Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 22:14:59 Player: evoluder Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (2060) 2060 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 6529 Bonus ------- Follower Combat Kills 49 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 222/300 Energy 60/100 System Corruption 8% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ 0b10 Decoder Chip [Skirmisher] ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (4) Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Humpback 0b10 Decoder Chip [Skirmisher] Weapon Cycler ECM Suite Phasing AFG > --- WEAPON ----------- Lightning Gun Barrage Gun Bore Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Deuterium Engine Light Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Wheel Cryofiber Web High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Matter Compressor Advanced ECM Suite Improved Shield Generator Improved Field Recycling Unit Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Hacking Drone Bay Bomb Factory No. 2 Heavy Laser Gauss Rifle Rocket Launcher [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Backup Plating I Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . . . . 4 Weapon 1 | . . . . . . . 1 Parts Attached 73 | 6 4 9 12 . 4 14 24 Power 10 | 1 1 1 1 . . 2 4 Engine 6 | 1 1 1 1 . . 1 1 Core 4 | . . . . . . 1 3 Reactor . | . . . . . . . . Propulsion 22 | 2 1 3 5 . 1 4 6 Treads . | . . . . . . . . Leg 22 | 2 1 3 5 . 1 4 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 2 1 . 2 4 8 Device 14 | . 1 2 . . 2 3 6 Storage 4 | 1 1 . 1 . . . 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 21 | 2 . 3 5 . 1 4 6 Energy Gun 5 | 1 . . 2 . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 1 . 2 3 . . 3 3 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 1 | . . 1 . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 2 . 3 . 1 Parts Lost 43 | . 1 2 3 . . 10 27 Power 7 | . . 1 . . . 1 5 Propulsion 14 | . . . 1 . . 6 7 Utility 9 | . 1 1 . . . 2 5 Weapon 13 | . . . 2 . . 1 10 Highest Loss Streak 9 | . 1 2 1 . . 7 9 To Critical Strikes . | . . . . . . . . Average Backups 17 | 2 5 7 14 20 19 15 21 Power 2 | . 2 . 1 3 2 1 5 Propulsion 2 | . . 2 4 5 4 1 . Utility 7 | . 1 3 4 6 6 8 13 Weapon 3 | 1 1 1 3 6 5 4 2 Tool/Special . | . . . . . . . . Unused Backups 32 | . 3 2 . . 6 . 21 Power 12 | . 2 . . . 1 . 9 Propulsion 2 | . . . . . 1 . 1 Utility 13 | . 1 . . . 1 . 11 Weapon 5 | . . 2 . . 3 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 89 99 99 100 100 94 73 Engine 7 | . 12 14 11 11 11 7 1 Core 3 | . . . . . . 2 9 Leg 33 | . 26 28 43 44 44 39 16 Device 11 | . 6 13 11 11 11 10 14 Storage 9 | . 16 14 11 11 11 11 5 Processor 1 | . . . . . . . 5 Energy Gun 2 | . 12 2 7 . . . 1 Ballistic Gun 13 | . 13 20 14 22 20 5 10 Ballistic Cannon 2 | . . . . . . 6 3 Launcher 1 | . . 4 . . . 6 . Peak Build Rating 73 | 6 7 16 25 25 38 40 73 Average Rating 30 | 3 6 8 20 25 28 29 50 On Entrance 18 | . 6 7 16 25 25 34 31 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 259 | 13 17 16 52 52 57 83 259 Greatest Support 71 | 20 20 20 46 46 51 51 71 Greatest Overweight (x) 14 | . 3 . 1 1 1 2 14 Average Overweight (x) 1 | . . . . 1 1 . 4 Largest Inventory Capacity 35 | 8 8 8 20 20 20 20 35 Average Capacity 21 | 6 8 8 19 20 20 20 32 Most Carried 31 | 5 8 8 20 20 20 20 31 Average Carried 17 | 3 5 7 14 20 19 17 22 Final Capacity 20 | 8 8 8 20 20 20 20 5 Final Carried 20 | 2 8 8 20 20 20 20 2 Class Distribution -------------------- 63% | Mutant 20% | Hauler-Gunner 9% | Scavenger-Mutant 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hauler-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2351 | 246 119 287 423 . 16 390 870 Remotely . | . . . . . . . . Salvage Created 1945 | . 166 182 505 . . 166 926 Parts 108 | . 15 17 30 . . 12 34 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 2 | . . . . . . . 2 Retrieved Matter 5 | . . . . . . . 5 Parts Self-Destructed 10 | . . . . . . 10 . Prevented 2 | . . . . . . 2 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 52 | . 5 10 12 . . 8 17 Guns 38 | . 5 6 12 . . 1 14 Cannons 2 | . . . . . . . 2 AOE 12 | . . 4 . . . 7 1 Classes Destroyed 8 | . 3 . 1 . . 3 1 Worker 1 | . . . . . . . 