Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 18:56:33

Player: djcoinslot

Result: Destroyed by 4N-28U(z) with Makeshift Sword

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (76)      380
Value Destroyed (2123)     2123
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (809)                809
              TOTAL SCORE: 6612

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      276
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -111

 Cogmind 
---------
Core Integrity             0/700
Matter                     91/300
Energy                     122/170
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Zion

 Parts 
-------
>           --- POWER (1) --------
  Makeshift Power Source
>           --- PROPULSION (3) ---
    Armored Leg
   Enhanced Flexi-carbon Leg
>           --- UTILITY (6) ------
      Large Storage Unit
   Advanced Targeting Computer
            Microactuators
>           --- WEAPON (3) -------
  Makeshift Hammer
  Makeshift Sword
>           --- INVENTORY (10) ---
   Improved Carbon-fiber Leg
    Compact Matter Pod (91)
            Trap Reconfigurator
   Improved Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
     Medium Treads
  Makeshift Leg
  Makeshift Leg
>           --- UTILITY ----------
   Improved Heat Sink
   Improved Heat Sink
      Large Storage Unit
   Advanced Targeting Computer
            Microactuators
  Makeshift Armor Plating
>           --- WEAPON -----------
  Makeshift Shrapnel Gun
  Makeshift Shrapnel Gun
  Makeshift Hammer
>           --- INVENTORY --------
            Nuclear Core
  Makeshift Power Source
  Makeshift Power Source
  Makeshift Power Source
  Makeshift Power Source
  Makeshift Leg
    Compact Matter Pod
            Trap Reconfigurator
   Improved Datajack
  Makeshift Sword
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Makeshift Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             103  | 7   6   .   5   5   25  12  15  28  
  Power                    10   | 1   1   .   .   1   2   .   2   3   
    Engine                 5    | 1   .   .   .   1   1   .   .   2   
    Core                   5    | .   1   .   .   .   1   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 3   2   .   .   1   6   1   2   11  
    Treads                 4    | .   .   .   .   .   .   .   2   2   
    Leg                    8    | .   .   .   .   .   .   .   .   8   
    Wheel                  13   | 3   2   .   .   1   6   1   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   2   .   2   2   10  8   3   4   
    Device                 18   | .   1   .   1   2   6   3   2   3   
    Storage                6    | 1   1   .   1   .   1   1   1   .   
    Processor              2    | .   .   .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   2   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   1   .   3   1   7   3   8   10  
    Energy Gun             12   | 1   1   .   2   .   4   1   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          14   | 1   .   .   1   1   3   2   2   4   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   2   
    Launcher               1    | .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   2   .   
  Unidentified Prototypes  8    | .   .   .   2   .   4   1   .   1   
Parts Lost                 37   | .   1   .   .   1   3   1   11  20  
  Power                    5    | .   .   .   .   1   .   .   1   3   
  Propulsion               12   | .   1   .   .   .   2   .   4   5   
  Utility                  9    | .   .   .   .   .   1   1   3   4   
  Weapon                   11   | .   .   .   .   .   .   .   3   8   
  Highest Loss Streak      7    | .   1   .   .   1   2   1   6   7   
Average Slot Usage (%)     80   | .   95  100 83  98  95  90  64  74  
  Engine                   2    | .   5   .   .   8   7   .   .   .   
  Core                     5    | .   8   14  14  4   1   7   3   5   
  Treads                   1    | .   .   .   .   .   .   .   2   5   
  Leg                      1    | .   .   .   .   .   .   .   .   4   
  Wheel                    12   | .   26  28  28  28  23  16  4   .   
  Device                   11   | .   10  14  4   12  15  5   8   16  
  Storage                  15   | .   14  14  23  14  17  15  15  12  
  Processor                5    | .   .   .   .   .   9   7   7   7   
  Protection               3    | .   .   .   .   .   2   13  2   1   
  Energy Gun               6    | .   14  14  6   14  9   7   3   4   
  Ballistic Gun            9    | .   14  14  6   14  9   15  9   6   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 9   26  26  27  28  33  43  42  46  
  Greatest Support         64   | 26  20  20  20  26  36  36  36  64  
  Greatest Overweight (x)  11   | .   1   1   1   1   1   2   11  8   
  Average Overweight (x)   1    | .   .   1   1   .   .   1   2   .   
Largest Inventory Capacity 12   | 6   10  10  12  12  10  10  10  10  
  Average Capacity         9    | 5   7   10  11  10  10  10  10  10  
  Most Carried             12   | 6   6   6   12  10  10  10  10  10  
  Average Carried          9    | 1   5   6   10  9   9   9   9   9   
  Final Capacity           12   | 6   10  10  12  10  10  10  10  10  
  Final Carried            10   | 6   6   6   10  10  10  10  10  4   

