Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.08 @ 17:04:35 Player: Occam Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1136) 1136 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2476 Bonus ------- None Cogmind --------- Core Integrity 209/400 Matter 296/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (155) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Huge Storage Unit Sensor Array Improved Targeting Computer Improved Targeting Computer Light Armor Plating Light Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Sensor Array Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Huge Storage Unit Improved Targeting Computer Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Heavy Hammer [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 35 | 6 7 5 17 Power 5 | 1 1 1 2 Engine 5 | 1 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 2 3 Treads 4 | 1 . 1 2 Leg . | . . . . Wheel 3 | 1 . 1 1 Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 . 4 Device 3 | . 1 . 2 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 2 3 2 8 Energy Gun 8 | 1 3 . 4 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . . 3 Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 8 | . . 3 5 Power 1 | . . 1 . Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 4 | . . 3 4 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 99 90 Engine 12 | . 14 13 10 Treads 13 | . 14 14 12 Wheel 11 | . 14 13 9 Device 15 | . 12 14 18 Storage 12 | . 14 14 11 Processor 2 | . . . 5 Energy Gun 19 | . 26 26 10 Ballistic Gun 4 | . 1 . 9 Naked Turns . | . . . . Heaviest Build 58 | 13 49 50 58 Greatest Support 40 | 16 16 16 40 Greatest Overweight (x) 5 | 1 3 4 5 Average Overweight (x) 2 | . 1 3 4 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 14 20 20 Most Carried 20 | 4 11 11 20 Average Carried 11 | 2 8 9 13 Final Capacity 20 | 8 20 20 20 Final Carried 18 | 4 11 10 18 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 666 | 241 99 70 256 Remotely . | . . . . Salvage Created 1482 | . 476 364 642 Parts 87 | . 25 23 39 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 35 | . 8 9 18 Melee 2 | . . . 2 Guns 26 | . 7 4 15 AOE 4 | . . 4 . Classes Destroyed 9 | . 6 2 1 Worker 1 | . 1 . . Tunneler 1 | . . 1 . Hauler 3 | . 2 . 1 Recycler 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 10 | . 2 . 8 Grunt 18 | . 6 8 4 Duelist 1 | . . . 1 Sentry 6 | . . 1 5 Best Kill Streak 6 | . 6 4 5 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 4 | . 2 4 1 Gunslinging . | . . . . Exploded 4 | . . 4 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1378 | . 325 233 820 Core 304 | . 79 34 191 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 . 54 . Volleys Fired 117 | . 37 21 59 Largest 2 | . 2 2 2 Hottest 115 | . 115 115 115 Shots Fired 234 | . 74 42 118 Gun 232 | . 74 40 118 Cannon . | . . . . Launcher 2 | . . 2 . Special . | . . . . Kinetic 59 | . 10 . 49 Thermal 173 | . 64 40 69 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 20 | . 15 13 20 Robot Miss Streak 3 | . 3 1 2 Penetration Max . | . . . . Secondary Targets 6 | . 2 1 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 198 | . 58 36 104 Core Hits 74 | . 23 19 32 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 13 | . 4 2 7 Burn 11 | . 4 2 5 Destroy 1 | . . . 1 Smash 1 | . . . 1 Melee Attacks 7 | . . . 7 Impact 7 | . . . 7 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3044 | . 760 759 1525 Guns 2558 | . 760 522 1276 Cannons . | . . . . Explosions 237 | . . 237 . Melee 249 | . . . 249 Ramming . | . . . . Kinetic 579 | . 77 . 502 Thermal 1979 | . 683 522 774 Explosive 237 | . . 237 . Electromagnetic . | . . . . Impact 249 | . . . 249 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 1 3 . Message Errors 2 | . . 2 . Matter Fused 1 | . . 1 . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 68 | . . . 68 Projectiles . | . . . . Explosions . | . . . . Melee 68 | . . . 68 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 212 | . 212 108 60 Average Temperature 39 | . 55 32 14 Received Heat Transfer 630 | . 174 162 294 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 2 | . . . 2 Robots Melted 3 | . 1 1 1 Combat Hostiles 3 | . 1 1 1 Parts Melted 13 | . 3 2 8 Heat Transferred 6031 | . 2146 1480 2405 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 387 | . 170 260 387 Initial 85 | . . 56 85 Average 165 | . 131 100 225 Maximum Alert Level 1 | . . 1 1 Low Security (%) 68 | 100 100 94 32 Level 1 31 | . . 5 67 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 . 3 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 13 13 29 Peak Tracking Total 6 | . 4 4 6 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 7 | . 