1 Watcher 3 | . 1 . 2 . . . . Swarmer 16 | . 3 6 3 . . 4 . Grunt 24 | . 2 4 7 . . . 11 Sentry 5 | . . . 2 . . 1 2 Hunter 2 | . . . . . . 1 1 Programmer 4 | . . . . . . 1 3 Behemoth 1 | . . . . . . 1 . Best Kill Streak 3 | . 3 3 3 . . 2 3 Combat Bots Only 3 | . 3 3 3 . . 2 3 Max Kills in Single Turn 2 | . 1 1 1 . . 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 615 | . 32 49 52 . . 112 370 Missed 189 | . 10 17 11 . . 39 112 Hits 426 | . 22 32 41 . . 73 258 Projectile 426 | . 22 32 41 . . 73 258 Critical Strikes 8 | . . 2 . . . 1 5 Damage Taken 6161 | . 212 513 437 . . 1300 3699 Core 1253 | . 14 159 28 . . 195 857 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 24 | . . . . . 24 . . Core Remaining (%) 58 | 100 . 30 . . . 44 . Volleys Fired 208 | . 21 23 46 . . 31 87 Largest 3 | . 2 2 2 . . 2 3 Hottest 131 | . 60 60 79 . . 81 131 Shots Fired 391 | . 42 46 76 . . 54 173 Gun 322 | . 42 39 76 . . 30 135 Cannon 41 | . . . . . . 5 36 Launcher 24 | . . 7 . . . 15 2 Special 4 | . . . . . . 4 . Kinetic 283 | . 21 35 49 . . 35 143 Thermal 36 | . . . 27 . . . 9 Explosive 28 | . . 7 . . . 19 2 Electromagnetic 44 | . 21 4 . . . . 19 Robot Hit Streak 15 | . 11 11 15 . . 10 9 Robot Miss Streak 7 | . 3 7 3 . . 3 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 239 | . 25 26 56 . . 36 96 Core Hits 128 | . 10 21 27 . . 23 47 Critical Kills 3 | . . 1 1 . . . 1 Critical Parts Destroyed 11 | . 1 . . . . 3 7 Critical Strikes 15 | . 1 1 1 . . 3 9 Destroy 14 | . 1 1 1 . . 3 8 Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5400 | . 272 595 603 . . 1615 2315 Guns 2951 | . 272 196 602 . . 339 1542 Cannons 593 | . . . . . . 53 540 Explosions 1744 | . . 399 . . . 1139 206 Melee . | . . . . . . . . Ramming 28 | . . . 1 . . . 27 Kinetic 2885 | . 125 175 339 . . 392 1854 Thermal 338 | . . . 263 . . . 75 Explosive 1744 | . . 399 . . . 1139 206 Electromagnetic 321 | . 147 21 . . . . 153 Impact . | . . . . . . . . Slashing 84 | . . . . . . 84 . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 1 1 1 . 8 Average Corruption 2 | . . . 1 1 1 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . 5 1 . . 28 Message Errors 9 | . . . 3 . . . 6 Matter Fused 6 | . . . 1 1 . . 4 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 7 | . . . . . . . 7 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Misfires 2 | . . . 1 . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 82 | . . 2 . . . 80 . Projectiles 31 | . . . . . . 31 . Explosions 51 | . . 2 . . . 49 . Melee . | . . . . . . . . Knockbacks 8 | . . . . . . 1 7 Impact . | . . . . . . . . Kinetic 8 | . . . . . . 1 7 Secondary . | . . . . . . . . Self-Inflicted Damage 207 | . . 206 . . . . 1 Shots 5 | . . 5 . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 3 | . . . 1 . . . 2 Kicked 2 | . . . 1 . . . 1 Crushed . | . . . . . . . . Highest Temperature 487 | . 70 71 137 . . 60 487 Average Temperature 107 | . 25 33 32 . . 16 167 Received Heat Transfer 1563 | . 54 87 186 . . 210 1026 Effects 19 | . . . . . . . 19 Shutdowns 4 | . . . . . . . 4 Energy Bleed 3 | . . . . . . . 3 Interference 6 | . . . . . . . 6 Matter Decay 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 . . . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 814 | . . . 666 . . . 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 157 | . 70 112 90 16 . . 157 Initial 33 | . . . 33 16 . . . Average 40 | . 15 55 21 3 . . 53 Influence Increases 1646 | . 147 336 318 . . 240 605 Destroy 0b10 Robot/C 1060 | . 100 200 240 . . 180 340 Destroy 0b10 Robot/NC 20 | . 5 . 10 . . . 5 Destroy Leader 266 | . 22 40 64 . . 40 100 Allied During Kill 5 | . . . . . . 5 . Successful Hack 58 | . 20 . 2 . . . 36 Disable Machine 60 | . . 30 . . . . 30 Destroy Structure 57 | . . 36 2 . . . 19 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 105 | . . 30 . . . 15 60 Influence Decreases 1530 | . 147 248 363 43 . 240 489 Entered New Map 82 | . . . 55 27 . . . Time Decay 1075 | . 137 228 286 16 . 189 219 Lost Part 353 | . 10 20 22 . . 31 270 Lost Ally 20 | . . . . . . 20 . Squads Dispatched 14 | . . . 2 . . . 12 Investigation 5 | . . . 1 . . . 4 Extermination 4 | . . . . . . . 4 Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 9 12 18 . . 15 38 Peak Tracking Total 6 | . 