Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 23:22:25 Player: Finch Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (60) 300 Value Destroyed (1753) 1753 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6833 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 203/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Enhanced Force Rifle Faulty Heavy Gatling Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Fission Core Cold Fusion Reactor > --- PROPULSION ------- Improved Gravmag System Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Advanced Terrain Scan Processor Force Field Hacking Suite Improved System Restoration Module > --- WEAPON ----------- Thermic Laser Heavy Particle Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Particle Cannon Shock Bomb Launcher Improved Proton Missile Launcher [Rating: 66] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Flight Unit Utility Hacking Suite Device Recalibrator Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 2 2 2 . . 2 Power 4 | . . . . . . 1 1 1 . . 1 Propulsion 2 | . . 2 . . . . . . . . . Utility 3 | . . . . . . 1 1 . . . 1 Weapon 1 | . . . . . . . . 1 . . . Parts Attached 124 | 7 7 13 8 . 7 32 5 25 6 . 14 Power 14 | 1 1 1 1 . 1 5 . 4 . . . Engine 12 | 1 1 1 1 . 1 5 . 2 . . . Core 1 | . . . . . . . . 1 . . . Reactor 1 | . . . . . . . . 1 . . . Propulsion 42 | 2 2 5 3 . 5 11 1 8 1 . 4 Treads 6 | . 2 . 3 . . . . 1 . . . Leg 13 | 2 . 5 . . . 1 . . 1 . 4 Wheel 11 | . . . . . . 10 . 1 . . . Hover 7 | . . . . . . . 1 6 . . . Flight 5 | . . . . . 5 . . . . . . Utility 30 | 1 2 3 2 . . 3 2 10 3 . 4 Device 15 | . 1 1 1 . . 2 . 8 . . 2 Storage 5 | 1 1 . 1 . . . . . 1 . 1 Processor 4 | . . . . . . . 2 1 . . 1 Hackware 4 | . . . . . . 1 . 1 2 . . Protection 2 | . . 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 38 | 3 2 4 2 . 1 13 2 3 2 . 6 Energy Gun 14 | 3 1 3 2 . . 1 . 1 1 . 2 Energy Cannon 9 | . . . . . . 7 . 1 1 . . Ballistic Gun 5 | . 1 1 . . . 1 . . . . 2 Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 7 | . . . . . 1 4 . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 2 . . 1 Corrupted Parts 4 | . . . . . . 4 . . . . . System Corruption 12 | . . . . . . 12 . . . . . Parts Lost 63 | . 5 4 6 . 2 17 . 7 9 . 13 Power 13 | . 1 1 1 . . 5 . 2 2 . 1 Propulsion 24 | . 2 1 3 . 2 8 . 1 2 . 5 Utility 12 | . . 1 1 . . 2 . 4 2 . 2 Weapon 14 | . 2 1 1 . . 2 . . 3 . 5 Highest Loss Streak 15 | . 5 2 5 . 1 15 . 3 7 . 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 71 | . 96 84 80 88 89 83 59 61 63 60 58 Engine 5 | . 13 7 7 11 11 13 7 2 2 . . Core 2 | . . . . . . . . 4 6 6 2 Treads 5 | . 10 . 28 33 27 . . 4 . . . Leg 7 | . 17 36 3 . . . . . 1 6 8 Wheel 2 | . . . . . . 27 4 1 . . . Hover 4 | . . . . . . . 2 5 17 13 5 Device 5 | . 3 3 4 . . 6 . 12 3 . 4 Storage 8 | . 23 11 17 22 22 13 7 . . . 4 Processor 3 | . . . . . . . 12 7 1 . 1 Hackware 5 | . . . . . . 3 7 3 10 20 14 Energy Gun 7 | . 21 8 15 22 21 1 . 2 5 6 6 Energy Cannon 2 | . . . . . . 12 . 2 5 6 2 Ballistic Gun 2 | . 4 11 3 . . . . . . . 1 Piercing Weapon 2 | . . . . . . . 13 7 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 12 14 17 15 15 15 31 24 61 52 21 46 Greatest Support 60 | 20 40 40 60 60 60 40 16 37 37 18 36 Greatest Overweight (x) 13 | 3 1 . 3 . 1 2 1 13 1 1 6 Average Overweight (x) . | . . . . . . . . 1 . 