . . . . . . . 3 . 1 . 5 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 1 1 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Distress Signals 6 | . . . . . . . . . . . 1 . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 252 | . 6 9 8 3 26 8 4 . . . 27 26 18 42 75 Peak Tracking Total 10 | . 3 3 2 2 5 2 3 . . . 5 4 3 7 10 Tactical Retreats 29 | . . 1 . . 8 . 1 . . . 4 6 . 4 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Traps Triggered 14 | . 1 1 . 1 . 3 . . . . 1 . 1 . 6 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Disabled 41 | . . . 1 . 3 1 . . . . . 3 26 4 3 Max in Single Turn 26 | . . . 1 . 1 1 . . . . . 2 26 1 1 Garrison Relay 2 | . . . . . 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Accessed 18 | . 5 4 3 1 . 2 . . 1 . . 1 . . 1 Terminals 11 | . 4 3 2 . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . 1 . . . Recycling Units 2 | . . 1 . . . . . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 62 | . 21 15 7 3 . 7 . . 5 . . 3 . . 1 Successful 44 | . 12 10 6 1 . 7 . . 5 . . 3 . . . Failed 18 | . 9 5 1 2 . . . . . . . . . . 1 Catastrophic 1 | . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 5 . . . . . . . 6 . 9 2 5 . 4 Terminals 42 | . 19 12 4 . . 7 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 5 | . 2 . . . . . . . . . . 3 . . . Recycling Units 4 | . . 3 . . . . . . . . . . . . 1 Scanalyzers 3 | . . . 3 . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . . . Terminal Hacks 33 | . 11 7 3 . . 7 . . 5 . . . . . . Record 8 | . 4 . 1 . . 3 . . . . . . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . . . Robot Analysis 2 | . . 1 . . . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 1 . . . . . . . . . . 3 . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . Repair 1 | . . . . . . . . . . . . 1 . . . Refit 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 3 2 1 . 2 . . . . . 1 . . 1 Full Trace Events 4 | . 1 . . 1 . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . . . 5 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 22 | . . . . . . . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 127 | . . 127 . . . . . . . . . . . . . Retrieved Matter 127 | . . 127 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 9 . . . . . . . . . . Machine Destruction 9 | . . . . . 9 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Total Allies 21 | . . . . . . . . . 6 . 2 3 5 . 5 Largest Group 6 | . . . . . . . . . 6 . 2 2 5 1 3 Highest-Rated Group 494 | . . . . . . . . . 340 . 170 85 494 103 342 Highest-Rated Ally 122 | . . . . . . . . . 94 . 85 85 103 103 122 Zionite Dispatches 6 | . . . . . . . . . . . 1 1 2 . 2 Heavy 3 | . . . . . . . . . . . 1 . 1 . 1 Light 2 | . . . . . . . . . . . . . 1 . 1 Fire 1 | . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 95 | . . . . . . . . . . . 7 1 46 3 38 Total Damage 5429 | . . . . . . . . . . . 506 94 2204 261 2364 Kills 22 | . . . . . . . . . . . 3 1 11 . 7 Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Robot Analysis Total 2 | . . 1 . . . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 2 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Turns Passed 12047 | 126 474 366 524 361 894 879 402 584 1304 461 826 643 736 1352 2115 Spaces Moved 7146 | 40 282 164 227 181 386 547 315 487 1071 383 428 271 531 722 1111 Core 115 | 14 . . . . . . . . . . . . . . 101 Treads 650 | . . . 139 181 246 . . . . . . . . . 84 Legs 6381 | 26 282 164 88 . 