Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.01 @ 18:10:53 // Halloween2020/ForbiddenLore Player: soymachine Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (149) 745 Value Destroyed (5058) 5058 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (524) 524 TOTAL SCORE: 12947 Bonus ------- High Alert Combat Kills 184 Scanned by Researcher 500 Friendly Fire -160 Cogmind --------- Core Integrity 0/1300 Matter 0/300 Energy 19/100 System Corruption 31% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array > --- WEAPON (2) ------- Heavy Dispersion Rifle > --- INVENTORY (4) ---- Light Antimatter Reactor Large Storage Unit Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Signal Interpreter Advanced Terrain Scanner Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Advanced ECM Suite Improved Cloaking Device > --- WEAPON ----------- Force Lance Force Lance > --- INVENTORY -------- Advanced Medium Treads Relay Coupler [Demolisher] Phase Gun Improved EM Pulse Cannon Long-range Proton Cannon Nova Cannon Heavy Flak Cannon Heavy Gauss Cannon Heavy Pick [Rating: 105] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Enhanced Optical Array Device Advanced Weight Redist. System Storage Large Storage Unit Processor Enhanced Optical Array Protection Medium Reactive Plating Artifact Matter Drive Weapon Force Lance Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 . 2 2 . . 2 2 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . 2 . . . . . 1 . . . . . . Utility 10 | . . . . 2 2 . . 1 2 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 148 | . 3 16 11 10 6 1 22 23 5 16 2 1 11 21 Power 17 | . 2 1 2 1 . 1 1 2 1 1 1 . 1 3 Engine 9 | . 2 1 2 . . . 1 1 . . . . . 2 Core 5 | . . . . 1 . 1 . 1 1 . . . . 1 Reactor 3 | . . . . . . . . . . 1 1 . 1 . Propulsion 41 | . . 8 3 5 . . 3 6 . 5 . . 1 10 Treads 8 | . . 3 . 1 . . 2 . . . . . 1 1 Leg 15 | . . 5 3 . . . . . . 3 . . . 4 Wheel 11 | . . . . . . . . 6 . 2 . . . 3 Hover 7 | . . . . 4 . . 1 . . . . . . 2 Flight . | . . . . . . . . . . . . . . . Utility 42 | . . 2 2 2 4 . 6 9 3 5 1 1 5 2 Device 21 | . . 1 1 . 2 . 4 7 2 1 . 1 2 . Storage 5 | . . 1 . . . . 1 2 . . . . 1 . Processor 11 | . . . 1 1 2 . . . 1 3 1 . 2 . Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . . 1 . . 1 . . 1 . . . 1 Artifact 1 | . . . . . . . . . . . . . . 1 Weapon 48 | . 1 5 4 2 2 . 12 6 1 5 . . 4 6 Energy Gun 15 | . . 2 . 2 . . 4 1 . 1 . . 1 4 Energy Cannon 6 | . . 1 1 . . . . 2 . 1 . . 1 . Ballistic Gun 4 | . 1 2 . . . . 1 . . . . . . . Ballistic Cannon 9 | . . . 2 . 1 . . 2 . . . . 2 2 Launcher 6 | . . . . . . . 5 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . 1 1 . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . . . . . . Piercing Weapon 3 | . . . . . . . . . 1 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 1 . . . . . . . . 5 Parts Lost 77 | . . 8 7 2 1 1 14 4 . 10 1 . 17 12 Power 10 | . . 1 2 1 . . 2 1 . 1 . . 2 . Propulsion 24 | . . 3 3 . 1 1 4 . . 4 . . 4 4 Utility 21 | . . . 1 . . . 3 2 . 3 1 . 7 4 Weapon 22 | . . 4 1 1 . . 5 1 . 2 . . 4 4 Highest Loss Streak 8 | . . 4 4 2 1 1 4 2 . 7 1 . 8 4 Average Slot Usage (%) 71 | . 