Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.23 @ 11:07:18

Player: Alexbot

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (71)      355
Value Destroyed (2460)     2460
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 7795

 Bonus
-------
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     98/100
System Corruption          7%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Data Miner

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Shock Rifle
    AWS/Autocannon

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
>           --- PROPULSION -------
   Advanced Treads
   Advanced Treads
>           --- UTILITY ----------
   Improved Cooling System
      Large Storage Unit
      Large Storage Unit
      Large Storage Unit
      Large Storage Unit
    Layered Light Armor Plating
    Layered Light Armor Plating
    Layered Light Armor Plating
>           --- WEAPON -----------
      Heavy Ion Cannon
       Mini Grenade Launcher
>           --- INVENTORY --------
   Improved Ion Engine
    Armored Treads
    Compact Battery
   Advanced Sensor Array
   Advanced Signal Interpreter
   Improved Propulsion Shielding
    Layered Light Armor Plating
    Layered Light Armor Plating
    Layered Light Armor Plating
            System Backup Module
            Shock Rifle
            Ion Cannon
            AWS/Autocannon
       Mini Grenade Launcher
            Remote Datajack
   Improved Plasma Cutter
            Axe
  Makeshift Spear
            Dirty Bomb Trap
            Dirty Bomb Trap
            Dirty Bomb Trap
            Dirty Bomb Trap
            Dirty Bomb Trap
            Fire Trap
            Fire Trap
            Fire Trap
[Rating: 50]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Hardlight Generator
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Protection               Layered Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             64   | 6   5   1   22  .   1   1   5   12  .   9   2   
  Power                    8    | 1   1   .   4   .   .   .   .   1   .   1   .   
    Engine                 6    | 1   .   .   4   .   .   .   .   1   .   .   .   
    Core                   2    | .   1   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   1   1   5   .   .   .   2   1   .   1   1   
    Treads                 11   | .   1   .   5   .   .   .   2   1   .   1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   1   .   7   .   1   .   2   9   .   4   .   
    Device                 5    | .   1   .   2   .   .   .   .   1   .   1   .   
    Storage                5    | 1   .   .   2   .   1   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   3   .   .   .   2   7   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   2   .   6   .   .   1   1   1   .   3   1   
    Energy Gun             4    | 1   1   .   2   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          6    | 1   1   .   4   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   4   3   4   .   .   1   .   .   .   3   10  
  Power                    3    | .   1   .   .   .   .   .   .   .   .   1   1   
  Propulsion               8    | .   1   2   1   .   .   .   .   .   .   1   3   
  Utility                  6    | .   .   .   1   .   .   .   .   .   .   1   4   
  Weapon                   8    | .   2   1   2   .   .   1   .   .   .   .   2   
  Highest Loss Streak      8    | .   2   3   2   .   .   1   .   .   .   1   8   
Average Slot Usage (%)     93   | .   85  55  79  100 99  100 86  97  100 99  71  
  Engine                   8    | .   11  .   11  11  11  11  9   7   7   4   .   
  Treads                   16   | .   7   6   18  22  22  22  18  15  15  14  11  
  Wheel                    1    | .   20  10  .   .   .   .   .   .   .   .   .   
  Device                   5    | .   1   8   11  .   .   .   .   4   7   8   4   
  Storage                  22   | .   14  8   8   22  24  33  27  23  23  28  27  
  Processor                2    | .   .   .   .   .   .   .   .   4   7   3   .   
  Protection               16   | .   .   .   7   22  19  11  14  25  23  18  16  
  Energy Gun               2    | .   11  .   5   11  11  3   .   .   .   .   .   
  Ballistic Gun            6    | .   16  14  16  11  11  11  3   .   .   .   .   
  Launcher                 4    | .   .   .   .   .   .   7   9   7   7   6   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   5   7   7   4   .   
Naked Turns                47   | .   .   31  5   .   .   .   .   .   .   .   11  
Heaviest Build             102  | 12  13  12  51  51  64  64  69  79  79  102 99  
  Greatest Support         44   | 20  20  20  40  40  40  40  44  44  44  44  44  
  Greatest Overweight (x)  3    | .   1   1   2   1   1   1   1   1   1   3   3   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 28   | 6   6   6   16  16  22  22  22  22  22  28  28  
  Average Capacity         19   | 5   6   5   8   16  17  22  22  22  22  26  26  
  Most Carried             28   | 4   5   5   14  14  16  20  22  22  22  28  28  
  Average Carried          17   | 2   3   4   5   14  15  19  20  21  21  26  25  
  Final Capacity           28   | 6   6   4   16  16  22  22  22  22  22  28  4   
  Final Carried            28   | 4   5   4   14  14  16  19  22  22  22  28  4   

