Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 21:14:40 Player: Great Strength True Martial Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (2004) 2004 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (403) 403 TOTAL SCORE: 6182 Bonus ------- High Alert Combat Kills 103 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Seismic Detector Recalibrator > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads High-capacity Matter Pod (52) Improved Field Recycling Unit (0) Hacking Drone Bay (0/1) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Seismic Detector Makeshift Hacking Suite Recalibrator > --- WEAPON ----------- Particle Gun Heavy Laser Heavy Assault Rifle Heavy Battle Rifle Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Medium Treads Improved Medium Treads Improved Heat Sink High-capacity Matter Pod Improved Light Armor Plating Hacking Drone Bay Guided Missile Launcher Thermoblaster RU-N14's Throwing Claymores [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 3 | . . . 1 . . . 2 Parts Attached 110 | 7 13 10 21 3 9 12 35 Power 9 | 1 2 1 1 . . . 4 Engine 7 | 1 1 1 1 . . . 3 Core 2 | . 1 . . . . . 1 Reactor . | . . . . . . . . Propulsion 26 | 2 3 6 5 1 . . 9 Treads 3 | . . . . . . . 3 Leg 13 | 2 1 4 3 . . . 3 Wheel 8 | . 2 . 2 1 . . 3 Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 27 | 2 4 1 5 1 2 2 10 Device 16 | 2 1 1 3 . 1 1 7 Storage 3 | . 2 . . . . . 1 Processor 1 | . . . . 1 . . . Hackware 1 | . . . . . . . 1 Protection 6 | . 1 . 2 . 1 1 1 Artifact . | . . . . . . . . Weapon 48 | 2 4 2 10 1 7 10 12 Energy Gun 12 | 1 2 . 4 . 2 2 1 Energy Cannon 8 | . . . 4 . 2 1 1 Ballistic Gun 9 | 1 2 2 1 . 1 2 . Ballistic Cannon 2 | . . . . . . . 2 Launcher 12 | . . . . 1 1 5 5 Special Weapon 4 | . . . . . 1 . 3 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 5 | . . 1 . . 3 . 1 Parts Lost 35 | . 2 2 5 1 . 1 24 Power 6 | . 1 . . . . . 5 Propulsion 7 | . 1 . 1 . . 1 4 Utility 5 | . . . 1 . . . 4 Weapon 17 | . . 2 3 1 . . 11 Highest Loss Streak 8 | . 2 1 4 1 . 1 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 96 100 97 99 99 97 86 Engine 11 | . 12 14 11 11 11 11 12 Leg 9 | . 13 27 20 . . . 4 Wheel 11 | . 13 . . 21 22 20 6 Device 12 | . 9 7 10 11 15 12 15 Storage 10 | . 12 14 11 11 11 11 6 Processor 1 | . . . . 7 4 . . Hackware 1 | . . . . . . . 5 Protection 5 | . 4 7 9 3 1 9 2 Energy Gun 10 | . 13 4 19 11 11 10 7 Energy Cannon 4 | . . . 4 11 10 7 . Ballistic Gun 10 | . 14 23 7 . 8 13 7 Launcher 2 | . . . . 9 1 1 7 Naked Turns . | . . . . . . . . Heaviest Build 73 | 7 30 30 43 42 44 45 73 Greatest Support 90 | 20 20 20 32 32 26 26 90 Greatest Overweight (x) 17 | . 2 2 2 2 1 4 17 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 11 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 Average Carried 12 | 2 8 13 13 14 14 14 10 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 14 15 8 Class Distribution -------------------- 37% | Skirmisher 29% | Mutant 12% | Tank 11% | Scavenger-Tank 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1749 | 278 263 126 297 75 65 136 509 Remotely . | . . . . . . . . Salvage Created 1944 | 63 219 126 396 227 . 136 777 Parts 94 | 3 9 8 17 11 . 7 39 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . 2 6 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 43 | 1 5 5 7 5 . 4 16 Guns 25 | 1 5 5 3 2 . 2 7 Cannons 5 | . . . 3 . . 1 1 AOE 13 | . . . 1 3 . 1 8 Classes Destroyed 14 | 2 . 1 2 1 . 3 5 Worker 4 | . . . . . . . 4 Builder 2 | . . . . . . . 2 Tunneler 2 | 1 . . . 1 . . . Recycler 2 | . . . 1 . . . 1 Operator 1 | . . . . . . . 1 Drone 1 | . . . . . . 1 . Watcher 1 | . . . . . . . 1 Swarmer 6 | . . 3 . . . . 3 Grunt 22 | 1 5 2 5 4 . . 5 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . . 1 . . 1 Sentry 4 | . . . 2 . . . 2 Hunter 3 | . . . . . . 2 1 Programmer 4 | . . . . . . 1 3 Best Kill Streak 8 | 2 2 2 3 3 . 1 8 Combat Bots Only 4 | 1 2 2 2 3 . 1 4 Max Kills in Single Turn 3 | 1 2 1 1 3 . 1 3 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . 1 2 . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 423 | 10 69 41 50 6 . 32 215 Missed 122 | 5 18 14 9 1 . 5 70 Damage Taken 4913 | 53 612 253 626 141 . 456 2772 Core 1268 | 11 169 55 117 11 . 34 871 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 98 | . 28 12 58 . . . . Regen/Repaired (Parts) 135 | . . . 135 . . . . Core Remaining (%) 53 | 95 . 6 . . . 59 . Volleys Fired 112 | 8 22 10 22 6 . 13 31 Largest 5 | 2 2 2 3 3 . 3 5 Hottest 394 | 70 100 70 176 169 . 161 394 Shots Fired 283 | 16 44 20 64 16 . 39 84 Gun 221 | 16 44 20 51 9 . 26 55 Cannon 30 | . . . 13 6 . 7 4 Launcher 28 | . . . . 1 . 6 21 Special 4 | . . . . . . . 4 Kinetic 96 | 8 22 15 13 . . 16 22 Thermal 130 | 8 22 5 27 9 . 10 49 Explosive 20 | . . . . 1 . 6 13 Electromagnetic 37 | . . . 24 6 . 7 . Robot Hit Streak 19 | 5 6 6 9 19 . 5 13 Robot Miss Streak 4 | 4 2 2 3 . . 4 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 171 | 9 26 13 42 12 . 15 54 Core Hits 97 | 4 13 9 14 7 . 7 43 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . 1 1 . 1 3 Burn 6 | . . . 1 1 . 1 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5097 | 102 307 144 934 371 . 474 2765 Guns 1958 | 102 307 144 373 125 . 161 746 Cannons 587 | . . . 322 67 . 114 84 Explosions 2430 | . . . 239 179 . 199 1813 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 688 | 39 144 108 55 . . 77 265 Thermal 2460 | 63 163 36 484 210 . 84 1420 Explosive 1251 | . . . . 94 . 199 958 Electromagnetic 576 | . . . 395 67 . 114 . Impact . | . . . . . . . . Slashing 122 | . . . . . . . 122 Piercing . | . . . . . . . . Highest Corruption 12 | . . . 1 1 1 1 12 Average Corruption 4 | . . . 1 1 1 1 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . 1 4 . 1 30 Message Errors 4 | . . . . 1 . . 3 Matter Fused 10 | . . . 1 1 . . 8 Heat Flow Errors 5 | . . . . . . 1 4 Energy Discharges 5 | . . . . 1 . . 4 Data Loss (minor) 8 | . . . . 1 . . 7 Data Loss (major) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 399 | . . . 11 28 . 28 332 Projectiles 53 | . . . 10 . . 28 15 Explosions 346 | . . . 1 28 . . 317 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 437 | . . . 70 29 . 15 323 Shots 9 | . . . 2 1 . 1 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 754 | 122 362 102 451 381 . 478 754 Average Temperature 162 | 60 167 60 157 156 . 139 197 Received Heat Transfer 1278 | 30 345 69 285 12 . . 537 Effects 23 | . . . 2 1 . 1 19 Shutdowns 7 | . . . 1 . . 1 5 Energy Bleed 2 | . . . . . . . 2 Interference 5 | . . . . . . . 5 Matter Decay 3 | . . . . 1 . . 2 Short Circuit 1 | . . . 1 . . . . Damage (minor) 3 | . . . . . . . 3 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 . 2 1 . 1 2 Heat Transferred 4768 | 185 481 111 1077 507 . 259 2148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 716 | 25 121 85 175 185 . . 716 Initial 487 | . 16 9 . 67 . . 487 Average 183 | 6 44 43 57 138 . . 433 Maximum Alert Level 3 | . . . . . . . 3 Low Security (%) 67 | 100 100 100 100 100 . . . Level 1 13 | . . . . . . . 42 Level 2 17 | . . . . . . . 53 Level 3 1 | . . . . . . . 3 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 1 . . . 7 Investigation 4 | . 2 . 1 . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 3 | . . . . . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | 1 14 9 10 3 . 7 31 Peak Tracking Total 8 | 1 5 3 5 3 . 2 8 Tactical Retreats 6 | . . 1 1 . . 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 2 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 12 | . . . 1 . . . 11 Max in Single Turn 3 | . . . 1 . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 6 | . 2 . 2 . 1 . 1 Terminals 2 | . 1 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 4 . 8 . 5 . 4 Successful 16 | . 2 . 6 . 5 . 3 Failed 5 | . 2 . 2 . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . 2 . . . . . 4 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 6 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 . . . 5 . 3 Record 2 | . 1 . . . . . 1 Part Schematic 5 | . . . . . 5 . . Repair Station Index 1 | . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 2 . . . 