85 76 89 70 96 70 56 83 88 70 83 87 62 29 Engine 2 | . 14 9 10 4 . . . 1 4 . . . . 1 Core 1 | . . . . 3 7 5 2 3 . 1 . . . . Reactor 1 | . . . . . . . . . . . 6 10 5 . Leg 6 | . 28 17 40 10 . . . . . 3 15 15 6 1 Wheel 5 | . . . . . . . . 21 23 12 . . . 3 Hover 3 | . . . . 13 27 19 3 . . . . . . . Device 10 | . . 9 7 . 6 4 11 18 28 18 8 8 8 . Storage 5 | . 14 11 11 9 7 7 6 4 5 5 5 5 2 . Processor 15 | . . . 2 11 22 23 16 13 11 16 35 36 27 10 Protection 2 | . . . . 2 7 4 . 5 . . . . . 1 Energy Gun 2 | . . 2 . 5 8 . 1 3 . 1 . . 1 1 Energy Cannon 1 | . . 3 8 . . . . . 5 1 . . . . Ballistic Gun 2 | . 28 14 . . . . 2 . . . . . . . Ballistic Cannon 2 | . . . 7 4 3 3 . 4 4 . . . 1 5 Launcher 1 | . . . . . . . 4 1 . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . 4 10 10 5 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 61 | 10 10 30 32 30 36 33 32 61 53 50 56 57 61 38 Greatest Support 85 | 20 20 60 60 44 44 33 35 85 79 79 79 70 70 60 Greatest Overweight (x) 9 | . . 9 1 1 1 1 8 1 . 1 . . 9 9 Average Overweight (x) . | . . . . . . . 1 . . . . . . . Largest Inventory Capacity 10 | . 6 10 10 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 8 | . 6 6 10 10 10 10 9 8 10 10 10 10 7 4 Most Carried 10 | . 6 9 9 9 10 9 10 10 10 10 10 10 10 4 Average Carried 6 | . 6 5 6 5 7 8 7 6 9 8 10 10 6 3 Final Capacity 10 | 6 6 10 10 10 10 10 4 10 10 10 10 10 4 4 Final Carried 10 | 6 6 6 2 5 7 9 3 10 10 10 10 10 3 2 Class Distribution -------------------- 50% | Mutant 16% | Scavenger-Assassin 12% | Scavenger-Mutant 7% | Scavenger-Skirmisher 6% | Scout 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Matter Collected 3104 | 200 90 305 294 55 75 . 637 716 64 190 20 . 116 342 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6587 | . 133 681 633 55 362 . 927 1887 154 778 144 . 152 681 Parts 314 | . 11 51 39 3 19 . 48 72 4 34 4 . 5 24 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . Recyclers Shooed 9 | . . 2 . . . . 1 4 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . 3 . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 101 | . 7 18 17 1 8 . 18 16 . 7 2 . 2 5 Melee 12 | . . . . 1 . . 3 . . 5 2 . 1 . Guns 31 | . 7 15 . . 3 . . 5 . . . . . 1 Cannons 39 | . . 1 17 . 5 . . 10 . 1 . . 1 4 AOE 18 | . . 2 . . . . 14 1 . 1 . . . . Classes Destroyed 15 | . 2 4 1 . 2 . 4 1 . . . . . 1 Worker 9 | . . 2 . . . . 3 1 . 2 . . . 1 Builder 9 | . . . . . 3 . 3 . . . . . 2 1 Tunneler 2 | . . 1 . . . . . 1 . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . Recycler 19 | . . 1 . . . . 2 9 1 2 . . . 4 Operator 1 | . . . . . . . 1 . . . . . . . Watcher 5 | . . . . . 1 . . 2 . 2 . . . . Swarmer 33 | . 6 7 3 . 4 . 6 6 . 1 . . . . Grunt 25 | . 1 8 6 . 3 . 2 2 . 3 . . . . Brawler 2 | . . . . . . . 2 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . 1 Sentry 20 | . . 3 7 1 1 . 4 3 . 1 . . . . Hunter 9 | . . . . . . . 1 2 . 2 2 . 2 . Programmer 12 | . . . . . . . 4 3 . . . . . 5 Best Kill Streak 6 | . 3 6 4 1 5 . 6 5 1 4 2 . 3 2 Combat Bots Only 5 | . 3 4 4 1 4 . 5 3 . 4 2 . 1 2 Max Kills in Single Turn 4 | . 1 4 1 1 1 . 4 2 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . 2 1 . 1 . . . . Melee 1 | . . . . 1 . . 1 . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Damage Taken 11370 | . 294 918 1053 95 364 32 1678 879 71 840 420 . 1523 3203 Core 2857 | . 71 219 167 11 103 32 552 93 . 177 119 . 432 881 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 71 . 3 98 . . 1 89 100 . . 74 . . Volleys Fired 334 | . 25 58 44 2 24 . 38 66 . 14 . . 10 53 Largest 2 | . 2 2 2 2 2 . 2 2 . 2 . . 2 2 Hottest 169 | . 40 88 107 101 101 . 73 133 . 169 . . 141 147 Shots Fired 543 | . 50 101 68 4 47 . 44 116 . 17 . . 14 82 Gun 264 | . 50 95 . 4 29 . 19 38 . 7 . . 4 18 Cannon 247 | . . 6 68 . 18 . . 76 . 5 . . 10 64 Launcher 32 | . . . . . . . 25 2 . 5 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 330 | . 50 81 33 . 18 . 12 64 . . . . 8 64 Thermal 127 | . . 20 35 2 6 . . 38 . 7 . . 6 13 Explosive 32 | . . . . . . . 25 2 . 5 . . . . Electromagnetic 54 | . . . . 2 23 . 7 12 . 5 . . . 5 Robot Hit Streak 37 | . 18 27 34 3 37 . 18 33 . 8 . . 10 13 Robot Miss Streak 10 | . 1 2 2 1 3 . 3 3 . 1 . . 2 10 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 506 | . 43 81 51 4 44 . 63 97 1 34 9 . 16 63 Core Hits 320 | . 11 36 20 2 22 . 43 86 1 23 5 . 14 57 Critical Hits 16 | . . 3 4 . . . . 7 . 1 . . 1 . Critical Kills 7 | . . . 2 . . . . 4 . 1 . . . . Critical Parts Destroyed 8 | . . 2 2 . . . . 3 . . . . 1 . Melee Attacks 93 | . . . . 1 20 . 32 2 2 20 9 . 7 . Impact 44 | . . . . . 20 . 22 2 . . . . . . Slashing 11 | . . . . 1 . . 10 . . . . . . . Piercing 38 | . . . . . . . . . 2 20 9 . 7 . Sneak Attacks 15 | . . . . . 3 . 4 1 1 4 . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . 2 2 . . . Damage Inflicted 15896 | . 424 1747 1100 110 1128 . 3240 2825 125 1934 411 . 628 2224 Guns 3580 | . 424 961 . 81 396 . 260 790 . 140 . . 50 478 Cannons 5197 | . . 81 1094 . 328 . . 1595 . 138 . . 215 1746 Explosions 3330 | . . 705 . . 47 . 1722 312 . 544 . . . . Melee 3783 | . . . . 29 357 . 1258 128 125 1112 411 . 363 . Ramming 6 | . . . 6 . . . . . . . . . . . Kinetic 5424 | . 424 756 525 . 328 . 195 1314 . . . . 136 1746 Thermal 3112 | . . 932 569 15 134 . . 848 . 140 . . 129 345 Explosive 2524 | . . 59 . . . . 1667 254 . 544 . . . . Electromagnetic 1047 | . . . . 66 309 . 120 281 . 138 . . . 133 Impact 1316 | . . . . . 357 . 831 128 . . . . . . Slashing 456 | . . . . 29 . . 427 . . . . . . . Piercing 2011 | . . . . . . . . . 125 1112 411 . 363 . Highest Corruption 31 | . . . . . . . 1 1 . . . . . 31 Average Corruption 4 | . . . . . . . 1 1 . . . . . 15 Corruption Purged . | . . . . . . . . . . . . . . . Effects 44 | . . . . . . . 6 3 . . . . . 35 Message Errors 5 | . . . . . . . 1 1 . . . . . 3 Matter Fused 4 | . . . . . . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 9 | . . . . . . . 4 1 . . . . . 4 Misfires 1 | . . . . . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . . . . 8 Targeting Errors 11 | . . . . . . . 1 1 . . . . . 9 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1045 | . . 129 11 . 217 . 371 155 . 134 11 . . 17 Projectiles 41 | . . . 11 . . . . 13 . . . . . 17 Explosions 336 | . . 129 . . . . 124 44 . 