 Class Distribution 
--------------------
 51% | Mutant
 29% | Scavenger-Mutant
 13% | Tank

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
             Tank | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -6/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  
Matter Collected           2186 | 256  90   1    33   68   577  223  683  255  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2732 | 47   130  .    .    155  1180 232  634  354  
  Parts                    155  | 7    15   .    .    7    67   8    19   32   
Haulers Intercepted        3    | .    .    .    .    .    3    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    17   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio 
Combat Hostiles Destroyed  46   | .   4   .   .   4   19  4   11  4   
  Guns                     38   | .   4   .   .   4   19  4   7   .   
  Cannons                  4    | .   .   .   .   .   .   .   4   .   
  AOE                      4    | .   .   .   .   .   .   .   .   4   
Classes Destroyed          14   | 1   3   .   .   1   4   1   1   3   
  Builder                  2    | .   1   .   .   .   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   3   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   1   1   .   .   
  Swarmer                  14   | .   3   .   .   1   1   4   5   .   
  Grunt                    14   | .   1   .   .   3   6   .   4   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   
  Sentry                   11   | .   .   .   .   .   9   .   2   .   
  Zionite                  19   | .   .   .   .   .   .   .   .   19  
  Packrat                  1    | .   .   .   .   .   .   .   1   .   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   
  Mutant                   4    | .   .   .   .   .   .   .   .   4   
Best Kill Streak           6    | 2   4   .   .   2   4   5   4   6   
  Combat Bots Only         4    | .   4   .   .   2   3   4   4   4   
Max Kills in Single Turn   2    | 1   1   .   .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  
Damage Taken               4935 | .    253  .    .    69   482  199  1337 2595 
  Core                     903  | .    34   .    .    23   119  16   225  486  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    77   78   .    .    .    
Volleys Fired              198  | 4    17   4    .    10   60   12   51   40   
  Largest                  3    | 2    2    2    .    2    2    3    3    2    
  Hottest                  136  | 60   85   85   .    60   86   131  136  135  
Shots Fired                387  | 8    34   8    .    20   120  36   106  55   
  Gun                      339  | 8    34   8    .    20   120  36   78   35   
  Cannon                   43   | .    .    .    .    .    .    .    28   15   
  Launcher                 5    | .    .    .    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  253  | 4    17   4    .    10   60   24   86   48   
  Thermal                  127  | 4    17   4    .    10   58   12   20   2    
  Explosive                5    | .    .    .    .    .    .    .    .    5    
  Electromagnetic          2    | .    .    .    .    .    2    .    .    .    
  Robot Hit Streak         15   | 1    4    5    .    9    15   11   12   11   
  Robot Miss Streak        7    | 2    5    1    .    1    3    7    5    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        7    | .    .    .    .    2    1    .    2    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    1    1    
Shots Hit Robots           289  | 2    17   7    .    15   84   31   76   57   
  Core Hits                154  | 3    10   1    .    10   34   15   46   35   
  Critical Hits            1    | .    .    .    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    
Melee Attacks              17   | .    .    .    .    .    .    .    2    15   
  Impact                   11   | .    .    .    .    .    .    .    .    11   
  Slashing                 4    | .    .    .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    1    
Damage Inflicted           5571 | 38   209  69   .    146  1590 392  1349 1778 
  Guns                     3766 | 38   209  69   .    146  1590 392  845  477  
  Cannons                  814  | .    .    .    .    .    .    .    504  310  
  Explosions               668  | .    .    .    .    .    .    .    .    668  
  Melee                    323  | .    .    .    .    .    .    .    .    323  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2922 | 15   54   23   .    53   638  292  1103 744  
  Thermal                  1640 | 23   155  46   .    93   934  100  246  43   
  Explosive                668  | .    .    .    .    .    .    .    .    668  
  Electromagnetic          18   | .    .    .    .    .    18   .    .    .    
  Impact                   216  | .    .    .    .    .    .    .    .    216  
  Slashing                 107  | .    .    .    .    .    .    .    .    107  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    .    9    
  Average Corruption       5    | .    .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    .    11   
    Message Errors         2    | .    .    .    .    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            69   | .    .    .    .    .    .    .    36   33   
  Projectiles              38   | .    .    .    .    .    .    .    36   2    
  Explosions               7    | .    .    .    .    .    .    .    .    7    
  Melee                    24   | .    .    .    .    .    .    .    .    24   
Knockbacks                 9    | .    .    .    .    .    .    .    5    4    
  Impact                   2    | .    .    .    .    .    .    .    .    2    
  Kinetic                  6    | .    .    .    .    .    .    .    4    2    
  Secondary                1    | .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      64   | .    .    .    .    .    .    .    .    64   
  Shots                    2    | .    .    .    .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        595  | 20   216  48   .    60   37   193  595  239  
  Average Temperature      99   | 15   78   28   .    19   9    78   249  78   
  Received Heat Transfer   943  | .    54   .    .    36   207  .    279  367  