6 . 1 Terminals 6 | . 5 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 17 . 3 Successful 9 | . 8 . 1 Failed 11 | . 9 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 17 | . 16 . 1 Terminals 18 | . 15 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 . 1 Robot Analysis 3 | . 3 . . Branch Access Points 1 | . 1 . . Recall Reinforcements 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 5 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1935 | 48 713 301 873 Spaces Moved 913 | 37 434 155 287 Core 5 | 5 . . . Treads 40 | . . . 40 Legs . | . . . . Wheels 868 | 32 434 155 247 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 140 140 Average Speed 139 | 95 126 142 163 Slowest Speed 320 | 100 145 145 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 76 42 20 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 13 | . . 13 . Melee . | . . . . Projectile . | . . . . AOE 13 | . . 13 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1334 | 46 529 193 566 Wait 216 | . 36 9 171 Move 910 | 36 433 154 287 Hop . | . . . . Pick Up 27 | 4 9 3 11 Fast Attach 17 | 6 2 . 9 Attach 8 | . . 3 5 Detach 8 | . 1 . 7 Swap 10 | . 5 2 3 Drop 13 | . 6 1 6 Fire 117 | . 37 21 59 Melee 7 | . . . 7 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 15) 396 | -10/Materials | Discovered new exit (range 16) 580 | -10/Materials | Discovered new exit (range 14) 634 | -10/Materials | Identified exit to Mines 728 | -10/Materials | Build established: Mutant 762 | -10/Materials | Entered Mines 784 | -10/Mines | Excavation squad dispatched 784 | -10/Mines | A large section of the Mines collapsed 819 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 927 | -10/Mines | Lost 3 parts (1p2n) 1034 | -10/Mines | Excavation squad dispatched 1046 | -10/Mines | Discovered new exit (range 9) 1063 | -10/Mines | Entered Materials 1063 | -9/Materials | Evolved 2 slots: Utility x2 1347 | -9/Materials | Lost 4 parts (1n1u2w) 1760 | -9/Materials | Build established: Scavenger-Mutant 1936 | -9/Materials | Self-destructed Last Messages --------------- 01804_ Acquired Lgt. Armor Plating. 01806_ K-01 Serf collects debris. 01806_ Acquired Hvy. Assault Rifle. 01811_ K-01 Serf collects debris. 01870_ Acquired 10 matter. 01873_ Dropped Lgt. Ion Engine. 01873_ Dropped Lgt. Treads. 01874_ Acquired Lgt. Treads. 01875_ Dropped Lgt. Assault Rifle. 01880_ Acquired Lgt. Armor Plating. 01883_ Dropped Ion Engine. 01883_ Acquired Imp. Ion Engine. 01906_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 01909_ S-10 Pest destroyed. 01921_ Switching to secondary target: S-10 Pest. 01927_ S-10 Pest suffers critical hit (Destroy). 01927_ S-10 Pest destroyed. 01930_ Acquired 15 matter. 01933_ R-06 Scavenger collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????? ?????????????????? | | ????????#############?????????g ?????????????????? | | ????????# #???????? b??????????????????? | | ????????# """ """ ##??????? #??????????????????? | | ????????# """ """ #?????? g#??????????????????? | | ????????# """ """ #??????? #??????????????????? | | ????????# =% #?????? #??????????????????? | | ????????# #?????? u ##?????????????????? | | ????????# "T" #????? ###???????????????? | | ????????######+###########rw +???????????????? | | ????#######?#[% k =* @== #?????????????????? | | ????# #% =##########[ #?????????????????? | | ????# """ #*= ##########% #?????????????????? | | ????# """ + # #? ##?????????????????? | | ????# """ # # """""#? #??????????????????? | | ????# # # """""#?? #??????????????????? | | ###########?# # """""#?? #??????????????????? | | # = =?# # %*"""""#??? #??????????????????? | | # # + = """""#??? ??????????????????? | | # """ # # [ """""#???? ?????????????????? | | # """ + # """""#????""?????????????????? | | ####+# """ # # #?????""????????????????? | | #?# # # ##########???????????????????????? | | #?#*######## ##???????????????????????????????? | | ###%####### #???????????????????????????????? | | #![ * #???????????????????????????????? | | %+! #???????????????????????????????? | | *# #???????????????????????????????? | | # ####### #???????????????????????????????? | | # #?????#######???????????????????????????????? | | # **#???????????????????????????????????????????? | | ##%*!#???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | #! #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaRelayProtomatter Manual? 0 Play Time 00:20:37 Cumulative 65.6 hours Start 2022.12.08 @ 16:47:14 End 2022.12.08 @ 17:04:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 64 Rogue 0 Adventurer 64 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 42 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 43991eda-622a-44e5-9c86-6b8535b22c9c