39 . . . . Melee 668 | . . . . . 217 . 247 98 . 95 11 . . . Knockbacks 67 | . . . 4 . 2 . 2 24 . . . . 5 30 Impact 5 | . . . . . 2 . 2 1 . . . . . . Kinetic 62 | . . . 4 . . . . 23 . . . . 5 30 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 636 | . . 37 3 . . . 236 227 . 133 . . . . Shots 18 | . . 1 . . . . 9 4 . 4 . . . . Rammed 1 | . . . 1 . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 423 | . 6 93 423 82 186 . 30 171 . 72 . . 120 65 Average Temperature 73 | . 6 37 127 44 76 . 14 35 . 38 . . 49 33 Received Heat Transfer 1806 | . 84 381 414 36 90 . 417 150 . 33 . . 27 174 Effects 4 | . . . 4 . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . 4 . 1 2 . . . . . . Impact Corruptions 20 | . . . . . 7 . 11 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . 1 . . . . Heat Transferred 4361 | . . 1129 1036 37 272 . . 1184 . 185 . . 148 370 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Peak Influence 774 | . 196 546 774 271 538 177 310 428 187 303 . . 39 93 Initial 219 | . . 70 124 219 105 157 109 109 180 78 . . 20 . Average 180 | . 114 304 360 239 303 158 134 221 180 153 . . 13 31 Maximum Alert Level 3 | . . 2 3 1 2 . 1 2 . 1 . . . . Low Security (%) 67 | . 100 22 32 . 55 100 78 48 100 85 . . 100 100 Level 1 24 | . . 54 28 100 . . 21 50 . 14 . . . . Level 2 8 | . . 22 33 . 44 . . 1 . . . . . . Level 3 . | . . . 5 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 34 | . . 1 6 . 6 . 6 5 1 2 . . 1 6 Investigation 7 | . . . . . 1 . 2 1 . 1 . . 1 1 Extermination 7 | . . . . . . . 1 2 . 1 . . . 3 Reinforcement 11 | . . 1 3 . 2 . . 2 1 . . . . 2 Assault 1 | . . . 1 . . . . . . . . . . . Garrison 8 | . . . 2 . 3 . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Distress Signals 10 | . . 2 1 . 2 . . 3 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 185 | . 9 26 31 2 15 6 19 34 . 15 3 . 4 21 Peak Tracking Total 12 | . 3 6 6 1 3 6 3 5 . 6 2 . 2 12 Tactical Retreats 18 | . 2 . 2 . 2 . 2 6 . 1 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Traps Triggered 6 | . . . . . 1 . . 1 1 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Machines Disabled 18 | . . 4 2 . 1 . 4 5 . . . . . 2 Max in Single Turn 2 | . . 2 1 . 1 . 2 2 . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Machines Accessed 32 | . 1 1 2 3 7 . 3 7 . 3 . . 1 4 Terminals 19 | . 1 . 1 2 5 . 1 4 . 1 . . 1 3 Fabricators 5 | . . . . . 2 . 2 . . 1 . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . . . Recycling Units 3 | . . . . 1 . . . 1 . 1 . . . . Scanalyzers 3 | . . 1 . . . . . 1 . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 63 | . 1 2 3 5 15 . 7 16 . 7 . . 2 5 Successful 46 | . 1 2 3 4 10 . 3 12 . 6 . . 1 4 Failed 17 | . . . . 1 5 . 4 4 . 1 . . 1 1 Catastrophic 3 | . . . . . 1 . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . 1 1 Terminals 32 | . 1 . 1 3 9 . 1 10 . 2 . . 2 3 Fabricators 14 | . . . . . 6 . 6 . . 2 . . . . Repair Stations 4 | . . . 2 . . . . 2 . . . . . . Recycling Units 7 | . . . . 2 . . . 2 . 3 . . . . Scanalyzers 6 | . . 2 . . . . . 2 . . . . . 2 Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 23 | . 1 . 1 2 6 . 1 7 . 2 . . 