Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 01:39:09 Player: SnowyImp Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2511) 2511 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (609) 609 TOTAL SCORE: 6490 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 82 Entered Garrisons 200 Acquired ECA 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Encrypted Comm Array Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Particle Gun Particle Gun Heavy Ion Cannon > --- INVENTORY -------- Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Beamcaster [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Authchip [R/NC] Protection Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Slots Evolved 6 | . . 2 2 . . 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . Utility 2 | . . 1 . . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 126 | 6 1 13 32 6 28 35 5 Power 17 | 1 . 1 6 1 4 4 . Engine 15 | 1 . 1 6 1 2 4 . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 37 | 2 . 4 7 4 8 11 1 Treads 12 | . . . 5 4 3 . . Leg 8 | . . . . . 2 6 . Wheel 4 | 2 . . 1 . . . 1 Hover 1 | . . . . . . 1 . Flight 12 | . . 4 1 . 3 4 . Utility 42 | 1 1 6 12 . 11 8 3 Device 25 | 1 . 5 5 . 7 4 3 Storage 6 | . 1 1 2 . 2 . . Processor 3 | . . . . . 1 2 . Hackware 1 | . . . . . . 1 . Protection 7 | . . . 5 . 1 1 . Artifact . | . . . . . . . . Weapon 30 | 2 . 2 7 1 5 12 1 Energy Gun 22 | 1 . 1 6 1 5 8 . Energy Cannon 4 | . . 1 1 . . 2 . Ballistic Gun 4 | 1 . . . . . 2 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 40 | . . . 12 . 12 5 11 Power 8 | . . . 2 . 3 2 1 Propulsion 16 | . . . 5 . 5 2 4 Utility 9 | . . . 3 . 2 . 4 Weapon 7 | . . . 2 . 2 1 2 Highest Loss Streak 8 | . . . 5 . 4 2 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 77 | . 93 85 81 76 85 75 33 Engine 10 | . 14 11 17 15 9 4 1 Core 2 | . . . . . 8 . . Treads 13 | . . . 21 25 24 . . Leg 3 | . . . . . 1 12 . Wheel 1 | . 28 7 . . . . 1 Flight 3 | . . 21 2 . . 3 3 Device 12 | . 14 18 14 . 14 9 12 Storage 4 | . 7 5 . 9 4 7 1 Processor 3 | . . . . . 2 8 8 Protection 3 | . . . 5 9 2 2 . Energy Gun 15 | . 14 11 15 18 18 17 1 Energy Cannon 1 | . . 7 1 . . . . Ballistic Gun 1 | . 14 3 . . . 2 1 Naked Turns . | . . . . . . . . Heaviest Build 40 | 8 28 30 40 40 40 23 17 Greatest Support 80 | 20 20 20 80 80 80 40 24 Greatest Overweight (x) 9 | . 1 1 8 . 9 3 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 8 8 8 8 8 Average Capacity 6 | 5 10 8 5 8 6 8 5 Most Carried 8 | 2 2 6 6 7 8 8 7 Average Carried 5 | . 2 3 4 6 5 7 5 Final Capacity 15 | 5 15 5 8 8 8 8 5 Final Carried 8 | 2 2 5 6 6 8 7 5 Class Distribution -------------------- 47% | Scavenger-Mutant 21% | Mutant 18% | Scavenger-Gunner 7% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Matter Collected 1507 | 250 . 149 270 . 375 397 66 Remotely . | . . . . . . . . Salvage Created 2818 | 41 . 304 915 44 706 808 . Parts 118 | 4 . 17 35 3 30 29 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . 3 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Combat Hostiles Destroyed 54 | 1 . 6 18 1 17 11 . Guns 40 | 1 . . 15 1 15 8 . Cannons 10 | . . 6 2 . . 2 . Classes Destroyed 12 | 1 . 2 7 . 2 . . Worker 4 | . . . 1 . . 3 . Builder 3 | . . . 1 . . 2 . Recycler 3 | . . . 2 . . 1 . Watcher 2 | . . . 1 . . 1 . Swarmer 3 | . . . 3 . . . . Cutter 1 | . . . . . 1 . . Grunt 26 | 1 . 2 8 . 9 6 . Brawler 3 | . . 1 . . . 2 . Duelist 1 | . . . 1 . . . . Sentry 17 | . . 3 5 1 5 3 . Hunter 2 | . . . 1 . 1 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 6 | 1 . 3 6 1 3 5 . Combat Bots Only 5 | 1 . 3 4 1 3 5 . Max Kills in Single Turn 1 | 1 . 1 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Hostile Shots Fired 620 | 4 . 18 132 4 178 207 77 Missed 200 | 3 . 6 38 2 35 90 26 Damage Taken 6280 | 10 . 159 1497 30 2353 1296 935 Core 1270 | . . 43 176 . 343 170 538 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 143 | . . . . 