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 15 5 15 Average Capacity 7 | 7 8 8 8 8 8 8 8 5 5 5 14 Most Carried 12 | 4 6 8 8 6 8 8 6 5 3 3 12 Average Carried 4 | 2 4 5 4 6 6 4 5 3 2 3 8 Final Capacity 15 | 8 8 8 8 8 8 8 8 5 5 5 15 Final Carried 8 | 4 4 8 6 6 8 3 5 3 3 3 6 Class Distribution -------------------- 55% | Mutant 16% | Hacker-Mutant 7% | Hacker-Gunner 6% | Skirmisher 6% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 1649 | 245 72 145 124 . 21 359 65 124 346 . 148 Remotely 81 | . . . . . . . . 81 . . . Salvage Created 1977 | . 186 303 94 . 65 606 . 292 298 . 133 Parts 130 | . 12 25 1 . 11 38 . 17 13 . 13 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 5 | . . 2 . . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 13 3 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 47 | . 5 5 5 . 7 5 . 9 9 . 2 Melee 4 | . . . . . . . . 4 . . . Guns 19 | . 5 5 3 . 4 . . . 1 . 1 Cannons 15 | . . . . . . 3 . 4 8 . . AOE 7 | . . . 1 . 3 2 . . . . 1 Classes Destroyed 14 | . 3 3 2 . . 4 . 1 . . 1 Worker 2 | . . . . . . 1 . 1 . . . Builder 5 | . . 1 . . . 2 . . . . 2 Hauler 1 | . . . . . . 1 . . . . . Recycler 2 | . . . . . . 2 . . . . . Watcher 5 | . 2 1 . . . 1 . 1 . . . Swarmer 21 | . 3 . 2 . 7 . . 3 6 . . Grunt 8 | . 2 1 . . . 3 . . 2 . . Brawler 3 | . . 1 . . . . . 1 1 . . Duelist 3 | . . . . . . 1 . 2 . . . Sentry 4 | . . 3 . . . 1 . . . . . Demolisher 1 | . . . 1 . . . . . . . . Hunter 1 | . . . . . . . . . . . 1 Programmer 4 | . . . . . . . . 3 . . 1 Assembled 2 | . . . 2 . . . . . . . . Best Kill Streak 6 | . 2 2 4 . 4 6 . 3 6 . 2 Combat Bots Only 6 | . 1 1 4 . 4 2 . 3 6 . 2 Max Kills in Single Turn 3 | . 1 1 1 . 3 3 . 1 2 . 2 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 1 | . . . 1 . 1 1 . . . . 1 Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Hostile Shots Fired 681 | . 84 69 53 . 9 107 . 45 97 . 217 Missed 188 | . 21 26 13 . 3 29 . 9 21 . 66 Damage Taken 8645 | . 516 624 734 . 56 1313 . 1244 1123 . 3035 Core 2254 | . 52 73 114 . . 274 . 375 358 . 1008 Absorbed by Shields 155 | . . . . . . . . 20 135 . . Core Remaining (%) 65 | 100 79 . . . 53 50 100 . . 13 . Volleys Fired 209 | . 35 51 20 . 6 33 . 17 31 . 16 Largest 3 | . 2 2 2 . 2 2 . 3 3 . 3 Hottest 213 | . 90 70 68 . 101 150 . 213 213 . 189 Shots Fired 352 | . 59 86 29 . 8 48 . 46 55 . 21 Gun 223 | . 59 86 29 . 5 . . 17 9 . 18 Cannon 115 | . . . . . . 37 . 29 46 . 3 Launcher 14 | . . . . . 3 11 . . . . . Special . | . . . . . . . . . . . . Kinetic 121 | . 9 51 12 . . . . 17 18 . 14 Thermal 182 | . 35 35 . . 2 37 . 29 37 . 7 Explosive 3 | . . . . . 3 . . . . . . Electromagnetic 46 | . 15 . 17 . 3 11 . . . . . Robot Hit Streak 16 | . 6 12 10 . 4 6 . 6 16 . 4 Robot Miss Streak 6 | . 5 3 6 . 2 4 . 4 6 . 1 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 3 | . . 1 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . Shots Hit Robots 222 | . 27 67 19 . 4 22 . 39 28 . 16 Core Hits 102 | . 10 19 11 . 7 18 . 17 13 . 7 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 13 | . 4 . . . 1 . . 5 2 . 1 Burn 8 | . 3 . . . 1 . . 2 2 . . Destroy 1 | . . . . . . . . . . . 1 Blast 1 | . . . . . . . . 1 . . . Corrupt 1 | . 1 . . . . . . . . . . Impale 2 | . . . . . . . . 2 . . . Melee Attacks 16 | . . . . . . . . 16 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 16 | . . . . . . . . 16 . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 . . . Damage Inflicted 4877 | . 