Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 18:50:30 // Halloween2020/ForbiddenLore Player: CrossedViper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (2580) 2580 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (579) 579 TOTAL SCORE: 7174 Bonus ------- High Alert Combat Kills 275 Follower Combat Kills 35 Aligned with FarCom 300 Friendly Fire -31 Cogmind --------- Core Integrity 84/700 Matter 262/300 Energy 100/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Medium Insulated Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Terrain Scanner Target Analyzer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Mini Assault Cannon Greatsword > --- INVENTORY -------- Improved Heat Sink Large Storage Unit High-capacity Battery High-capacity Battery Large Matter Pod Medium Reactive Plating Medium Insulated Plating Medium Insulated Plating Hardlight Generator Arc Projector Gatling Laser Proton Missile Launcher Field Lobotomy Kit Greatsword Signal Generator [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . 2 . . . . 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 91 | . 1 18 3 2 1 15 31 20 Power 9 | . . 3 . . . 2 3 1 Engine 9 | . . 3 . . . 2 3 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | . . 4 2 . . 5 7 3 Treads 11 | . . 2 . . . 2 6 1 Leg 10 | . . 2 2 . . 3 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | . . 6 . 2 1 1 10 6 Device 5 | . . 2 . . . . 2 1 Storage 7 | . . . . 2 . . 3 2 Processor 5 | . . 1 . . 1 . 1 2 Hackware . | . . . . . . . . . Protection 9 | . . 3 . . . 1 4 1 Artifact . | . . . . . . . . . Weapon 35 | . 1 5 1 . . 7 11 10 Energy Gun 6 | . . . 1 . . 2 2 1 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 16 | . 1 4 . . . 1 5 5 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 5 | . . . . . . 4 1 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . 1 . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 41 | . . 8 2 . . 14 5 12 Power 4 | . . 1 . . . 2 . 1 Propulsion 11 | . . 3 . . . 5 1 2 Utility 9 | . . 1 1 . . 1 1 5 Weapon 17 | . . 3 1 . . 6 3 4 Highest Loss Streak 11 | . . 4 2 . . 11 3 6 Average Slot Usage (%) 84 | . 85 74 87 97 100 81 89 47 Engine 8 | . 14 10 11 11 11 8 7 3 Treads 9 | . . 6 . . . 2 18 7 Leg 10 | . 28 14 22 22 22 17 2 2 Device 7 | . . 3 22 22 16 6 2 . Storage 17 | . 14 11 11 19 22 18 19 10 Processor 5 | . . 2 1 . 5 9 7 11 Protection 5 | . . 3 . . . . 12 . Energy Gun 4 | . 14 1 8 11 11 2 1 1 Ballistic Gun 4 | . 14 17 . . . 1 4 5 Launcher 2 | . . . . . . 6 3 . Slashing Weapon 6 | . . 2 11 11 11 6 5 . Naked Turns 109 | . . . . . . . . 109 Heaviest Build 77 | 10 11 24 16 44 44 54 77 77 Greatest Support 70 | 20 20 40 23 23 23 40 70 68 Greatest Overweight (x) 15 | . . 1 . 1 1 15 2 1 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 22 | . 6 6 6 16 16 16 22 22 Average Capacity 14 | . 6 6 6 13 16 16 17 12 Most Carried 22 | . 6 6 6 12 14 16 22 22 Average Carried 12 | . 5 5 6 9 12 14 16 10 Final Capacity 22 | 6 6 6 6 16 16 16 22 4 Final Carried 22 | 6 6 6 6 11 13 12 22 2 Class Distribution -------------------- 37% | Scavenger-Mutant 33% | Mutant 11% | Assassin 7% | Hauler-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Matter Collected 1809 | 161 24 507 60 20 19 220 515 283 Remotely . | . . . . . . . . . Salvage Created 3549 | . 38 740 143 . . 1305 1042 281 Parts 213 | . 5 43 3 . . 97 64 1 Haulers Intercepted 2 | . . . . . . 1 1 . Recyclers Shooed 5 | . 1 1 . . . 2 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 67 | . 3 21 3 . . 26 13 1 Melee 11 | . . 1 3 . . 1 6 . Guns 26 | . 3 20 . . . 1 1 1 Cannons 1 | . . . . . . . 1 . AOE 25 | . . . . . . 24 1 . Classes Destroyed 14 | . 1 5 . . . 4 3 1 Worker 5 | . . 1 . . . 1 3 . Builder 7 | . . . . . . 5 2 . Tunneler 2 | . . . . . . 1 1 . Hauler 2 | . . . . . . 1 1 . Recycler 2 | . . . . . . . 2 . Operator 2 | . . . . . . 1 1 . Swarmer 18 | . 3 7 . . . 8 . . Grunt 27 | . . 8 2 . . 15 2 . Brawler 2 | . . 1 . . . 1 . . Duelist 2 | . . 1 1 . . . . . Sentry 11 | . . 4 . . . 2 5 . Hunter 2 | . . . . . . . 2 . Programmer 4 | . . . . . . . 4 . Compactor 1 | . . . . . . . . 1 Best Kill Streak 22 | . 3 9 3 . . 22 3 1 Combat Bots Only 15 | . 3 9 3 . . 15 3 1 Max Kills in Single Turn 5 | . 1 1 1 . . 