  Effects                  18   | .    .    .    .    .    .    .    18   .    
    Shutdowns              2    | .    .    .    .    .    .    .    2    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    
    Matter Decay           3    | .    .    .    .    .    .    .    3    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    
    Damage (major)         7    | .    .    .    .    .    .    .    7    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    5    .    1    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    2    2    .    .    2    
  Heat Transferred         2912 | 50   347  111  .    200  1739 107  271  87   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio 
Peak Influence             551  | 10  171 124 .   202 551 266 .   .   
  Initial                  250  | .   6   66  .   .   78  250 .   .   
  Average                  199  | 2   93  89  .   169 254 228 .   .   
Maximum Alert Level        2    | .   .   .   .   1   2   1   .   .   
  Low Security (%)         49   | 100 100 100 .   37  43  27  .   .   
  Level 1                  41   | .   .   .   .   62  34  72  .   .   
  Level 2                  8    | .   .   .   .   .   22  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   6   1   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   5   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Zio 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   10  2   .   8   26  6   15  39  
  Peak Tracking Total      15   | .   4   2   .   3   6   3   7   15  
  Tactical Retreats        9    | .   1   .   .   .   1   .   5   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   2   1   .   .   
Traps Reconfigurated       18   | .   .   .   .   .   9   9   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   2   1   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Zio 
Machines Disabled          8    | .   .   .   .   .   1   3   4   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Zio 
Machines Accessed          14   | .   2   .   4   1   6   1   .   .   
  Terminals                8    | .   2   .   .   1   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                101  | .   16  .   49  3   30  3   .   .   
  Successful               84   | .   11  .   49  3   21  .   .   .   
  Failed                   17   | .   5   .   .   .   9   3   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   13  .   1   .   21  3   .   7   
  Terminals                45   | .   16  .   .   3   23  3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   4   .   .   .   
Terminal Hacks             62   | .   3   .   49  3   7   .   .   .   
  Record                   55   | .   .   .   49  3   3   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   8   .   .   .   13  .   .   .   
  Terminals                19   | .   8   .   .   .   11  .   .   .   
    Track                  4    | .   2   .   .   .   2   .   .   .   
    Assimilate             5    | .   2   .   .   .   3   .   .   .   
    Botnet                 6    | .   2   .   .   .   4   .   .   .   
    Operators              4    | .   2   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   
    Broadcast              1    | .   .   .   .   .   1   .   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   .   5   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Zio 
Total Allies               9    | .   .   3   .   .   4   .   .   2   
  Largest Group            4    | .   .   3   3   2   4   2   .   2   
  Highest-Rated Group      188  | .   .   40  40  32  58  26  .   188 
  Highest-Rated Ally       94   | .   .   16  16  16  16  16  .   94  
Total Orders               10   | .   .   .   .   .   9   1   .   .   
  STAY                     5    | .   .   .   .   .   4   1   .   .   
  FOLLOW                   5    | .   .   .   .   .   5   .   .   .   
Ally Attacks               67   | .   .   9   .   22  29  3   .   4   
  Total Damage             859  | .   .   127 .   236 282 36  .   178 
  Kills                    14   | .   .   2   .   5   5   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   3   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  
Turns Passed               5442 | 79   183  169  419  376  893  551  1587 1185 
Spaces Moved               3701 | 61   143  153  441  354  771  503  677  598  
  Core                     146  | 1    .    .    .    .    .    .    143  2    
  Treads                   712  | .    .    .    .    .    .    .    260  452  
  Legs                     138  | .    .    .    .    .    .    .    .    138  
  Wheels                   2699 | 60   143  153  441  354  771  503  274  .    
  Hover                    6    | .    .    .    .    .    .    .    .    6    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   90   90   80   90   96   120  
  Average Speed            125  | 86   85   90   90   91   87   96   210  170  
  Slowest Speed            600  | 90   90   90   90   100  100  100  600  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    26   43   90   86   42   12   79   78   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    1    1    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    1    .    .    3    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    .    .    .    .    6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    6    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Zio 
Total                      4177 | 76  173 176 464 387 900 538 757 706 
  Wait                     71   | .   3   20  5   12  14  6   7   4   
  Move                     3693 | 60  142 152 440 353 770 502 676 598 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  39   | 5   1   .   7   2   11  1   3   9   
  Fast Attach              44   | 6   2   .   3   2   10  4   6   11  
  Attach                   22   | .   1   .   2   .   3   1   3   12  
  Detach                   5    | .   .   .   1   .   .   1   1   2   
  Swap                     37   | 1   3   .   .   3   12  7   6   5   
  Drop                     52   | .   4   .   6   5   20  4   2   11  
  Fire                     198  | 4   17  4   .   10  60  12  51  40  
  Melee                    16   | .   .   .   .   .   .   .   2   14  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-6/Zion

