Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.19 @ 21:30:26 Player: Alex Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (2179) 2179 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 5164 Bonus ------- High Alert Combat Kills 285 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Deuterium Engine Weapon Shielding Beam Rifle Field Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Power Shielding Hardened Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Weapon Shielding Beam Rifle Field Laser Ion Cannon Ion Cannon [Rating: 34] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Power Shielding Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 2 | . . 1 1 . Parts Attached 66 | 8 4 27 14 13 Power 9 | 1 1 3 3 1 Engine 7 | 1 1 3 1 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 15 | 4 1 8 2 . Treads . | . . . . . Leg 11 | 2 . 7 2 . Wheel 4 | 2 1 1 . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 1 7 6 4 Device 7 | 1 . 1 2 3 Storage 2 | . . 1 1 . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 8 | . . 5 3 . Artifact . | . . . . . Weapon 23 | 2 1 9 3 8 Energy Gun 5 | 1 . 3 1 . Energy Cannon 6 | . . 2 2 2 Ballistic Gun 11 | 1 1 3 . 6 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . 1 3 . 13 Power 2 | . . . . 2 Propulsion 4 | . 1 1 . 2 Utility 5 | . . 1 . 4 Weapon 6 | . . 1 . 5 Highest Loss Streak 5 | . 1 3 . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 91 98 99 68 Engine 6 | . 14 11 7 1 Core 1 | . . . 1 3 Leg 13 | . . 15 17 9 Wheel 3 | . 25 5 . . Device 9 | . 14 9 9 7 Storage 8 | . . 10 9 7 Processor 3 | . 8 4 . 5 Protection 9 | . . 7 17 6 Energy Gun 7 | . 14 13 9 . Energy Cannon 14 | . . 15 27 5 Ballistic Gun 7 | . 14 2 . 17 Peak Build Rating 34 | 6 8 22 31 34 Average Rating 22 | 3 7 18 27 24 On Entrance 13 | . 6 8 22 29 Naked Turns . | . . . . . Heaviest Build 78 | 7 7 30 78 78 Greatest Support 34 | 20 20 34 34 30 Greatest Overweight (x) 15 | . . 2 2 15 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 20 | 5 5 5 20 20 Average Capacity 12 | 5 5 5 14 20 Most Carried 9 | . 2 5 9 6 Average Carried 4 | . . 3 5 4 Final Capacity 20 | 5 5 5 20 20 Final Carried 5 | . 2 5 5 4 Class Distribution -------------------- 55% | Tank 14% | Gunner 12% | Mutant 9% | Scavenger-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1311 | 273 51 601 131 255 Remotely . | . . . . . Salvage Created 2472 | 33 192 1200 670 377 Parts 161 | 3 14 85 47 12 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 58 | 1 5 27 16 9 Guns 29 | 1 5 11 5 7 Cannons 27 | . . 15 10 2 AOE 1 | . . 1 . . Classes Destroyed 11 | 1 3 4 1 2 Worker 3 | . 1 1 1 . Builder 5 | . . 4 1 . Recycler 1 | . . 1 . . Watcher 5 | . 1 2 2 . Swarmer 14 | . 3 4 7 . Grunt 28 | 1 2 17 3 5 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 10 | . . 5 4 1 Hunter 2 | . . . 2 . Programmer 2 | . . . . 2 Best Kill Streak 9 | 1 6 9 8 4 Combat Bots Only 5 | 1 5 5 5 4 Max Kills in Single Turn 4 | 1 1 4 1 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 368 | 4 38 65 62 199 Missed 108 | 2 15 20 12 59 Damage Taken 3959 | 24 192 666 695 2382 Core 1151 | 12 48 127 259 705 Absorbed by Shields . | . . . . . Redirected to Shielding 80 | . . 3 59 18 Regen/Repaired (Parts) 77 | . . 77 . . Core Remaining (%) 72 | 95 76 68 52 . Volleys Fired 143 | 3 16 52 31 41 Largest 4 | 2 2 3 4 4 Hottest 245 | 70 70 185 245 170 Shots Fired 383 | 6 32 144 121 80 Gun 217 | 6 32 87 31 61 Cannon 163 | . . 54 90 19 Launcher 3 | . . 3 . . Special . | . . . . . Kinetic 92 | 3 16 12 . 61 Thermal 265 | 3 16 106 121 19 Explosive 3 | . . 3 . . Electromagnetic 23 | . . 23 . . Robot Hit Streak 10 | 2 5 10 6 10 Robot Miss Streak 5 | 1 5 4 5 5 Penetration Max . | . . . . . Secondary Targets 6 | . . 