 Class Distribution 
--------------------
 69% | Hauler-Mutant
 27% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Data Miner

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Matter Collected           1602 | 246 92  .   579 .   .   46  110 134 102 273 20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2248 | .   457 .   950 .   .   98  146 162 74  231 130 
  Parts                    133  | .   25  .   54  .   .   13  9   9   7   15  1   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   .   .   .   5   16  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Combat Hostiles Destroyed  64   | .   10  .   19  .   .   9   6   3   4   11  2   
  Melee                    6    | .   .   .   .   .   .   .   2   3   1   .   .   
  Guns                     28   | .   9   .   19  .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      27   | .   1   .   .   .   .   9   4   .   3   10  .   
Classes Destroyed          12   | .   2   .   6   .   .   1   .   1   1   1   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   .   .   3   .   .   6   4   .   .   5   .   
  Grunt                    29   | .   10  .   10  .   .   2   .   .   2   5   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   6   .   .   .   2   1   .   1   .   
  Programmer               3    | .   .   .   .   .   .   .   .   2   1   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           6    | .   6   .   5   .   .   3   4   2   3   4   2   
  Combat Bots Only         6    | .   6   .   4   .   .   3   4   2   3   4   2   
Max Kills in Single Turn   4    | .   1   .   2   .   .   2   4   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   .   2   4   .   1   2   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Damage Taken               5536 | .    476  289  1089 .    .    84   238  591  270  760  1739 
  Core                     1176 | .    110  119  132  .    .    25   61   102  .    69   558  
  Absorbed by Shields      288  | .    .    .    .    .    .    .    .    120  33   135  .    
Core Remaining (%)         64   | 100  .    8    .    .    .    60   88   .    .    .    .    
Volleys Fired              156  | .    39   1    75   .    .    7    1    .    10   23   .    
  Largest                  2    | .    2    2    2    .    .    2    1    .    1    2    .    
  Hottest                  125  | .    85   40   76   .    .    50   30   .    30   125  .    
Shots Fired                279  | .    78   2    148  .    .    9    1    .    11   29   1    
  Gun                      230  | .    78   2    148  .    .    2    .    .    .    .    .    
  Cannon                   12   | .    .    .    .    .    .    .    .    .    .    11   1    
  Launcher                 37   | .    .    .    .    .    .    7    1    .    11   18   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  173  | .    43   2    126  .    .    2    .    .    .    .    .    
  Thermal                  45   | .    11   .    22   .    .    .    .    .    .    11   1    
  Explosive                37   | .    .    .    .    .    .    7    1    .    11   18   .    
  Electromagnetic          24   | .    24   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    9    1    16   .    .    15   2    .    1    7    2    
  Robot Miss Streak        4    | .    3    1    4    .    .    2    .    .    1    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           196  | .    49   1    102  .    .    3    8    16   3    13   1    
  Core Hits                129  | .    23   2    41   .    .    12   6    5    9    24   7    
  Critical Hits            2    | .    .    .    2    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              37   | .    .    .    .    .    .    .    10   21   1    2    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 34   | .    .    .    .    .    .    .    10   21   1    2    .    
  Piercing                 3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    1    2    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6303 | .    586  19   1398 .    .    626  452  541  571  1660 450  
  Guns                     1950 | .    540  12   1398 .    .    .    .    .    .    .    .    
  Cannons                  206  | .    .    .    .    .    .    .    .    .    .    178  28   
  Explosions               3075 | .    46   .    .    .    .    626  221  .    474  1286 422  
  Melee                    1065 | .    .    .    .    .    .    .    231  541  97   196  .    
  Ramming                  7    | .    .    7    .    .    .    .    .    .    .    .    .    
  Kinetic                  1240 | .    173  12   1055 .    .    .    .    .    .    .    .    
  Thermal                  733  | .    184  .    343  .    .    .    .    .    .    178  28   
  Explosive                2607 | .    .    .    .    .    .    626  221  .    474  1286 .    
  Electromagnetic          651  | .    229  .    .    .    .    .    .    .    .    .    422  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1065 | .    .    .    .    .    .    .    231  541  97   196  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    5    5    5    7    
  Average Corruption       4    | .    .    .    .    .    .    .    .    4    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  49   | .    .    .    .    .    .    .    .    8    14   22   5    
    Message Errors         7    | .    .    .    .    .    .    .    .    1    1    4    1    
    Matter Fused           8    | .    .    .    .    .    .    .    .    2    2    4    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    2    2    1    1    