140 547 315 487 1071 383 428 271 531 722 926 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 145 148 120 120 120 120 120 120 120 120 120 117 50 Average Speed 133 | 95 142 157 165 148 151 136 120 120 120 120 141 147 120 129 142 Slowest Speed 210 | 120 150 210 180 148 172 150 120 120 120 120 150 180 120 150 210 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 35 18 28 7 80 23 56 70 91 53 16 9 25 23 30 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . Known Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . . 1 13 4 2 . . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . 1 Terrain Destroyed 648 | . . . 48 3 . 3 2 . . . 4 15 71 88 414 Melee . | . . . . . . . . . . . . . . . . Projectile 54 | . . . . 1 . 2 2 . . . 4 9 . 7 29 AOE 594 | . . . 48 2 . 1 . . . . . 6 71 81 385 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Total 8790 | 127 332 220 331 253 576 656 324 486 1092 386 599 413 604 1005 1386 Wait 800 | 76 26 27 50 48 90 49 1 . 14 2 131 83 19 136 48 Move 7130 | 39 281 163 226 181 383 546 314 486 1070 382 427 270 530 721 1111 Hop . | . . . . . . . . . . . . . . . . Pick Up 93 | 5 11 1 9 4 9 7 1 . 4 1 6 . 2 15 18 Fast Attach 93 | 2 1 . 2 2 6 2 . . . . 3 7 6 17 45 Attach 74 | 5 1 2 3 3 7 1 . . . . 3 4 2 20 23 Detach 5 | . . . 2 . . . . . . . . . . 1 2 Swap 58 | . 2 . 3 1 3 16 . . . . 2 7 8 7 9 Drop 103 | . . . 7 3 8 16 1 . 4 1 6 5 16 16 20 Fire 411 | . 10 26 29 11 62 13 7 . . . 21 37 21 72 102 Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick 5 | . . 1 . . . 1 . . . . . . . . 3 Crush 12 | . . . . . 8 . . . . . . . . . 4 Escape Stasis 5 | . . . . . . 5 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 13) 127 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Discovered exit to Materials (range 15) 307 | -10/Materials | Build established: Hacker-Mutant 585 | -10/Materials | Discovered exit to Materials (range 10) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 942 | -9/Materials | Identified exit to Materials 942 | -9/Materials | Discovered exit to Materials (range 10) 967 | -9/Materials | Entered another Materials area 967 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1454 | -8/Materials | Identified exit to Factory 1454 | -8/Materials | Discovered exit to Factory (range 16) 1491 | -8/Materials | Entered Factory 1491 | -7/Factory | Evolved 2 slots: Propulsion x2 1852 | -7/Factory | Identified exit to Garrison 1852 | -7/Factory | Entered Garrison 1884 | -7/Garrison | Triggered checkpoint 1930 | -7/Garrison | Build established: Hacker-Tank 1955 | -7/Garrison | Lost 3 parts (1p2u) 1972 | -7/Garrison | Garrison Relay disabled 2024 | -7/Garrison | Triggered checkpoint 2080 | -7/Garrison | Triggered checkpoint 2114 | -7/Garrison | Garrison Relay disabled 2239 | -7/Garrison | Lost 3 parts (2n1w) 2302 | -7/Garrison | Identified exit to Factory 2302 | -7/Garrison | Discovered exit to Factory (range 8) 2314 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2372 | -7/Garrison | Triggered checkpoint 2443 | -7/Garrison | Discovered exit to Factory (range 12) 2467 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2548 | -7/Garrison | Triggered checkpoint 2656 | -7/Garrison | Triggered checkpoint 2700 | -7/Garrison | Triggered checkpoint 2732 | -7/Garrison | Discovered exit to Factory (range 10) 2746 | -7/Garrison | Entered Factory 3190 | -7/Factory | Build established: Scavenger-Skirmisher 3620 | -7/Factory | Identified exit to Lower Caves 3620 | -7/Factory | Discovered exit to Lower Caves (range 4) 3625 | -7/Factory | Entered Lower Caves 3768 | -7/Lower Caves | Encountered a Warlord checkpoint 3773 | -7/Lower Caves | Learned 4 Factory zone layouts 3982 | -7/Lower Caves | Identified exit to Lower Caves 3982 | -7/Lower Caves | Discovered exit to Lower Caves (range 16) 3998 | -7/Lower Caves | Build established: Hacker-Mutant 4027 | -7/Lower Caves | Entered another Lower Caves area 4028 | -7/Lower Caves | Encountered a Warlord checkpoint 4048 | -7/Lower Caves | Learned Factory emergency access door positions 4128 | -7/Lower Caves | Identified exit to Factory 4128 | -7/Lower Caves | Discovered exit to Factory (range 13) 4393 | -7/Lower Caves | Learned Factory emergency access door positions 4588 | -7/Lower Caves | Identified exit to Zion 4588 | -7/Lower Caves | Discovered exit to Zion (range 20) 4611 | -7/Lower Caves | Entered Zion 4677 | -7/Zion | Identified exit to Proximity Caves 4677 | -7/Zion | Discovered exit to Proximity Caves (range 16) 4752 | -7/Zion | Found Prototype Processor 4755 | -7/Zion | Found Prototype Processor 4757 | -7/Zion | Found Prototype Processor 4783 | -7/Zion | System corruption cleaned by Quarantine Array 5018 | -7/Zion | Imprinted 5020 | -7/Zion | Declared Zion's savior 5295 | -7/Zion | Given A8's code to call for help 5304 | -7/Zion | Build established: Messiah-Mutant 5696 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5712 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5915 | -7/Zion | Entered Proximity Caves 5938 | -6/Proximity Caves | Learned 8 Factory zone layouts 6368 | -6/Proximity Caves | Discovered exit to Factory (range 7) 6376 | -6/Proximity Caves | Entered Factory 6376 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6408 | -6/Factory | Identified Exp. Core Analyzer 6751 | -6/Factory | Build established: Messiah-Gunner 6853 | -6/Factory | Garrison activated, responded to threat 7006 | -6/Factory | Zion Heavy squad teleported in 7028 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7184 | -6/Factory | Identified exit to Factory 7184 | -6/Factory | Discovered exit to Factory (range 11) 7202 | -6/Factory | Entered another Factory area 7202 | -5/Factory | Accompanied by 1 ally 7202 | -5/Factory | Evolved 2 slots: Weapon x2 7203 | -5/Factory | Identified exit to Upper Caves 7562 | -5/Factory | Zion Fire squad teleported in 7630 | -5/Factory | Lost 3 parts (3w) 7640 | -5/Factory | Repaired Imp. Carbon-fiber Leg 7799 | -5/Factory | Identified exit to Factory 7799 | -5/Factory | Discovered exit to Factory (range 13) 7845 | -5/Factory | Entered another Factory area 7845 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7907 | -4/Factory | Zion Heavy squad teleported in 8078 | -4/Factory | Zion Light squad teleported in 8520 | -4/Factory | Garrison activated, responded to threat 8569 | -4/Factory | Identified exit to Research 8569 | -4/Factory | Discovered exit to Research (range 11) 8581 | -4/Factory | Entered Research 8581 | -3/Research | Accompanied by 1 ally 8581 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8690 | -3/Research | Spotted B-86 Titan 8805 | -3/Research | Destroyed B-86 Titan 9401 | -3/Research | Destroyed 7 combat bots 9408 | -3/Research | Lost 7 parts (1p2n1u3w) 9455 | -3/Research | Spotted B-86 Titan 9806 | -3/Research | Lost 3 parts (1u2w) 9823 | -3/Research | Core integrity fell below 50% 9903 | -3/Research | Identified exit to Research 9903 | -3/Research | Discovered exit to Research (range 15) 9933 | -3/Research | Entered another Research area 9933 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9979 | -2/Research | Garrison activated, responded to threat 10047 | -2/Research | Lost 5 parts (2p3u) 10081 | -2/Research | Zion Heavy squad teleported in 10586 | -2/Research | Lost 6 parts (1u5w) 10887 | -2/Research | Found Prototype Launcher 10899 | -2/Research | Identified Com. Tesla Bomb Launcher 11208 | -2/Research | System corruption reached 10% 11335 | -2/Research | Lost 3 parts (2p1w) 11552 | -2/Research | Lost 4 parts (1p1u2w) 11563 | -2/Research | Spotted B-90 Cyclops 11570 | -2/Research | Destroyed B-90 Cyclops 11573 | -2/Research | Spotted B-90 Cyclops 11574 | -2/Research | Core integrity fell below 50% 11638 | -2/Research | Lost 9 parts (3p3n1u2w) 11773 | -2/Research | Lost 4 parts (1p1u2w) 11844 | -2/Research | Core integrity fell below 20% 11865 | -2/Research | Lost 7 parts (1p3n3u) 11877 | -2/Research | Zion Light squad teleported in 11881 | -2/Research | Build established: Messiah-Mutant 11941 | -2/Research | Garrison activated, responded to threat 12010 | -2/Research | Spotted B-90 Cyclops 12048 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12041_ S-43 Plague emerges from the garrison. 12041_ Gamma Rifle destroyed. 12042_ System corrupted: Component data lost. 12042_ Reaction Chamber disabled. 12042_ Dropped Imp. Heavy Siege Treads. 12042_ Dropped Biometal Heavy Treads. 12043_ Dropped Med. Treads. 12043_ Dropped Broken Adv. Heat Sink. 12044_ Dropped Adv. Heat Sink. 12044_ Dropped Broken Enh. Quantum Rifle. 12045_ Adv. Target Analyzer destroyed. 12045_ Dropped Quantum Rifle. 12045_ Dropped Gamma Rifle. 12046_ Dropped Lgt. Particle Reactor. 12046_ Dropped Particle Reactor. 12047_ Dropped Mic. Fission Core. 12048_ Slammed into P-80 Master. 12048_ Destabilizing: Core damaged (-58). [Achievement: 20k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????????????????#%! | | ????????????????????????#*###### | | ????????????????????????!=###??# ######### | | ????????????????????????#!!!#??#######???????? | | ????????????##########?##%%##????????????????? | | ????????????# ###"%[!#????????????????? | | ????????????# # !%!###?#####??????????? | | ????????????# " !%=#??? +??????????? | | ????????????# !!"!!!!#??? #??????????? | | ????????????# = "= #### #??????????? | | ????????????# =["= +??????????? | | ????????????# ! # #??????????? | | ????????????# ==# !#??????????? | | ????????????# # #??????????? | | ????????????########## #??????????? | | ?????????????????????# " "%! #??????????? | | ????????????########## """ #??????????? | | ????????????# # "" #??????????? | | ????????????# ! #s #??????????? | | ????????????# # !! ##?????????? | | ????????????#* """ #!%! 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""#????????? | | ????????????# * @p " T"#????????? | | ????????????#########; "" ""?????????? | | ????????????????????# s G ""?????????? | | ????????????????????# "" ""?????????? | | ????????????????????# " "??????????? | | ????????????????????# ???????????? | | ????????????????????# BB ???????????? | | ????????????????????# BB #??????????? | | ????????????????????### ##### ##???????????? | | ??????????????????????? #???? #????????????? | | ??????????????????????? #??????#????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 101 Energy Capacity 1315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Corruption Prevention 20 Armor Coverage 150 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Thermal Conversion 90 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 8 Core Analysis 15 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Battle Rifle | -7/Zion | Free Robot Schematics ------------------ R-10 Processor | -6/Factory | Z-intel P-60 Hacker | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Achiever Help From High Places Hey, That's Mine! I'm Back, Baby! Knowing Is Half The Battle More Power To You Tank Challenges ------------ None Game ------ Seed TransmissionAssaultArmor Manual? 0 Play Time 01:53:46 Cumulative 37.3 hours Start 2020.07.21 @ 14:02:27 End 2020.07.21 @ 15:56:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 83 Rogue 78 Adventurer 4 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b128faa7-14ec-4e2e-b767-759092748a2b