143 . . . Core Remaining (%) 73 | 100 100 89 . . 5 . . Volleys Fired 199 | 3 . 16 69 2 50 52 7 Largest 3 | 2 . 2 2 2 2 3 1 Hottest 209 | 70 . 118 160 160 160 209 65 Shots Fired 411 | 6 . 32 134 4 97 131 7 Gun 358 | 6 . 16 105 4 97 123 7 Cannon 53 | . . 16 29 . . 8 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 28 | 3 . . . . . 20 5 Thermal 383 | 3 . 32 134 4 97 111 2 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 5 . 5 11 4 13 10 1 Robot Miss Streak 8 | 1 . 4 5 1 8 5 3 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . . 2 . 7 1 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . Shots Hit Robots 273 | 5 . 19 95 3 71 77 3 Core Hits 150 | 2 . 8 49 2 49 39 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 1 3 . 2 2 . Burn 8 | . . 1 3 . 2 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5591 | 60 . 349 1959 64 1660 1415 84 Guns 4614 | 60 . 101 1423 64 1660 1227 79 Cannons 868 | . . 248 432 . . 188 . Explosions 103 | . . . 103 . . . . Melee . | . . . . . . . . Ramming 6 | . . . 1 . . . 5 Kinetic 274 | 36 . . . . . 174 64 Thermal 5208 | 24 . 349 1855 64 1660 1241 15 Explosive 103 | . . . 103 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 1 6 8 11 Average Corruption 4 | . . . . 1 1 6 10 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 46 | . . . . 1 16 18 11 Message Errors 8 | . . . . . 5 2 1 Matter Fused 12 | . . . . . 5 4 3 Heat Flow Errors 7 | . . . . . 3 2 2 Energy Discharges 8 | . . . . . . 4 4 Data Loss (minor) 4 | . . . . 1 1 1 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 4 | . . . . . 2 2 . Alerts 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 3 | . . . 3 . . . . Projectiles . | . . . . . . . . Explosions 3 | . . . 3 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 76 | . . . 74 . . . 2 Shots 1 | . . . 1 . . . . Rammed 3 | . . . 1 . . . 2 Targets Rammed 3 | . . . 1 . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 668 | 33 . 192 359 234 668 474 194 Average Temperature 136 | 18 . 83 112 138 159 152 67 Received Heat Transfer 2232 | 6 . 54 666 . 855 450 201 Effects 29 | . . . . . 19 10 . Shutdowns 11 | . . . . . 7 4 . Energy Bleed 3 | . . . . . 1 2 . Interference 6 | . . . . . 3 3 . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 1 1 . Damage (minor) 4 | . . . . . 4 . . Damage (major) 1 | . . . . . 1 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . 1 . 2 1 . Combat Hostiles 4 | . . . 1 . 2 1 . Parts Melted 33 | . . 3 12 1 9 8 . Heat Transferred 11619 | 74 . 779 4228 150 3576 2775 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Peak Influence 542 | 20 40 360 457 224 542 328 . Initial 263 | . 13 16 152 152 145 263 . Average 249 | 3 30 141 271 162 342 210 . Maximum Alert Level 2 | . . 1 2 1 2 1 . Low Security (%) 33 | 100 100 69 21 91 8 41 . Level 1 56 | . . 30 71 8 65 58 . Level 2 9 | . . . 7 . 26 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 1 1 . 8 . Investigation 7 | . . . . 1 . 6 . Extermination 2 | . . . . . . 2 . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Distress Signals 3 | . . . 2 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | 1 1 11 26 1 23 26 19 Peak Tracking Total 8 | 1 1 5 5 4 4 6 8 Tactical Retreats 12 | . . 2 . 1 . . 9 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Traps Triggered 4 | . . . . 1 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Machines Disabled 5 | . . . 5 . . . . Max in Single Turn 4 | . . . 4 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Machines Accessed 21 | . 4 3 2 3 1 8 . Terminals 14 | . 3 3 2 1 1 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . 1 . . 1 . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . Total Hacks 64 | . 14 11 5 12 1 21 . Successful 38 | . 7 9 3 7 1 11 . Failed 26 | . 7 2 2 5 . 10 . Catastrophic 3 | . 2 . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 39 | . 