1 2 Record 2 | . . . . . . . . . . 1 . . . 1 Open Door 2 | . . . 1 . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Locate Traps 5 | . . . . 1 2 . . 1 . 1 . . . . Dispatch Records 2 | . . . . . 1 . . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . 1 . . . . . . Assault Status 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . Zone Layout 4 | . . . . . 1 . . 2 . . . . . 1 Fabricator Hacks 8 | . . . . . 4 . 2 . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 7 | . . . . . 4 . 2 . . 1 . . . . Repair Station Hacks 4 | . . . 2 . . . . 2 . . . . . . Scan Component 2 | . . . 1 . . . . 1 . . . . . . Repair 2 | . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks 6 | . . . . 2 . . . 2 . 2 . . . . Report Inventory 3 | . . . . 1 . . . 1 . 1 . . . . Retrieve Components 3 | . . . . 1 . . . 1 . 1 . . . . Scanalyzer 5 | . . 2 . . . . . 1 . . . . . 2 Insert Component 3 | . . 1 . . . . . 1 . . . . . 1 Analyze 2 | . . 1 . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . . 1 6 . 3 6 . 1 . . 1 3 Full Trace Events 3 | . . . . . . . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 5 | . . . . . 2 . 3 . . . . . . . Matter 690 | . . . . . 438 . 252 . . . . . . . Time 183 | . . . . . 116 . 67 . . . . . . . Total Robot Build Rating 18 | . . . . . 6 . 12 . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . . . . . 1 Parts Built 5 | . . . . . . . 2 . . 3 . . . . Matter 314 | . . . . . . . 212 . . 102 . . . . Time 78 | . . . . . . . 53 . . 25 . . . . Total Part Build Rating 15 | . . . . . . . 12 . . 3 . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . Time 58 | . . . 32 . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 1 . . . 7 . 1 . . . . Parts Scanalyzed 3 | . . 1 . . . . . 1 . . . . . 1 Part Schematics Acquired 2 | . . 1 . . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . 4 . . . 6 . . . . . . . Machine Destruction 4 | . . . 4 . . . . . . . . . . . Programmers 6 | . . . . . . . 6 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Total Allies 5 | . . . . . 2 . 3 . . . . . . . Largest Group 3 | . . . . . 2 . 3 . . . . . . . Highest-Rated Group 60 | . . . . . 52 . 60 . . . . . . . Highest-Rated Ally 26 | . . . . . 26 . 20 . . . . . . . Total Orders 6 | . . . . . 3 . . . 3 . . . . . STAY 1 | . . . . . 1 . . . . . . . . . ROAM 2 | . . . . . 1 . . . 1 . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . Ally Attacks 17 | . . . . . . . 17 . . . . . . . Total Damage 252 | . . . . . . . 252 . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 2 . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Turns Passed 8572 | . 270 581 445 297 741 174 1383 1550 328 526 731 92 565 889 Spaces Moved 5183 | 1 143 267 208 261 480 160 713 1002 180 236 507 76 344 605 Core 440 | . . 6 . . . . 302 . . . . . 8 124 Treads 354 | . . 63 . . . . 112 59 . . . . 110 10 Legs 1762 | 1 143 198 208 106 . . . . . 52 507 76 226 245 Wheels 1519 | . . . . . . . . 943 180 184 . . . 212 Hover 1108 | . . . . 155 480 160 299 . . . . . . 