5 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 210 | 3 16 79 50 62 Core Hits 105 | 2 10 41 27 25 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 5 | . . . . 5 Critical Strikes 12 | 1 1 1 3 6 Burn 5 | 1 1 1 2 . Meltdown 1 | . . . 1 . Destroy 6 | . . . . 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4657 | 24 168 2062 1142 1261 Guns 2112 | 24 168 727 247 946 Cannons 1893 | . . 683 895 315 Explosions 652 | . . 652 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1077 | 12 67 52 . 946 Thermal 3246 | 12 101 1676 1142 315 Explosive 102 | . . 102 . . Electromagnetic 232 | . . 232 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 1 4 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . . 8 11 Message Errors 2 | . . . . 2 Matter Fused 4 | . . . 4 . Heat Flow Errors 3 | . . . 1 2 Energy Discharges 6 | . . . 1 5 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 117 | . . 114 . 3 Projectiles 5 | . . 2 . 3 Explosions 112 | . . 112 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 146 | . . 146 . . Shots 4 | . . 4 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 732 | 62 20 403 732 426 Average Temperature 154 | 31 9 128 197 219 Received Heat Transfer 1173 | 12 6 204 117 834 Effects 29 | . . 6 18 5 Shutdowns 2 | . . 1 1 . Energy Bleed 4 | . . 1 2 1 Interference 13 | . . 3 6 4 Matter Decay 1 | . . 1 . . Damage (minor) 2 | . . . 2 . Damage (major) 5 | . . . 5 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 12 | . 1 3 8 . Heat Transferred 5926 | 111 370 2744 2220 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 756 | 20 255 756 716 213 Initial 261 | . 13 107 261 177 Average 316 | 2 144 518 448 70 Maximum Alert Level 3 | . 1 3 3 1 Low Security (%) 39 | 100 55 11 . 93 Level 1 14 | . 44 12 21 6 Level 2 40 | . . 58 78 . Level 3 5 | . . 17 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 1 6 5 3 Investigation 8 | . . 5 3 . Extermination 3 | . . . . 3 Reinforcement 4 | . 1 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | 1 11 32 20 21 Peak Tracking Total 7 | 1 5 5 5 7 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . . . 2 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . 3 3 . Max in Single Turn 2 | . . 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 2 10 6 2 Terminals 15 | . 2 7 5 1 Fabricators . | . . . . . Repair Stations 3 | . . 2 . 1 Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 58 | . 4 30 20 4 Successful 24 | . . 15 8 1 Failed 34 | . 4 15 12 3 Catastrophic 9 | . . 5 3 1 Database Lockouts . | . . . . . Manual 4 | . . 3 1 . Terminals 39 | . 4 17 17 1 Fabricators . | . . . . . Repair Stations 14 | . . 11 . 3 Recycling Units 3 | . . . 3 . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 15 | . . 7 7 1 Record 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Open DSF 1 | . . . . 1 Level Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Fabricator Index 1 | . . 1 . . Locate Traps 2 | . . . 2 . Disarm Traps 2 | . . . 2 . Dispatch Records 1 | . . . 1 . Patrol Status 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 6 . . Scan Component 3 | . . 3 . . Repair 3 | . . 3 . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 1 9 6 2 Full Trace Events 8 | . . 5 3 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 90 | . . 90 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4158 | 85 228 1212 1242 1391 Spaces Moved 1991 | 79 203 819 501 389 Core 17 | 14 . . . 3 Treads . | . . . . . Legs 1441 | 15 . 539 501 386 Wheels 533 | 50 203 280 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 130 260 Average Speed 176 | 82 80 114 216 324 Slowest Speed 800 | 120 80 200 270 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 41 70 46 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 100 | . . 