5 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 1 . Melee 1 | . . 1 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Damage Taken 5348 | . 46 1358 248 . . 1393 1559 744 Core 1257 | . 7 182 34 . . 418 132 484 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 66 | 100 97 . . . 46 24 . . Volleys Fired 151 | . 5 61 1 . . 33 35 16 Largest 3 | . 2 2 1 . . 1 3 3 Hottest 210 | . 60 63 23 . . 50 84 210 Shots Fired 255 | . 10 121 1 . . 33 49 41 Gun 191 | . 10 121 1 . . 6 31 22 Cannon 22 | . . . . . . . 3 19 Launcher 42 | . . . . . . 27 15 . Special . | . . . . . . . . . Kinetic 158 | . 5 106 1 . . 1 24 21 Thermal 41 | . 5 15 . . . 1 . 20 Explosive 3 | . . . . . . 3 . . Electromagnetic 53 | . . . . . . 28 25 . Robot Hit Streak 27 | . 3 27 5 . . 9 14 11 Robot Miss Streak 3 | . 1 3 . . . 2 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 8 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 227 | . 5 91 11 . . 21 62 37 Core Hits 142 | . 3 35 5 . . 56 30 13 Critical Hits 3 | . . 1 . . . . 2 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . 2 . Melee Attacks 51 | . . 7 10 . . 1 33 . Impact . | . . . . . . . . . Slashing 51 | . . 7 10 . . 1 33 . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . 1 1 . . . 4 . Combat Hostiles 1 | . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7932 | . 56 1256 402 . . 2552 2638 1028 Guns 2114 | . 56 1063 21 . . 72 383 519 Cannons 562 | . . . . . . . 53 509 Explosions 2981 | . . . . . . 2445 536 . Melee 2265 | . . 193 381 . . 28 1663 . Ramming 10 | . . . . . . 7 3 . Kinetic 1823 | . . 996 21 . . 14 317 475 Thermal 1382 | . 56 67 . . . 677 29 553 Explosive 134 | . . . . . . 134 . . Electromagnetic 2318 | . . . . . . 1692 626 . Impact . | . . . . . . . . . Slashing 2265 | . . 193 381 . . 28 1663 . Piercing . | . . . . . . . . . Highest Corruption 35 | . . . . . . 1 2 35 Average Corruption 6 | . . . . . . 1 1 19 Corruption Purged . | . . . . . . . . . Effects 35 | . . . . . . 1 5 29 Message Errors 5 | . . . . . . 1 1 3 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 6 | . . . . . . . . 6 Data Loss (minor) 5 | . . . . . . . 3 2 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 6 | . . . . . . . . 6 Targeting Errors 5 | . . . . . . . . 5 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 533 | . . . 18 . . 77 438 . Projectiles . | . . . . . . . . . Explosions 106 | . . . . . . 77 29 . Melee 427 | . . . 18 . . . 409 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 273 | . . . . . . 243 30 . Shots 12 | . . . . . . 9 3 . Rammed 1 | . . 1 . . . . . . Targets Rammed 4 | . . 1 . . . 1 2 . Kicked 1 | . . . . . . 1 . . Crushed 2 | . . . . . . . 2 . Highest Temperature 192 | . . 87 . . . 16 192 96 Average Temperature 34 | . . 23 . . . 6 59 37 Received Heat Transfer 1464 | . . 423 84 . . 495 399 63 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . 4 . Parts Fried 15 | . . . . . . 8 7 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . . Heat Transferred 2131 | . 125 150 . . . 850 50 956 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 14 | . . . . . . 13 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Peak Influence 869 | . 70 539 189 . . 869 335 81 Initial 303 | . . 29 139 . . . 303 81 Average 215 | . 44 341 185 . . 534 212 34 Maximum Alert Level 3 | . . 2 . . . 3 1 . Low Security (%) 55 | . 100 22 100 . 100 19 46 100 Level 1 31 | . . 40 . . . 7 53 . Level 2 8 | . . 36 . . . 42 . . Level 3 3 | . . . . . . 30 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . 1 1 . . 7 7 1 Investigation 4 | . . . . . . 3 1 . Extermination 4 | . . . . . . . 4 . Reinforcement 7 | . . 1 . . . 4 2 . Assault 2 | . . . 1 . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Distress Signals 8 | . . 4 . . . 2 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 3 29 3 . . 41 20 11 Peak Tracking Total 10 | . 3 9 3 . . 7 3 10 Tactical Retreats 8 | . . 1 . . . 3 3 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Traps Triggered 5 | . . . . . . . 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Disabled 6 | . . 1 . . . 5 . . Max in Single Turn 2 | . . 1 . . . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Accessed 7 | . . 1 . 2 . 1 3 . Terminals 4 | . . 1 . . . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . . 2 . 2 . 1 9 . Successful 7 | . . 1 . 2 . 1 3 . Failed 7 | . . 1 . . . . 6 . Catastrophic 3 | . . . . . . . 3 . Database Lockouts . | . . . . . . . . . Manual 11 | . . 2 . 1 . 1 7 . Terminals 11 | . . 2 . . . . 9 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . . 2 . . 3 . Record 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . Locate Traps 1 | . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . . 1 . . Terminals 1 | . . 1 . . . . . . Botnet 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Tunnel 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 1 . . . . 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 1 1 . . Highest-Rated Group 31 | . . . 31 31 31 31 . . Highest-Rated Ally 31 | . . . 31 31 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . Total Damage 88 | . . . . . . 88 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Turns Passed 4576 | . 136 449 197 534 410 440 1993 417 Spaces Moved 2483 | 1 96 162 135 372 271 199 935 312 Core 231 | . . . . . . 3 . 228 Treads 1065 | . . 39 . . . 24 935 67 Legs 1187 | 1 96 123 135 372 271 172 . 17 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 150 150 155 50 Average Speed 147 | 120 120 137 120 140 150 165 176 79 Slowest Speed 800 | 120 120 160 120 150 150 800 185 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 2 23 20 23 61 86 27 25 63 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 3 | . . . . . . . 3 . Terrain Destroyed 91 | . . . . . . 84 7 . Melee 3 | . . . . . . . 3 . Projectile . | . . . . . . . . . AOE 88 | . . . . . . 84 4 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total 3090 | . 112 276 154 382 275 270 1177 444 Wait 185 | . . 8 3 . . 8 81 85 Move 2476 | . 95 161 134 371 270 198 935 312 Hop . | . . . . . . . . . Pick Up 80 | . 5 14 1 7 3 13 29 8 Fast Attach 17 | . . 4 1 1 . 1 10 . Attach 49 | . . 11 . . 1 13 9 15 Detach . | . . . . . . . . . Swap 25 | . 1 3 2 1 . 1 12 5 Drop 48 | . 6 6 2 2 1 1 27 3 Fire 151 | . 5 61 1 . . 33 35 16 Melee 51 | . . 7 10 . . 1 33 . Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush 3 | . . 1 . . . . 2 . Escape Stasis 4 | . . . . . . . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 15) 119 | -10/Materials | Discovered new exit (range 16) 137 | -10/Materials | Entered another Materials area 137 | -9/Materials | Evolved 2 slots: Utility x2 241 | -9/Materials | Destroyed 7 combat bots 304 | -9/Materials | Build established: Mutant 346 | -9/Materials | Destroyed 9 combat bots 349 | -9/Materials | Lost 4 parts (2n2w) 521 | -9/Materials | Discovered new exit (range 16) 586 | -9/Materials | Entered Mines 604 | -9/Mines | Core integrity fell below 50% 636 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 636 | -9/Mines | Discovered new exit (range 5) 716 | -9/Mines | Met a Derelict testing a Signal Generator 725 | -9/Mines | Found Signal Generator 746 | -9/Mines | Build established: Scavenger-Mutant 783 | -9/Mines | Entered Exiles 783 | -9/Exiles | Accompanied by 1 ally 813 | -9/Exiles | Met 8R-AWN 833 | -9/Exiles | Met EX-HEX 879 | -9/Exiles | Met EX-DEC 887 | -9/Exiles | Learned location of Zion (-6) 1040 | -9/Exiles | Met EX-BIN 1063 | -9/Exiles | Aligned with FarCom system 1064 | -9/Exiles | Given EX-Vault access code 1099 | -9/Exiles | Opened EX-Vault 1106 | -9/Exiles | Found Lightpack 2.0 1109 | -9/Exiles | Found Field Lobotomy Kit 1142 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1299 | -9/Exiles | Discovered new exit (range 11) 1317 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1317 | -9/Exiles | Entered Mines 1317 | -8/Mines | Accompanied by 1 ally 1710 | -8/Mines | Discovered new exit (range 13) 1727 | -8/Mines | Entered Materials 1727 | -8/Materials | Accompanied by 1 ally 1727 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1888 | -8/Materials | Lost 3 parts (1n2w) 1902 | -8/Materials | Destroyed 15 combat bots 2043 | -8/Materials | Discovered new exit (range 13) 2066 | -8/Materials | Core integrity fell below 50% 2117 | -8/Materials | Lost 11 parts (2p4n1u4w) 2167 | -8/Materials | Entered Factory 2167 | -7/Factory | Evolved 2 slots: Utility x2 2364 | -7/Factory | Build established: Mutant 2933 | -7/Factory | Discovered new exit (range 