14 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 120 120 120 120 48 48 52 56 95 95 93 120 120 50 50 Average Speed 110 | 120 120 134 122 87 73 59 133 104 95 102 120 120 135 111 Slowest Speed 500 | 120 120 500 150 150 112 116 450 180 95 120 120 120 500 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 29 | 1 30 32 56 25 20 81 14 32 14 6 64 13 7 41 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . 1 . Scrap Searched 4 | . . . . . . . . . . . 3 1 . . Spaces Dug 21 | . . . . . 15 . . 1 1 . . . 3 1 Terrain Destroyed 480 | . . 58 3 . 25 . 271 60 1 53 . . 3 6 Melee 19 | . . . . . 15 . . 1 1 . . . 2 . Projectile 18 | . . . 3 . 5 . 1 . . 2 . . 1 6 AOE 443 | . . 58 . . 5 . 270 59 . 51 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Upp Upp Res Qua Total 7356 | . 198 394 332 324 792 240 1044 1388 332 465 614 76 417 740 Wait 1421 | . 25 34 58 34 246 75 222 262 142 165 98 . 34 26 Move 5170 | . 142 266 207 260 480 159 712 1001 179 235 506 75 343 605 Hop . | . . . . . . . . . . . . . . . Pick Up 109 | . . 12 7 13 10 1 12 25 1 12 . . 7 9 Fast Attach 31 | . . 6 . . . . 4 2 3 2 2 1 2 9 Attach 89 | . . 8 11 9 3 1 13 14 1 11 . . 7 11 Detach 10 | . . . 1 . . 2 1 1 . 1 . . 1 3 Swap 28 | . 3 2 . 1 3 . 5 7 1 3 . . 2 1 Drop 59 | . 3 8 2 4 6 2 5 8 3 4 1 . 4 9 Fire 334 | . 25 58 44 2 24 . 38 66 . 14 . . 10 53 Melee 89 | . . . . 1 20 . 32 2 2 18 7 . 7 . Ram 1 | . . . . . . . . . . . . . . 1 Kick 2 | . . . 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 4) 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 532 | -9/Materials | Lost 4 parts (1n3w) 560 | -9/Materials | Discovered new exit (range 16) 650 | -9/Materials | Core integrity fell below 50% 673 | -9/Materials | Lost 4 parts (1p2n1w) 736 | -9/Materials | Discovered new exit (range 13) 822 | -9/Materials | Discovered new exit (range 13) 852 | -9/Materials | Entered Storage 924 | -9/Storage | Repaired Imp. Sensor Array 1053 | -9/Storage | Garrison activated, responded to threat 1218 | -9/Storage | Core integrity fell below 20% 1256 | -9/Storage | Lost 4 parts (1p2n1u) 1276 | -9/Storage | Discovered new exit (range 16) 1297 | -9/Storage | Entered Materials 1297 | -8/Materials | Evolved 2 slots: Utility x2 1575 | -8/Materials | Discovered new exit (range 11) 1594 | -8/Materials | Entered Factory 1594 | -7/Factory | Evolved 2 slots: Utility x2 1756 | -7/Factory | Fabricated O-24 Administrator (x1) 1838 | -7/Factory | Fabricated O-24 Administrator (x1) 1924 | -7/Factory | Garrison activated, responded to threat 1951 | -7/Factory | Build established: Scout 2003 | -7/Factory | Local fabrication network quarantined 2314 | -7/Factory | Discovered new exit (range 11) 2325 | -7/Factory | Identified exit to Factory 2335 | -7/Factory | Sucked down chute 2335 | -7/Factory | Entered Waste 2353 | -7/Waste | Spotted C-40 Crusher 2395 | -7/Waste | Spotted C-40 Crusher 2401 | -7/Waste | Spotted C-40 Crusher 2401 | -7/Waste | Spotted C-40 Crusher 2427 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2435 | -7/Waste | Spotted C-40 Crusher 2444 | -7/Waste | Spotted C-40 Crusher 2483 | -7/Waste | Discovered new exit (range 22) 2508 | -7/Waste | Identified exit to Factory 2509 | -7/Waste | Entered Factory 2597 | -7/Factory | Fabricated Imp. Thermal Shield (x2) 2806 | -7/Factory | Lost 4 parts (2n1u1w) 2929 | -7/Factory | Garrison activated, responded to threat 3008 | -7/Factory | Lost 3 parts (1p1n1u) 3236 | -7/Factory | Build established: Mutant 3257 | -7/Factory | Core integrity fell below 50% 3328 | -7/Factory | Lost 4 parts (1u3w) 3650 | -7/Factory | Discovered exit to Factory (range 16) 3729 | -7/Factory | Core integrity fell below 20% 3734 | -7/Factory | Fabricated B-48 Gladiator? 