1 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 21 | . . . 1 . 20 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 52 | . . . 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 7 | . 7 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 3 1 1 . Drone Launches 1 | . . . . . . . 1 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5796 | 125 505 868 776 447 1084 668 1323 Spaces Moved 3919 | 85 367 432 347 373 1005 556 754 Core 24 | 20 . . . . . . 4 Treads 128 | . . . . . . . 128 Legs 1143 | 65 161 431 322 . . . 164 Wheels 2624 | . 206 1 25 373 1005 556 458 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 110 115 105 105 105 105 Average Speed 132 | 103 110 190 190 111 105 108 153 Slowest Speed 900 | 120 190 260 260 130 105 140 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 5 45 78 22 65 87 50 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . 1 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 299 | . . . 15 16 . 40 228 Melee . | . . . . . . . . Projectile 3 | . . . . . . 1 2 AOE 296 | . . . 15 16 . 39 226 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4271 | 105 421 456 415 391 1037 584 862 Wait 15 | . 3 . . . . . 12 Move 3910 | 84 366 431 346 372 1002 555 754 Hop 1 | . . . . . 1 . . Pick Up 78 | 5 14 4 18 5 10 2 20 Fast Attach 8 | 5 . . . 1 1 1 . Attach 49 | 2 3 3 10 1 3 . 27 Detach 8 | 1 1 . . . 3 . 3 Swap 53 | . 10 7 11 1 5 11 8 Drop 37 | . 2 1 8 5 12 2 7 Fire 112 | 8 22 10 22 6 . 13 31 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 16) 293 | -10/Materials | Discovered new exit (range 16) 333 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 8) 604 | -10/Materials | Core integrity fell below 50% 631 | -10/Materials | Entered Mines 878 | -10/Mines | Core integrity fell below 20% 950 | -10/Mines | Learned location of Storage (-8) 1056 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1060 | -10/Mines | Found Prototype Device 1061 | -10/Mines | Identified Exp. Sensor Array 1111 | -10/Mines | Learned location of 1 exit from Materials 1486 | -10/Mines | Discovered new exit (range 8) 1499 | -10/Mines | Entered Materials 1499 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1500 | -9/Materials | Identified exit to Materials 1695 | -9/Materials | Repaired Med. Laser 1940 | -9/Materials | Repaired Aluminum Leg 2007 | -9/Materials | Build established: Skirmisher 2088 | -9/Materials | Lost 4 parts (1n3w) 2262 | -9/Materials | Discovered new exit (range 9) 2275 | -9/Materials | Entered Mines 2295 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2403 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2436 | -9/Mines | Learned location of 1 exit from Proximity Caves 2457 | -9/Mines | Assembled infested the area 2549 | -9/Mines | Learned Materials garrison access intel 2617 | -9/Mines | Learned 2 Materials zone layouts 2646 | -9/Mines | Discovered exit to Materials (range 3) 2704 | -9/Mines | Discovered exit to Materials (range 11) 2712 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2722 | -9/Mines | Entered Zion 2788 | -7/Zion | System corruption cleaned by Quarantine Array 2831 | -7/Zion | Learned location of Armory (-4) 2842 | -7/Zion | Learned Factory repair station intel 2894 | -7/Zion | Found Prototype Special Weapon 2895 | -7/Zion | Identified RU-N14's Throwing Claymores 2900 | -7/Zion | Found RU-N14's Throwing Claymores 2906 | -7/Zion | Found RU-N14's Throwing Claymores 2956 | -7/Zion | Given A8's code to call for help 3165 | -7/Zion | Given the Hacking Drone Bay 3166 | -7/Zion | Found Prototype Device 3169 | -7/Zion | Identified Hacking Drone Bay 3624 | -7/Zion | Found Prototype Launcher 3627 | -7/Zion | Identified Gui. Missile Launcher 3795 | -7/Zion | Discovered new exit (range 10) 3806 | -7/Zion | Entered Proximity Caves 3807 | -6/Proximity Caves | Identified exit to Factory 4023 | -6/Proximity Caves | Learned 4 Factory zone layouts 4125 | -6/Proximity Caves | Spotter reported a threat 4195 | -6/Proximity Caves | Spotter reported a threat 4246 | -6/Proximity Caves | Build established: Tank 4304 | -6/Proximity Caves | Encountered a Derelict sapper outpost 4448 | -6/Proximity Caves | Spotter reported a threat 4474 | -6/Proximity Caves | Entered Factory 4474 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4476 | -6/Factory | Loaded intel: 6 repair station locations 4824 | -6/Factory | Search patrols dispatched 5218 | -6/Factory | Lost 3 parts (1p1u1w) 5445 | -6/Factory | System corruption reached 10% 5509 | -6/Factory | Build established: Scavenger-Tank 5531 | -6/Factory | Core integrity fell below 50% 5534 | -6/Factory | Spotted B-75 Beast 5554 | -6/Factory | Lost 5 parts (1p1n1u2w) 5758 | -6/Factory | Core integrity fell below 20% 5788 | -6/Factory | Lost 8 parts (1p1n2u4w) 5797 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Adv. Assault Cannon destroyed. Mak. Hacking Suite destroyed. R-10 Processor collects Carbon-fiber Leg. Imp. Heat Sink destroyed. R-10 Processor collects Hvy. Laser. System corrupted: Component data lost. K-01 Serf collects debris. Penetrated by Slug. Knocked back. System corrupted: Component data lost. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. Wheel destroyed. Critical hit (Burn: +37). Slug penetrates Wall. G-50 Soldier knocked back. Angular Momentum Engine destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????# % #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# % #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# ##?????????????????????????????? | | ???????# T#?????????????????????????????? | | ???????# #?????????????????????????????? | | ######## ##?????????????????????????????? | | # #??????????????????????????????? | | """""" # #??????????????????????????????? | | """""" # #??????????????????????????????? | | """""" # #??????????????????????????????? | | """""" # #??????????????????????????????? | | # #??????????????????????????????? | | """""" # #??????????????????????????????? | | """""" + #??????????????????????????????# | | """""" # #?################?????????????# | | """""" # #?# """ # #?????????????# | | # #?#! """ # #?????????????# | | """""" ####### #?# """ # #???????????### | | """""" #?????# #?# # """" #???????????? # | | """""" #???### ### ! | #% """" #?????????????+ | | """""" #???# # g #% """" #?????????????# | | #???# ##/####;@ """" #?????????????# | | ########???# %"gH /g """" #?????????????# | | ???????????# ## ##### %"""" #?????????????# | | ???????????# ## #???# """" #?????????????# | | ???????????######## #???# #?????????????# | | ????????????##### ???##g######???????????? # | | ????????? ### #???????????????? # | | ????????? % +???????????????? """" | | ????????? ### #???????????????? #" | | ????????????##+## ??## ##??????+#???????## | | ?????????????????##+##???# #??????# #???????# | | ?????????????????????????# #??????# #??????? | | ?????????????????????????# #??????# #???????? | | ?????????????????????????# #??????# #???????? | | ????????????????????????## ######## #???????## | | ????????????????????????# #???????# | | ????????????????????????# #???????# | | ????????????????????????# #???????# | | ?????######?????????????# ########## | | ?????# ????? ?????# # | | ?????? #####+########### # " | | ?????? # """ """ ??????# # """ | | ??????## ###### "" # """ """ ??????# #### | | ??????##/###### "" # """ """ ??????# #???# | | ??????# # """ # ??????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 465 Matter Stores 329 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Spk. Medium Treads | -7/Zion | Archive Matter Filter | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Dramatic Entrance First Step to Greatness I'm Back, Baby! Let's See Who's Tougher Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Remodeling Risk Taker Robot Respite Serviceable Loadout System Compromised Tourist Uninvited Guest Challenges ------------ None Game ------ Seed FlyingMagneticStreamer Manual? 0 Play Time 02:43:23 Cumulative 2.7 hours Start 2024.04.23 @ 17:21:44 End 2024.04.24 @ 21:14:40 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 453b9ce0-857f-4438-b4be-6bd1682921bc