 History 
---------
 Turn | Location       | Event
   30 | -11/Scrapyard  | Discovered new exit (range 15)
   80 | -11/Scrapyard  | Entered Materials
   80 | -10/Materials  | Discovered new exit (range 15)
  179 | -10/Materials  | Met 8R-AWN
  191 | -10/Materials  | Discovered new exit (range 12)
  263 | -10/Materials  | Entered Mines
  264 | -10/Mines      | Followed 8R-AWN into the Mines
  307 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  341 | -10/Mines      | Learned location of Storage (-7)
  414 | -10/Mines      | Discovered new exit (range 5)
  432 | -10/Mines      | Entered Exiles
  432 | -10/Exiles     | Accompanied by 3 allies
  462 | -10/Exiles     | Welcomed by 8R-AWN
  463 | -10/Exiles     | Build established: Scavenger-Mutant
  476 | -10/Exiles     | Met EX-HEX
  507 | -10/Exiles     | Met EX-BIN
  520 | -10/Exiles     | Aligned with FarCom system
  521 | -10/Exiles     | Given EX-Vault access code
  562 | -10/Exiles     | Opened EX-Vault
  567 | -10/Exiles     | Found Prototype Device
  567 | -10/Exiles     | Identified Trap Reconfigurator
  573 | -10/Exiles     | Found Prototype Energy Gun
  573 | -10/Exiles     | Identified AWS/Thermal
  606 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  630 | -10/Exiles     | Met EX-DEC
  634 | -10/Exiles     | Learned location of Zion (-6)
  674 | -10/Exiles     | Visited The Gauntlet
  832 | -10/Exiles     | Discovered new exit (range 14)
  851 | -10/Exiles     | Left Exiles lab with Trap Reconfigurator
  851 | -10/Exiles     | Entered Mines
  851 | -9/Mines       | Accompanied by 3 allies
  859 | -9/Mines       | Build established: Mutant
 1130 | -9/Mines       | Discovered new exit (range 9)
 1227 | -9/Mines       | Entered Materials
 1227 | -8/Materials   | Accompanied by 1 ally
 1227 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 1525 | -8/Materials   | Garrison activated, responded to threat
 1543 | -8/Materials   | Build established: Scavenger-Mutant
 1997 | -8/Materials   | Discovered new exit (range 5)
 2001 | -8/Materials   | Garrison activated, responded to threat
 2120 | -8/Materials   | Entered Factory
 2120 | -7/Factory     | Accompanied by 2 allies
 2120 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2364 | -7/Factory     | Discovered new exit (range 15)
 2542 | -7/Factory     | Build established: Tank
 2671 | -7/Factory     | Entered Lower Caves
 2914 | -7/Lower Caves | Learned Factory trap positions
 2928 | -7/Lower Caves | Attracted the attention of an 0b10 base
 3028 | -7/Lower Caves | Lost 6 parts (1p1n2u2w)
 3266 | -7/Lower Caves | Build established: Mutant
 3361 | -7/Lower Caves | Identified exit to Lower Caves
 4067 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4184 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 4258 | -7/Lower Caves | Entered Zion
 4498 | -6/Zion        | Given A8's code to call for help
 4701 | -6/Zion        | Learned Factory security intel
 4957 | -6/Zion        | Rebuked by Imprinter
 4988 | -6/Zion        | Attempted to imprint without authorization
 4988 | -6/Zion        | Attacked by Zionites
 5017 | -6/Zion        | Core integrity fell below 50%
 5026 | -6/Zion        | Core integrity fell below 20%
 5054 | -6/Zion        | Lost 6 parts (1p2n3w)
 5338 | -6/Zion        | Build established: Scavenger-Mutant
 5397 | -6/Zion        | Lost 3 parts (1n1u1w)
 5407 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 5408 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 5443 | -6/Zion        | Destroyed by 4N-28U(z) with Makeshift Sword