84 16 . Melee . | . . . . . Projectile 22 | . . 6 16 . AOE 78 | . . 78 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2332 | 89 237 977 582 447 Wait 98 | . 15 63 17 3 Move 1987 | 78 202 818 500 389 Hop . | . . . . . Pick Up 20 | . . 10 9 1 Fast Attach 17 | 6 2 4 . 5 Attach 9 | . . 3 4 2 Detach 2 | . . . 2 . Swap 40 | 2 2 20 10 6 Drop 16 | . . 7 9 . Fire 143 | 3 16 52 31 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 17) 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 339 | -9/Materials | Repaired Lgt. Ion Engine 365 | -9/Materials | Repaired Wheel 628 | -9/Materials | Discovered new exit (range 18) 632 | -9/Materials | Lost 3 parts (1n1u1w) 891 | -9/Materials | Repaired Titanium Leg 1064 | -9/Materials | Discovered new exit (range 9) 1235 | -9/Materials | Build established: Tank 1382 | -9/Materials | Discovered new exit (range 15) 1474 | -9/Materials | Discovered new exit (range 16) 1505 | -9/Materials | Identified exit to Materials 1526 | -9/Materials | Entered another Materials area 1526 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2076 | -8/Materials | Discovered new exit (range 7) 2617 | -8/Materials | Discovered new exit (range 15) 2768 | -8/Materials | Entered Factory 2768 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3027 | -7/Factory | Identified exit to DSF 3275 | -7/Factory | Lost 3 parts (1n1u1w) 3566 | -7/Factory | Lost 4 parts (1p2u1w) 3658 | -7/Factory | Build established: Gunner 4139 | -7/Factory | Core integrity fell below 50% 4155 | -7/Factory | Core integrity fell below 20% 4159 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- P-60 Hacker resets L-41 Fighter, system corruption cleaned. U-05 Engineer lays Concrete. Slug penetrates L-41 Fighter. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Gauss Rifle severed. U-05 Engineer lays Concrete. Imp. Cooling System destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. [Achievement: 5k Club] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ????????????????# ^ #?""""" | | ????????????????# ! # """ | | ????????????????# !!!^ # | | ????????????????# !!! " "" """ """ + [ | | ????????????????# !!! " "" """ """ # [ | | ????????????????# ^ """ """ """ # [ | | ????????????????# ^ #? | | ????????????????# "" """ """ """ """ #?##### | | ????????????????# " %"" """ """ """ #?????? | | ????????????????# " % """ """ """ #?????? | | ????????????????# ####### | | ????????????????# | | ????????????????# ################* | | ????????????????# #??""" ????????# | | ????????????????# # ""F" ]] ! =#?# %""" """" | | ????????????????# + ]] #?# """" """" | | ????????????????# # #?# """" """" | | ????????????????# #?? ## | | ????????????????# ##############?# | | ????????????????# # ######+######## | | ?????????######## !# ??# # | | ?????? g# """ """?# """"""""" # | | ?????? guu """ """ # # | | ?????? #ug """ """ # """"""""" # | | ??????? #pl # # | | ??????? #g @ """ # """"""""" # | | ????????#####+######### """ # # | | ??????????? ????????# """ # # | | ????????? ?????????# ""T"" # """# | | ????????? ??????????# """"" *# Y"# | | ??????????????????????# # """# | | ??????????????????????############## # | | ???????????????????????????????????############### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- Ion Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot It's Just You Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Challenges ------------ None Game ------ Seed AccelerationBattleShotgun Manual? 0 Play Time 00:58:13 Cumulative 1.2 hours Start 2025.04.19 @ 20:29:33 End 2025.04.19 @ 21:30:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: cc901e51-c345-4593-bd9e-1e8916b7eb22