323 637 338 . 265 1078 . 1114 749 . 373 Guns 1918 | . 319 633 283 . 66 . . 174 108 . 335 Cannons 1948 | . . . . . . 675 . 625 617 . 31 Explosions 657 | . . . 55 . 199 403 . . . . . Melee 301 | . . . . . . . . 301 . . . Ramming 53 | . 4 4 . . . . . 14 24 . 7 Kinetic 1463 | . 48 305 87 . . . . 475 267 . 281 Thermal 2281 | . 188 328 55 . 45 798 . 324 458 . 85 Explosive 183 | . . . . . 183 . . . . . . Electromagnetic 596 | . 83 . 196 . 37 280 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 301 | . . . . . . . . 301 . . . Highest Corruption 12 | . . . . . . 12 . 1 . . 10 Average Corruption 6 | . . . . . . 9 . 1 . . 8 Corruption Purged 2 | . . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 15 | . . . . . . 1 . 1 . . 13 Message Errors 2 | . . . . . . 1 . . . . 1 Matter Fused 3 | . . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 46 | . . . . . . 6 . 40 . . . Projectiles 31 | . . . . . . . . 31 . . . Explosions 6 | . . . . . . 6 . . . . . Melee 9 | . . . . . . . . 9 . . . Knockbacks 7 | . . . . . . . . 5 2 . . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . . 5 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 53 | . . . . . 6 29 . 7 11 . . Shots 3 | . . . . . 1 2 . . . . . Rammed 6 | . . . . . . 1 . 1 4 . . Targets Rammed 10 | . 1 2 . . . 1 . 1 4 . 1 Kicked 4 | . 1 2 . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 613 | . 246 59 53 . 72 374 . 549 613 . 199 Average Temperature 146 | . 71 17 30 . 33 149 . 183 280 . 98 Received Heat Transfer 1352 | . 54 246 60 . . 720 . 36 85 . 151 Effects 40 | . 1 . . . . 5 . 12 22 . . Shutdowns 14 | . . . . . . 2 . 3 9 . . Energy Bleed 4 | . 1 . . . . 1 . . 2 . . Interference 9 | . . . . . . 2 . 5 2 . . Matter Decay 4 | . . . . . . . . 1 3 . . Short Circuit 4 | . . . . . . . . 1 3 . . Damage (minor) 1 | . . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . . 2 . . Damage (core) 2 | . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 12 | . 6 1 . . . 3 . 2 . . . Heat Transferred 5048 | . 777 773 50 . 198 1249 . 872 1018 . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . 1 4 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Peak Influence 225 | . 144 157 60 . 176 225 94 145 . . 70 Initial 68 | . . . 1 . . 68 64 45 . . . Average 56 | . 49 69 38 . 21 147 66 51 . . 38 Maximum Alert Level 1 | . . . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 . 100 88 100 100 . . 100 Level 1 . | . . . . . . 11 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . 3 . 1 . . 4 Investigation 2 | . . . . . . 1 . . . . 1 Extermination 2 | . . . . . . . . 1 . . 1 Reinforcement 4 | . 1 . . . . 2 . . . . 1 Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals 5 | . 2 1 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 95 | . 11 8 17 . 6 12 3 15 11 . 12 Peak Tracking Total 12 | . 6 3 12 . 4 5 5 3 6 . 7 Tactical Retreats 10 | . 3 1 1 . . . 1 3 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 9 | . . 1 . . . 2 . 4 . . 2 Indirectly 2 | . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 8 | . 1 . . . 1 3 . 2 . . 1 Max in Single Turn 1 | . 1 . . . 1 1 . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 10 | . 2 1 . . . 3 . 2 . . 2 Terminals 6 | . 1 1 . . . 2 . 1 . . 1 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 21 | . 2 2 . . . 12 . 2 . . 3 Successful 14 | . 2 1 . . . 6 . 2 . . 