 Last Messages 
---------------
05418_ Acquired Prototype Leg.
05418_ Identified Enh. Flexi-carbon Leg.
05419_ Mak. Shrapnel Gun destroyed.
05421_ Destroyed Sml. Matter Pod.
05421_ GD-AGC(z) system corrupted by crushing effect.
05422_ GD-AGC(z) system terminally corrupted.
05422_ Mak. Axe fried.
05429_ 7T-NNT(z) destroyed.
05435_ Mak. Leg destroyed.
05437_ KI-SHG(z) destroyed.
05437_ Adv. Heat Sink destroyed.
05438_ UV-9XN(z) heat damages Mak. Leg.
05438_ FI-46X(z) destroyed.
05439_ Acquired 18 matter.
05439_ UV-9XN(z) overheating. <x3>
05442_ ZU-LLT(z) destroyed.
05442_ UV-9XN(z) overheating.
05443_ Acquired 18 matter.
05443_ 4N-28U(z) knocked back.
05443_ Mak. Hammer follow-up attack on 4N-28U(z).

 Map 
-----
+----------------------------------------------------+
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|       ??????????????????"@z!*M!%!!!                |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          19
Energy Capacity            315
Matter Stores              450
Matter Capacity            600
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              FortressEnergyReconstructor
  Manual?         0
Play Time         00:50:48
  Cumulative      71.9 hours
  Start           2021.08.15 @ 18:07:40
  End             2021.08.15 @ 18:56:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          53
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2eb92f3-a634-43d3-b9c0-6789e58a4ad5