10 11 5 2 1 10 . Fabricators 3 | . . . . . . 3 . Repair Stations 12 | . 4 . . 7 . 1 . Recycling Units 4 | . . . . . . 4 . Scanalyzers 3 | . . . . . . 3 . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 23 | . 5 9 3 . 1 5 . Record 10 | . 2 5 . . . 3 . Prototype ID Bank 3 | . 1 . 2 . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . Alert Level 3 | . 1 1 . . . 1 . Dispatch Records 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 2 | . . . . . . 2 . Repair Station Hacks 8 | . 2 . . 6 . . . Scan Component 6 | . 2 . . 4 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 3 | . . . . . . 3 . Recycle Component 1 | . . . . . . 1 . Process 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 2 2 3 . 7 . Full Trace Events 11 | . 3 . . 2 . 6 . Feedback Events 3 | . . . . 1 . 2 . Corruption 3 | . . . . 1 . 2 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 58 | . . . . 58 . . . Parts Recycled 1 | . . . . . . 1 . Recycled Matter 121 | . . . . . . 121 . Retrieved Matter 320 | . . . . . . 320 . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . 3 . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Total Allies 3 | . . . . . 3 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 45 | . . . . . 45 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . . 11 . . Total Damage 327 | . . . . . 327 . . Kills 3 | . . . . . 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Turns Passed 4479 | 64 111 343 1081 209 1225 1098 348 Spaces Moved 3130 | 61 124 584 478 81 561 777 464 Core 313 | 15 . . 2 . 1 . 295 Treads 983 | . . . 424 81 478 . . Legs 566 | . . . . . 78 488 . Wheels 370 | 46 124 108 . . . . 92 Hover . | . . . . . . . . Flight 898 | . . 476 52 . 4 289 77 Fastest Speed 26 | 50 80 29 26 160 120 31 31 Average Speed 108 | 72 87 41 161 160 170 111 61 Slowest Speed 500 | 80 95 95 450 160 500 280 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . 1 . . . 9 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 27 30 36 17 53 16 52 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 19 | . . . 19 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 19 | . . . 19 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Low Total 3766 | 71 125 654 638 153 719 892 514 Wait 197 | . 1 15 32 64 31 17 37 Move 3100 | 60 123 581 477 80 558 760 461 Hop 9 | . . 1 . . . 7 1 Pick Up 39 | 2 . 13 10 . 13 1 . Fast Attach 68 | 6 1 6 13 4 9 24 5 Attach 12 | . . 1 7 . 3 1 . Detach 4 | . . 1 3 . . . . Swap 46 | . . 6 12 2 16 10 . Drop 66 | . . 14 14 1 16 20 1 Fire 199 | 3 . 16 69 2 50 52 7 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire 23 | . . . . . 23 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 8) 65 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 8) 176 | -10/Materials | Entered another Materials area 176 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 515 | -9/Materials | Discovered new exit (range 5) 519 | -9/Materials | Entered another Materials area 519 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 627 | -8/Materials | Lost 5 parts (3n1u1w) 1016 | -8/Materials | Discovered new exit (range 15) 1224 | -8/Materials | Build established: Scavenger-Mutant 1600 | -8/Materials | Entered Storage 1661 | -8/Storage | Repaired Imp. Ion Engine 1687 | -8/Storage | Repaired Lgt. Treads 1807 | -8/Storage | Identified exit to Garrison 1809 | -8/Storage | Entered Garrison 1844 | -8/Garrison | Triggered checkpoint 2016 | -8/Garrison | Triggered checkpoint 2059 | -8/Garrison | Core integrity fell below 50% 2272 | -8/Garrison | Triggered checkpoint 2332 | -8/Garrison | Discovered new exit (range 10) 2346 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2492 | -8/Garrison | Triggered checkpoint 2621 | -8/Garrison | Lost 3 parts (1p1n1w) 2696 | -8/Garrison | Triggered checkpoint 2859 | -8/Garrison | Core integrity fell below 20% 3002 | -8/Garrison | Triggered checkpoint 3023 | -8/Garrison | Discovered new exit (range 10) 3034 | -8/Garrison | Entered Factory 3034 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3063 | -7/Factory | Lost 4 parts (2p1n1u) 3605 | -7/Factory | Build established: Scavenger-Gunner 4126 | -7/Factory | Discovered new exit (range 6) 4128 | -7/Factory | Identified exit to Lower Caves 4132 | -7/Factory | Entered Lower Caves 4136 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4160 | -7/Lower Caves | Spotted B-75 Beast 4196 | -7/Lower Caves | Core integrity fell below 50% 4196 | -7/Lower Caves | System corruption reached 10% 4219 | -7/Lower Caves | Met a Warlord Commander 4220 | -7/Lower Caves | Learned location of Warlord (-5) 4221 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4223 | -7/Lower Caves | Found Encrypted Comm Array 4226 | -7/Lower Caves | Lost 8 parts (1p3n3u1w) 4300 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4380 | -7/Lower Caves | Core integrity fell below 20% 4457 | -7/Lower Caves | Build established: Mutant 4480 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- G-47 Trooper misfires. Hvy. Battle Rifle destroyed. Slammed into G-47 Trooper. System corrupted: Heat flow error (+228). Imp. Sensor Array destroyed. Penetrated by Slug. G-47 Trooper misfires. System corrupted: Energy discharge (-11). Acquired 26 matter. Acquired 3 matter. Acquired Wheel. Acquired 7 matter. Acquired 3 matter. /MKRYYIJ7KWSN>A/I YUCGOULIVOLYHQ 4 System corrupted: Matter fused (-8). Penetrated by Slug. System corrupted: Component data lost. Penetrated by Slug. Wheel destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #???????????????# #?#### ##??????? | | #???????????????# #### ###??## ##??????? | | ##???????????????## ???##### ##??## ##?????? | | ##?????????????????#????????# #??## #?????? | | ##??????????????????????????## ##?# #?????? | | ##????????????????????####??# ### #?????? | | ##????????????####??## #### ## ##????? | | ##???????????# #### ## ### #????? | | ##??????????# ### ### ########????? | | #??????????# #?# ##### #??????????? | | ##???????????# ### #??# #??????????? | | # ###??????????# ####?## #??????????? | | # ##????????## ##????# ##??????????? | | # ##??????## ;#????# #???????????? | | # #??????# ##???#### ##??????????? | | ##?????# ##; ####???# #??????????? | | #?????# ##?# ##??# ##?????????? | | # # ####?????# #??# #??# #?????????? | | #### #????????# ##??# #?## #?????????? | | ???# #????????# ##??# ### ##????????? | | ???# #????????# ##?# ##???????? | | ???# #???????## #?# ### ####????? | | ???# #???##### ## ### ### #????? | | ???# #??## ## #; ## ##????? | | ???# #?## ## ### ##?????? | | ???# ### ## @## #"###?## ##??????? | | ???# b ########????####?????? | | ???# ## ;???????????????????? | | ???#### ### ###### ;####?????#####?????? | | ????### #?# #???# ##??### ##????? | | ##### #?# #???# #?## #????? | | # ###? ##???# BB #?# ##????? | | " ### #?? #????# BB ##?? ##???? | | ????# #?? #????# #???# ##??? | | ???"" #?? #????# #????# ##??# | | ? "?#### #????## #?#### ## ##?# | | "????# #?????#; ### ### ### | | " "#??? ########;## ## ## | | #""" "#???? #?# ##;### | | ###### ???? ?## % #" | | ?????? ???? ###??## #"# | | ??????##????#??????##= ##### | | ????????????????????## % #???# ### ## | | ?????????????????????# !! #???## ##?### ##? | | ?????????????????????#" % #????###????######?? | | ?????????????????????#"########??????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 64 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Authchip Count 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Close Call I Spy It's Just You Librarian Made in Tau Ceti IV Party Time System Compromised Challenges ------------ None Game ------ Seed ContainmentFortressGravjet Manual? 0 Play Time 01:40:20 Cumulative 2.2 hours Start 2024.03.31 @ 23:57:05 End 2024.04.01 @ 01:39:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 603d4734-268b-4033-a517-1885325f7832