    Energy Discharges      8    | .    .    .    .    .    .    .    .    .    1    5    2    
    Data Loss (minor)      13   | .    .    .    .    .    .    .    .    3    4    6    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               3    | .    .    .    .    .    .    .    .    .    1    1    1    
    Targeting Errors       3    | .    .    .    .    .    .    .    .    .    2    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            280  | .    7    .    .    .    .    78   .    2    27   166  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               201  | .    7    .    .    .    .    78   .    .    27   89   .    
  Melee                    79   | .    .    .    .    .    .    .    .    2    .    77   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      435  | .    29   3    .    .    .    .    .    .    129  134  140  
  Shots                    10   | .    1    .    .    .    .    .    .    .    3    4    2    
  Rammed                   3    | .    .    2    1    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    2    1    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        346  | .    346  .    315  .    .    .    .    192  167  242  181  
  Average Temperature      78   | .    116  .    53   .    .    .    .    86   68   51   58   
  Received Heat Transfer   1360 | .    258  40   441  .    .    .    63   72   77   199  210  
  Effects                  1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              4    | .    1    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1419 | .    383  .    740  .    .    .    .    .    .    259  37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Peak Influence             380  | .   230 89  380 106 .   185 258 191 .   .   .   
  Average Influence        118  | .   103 80  227 106 .   52  174 56  .   .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   .   1   .   .   .   .   
  Low Security (%)         74   | 100 79  100 29  100 .   100 60  100 .   .   .   
  Level 1                  25   | .   20  .   70  .   .   .   39  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   .   .   .   .   .   3   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            3    | .   2   .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Distress Signals           4    | .   1   .   3   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   15  17  32  .   .   10  12  4   3   12  6   
  Peak Tracking Total      18   | .   5   18  7   .   .   3   7   3   3   5   4   
  Tactical Retreats        8    | .   2   1   3   .   .   .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Traps Triggered            2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Machines Disabled          2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Machines Accessed          9    | .   .   .   2   .   1   .   .   2   .   .   4   
  Terminals                3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                37   | .   .   .   5   .   1   .   .   6   .   .   25  
  Successful               31   | .   .   .   1   .   1   .   .   4   .   .   25  
  Failed                   6    | .   .   .   4   .   .   .   .   2   .   .   .   
    Catastrophic           2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   5   .   1   .   .   4   .   .   .   
  Terminals                10   | .   .   .   5   .   .   .   .   5   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   .   .   1   .   1   .   .   2   .   .   25  
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   11  
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   .   212 .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   106 .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   12  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Turns Passed               5589 | 47   250  64   941  56   457  769  294  903  515  1100 193  
Spaces Moved               2841 | 45   131  91   377  32   251  369  142  448  296  558  101  
  Core                     91   | 6    .    60   9    .    .    .    .    .    .    .    16   
  Treads                   2549 | .    .    .    368  32   251  369  142  448  296  558  85   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   201  | 39   131  31   .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   50   50   180  180  180  165  165  165  165  50   
  Average Speed            164  | 76   84   63   169  180  180  180  170  165  165  181  168  
  Slowest Speed            230  | 80   90   90   200  180  180  180  180  165  165  205  230  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    32   22   28   9    60   69   20   13   57   62   78   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    .    .    .    .    1    
  Known Exits Taken        2    | .    .    .    1    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    .    1    1    1    1    .    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    1    .    .    2    2    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    3    2    .    .    .    
Terrain Destroyed          176  | .    3    .    .    .    .    31   6    2    47   81   6    
  Melee                    5    | .    .    .    .    .    .    .    3    2    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      171  | .    3    .    .    .    .    31   3    .    47   81   6    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Total                      3447 | 54  199 94  530 31  258 465 175 586 314 615 126 