16) 3082 | -7/Factory | Build established: Assassin 3355 | -7/Factory | Lost 3 parts (1n1u1w) 3363 | -7/Factory | Discovered new exit (range 14) 3402 | -7/Factory | Identified exit to Lower Caves 3643 | -7/Factory | Discovered new exit (range 6) 3830 | -7/Factory | Build established: Hauler-Mutant 4160 | -7/Factory | Sucked down chute 4160 | -7/Factory | Entered Waste 4175 | -7/Waste | EMP discharged 4259 | -7/Waste | Spotted C-40 Crusher 4275 | -7/Waste | EMP discharged 4275 | -7/Waste | System corruption reached 10% 4288 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4291 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4294 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4297 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4298 | -7/Waste | Destroyed C-40 Crusher 4328 | -7/Waste | Lost 4 parts (1n1u2w) 4342 | -7/Waste | Spotted C-40 Crusher 4362 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4365 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4368 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4371 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4374 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4375 | -7/Waste | EMP discharged 4377 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4378 | -7/Waste | Spotted C-40 Crusher 4387 | -7/Waste | Spotted C-40 Crusher 4408 | -7/Waste | Lost 6 parts (1p1n2u2w) 4418 | -7/Waste | Spotted C-40 Crusher 4419 | -7/Waste | Spotted C-40 Crusher 4426 | -7/Waste | Crushed by Compactor (1 part destroyed) 4436 | -7/Waste | Core integrity fell below 50% 4475 | -7/Waste | EMP discharged 4475 | -7/Waste | System corruption reached 30% 4503 | -7/Waste | Crushed by Compactor (1 part destroyed) 4510 | -7/Waste | Core integrity fell below 20% 4575 | -7/Waste | EMP discharged 4577 | -7/Waste | Self-destructed Last Messages --------------- 04434_ System corrupted: Matter fused (-9). 04435_ C-30 ARC: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL. NEUTRALIZING." 04435_ C-30 ARC bursts open, deploying its payload. 04435_ G-50 Soldier unfolds itself. 04435_ G-47 Trooper unfolds itself. 04435_ I-36 Angel unfolds itself. 04452_ System corrupted: Substantial component data lost. 04465_ ALERT: Foreign system detected. Charging EMP. 04475_ System corrupted (+6). 04490_ System corrupted: Matter fused (-7). 04503_ Imp. Light Armor Plating crushed. 04506_ System corrupted: Energy discharge (-21). 04514_ Extracted 1 energy. 04514_ Acquired 50 matter. 04523_ System corrupted: Matter fused (-6). 04544_ System corrupted: Component data lost. 04559_ System corrupted: Energy discharge (-29). 04565_ ALERT: Foreign system detected. Charging EMP. 04575_ System corrupted (+5). Map ----- +----------------------------------------------------+ | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ????????????????????????### ######## ####### | | ????????????????????????# | | ????????????????????????# ! | | ????????????????????????# " | | ????????????????????????# "" | | ????????????????????????### ######## ####### | | ????????????############??# #??????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????# #### #??????#= ####### | | ????????????# C#??????# | | ????????????# CC#??????# | | ????????????# CC#??????# * | | ????????????# CC#??????# | | ????????????# #### #??????# ####### | | ????????????# #??# CC#??????# #?????? | | ????????????# #??# CC#??????# #?????? | | ????????????############??# CC #??????# #?????? | | ????????????????????????### CC #??????# #?????? | | ????????????????????????# #??????# #?????? | | ????????????????????????# CC #??????# #?????? | | ????????????????????????# CC #??????# #?????? | | ????????????????????????#@ #??????# #?????? | | ????????????????????????### #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????######??????######?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 20 Core Shielding 20 Evasion (%) 50 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredSwarmApparatus Manual? 0 Play Time 00:33:13 Cumulative 109.3 hours Start 2020.11.04 @ 18:18:08 End 2020.11.04 @ 18:50:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 108 Rogue 101 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a2adb1d-8579-4a95-bf4b-b1ac3a180a4f