3769 | -7/Factory | Lost 3 parts (1p1n1w) 3892 | -7/Factory | Entered another Factory area 3892 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4606 | -6/Factory | Build established: Scavenger-Mutant 4763 | -6/Factory | Spotted B-75 Beast 4807 | -6/Factory | Repaired Com. Wheel 5140 | -6/Factory | Discovered new exit (range 5) 5143 | -6/Factory | Identified exit to Lower Caves 5421 | -6/Factory | Discovered new exit (range 7) 5441 | -6/Factory | Identified exit to Factory 5442 | -6/Factory | Entered another Factory area 5442 | -5/Factory | Evolved 2 slots: Utility x2 5596 | -5/Factory | Discovered new exit (range 62) 5606 | -5/Factory | Build established: Scavenger-Skirmisher 5769 | -5/Factory | Identified exit to Factory 5770 | -5/Factory | Entered another Factory area 5770 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5973 | -4/Factory | Lost 7 parts (1p3n2u1w) 6110 | -4/Factory | Fabricated Aluminum Leg? 6148 | -4/Factory | Lost 3 parts (1n1u1w) 6216 | -4/Factory | Discovered new exit (range 20) 6295 | -4/Factory | Identified exit to Upper Caves 6296 | -4/Factory | Entered Upper Caves 6316 | -4/Upper Caves | Learned 8 Research zone layouts 6370 | -4/Upper Caves | Identified exit to Upper Caves 6402 | -4/Upper Caves | Build established: Scavenger-Assassin 7027 | -4/Upper Caves | Entered another Upper Caves area 7089 | -4/Upper Caves | Discovered new exit (range 22) 7118 | -4/Upper Caves | Identified exit to Research 7119 | -4/Upper Caves | Entered Research 7119 | -3/Research | Evolved 2 slots: Utility x2 7120 | -3/Research | Identified exit to Research 7426 | -3/Research | Lost 7 parts (2p2n3u) 7517 | -3/Research | Lost 8 parts (1n4u3w) 7588 | -3/Research | Discovered new exit (range 9) 7684 | -3/Research | Entered Quarantine 7750 | -3/Quarantine | Build established: Mutant 8096 | -3/Quarantine | Lost 3 parts (2n1w) 8201 | -3/Quarantine | Found Alien Artifact 8201 | -3/Quarantine | Identified Matter Drive 8255 | -3/Quarantine | Crushed by falling debris 8255 | -3/Quarantine | System corruption reached 10% 8310 | -3/Quarantine | Scanned by Researcher 8311 | -3/Quarantine | Lost 4 parts (1n3u) 8466 | -3/Quarantine | Core integrity fell below 50% 8570 | -3/Quarantine | Core integrity fell below 20% 8573 | -3/Quarantine | System corruption reached 30% 8573 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08516_ System corrupted: Biometal Leg rejected. 08523_ P-80 Master resets R-10 Processor, system corruption cleaned. 08525_ K-01 Serf suffers critical hit. 08528_ P-80 Master resets K-01 Serf, system corruption cleaned. 08531_ :&C=|/IHW OIPOUDOVUJPC,CYQIJONL#3BK0&H& 08541_ U-05 Engineer lays Concrete. 08544_ Acquired Arm. Heavy Treads. 