3 3 4 . . 3 6 Tactical Retreats 17 | . . 2 . . . 2 13 ECM-based Alert Blocks 14 | . . . . . . 2 12 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 7 | . 7 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . 2 . . . . 2 Max in Single Turn 1 | . . 1 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 12 | . 5 . 3 . . . 4 Terminals 5 | . 3 . 2 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . 1 . . . . . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers 3 | . . . 1 . . . 2 Garrison Access . | . . . . . . . . Total Hacks 31 | . 10 . 9 . . . 12 Successful 14 | . 5 . 4 . . . 5 Failed 15 | . 5 . 4 . . . 6 Catastrophic 3 | . . . . . . . 3 Database Lockouts 2 | . . . 1 . . . 1 Manual 7 | . . . . . . . 7 Terminals 12 | . 7 . 5 . . . . Fabricators 3 | . . . . . . . 3 Repair Stations 3 | . 2 . . . . . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers 12 | . . . 4 . . . 8 Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 2 . 2 . . . . Record 1 | . . . 1 . . . . Zone Layout 3 | . 2 . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 6 | . . . 2 . . . 4 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Retrieve Study 4 | . . . 2 . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 . 3 . . . 4 Full Trace Events 5 | . . . 1 . . . 4 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 2 . . . 2 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 158 | . . . . . 158 158 . Highest-Rated Ally 40 | . . . . . 40 40 . Total Orders 2 | . . . . . . 1 1 EXPLORE 2 | . . . . . . 1 1 Ally Attacks 7 | . . . . . . 7 . Total Damage 208 | . . . . . . 208 . Kills 1 | . . . . . . 1 . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 6925 | . 195 598 1177 125 2044 508 2278 Sensors 3537 | . . 51 1177 125 2044 140 . Seismic 742 | . 195 547 . . . . . Decoding 2180 | . . . . . . . 2180 ECM 1192 | . . . . . . 368 824 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 . Drone Launches 5 | . . . . . . 1 4 Drone Recoveries 2 | . . . . . . 1 1 Decoded 0b10 Intel 18 | . . . . . . . 18 Garrisons 1 | . . . . . . . 1 Patrols 6 | . . . . . . . 6 Investigations 6 | . . . . . . . 6 Guards 5 | . . . . . . . 5 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8305 | 48 451 610 1177 125 2091 1463 2340 Spaces Moved 3702 | 37 270 426 532 72 1168 751 446 Core 41 | 11 8 . . . . . 22 Treads . | . . . . . . . . Legs 3661 | 26 262 426 532 72 1168 751 424 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 120 175 175 108 50 Average Speed 199 | 99 120 120 186 175 177 171 453 Slowest Speed 750 | 120 200 120 190 175 178 252 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 56 84 54 18 92 96 16 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . 2 . 1 1 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 177 | . . 49 . . . 116 12 Melee . | . . . . . . . . Projectile 9 | . . . . . . 3 6 AOE 168 | . . 49 . . . 113 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4313 | 47 353 488 650 71 1189 875 640 Wait 168 | . 29 15 28 . . 61 35 Move 3695 | 36 269 425 531 71 1167 750 446 Hop . | . . . . . . . . Pick Up 98 | 5 13 4 22 . 8 11 35 Fast Attach 22 | 3 11 5 . . . 1 2 Attach 49 | 3 4 2 5 . . 10 25 Detach 1 | . . . . . . . 1 Swap 31 | . 2 4 10 . 4 8 3 Drop 38 | . 4 10 7 . 10 3 4 Fire 208 | . 21 23 46 . . 31 87 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 2 | . . . 1 . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 15) 475 | -10/Materials | Discovered new exit (range 6) 500 | -10/Materials | Entered Mines 504 | -10/Mines | Learned location of Zion (-7) 661 | -10/Mines | Discovered new exit (range 9) 760 | -10/Mines | Learned Materials security intel 811 | -10/Mines | Discovered new exit (range 5) 893 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 898 | -10/Mines | Found Prototype Device 904 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 945 | -10/Mines | Discovered new exit (range 11) 1046 | -10/Mines | Core integrity fell below 50% 1059 | -10/Mines | Identified Exp. Sensor Array 1110 | -10/Mines | Entered Materials 1110 | -9/Materials | Evolved 2 slots: Propulsion x2 1114 | -9/Materials | Discovered new exit (range 8) 1494 | -9/Materials | Discovered new exit (range 16) 2123 | -9/Materials | Central database locked down 2196 | -9/Materials | Discovered new exit (range 8) 2287 | -9/Materials | Entered Mines 2341 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2412 | -9/Mines | Entered Zion 2484 | -7/Zion | System corruption cleaned by Quarantine Array 2896 | -7/Zion | Met Imprinter 2931 | -7/Zion | Imprinted 2933 | -7/Zion | Declared Zion's savior 3498 | -7/Zion | Found Prototype Device 3643 | -7/Zion | Learned location of Quarantine (-3) 3655 | -7/Zion | Found Prototype Device 4260 | -7/Zion | Found Prototype Special Weapon 4261 | -7/Zion | Identified RU-N14's Throwing Claymores 4299 | -7/Zion | Discovered new exit (range 12) 4378 | -7/Zion | Given the Hacking Drone Bay 4446 | -7/Zion | Found Prototype Device 4456 | -7/Zion | Identified Phasing AFG 4457 | -7/Zion | Identified Hacking Drone Bay 4503 | -7/Zion | Entered Proximity Caves 4503 | -6/Proximity Caves | Accompanied by 4 allies 4781 | -6/Proximity Caves | Identified exit to Factory 4849 | -6/Proximity Caves | Lost 3 allies 4951 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5003 | -6/Proximity Caves | Spotted B-75 Beast 5064 | -6/Proximity Caves | Core integrity fell below 50% 5078 | -6/Proximity Caves | Destroyed B-75 Beast 5094 | -6/Proximity Caves | Lost 7 parts (1p3n2u1w) 5553 | -6/Proximity Caves | Found DCF Scrap (12 items) 5966 | -6/Proximity Caves | Entered Factory 5966 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 6494 | -6/Factory | Build established: Hauler-Gunner 7187 | -6/Factory | Terminal network hard line cut 7253 | -6/Factory | Lost 3 parts (3w) 7376 | -6/Factory | Central database locked down 7870 | -6/Factory | Lost 5 parts (1p1n1u2w) 8146 | -6/Factory | Core integrity fell below 50% 8148 | -6/Factory | Identified Bomb Factory No. 2 8172 | -6/Factory | Lost 7 parts (2n2u3w) 8286 | -6/Factory | Core integrity fell below 20% 8306 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf cleans the Construction Platform. System corrupted: Energy discharge (-55). Bomb Factory No. 2 destroyed. K-01 Serf cleans the Construction Platform. Slammed into U-05 Engineer. Destabilizing: System interference. 0b10 Decoder Chip [Skirmisher] temporarily disabled. ALERT: Construction progress impeded, dispatching reinforcements to local area. K-01 Serf cleans the Construction Platform. Lgt. Angular Momentum Engine destroyed. K-01 Serf collects debris. Acquired 11 matter. Acquired Carbon-fiber Leg. K-01 Serf collects debris. EA7Y%|RWK=WVWG0SN5SXQND8F K-01 Serf collects debris. P-60 Hacker resets G-50 Soldier, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ?????????????##?????????????????????????????# ! | | ?????????##### #####?????????????????????######### | | ?????????# # # #??????????????????? 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"" # ^ | | * # " # | | ! @# # | | ######## | | " "" """" """" ########### | | """" """" """" #?????????? | | """" """" """" #?????????? | | ###### """" """" """" !*! !* #?????????? | | ?????# """" """" """" !*! ! #?????????? | | ?????# """" """" """" !*! ! #?????????? | | ?????# """" """" """" #?????????? | | ?????# "" ##?????????? | | ?????# "T #??????????? | | ?????# ########## "" #??????????? | | ?????# # # #??????????? | | ?????# # """" # #?????????? | | ?????# # """" + ?????????? | | ?????# # """" # ????????? | | ?????# # """" # """"" ????????? | | ?????# # """" # ""T"" ????????? | | ###### # """" ############# ?????????????? | | # """" #???????????? ?????????????? | | ######^^ # #????????????? ?????????????? | | ?????#^^ #?########?????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | #????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 35 Energy Capacity 520 Matter Stores 368 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 6 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Item Schematics ----------------- Lightning Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Fission Core | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room I'm Back, Baby! Packrat Robot Respite The One Challenges ------------ None Game ------ Seed DeepStasisBeacon Manual? 0 Play Time 01:46:38 Cumulative 14.5 hours Start 2025.11.02 @ 01:05:19 End 2025.11.07 @ 22:14:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d1c2e620-fe43-428b-8b2d-f78b7d9783f4