Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.01 @ 01:17:58 Player: jumpy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1308) 1308 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4653 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 151/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Improved Deuterium Engine Small Storage Unit Kinecellerator Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Kinecellerator Kinecellerator > --- WEAPON ----------- Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Deuterium Engine Small Storage Unit Medium Storage Unit Mini Grenade Launcher [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . . 2 . 2 Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 59 | 7 3 14 11 14 10 Power 11 | 1 1 3 3 3 . Engine 11 | 1 1 3 3 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 1 2 4 5 2 Treads 3 | . . . . 2 1 Leg 9 | 2 1 2 4 . . Wheel 3 | . . . . 2 1 Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 15 | 2 1 5 2 3 2 Device 6 | 1 1 2 . 2 . Storage 5 | 1 . 2 1 . 1 Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 17 | 2 . 4 2 3 6 Energy Gun 7 | 1 . 3 1 1 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 1 . 1 Ballistic Cannon 5 | . . . . 1 4 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 1 3 . Parts Lost 36 | . 1 3 10 14 8 Power 3 | . . 1 1 1 . Propulsion 13 | . . 2 4 5 2 Utility 9 | . 1 . 3 3 2 Weapon 11 | . . . 2 5 4 Highest Loss Streak 6 | . 1 1 5 6 5 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 53 | . 98 91 66 41 19 Engine 6 | . 14 10 6 6 . Treads 3 | . . . . 8 2 Leg 11 | . 28 21 23 3 . Device 6 | . 12 22 6 . . Storage 8 | . 14 11 9 6 5 Processor 2 | . . 4 5 1 . Protection 1 | . . . 3 1 . Energy Gun 6 | . 14 18 5 2 2 Ballistic Gun 3 | . 14 3 6 1 1 Ballistic Cannon 2 | . . . . 3 4 Peak Build Rating 24 | 7 7 14 18 24 18 Average Rating 11 | 5 6 11 13 12 10 On Entrance 7 | . 7 7 13 17 1 Naked Turns 47 | . . . . 19 28 Heaviest Build 60 | 12 12 33 57 60 25 Greatest Support 50 | 20 20 20 50 40 20 Greatest Overweight (x) 14 | . . 3 1 14 7 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 8 15 20 20 10 Average Capacity 13 | 7 8 9 15 19 9 Most Carried 9 | 4 7 8 8 9 6 Average Carried 6 | 2 5 6 5 7 5 Final Capacity 20 | 8 8 15 20 5 5 Final Carried 8 | 4 6 7 8 5 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 904 | 214 42 206 158 164 120 Remotely 159 | . . 159 . . . Salvage Created 1619 | 134 184 490 471 200 140 Parts 98 | 10 10 26 28 8 16 Haulers Intercepted 3 | . . 2 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 31 | . 6 7 9 5 4 Guns 23 | . 6 7 9 . 1 Cannons 5 | . . . . 3 2 AOE 2 | . . . . 1 1 Classes Destroyed 11 | 2 2 2 1 2 2 Worker 2 | . . . . . 2 Builder 2 | . . . . . 2 Tunneler 3 | 3 . . . . . Hauler 3 | . . 2 1 . . Recycler 4 | 1 . 2 1 . . Swarmer 9 | . 3 3 3 . . Grunt 10 | . 3 3 3 1 . Brawler 2 | . . . . 2 . Sentry 5 | . . 1 2 1 1 Hunter 2 | . . . 1 . 1 Programmer 3 | . . . . 1 2 Best Kill Streak 5 | 3 3 3 3 3 5 Combat Bots Only 3 | . 3 3 3 3 1 Max Kills in Single Turn 5 | 1 1 1 2 1 5 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 614 | . 28 91 98 178 219 Missed 187 | . 6 26 15 70 70 Damage Taken 5321 | . 226 574 932 1590 1999 Core 1625 | . 47 118 214 383 863 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 81 70 61 45 . Volleys Fired 197 | 12 16 42 61 32 34 Largest 2 | 2 2 2 2 2 2 Hottest 133 | 70 70 112 112 79 133 Shots Fired 277 | 24 32 72 68 34 47 Gun 225 | 24 32 72 68 14 15 Cannon 50 | . . . . 18 32 Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 146 | 12 16 14 48 21 35 Thermal 128 | 12 16 58 20 10 12 Explosive 2 | . . . . 2 . Electromagnetic 1 | . . . . 1 . Robot Hit Streak 12 | 7 6 9 10 12 10 Robot Miss Streak 3 | 2 2 3 2 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 189 | 14 20 39 53 27 36 Core Hits 83 | 7 11 15 20 12 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | 3 1 2 1 . 1 Burn 7 | 3 1 2 1 . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3729 | 142 213 554 830 689 1301 Guns 2238 | 142 213 554 830 186 313 Cannons 1049 | . . . . 404 645 Explosions 370 | . . . . 95 275 Melee . | . . . . . . Ramming 72 | . . . . 4 68 Kinetic 1951 | 68 76 75 626 443 663 Thermal 1594 | 74 137 479 204 130 570 Explosive 95 | . . . . 95 . Electromagnetic 17 | . . . . 17 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 24 | . . . . 24 14 Average Corruption 19 | . . . . 22 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . . . 29 4 Message Errors 12 | . . . . 10 2 Matter Fused 5 | . . . . 5 . Heat Flow Errors 5 | . . . . 3 2 Energy Discharges 4 | . . . . 