3 Failed 7 | . . 1 . . . 6 . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . . Terminals 11 | . 1 2 . . . 6 . 1 . . 1 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . 6 . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . 1 1 . . . 1 . 1 . . 1 Alert Level 2 | . 1 . . . . . . 1 . . . Zone Layout 3 | . . 1 . . . 1 . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . 5 . . . . . Recycle Component 3 | . . . . . . 3 . . . . . Process 1 | . . . . . . 1 . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . 1 . . . 3 . . . . 2 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 3 | . . . . . . 3 . . . . . Recycled Matter 12 | . . . . . . 12 . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches 2 | . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 4650 | 80 459 455 200 74 293 337 241 1204 410 226 671 Spaces Moved 2837 | 53 264 247 86 47 204 245 215 603 320 214 339 Core 19 | 13 . . 2 . . . . 2 . . 2 Treads 679 | . 83 . 73 47 151 . . 325 . . . Legs 799 | 40 181 247 11 . . 4 . . . . 316 Wheels 397 | . . . . . . 206 149 42 . . . Hover 855 | . . . . . . . 66 234 320 214 21 Flight 88 | . . . . . 53 35 . . . . . Fastest Speed 31 | 50 120 120 120 160 31 31 100 60 46 106 106 Average Speed 131 | 125 133 120 155 160 128 79 106 168 94 106 166 Slowest Speed 700 | 200 190 120 200 160 160 260 120 700 106 106 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 4 51 21 20 8 51 22 4 12 39 22 7 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 1 . . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 59 | . . . . . 23 29 . . 6 . 1 Melee . | . . . . . . . . . . . . Projectile 15 | . . . . . . 8 . . 6 . 1 AOE 44 | . . . . . 23 21 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Total 3397 | 63 313 328 122 46 225 335 224 727 378 213 423 Wait 110 | . 1 5 6 . . 3 . 38 16 . 41 Move 2826 | 52 263 246 85 46 203 244 214 602 319 213 339 Hop . | . . . . . . . . . . . . Pick Up 49 | 4 5 6 3 . 5 8 3 4 . . 11 Fast Attach 63 | 6 1 6 1 . 3 14 3 21 5 . 3 Attach 37 | . 6 4 5 . . 9 . 4 1 . 8 Detach 7 | . 1 2 . . . 3 . . 1 . . Swap 24 | 1 . 3 2 . 4 9 2 . . . 3 Drop 36 | . . 3 . . 4 11 2 14 1 . 1 Fire 209 | . 35 51 20 . 6 33 . 17 31 . 16 Melee 13 | . . . . . . . . 13 . . . Ram 6 | . . . . . . 1 . 1 4 . . Kick 4 | . 1 2 . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 401 | -10/Materials | Lost 5 parts (1p2n2w) 497 | -10/Materials | Discovered new exit (range 4) 540 | -10/Materials | Entered another Materials area 540 | -9/Materials | Evolved 2 slots: Propulsion x2 966 | -9/Materials | Discovered new exit (range 8) 995 | -9/Materials | Entered Mines 999 | -9/Mines | Assembled infested the area 1054 | -9/Mines | Lost 5 parts (1p3n1u) 1187 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1187 | -9/Mines | Discovered new exit (range 5) 1195 | -9/Mines | Entered Exiles 1248 | -9/Exiles | Discovered new exit (range 14) 1269 | -9/Exiles | Entered Mines 1535 | -8/Mines | Discovered new exit (range 13) 1562 | -8/Mines | Entered Materials 1562 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1854 | -8/Materials | System corruption reached 10% 1874 | -8/Materials | Discovered new exit (range 16) 1899 | -8/Materials | Entered Factory 1899 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1929 | -7/Factory | Lost 15 parts (5p7n1u2w) 1930 | -7/Factory | Discovered new exit (range 14) 2140 | -7/Factory | Entered another Factory area 2140 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3201 | -6/Factory | Discovered new exit (range 15) 3210 | -6/Factory | Lost 3 parts (1p2u) 3344 | -6/Factory | Entered Lower Caves 3494 | -6/Lower Caves | Core integrity fell below 50% 3522 | -6/Lower Caves | Core integrity fell below 20% 3578 | -6/Lower Caves | Lost 7 parts (2p1n1u3w) 3732 | -6/Lower Caves | Learned 4 Factory zone layouts 3737 | -6/Lower Caves | Discovered new exit (range 12) 3743 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3754 | -6/Lower Caves | Entered another Lower Caves area 3849 | -6/Lower Caves | Discovered new exit (range 10) 3856 | -6/Lower Caves | Build established: Hacker-Mutant 3923 | -6/Lower Caves | Spotted B-75 Beast 3980 | -6/Lower Caves | Entered Factory 3980 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4289 | -5/Factory | Build established: Hacker-Gunner 4410 | -5/Factory | System corruption reached 10% 4415 | -5/Factory | Core integrity fell below 50% 4439 | -5/Factory | Lost 11 parts (1p4n2u4w) 4638 | -5/Factory | Core integrity fell below 20% 4641 | -5/Factory | Build established: Hacker-Mutant 4651 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- L-41 Fighter unfolds itself. B-60 Warrior unfolds itself. G-50 Soldier unfolds itself. I-47 Archangel unfolds itself. The unstable cave ceiling collapses. ALERT: Security rotation in progress. Arm. Leg destroyed. System corrupted: Matter fused (-5). System corrupted: Heat flow error (+146). Beamcaster severed. System corrupted: Adv. Cooling System rejected. Acquired 102 matter. KE Penetrator destroyed. System corrupted: Component data lost. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Kicked L-41 Fighter out of the way. System corrupted: Flexi-carbon Leg rejected. Critical hit (Burn: +50). 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"??" | | ??????????? w "??" | | ????????????############ ########### """" | | ???????????????????????# ########### """" | | ???????????????????????# # """""" # """" | | ??????????????########## g # """""" # """" | | ??????????????+ i g# """""" # | | ???????????????### # """""" # """ | | ?????????????????# # # """ | | ?????????????????# b/ # """ | | ?????????????????# ##### # # """ | | ?????????????????# #???# # [ # | | ?????????????????# #???# ########### | | ?????????????????######???# # ### # | | ????????????????????####### # "" [ | | ????????????????????# # ""# ### | | ????????????????????# # ""# # ############ | | ????????????????????# """ # T# ###??????????? | | ????????????????????# """ # ""# ##???????????? | | ????????????????????#! """ # ""# ########?????? | | ?????????????????#### # ""# # #?????? | | ???????????? + # # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 46 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 310 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Enh. Force Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Survived The Infestation Leap Before You Look Loot Pinata System Compromised Universal Adapter Challenges ------------ None Game ------ Seed FactoryLauncherMallet Manual? 0 Play Time 01:30:28 Cumulative 5.7 hours Start 2024.05.31 @ 23:59:58 End 2024.06.01 @ 23:22:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 4 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ababcc1f-56fa-401d-8de5-7389f797d738