08550_ P-80 Master resets S-43 Plague, system corruption cleaned. 08551_ SON|J4WYTUEI0LUN|FFSB=/=O>MJ,5M7WR&CB 08564_ System corrupted: Gamma Rifle targeting data glitched. 08566_ System corrupted: Matter fused (-1). 08566_ Critical hit. 08566_ Arm. Heavy Treads destroyed. 08567_ Slug penetrates Wall. 08567_ Penetrated by Slug. 08567_ P-80 Master resets S-43 Plague, system corruption cleaned. 08569_ Gamma Rifle destroyed. 08570_ Penetrated by Slug. 08572_ Identified Hvy. Dispersion Rifle. 08573_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????# ??????????????????????????????????? | | ???????# ??????????????????????????????????? | | ???????# ??????????????????????????????????? | | ???????# ###???????????????????????????????? | | ???????# ???????????????????????????????? | | ???????# ???????????????????????????????? | | ???????# ???????????????????????????????? | | ???????# ???????????????????????????????? | | ???????+ ???????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# #??##########?????????########## | | ???????# #??# #?????????# # | | ???????# #??# """ ] #??????????!]! # | | ???????# #??# "R #???######?!! # | | ???????# #??# """ =#????""!!#??! ? | | ???????# #??# """ #???? ""!#?? ? | | ???????# #??# s #????? ""#??? """ ?? | | ???????# #??# s #????? "#??? " " ?? | | ???????# #??#shpp #?????? #????"""??? | | ???????# #??# g@ #?????? #???? ??? | | ???????# ######g#############+######+#### | | ???????# | | ???????# | | ???????# | | ???????# | | ???????##+#+################################ | | ????????? ??????????????????????????????? | | ??????? ??????????????????????????????? | | ?????? ??????????????????????????????? | | ????"" ??????????????????????????????? | | ??? "" ??############################# | | ??? " ??# % | | ??? "" ??# | | ??# "" ??# | | ??# "" ??# % | | ??? " ??####+#############+######/### | | ???? ?# #???# # | | ???? ?# """ #???# # "" | | ???###########?# """ #???# """ # "" | | ???????????????# """ #???# ""!"" # | | ???????????????# #???# """"" # """ | | ???????????????# "S ! #???# # """ | | ???????????????# """ #???# # """ | | ???????????????# "" #???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 41 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 3 Power Amplification 20 Additional Mass Support 15 Armor Coverage 225 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 18 Target Analysis 8 Core Analysis 10 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hvy. Gauss Cannon | -3/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded O-24 Administrator | x1 | -7/Factory | Preloaded Imp. Thermal Shield | x2 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded Aluminum Leg | x3 | -4/Factory Alien Tech Used ----------------- Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed BoreSlugAmplifier Manual? 0 Play Time 01:50:02 Cumulative 259.1 hours Start 2020.11.06 @ 20:25:14 End 2020.12.01 @ 18:10:53 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 206 Rogue 195 Adventurer 11 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 34 Gallery% 64 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fc43757-b69b-4e16-9c7b-41abdb6dd416