4 . Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 2 | . . . . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 30 | . . . . . 30 Projectiles 30 | . . . . . 30 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 13 | . . . . 5 8 Impact 1 | . . . . . 1 Kinetic 12 | . . . . 5 7 Secondary . | . . . . . . Self-Inflicted Damage 79 | . . . . 57 22 Shots 2 | . . . . 2 . Rammed 46 | . . . . 2 44 Targets Rammed 46 | . . . . 2 44 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 439 | 90 163 252 73 439 177 Average Temperature 62 | 37 63 72 35 82 40 Received Heat Transfer 969 | . 81 66 243 477 102 Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | 1 . 4 1 1 1 Heat Transferred 3909 | 444 481 1258 518 333 875 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 283 | 20 153 283 221 62 259 Initial 64 | . 13 64 49 29 30 Average 80 | 6 65 140 134 18 95 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 83 | 100 100 80 57 100 76 Level 1 16 | . . 19 42 . 23 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 1 2 4 Investigation . | . . . . . . Extermination 3 | . . . . 1 2 Reinforcement 6 | . 1 1 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 1 4 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 11 14 16 10 13 Peak Tracking Total 6 | . 5 5 5 4 6 Tactical Retreats 5 | . . 1 2 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . 1 1 . 9 Max in Single Turn 9 | . . 1 1 . 9 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 1 | . . . . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . . 1 . Successful . | . . . . . . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3009 | 128 227 490 528 918 718 Spaces Moved 1350 | 72 138 234 225 405 276 Core 116 | 8 . . . 40 68 Treads 280 | . . . . 201 79 Legs 742 | 64 138 234 225 81 . Wheels 212 | . . . . 83 129 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 Average Speed 167 | 112 120 149 164 191 187 Slowest Speed 750 | 120 120 330 190 750 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 5 32 24 23 11 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 53 | . . . . 22 31 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 51 | . . . . 22 29 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1762 | 94 170 304 312 504 378 Wait 77 | . 10 5 10 41 11 Move 1345 | 71 137 233 224 404 276 Hop . | . . . . . . Pick Up 19 | 4 3 5 4 1 2 Fast Attach 35 | 7 . 3 7 10 8 Attach 12 | . 1 4 2 5 . Detach 2 | . . 1 . 1 . Swap 14 | . 2 7 2 1 2 Drop 15 | . 1 4 2 7 1 Fire 197 | 12 16 42 61 32 34 Melee . | . . . . . . Ram 43 | . . . . . 43 Kick . | . . . . . . Crush 3 | . . . . 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 10) 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Utility x2 746 | -9/Materials | Discovered new exit (range 16) 846 | -9/Materials | Entered another Materials area 846 | -8/Materials | Evolved 2 slots: Propulsion x2 1082 | -8/Materials | Lost 5 parts (1p1n2u1w) 1346 | -8/Materials | Discovered new exit (range 16) 1374 | -8/Materials | Entered Factory 1374 | -7/Factory | Evolved 2 slots: Utility x2 1561 | -7/Factory | Lost 3 parts (1n1u1w) 1594 | -7/Factory | Discovered new exit (range 5) 1674 | -7/Factory | System corruption reached 10% 1724 | -7/Factory | Lost 6 parts (1p3n2u) 2277 | -7/Factory | Core integrity fell below 50% 2277 | -7/Factory | Discovered new exit (range 15) 2289 | -7/Factory | Lost 3 parts (1n2w) 2292 | -7/Factory | Entered another Factory area 2292 | -6/Factory | Evolved 2 slots: Propulsion x2 2976 | -6/Factory | System corruption reached 10% 2981 | -6/Factory | Core integrity fell below 50% 2985 | -6/Factory | Lost 5 parts (1n1u3w) 2999 | -6/Factory | Core integrity fell below 20% 3010 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02981_ Slammed into P-60 Hacker. 02982_ K-01 Serf collects debris. 02983_ Slammed into P-60 Hacker. 02984_ R-10 Processor collects Corrupted Lgt. Ion Engine. 02985_ Slammed into P-60 Hacker. 02986_ K-01 Serf collects debris. 02987_ R-10 Processor collects Welding Torch. 02987_ Slammed into P-60 Hacker. 02988_ R-10 Processor collects Wheel. 02989_ Slammed into P-60 Hacker. 02992_ Med. Storage Unit destroyed. 02992_ R-10 Processor collects Flak Gun. 02993_ Slammed into P-60 Hacker. 02993_ Destabilizing: System corrupted (+2). 02994_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 02994_ Slammed into P-60 Hacker. 02995_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 02995_ Slammed into P-60 Hacker. 02999_ System corrupted: Heat flow error (+115). 02999_ Slammed into P-60 Hacker. 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