Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 20:18:48 Player: Corbojler Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1694) 1694 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3904 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 253/280 System Corruption 0% Temperature Warm (189) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Hardlight Generator Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Enhanced Autogun Gauss Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Enhanced Autogun Gauss Rifle Rocket Launcher Rocket Launcher [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Weight Redist. System Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 56 | 7 7 6 23 13 Power 6 | 1 . 1 2 2 Engine 6 | 1 . 1 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 . 2 9 3 Treads 3 | . . . 3 . Leg 13 | 2 . 2 6 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 5 1 7 3 Device 7 | 1 1 . 3 2 Storage 7 | 1 3 . 3 . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 16 | 2 2 2 5 5 Energy Gun 2 | . . . 2 . Energy Cannon 6 | . 1 2 . 3 Ballistic Gun 5 | 2 . . 3 . Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 6 | . . 3 . 3 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Highest Loss Streak 2 | . . 2 . 2 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 98 | . 100 98 97 98 Engine 11 | . 14 13 11 9 Treads 4 | . . . 3 15 Leg 25 | . 28 28 27 10 Device 10 | . 11 . 11 17 Storage 11 | . 14 14 11 9 Protection 8 | . 2 13 10 9 Energy Gun 1 | . . . 2 . Energy Cannon 5 | . 3 13 2 8 Ballistic Gun 15 | . 22 . 15 18 Slashing Weapon 2 | . 2 14 . . Peak Build Rating 37 | 9 9 8 23 37 Average Rating 16 | 7 7 7 19 31 On Entrance 9 | . 9 8 7 23 Naked Turns . | . . . . . Heaviest Build 46 | 13 28 23 37 46 Greatest Support 66 | 20 20 20 66 66 Greatest Overweight (x) 1 | 1 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 Average Capacity 11 | 7 9 10 12 15 Most Carried 15 | 5 10 10 15 15 Average Carried 10 | 3 7 9 12 14 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 4 10 8 15 14 Class Distribution -------------------- 73% | Mutant 12% | Scavenger-Mutant 6% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1794 | 312 160 48 686 588 Remotely . | . . . . . Salvage Created 2124 | 149 69 151 1119 636 Parts 129 | 11 11 7 68 32 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | 1 . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 42 | . 3 4 24 11 Melee 2 | . . 2 . . Guns 23 | . 3 . 13 7 Cannons 8 | . . 2 3 3 AOE 8 | . . . 7 1 Classes Destroyed 12 | 2 2 2 3 3 Worker 3 | . . . 1 2 Builder 2 | . . . . 2 Tunneler 4 | 3 . . 1 . Recycler 2 | 1 . . 1 . Operator 1 | . . . 1 . Watcher 5 | . 2 . 2 1 Swarmer 7 | . 3 . 4 . Grunt 23 | . . 3 14 6 Duelist 1 | . . . . 1 Sentry 8 | . . . 6 2 Hunter 2 | . . . . 2 Assembled 1 | . . 1 . . Best Kill Streak 7 | 3 2 3 7 6 Combat Bots Only 7 | . 2 3 7 6 Max Kills in Single Turn 4 | 1 1 1 4 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 232 | . 21 28 97 86 Missed 61 | . 9 5 25 22 Damage Taken 2923 | . 91 423 1092 1317 Core 873 | . 22 24 261 566 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 88 | . . . 88 . Core Remaining (%) 71 | 100 . 81 34 . Volleys Fired 156 | 7 17 10 63 59 Largest 3 | 2 2 1 2 3 Hottest 115 | 40 60 60 105 115 Shots Fired 339 | 14 31 10 126 158 Gun 259 | 14 28 . 109 108 Cannon 79 | . 3 10 17 49 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 242 | 14 28 . 92 108 Thermal 79 | . 3 10 17 49 Explosive 1 | . . . . 1 Electromagnetic 17 | . . . 17 . Robot Hit Streak 18 | 3 3 2 18 7 Robot Miss Streak 5 | 1 5 3 5 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 207 | 9 13 9 85 91 Core Hits 87 | 5 6 4 39 33 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . . . 1 1 Meltdown 1 | . . . 1 . Destroy 1 | . . . . 1 Melee Attacks 9 | . . 9 . . Impact . | . . . . . Slashing 9 | . . 9 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4361 | 119 167 207 1900 1968 Guns 2603 | 119 149 . 1298 1037 Cannons 1175 | . 18 68 228 861 Explosions 444 | . . . 374 70 Melee 139 | . . 139 . . Ramming . | . . . . . Kinetic 2378 | 119 149 . 1073 1037 Thermal 1549 | . 18 68 602 861 Explosive 70 | . . . . 70 Electromagnetic 225 | . . . 225 . Impact . | . . . . . Slashing 139 | . . 139 . . Piercing . | . . . . . Highest Corruption 7 | . 2 2 7 . Average Corruption 3 | . 2 2 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . 7 6 25 . Message Errors 12 | . 3 1 8 . Matter Fused 12 | . 1 1 10 . Heat Flow Errors 7 | . 1 2 4 . Energy Discharges 1 | . 1 . . . Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 3 | . 1 1 1 . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 38 | . . 19 10 9 Projectiles 9 | . . . . 9 Explosions 10 | . . . 10 . Melee 19 | . . 19 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 103 | . . . 103 . Shots 4 | . . . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 746 | . 158 187 579 746 Average Temperature 126 | . 53 59 99 195 Received Heat Transfer 747 | . . 