  Wait                     241  | .   22  .   29  .   1   85  11  77  .   11  5   
  Move                     2830 | 44  130 90  376 31  250 368 141 447 295 557 101 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  60   | 4   3   .   17  .   2   4   5   11  4   10  .   
  Fast Attach              25   | 6   3   .   11  .   1   .   .   2   .   2   .   
  Attach                   15   | .   2   .   6   .   .   1   2   .   .   2   2   
  Detach                   5    | .   .   .   2   .   1   .   .   .   .   1   1   
  Swap                     24   | .   .   1   5   .   .   .   3   10  .   5   .   
  Drop                     46   | .   .   .   8   .   3   .   2   18  4   2   9   
  Fire                     156  | .   39  1   75  .   .   7   1   .   10  23  .   
  Melee                    37   | .   .   .   .   .   .   .   10  21  1   2   3   
  Ram                      2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 13)
   48 | -11/Scrapyard  | Entered Materials
  292 | -10/Materials  | Discovered new exit (range 8)
  298 | -10/Materials  | Entered Mines
  299 | -10/Mines      | Assembled infested the area
  310 | -10/Mines      | Build established: Mutant
  327 | -10/Mines      | Core integrity fell below 50%
  331 | -10/Mines      | Released all parts (4)
  340 | -10/Mines      | Core integrity fell below 20%
  357 | -10/Mines      | Discovered new exit (range 8)
  362 | -10/Mines      | Lost 3 parts (2n1w)
  362 | -10/Mines      | Entered Materials
  362 | -9/Materials   | Evolved 2 slots: Utility x2
  721 | -9/Materials   | Identified exit to Mines
  721 | -9/Materials   | Identified exit to Storage
 1064 | -9/Materials   | Discovered new exit (range 16)
 1303 | -9/Materials   | Entered Mines
 1304 | -9/Mines       | Learned location of Storage (-9)
 1352 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1352 | -9/Mines       | Discovered new exit (range 5)
 1359 | -9/Mines       | Entered Exiles
 1403 | -9/Exiles      | Met 8R-AWN
 1430 | -9/Exiles      | Met EX-HEX
 1482 | -9/Exiles      | Met EX-BIN
 1507 | -9/Exiles      | Aligned with FarCom system
 1509 | -9/Exiles      | Given EX-Vault access code
 1554 | -9/Exiles      | Opened EX-Vault
 1567 | -9/Exiles      | Found AWS/Autocannon
 1606 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1665 | -9/Exiles      | Met EX-DEC
 1794 | -9/Exiles      | Discovered new exit (range 14)
 1816 | -9/Exiles      | Left Exiles lab with AWS/Autocannon
 1816 | -9/Exiles      | Entered Mines
 2013 | -8/Mines       | Build established: Hauler-Mutant
 2560 | -8/Mines       | Discovered new exit (range 15)
 2585 | -8/Mines       | Entered Materials
 2585 | -8/Materials   | Evolved 2 slots: Utility x2
 2806 | -8/Materials   | Discovered new exit (range 5)
 2879 | -8/Materials   | Entered Factory
 2879 | -7/Factory     | Evolved 2 slots: Utility x2
 3497 | -7/Factory     | Identified exit to Lower Caves
 3719 | -7/Factory     | Fabricated Imp. Plasma Cutter?
 3782 | -7/Factory     | Entered Lower Caves
 3817 | -7/Lower Caves | Encountered a Warlord checkpoint
 4247 | -7/Lower Caves | Discovered new exit (range 20)
 4297 | -7/Lower Caves | Entered another Lower Caves area
 4326 | -7/Lower Caves | Discovered new exit (range 12)
 4892 | -7/Lower Caves | Learned 4 Factory zone layouts
 4956 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5384 | -7/Lower Caves | Discovered new exit (range 7)
 5397 | -7/Lower Caves | Entered Data Miner
 5398 | -7/Data Miner  | Discovered new exit (range 6)
 5433 | -7/Data Miner  | Met Data Miner
 5472 | -7/Data Miner  | Learned location of Section 7 (-3)
 5472 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 5503 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 5538 | -7/Data Miner  | Data Conduit disabled
 5548 | -7/Data Miner  | Core integrity fell below 50%
 5574 | -7/Data Miner  | Lost 8 parts (1p2n4u1w)
 5582 | -7/Data Miner  | Core integrity fell below 20%
 5590 | -7/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
05559_ Dropped Dirty Bomb Trap.
05559_ Installed Dirty Bomb Trap.
05563_ Enhanced Grunt triggered Dirty Bomb Trap.
05563_ An explosion rips through the floor.
05563_ Dirty Bomb Trap short circuited.
05563_ An explosion rips through the floor.
05564_ Enhanced Grunt system terminally corrupted.
05564_ Adv. Heat Sink fried.
05564_ Prototype Device fried.
05564_ Enhanced Grunt system terminally corrupted.
05564_ Adv. Heat Sink fried.
05567_ Acquired 20 matter.
05568_ Enhanced Grunt reactivates. <x2>
05573_ System corrupted: Heat flow error (+209).
05574_ Arm. Treads destroyed.
05576_ Dropped Dirty Bomb Trap.
05577_ Installed Dirty Bomb Trap.
05578_ Dropped Lrg. Storage Unit. <x2>
05579_ Mak. Spear destroyed.
05579_ Dropped Lrg. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
  H-66 Slayer | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Imp. Plasma Cutter | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodHypercooledWell
  Manual?         0
Play Time         00:31:46
  Cumulative      797.7 hours
  Start           2020.07.23 @ 10:36:22
  End             2020.07.23 @ 11:07:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          230
  Rogue           230
  Adventurer      0
  Explorer        0
Win Type          -
  Total           41
  Types           32/0/2/3/2/1/1
Lore%             96
Gallery%          98
Achievement%      94
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40adfbeb-ab9e-46d0-8861-0329ed48de8e