165 330 252 Effects 22 | . . . 5 17 Shutdowns 4 | . . . 1 3 Interference 4 | . . . 1 3 Matter Decay 3 | . . . . 3 Short Circuit 4 | . . . 2 2 Damage (major) 2 | . . . . 2 Damage (core) 5 | . . . 1 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 3 | . . . 3 . Heat Transferred 2300 | . 37 148 931 1184 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 5 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 345 | 20 78 62 345 289 Initial 51 | . 13 2 . 51 Average 89 | 12 18 43 129 151 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 90 | 100 100 100 90 62 Level 1 9 | . . . 9 37 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . . 5 3 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 6 | . . . 3 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 10 6 31 18 Peak Tracking Total 5 | . 5 4 4 4 Tactical Retreats 4 | . 1 2 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 6 | . 1 . 5 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . . . 2 3 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 13 | . 5 . 6 2 Terminals 10 | . 5 . 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 58 | . 23 . 24 11 Successful 33 | . 12 . 13 8 Failed 25 | . 11 . 11 3 Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 42 | . 23 . 15 4 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 4 | . . . 4 . Scanalyzers 7 | . . . . 7 Garrison Access . | . . . . . Terminal Hacks 22 | . 12 . 8 2 Record 4 | . 3 . 1 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 2 | . 1 . 1 . Unreport Threat 3 | . 2 . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . . . 1 1 Security Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . 2 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 3 | . . . 3 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 6 | . . . . 6 Insert Component 3 | . . . . 3 Analyze 3 | . . . . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 . 6 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 76 | . . . 76 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3940 | 179 928 539 1738 556 Spaces Moved 1848 | 84 517 252 768 227 Core 24 | 24 . . . . Treads 343 | . . . 202 141 Legs 1481 | 60 517 252 566 86 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 130 Average Speed 158 | 104 130 189 173 157 Slowest Speed 240 | 120 190 190 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 62 46 53 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . . . 9 16 Melee . | . . . . . Projectile 12 | . . . . 12 AOE 13 | . . . 9 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2625 | 160 742 288 1087 348 Wait 462 | 54 185 9 185 29 Move 1844 | 83 516 251 767 227 Hop . | . . . . . Pick Up 55 | 9 11 . 26 9 Fast Attach 14 | 2 1 1 6 4 Attach 16 | 5 . 2 5 4 Detach . | . . . . . Swap 26 | . 6 3 12 5 Drop 43 | . 6 3 23 11 Fire 156 | 7 17 10 63 59 Melee 9 | . . 9 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 180 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 454 | -10/Materials | Identified exit to Mines 711 | -10/Materials | Discovered new exit (range 6) 822 | -10/Materials | Discovered new exit (range 13) 1108 | -10/Materials | Entered Mines 1359 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1359 | -10/Mines | Discovered new exit (range 5) 1491 | -10/Mines | Learned Materials terminal intel 1500 | -10/Mines | Assembled infested the area 1632 | -10/Mines | Discovered new exit (range 9) 1647 | -10/Mines | Entered Materials 1647 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1648 | -9/Materials | Loaded intel: 12 terminal locations 1914 | -9/Materials | Destroyed 7 combat bots 2139 | -9/Materials | Discovered new exit (range 7) 2190 | -9/Materials | Build established: Scavenger-Mutant 2651 | -9/Materials | Build established: Mutant 2704 | -9/Materials | Core integrity fell below 50% 2805 | -9/Materials | Repaired Broken Enh. Autogun 3385 | -9/Materials | Entered another Materials area 3385 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3655 | -8/Materials | Core integrity fell below 50% 3657 | -8/Materials | Core integrity fell below 20% 3941 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 29 matter. Penetrated by Slug. U-05 Engineer builds a Wall. K-01 Serf collects debris. Slug penetrates Atomic Centrifuge. Atomic Centrifuge disabled. U-05 Engineer lays Concrete. R-06 Scavenger collects Imp. Heat Sink. K-01 Serf collects debris. U-05 Engineer lays Concrete. G-47 Trooper destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. Penetrated by Slug. Imp. Heat Sink destroyed. K-01 Serf collects debris. Slug penetrates Wall. Critical hit (Destroy). Titanium Leg destroyed. U-05 Engineer builds a Wall. 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Ion Cannon | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainTripodJammer Manual? 0 Play Time 00:55:58 Cumulative 30.7 hours Start 2025.02.10 @ 18:49:00 End 2025.02.10 @ 20:18:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: bac4df3a-9fc0-4883-8f39-c270f532d031