Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 17:21:32 Player: Exeight Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (188) 188 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 693 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 187/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (150) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Large Storage Unit Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Assault Rifle [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 10 | 3 6 1 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 1 1 . Treads . | . . . Leg 2 | 1 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 1 2 1 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 84 | . 84 84 Engine 13 | . 13 13 Leg 27 | . 27 27 Storage 14 | . 14 14 Energy Gun 9 | . 8 14 Ballistic Gun 14 | . 19 . Launcher 3 | . . 14 Naked Turns . | . . . Heaviest Build 26 | 6 25 26 Greatest Support 20 | 10 20 20 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 16 | 6 16 10 Average Capacity 9 | 5 9 10 Most Carried 10 | 5 10 10 Average Carried 7 | 4 7 10 Final Capacity 10 | 6 10 10 Final Carried 10 | 5 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 393 | 230 163 . Remotely . | . . . Salvage Created 306 | . 255 51 Parts 18 | . 17 1 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 11 | . 8 3 Guns 8 | . 8 . AOE 3 | . . 3 Classes Destroyed 5 | . 4 1 Worker 1 | . 1 . Hauler 1 | . 1 . Swarmer 6 | . 6 . Grunt 3 | . 2 1 Assembled 2 | . . 2 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 768 | . 351 417 Core 259 | . 125 134 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 40 | . 37 3 Largest 2 | . 2 2 Hottest 80 | . 70 80 Shots Fired 79 | . 74 5 Gun 76 | . 74 2 Cannon . | . . . Launcher 3 | . . 3 Special . | . . . Kinetic 67 | . 67 . Thermal 9 | . 7 2 Explosive 3 | . . 3 Electromagnetic . | . . . Robot Hit Streak 6 | . 6 2 Robot Miss Streak 6 | . 6 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 45 | . 44 1 Core Hits 20 | . 13 7 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 604 | . 331 273 Guns 326 | . 326 . Cannons . | . . . Explosions 273 | . . 273 Melee . | . . . Ramming 5 | . 5 . Kinetic 301 | . 301 . Thermal 25 | . 25 . Explosive 273 | . . 273 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 3 | . . 3 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 39 | . . 39 Shots 1 | . . 1 Rammed 2 | . . 2 Targets Rammed 3 | . 1 2 Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 36 | . 27 36 Average Temperature 12 | . 10 20 Received Heat Transfer 66 | . 66 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 74 | . 74 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 245 | . 245 31 Average Influence 53 | . 65 28 Maximum Alert Level 1 | . 1 . Low Security (%) 94 | 100 92 100 Level 1 5 | . 7 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 17 11 Peak Tracking Total 11 | . 3 11 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 3 | . 3 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 1 | . 1 . Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 2 | . . 2 Largest Group 2 | . . 2 Highest-Rated Group 32 | . . 32 Highest-Rated Ally 16 | . . 16 Total Orders . | . . . Ally Attacks 1 | . . 1 Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1154 | 48 819 287 Spaces Moved 672 | 40 448 184 Core 13 | 13 . . Treads . | . . . Legs 659 | 27 448 184 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 146 | 97 149 150 Slowest Speed 150 | 120 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 4 62 45 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 16 | . . 16 Melee . | . . . Projectile . | . . . AOE 16 | . . 16 Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 763 | 48 525 190 Wait 21 | . 21 . Move 670 | 39 447 184 Hop . | . . . Pick Up 16 | 6 10 . Fast Attach 2 | 2 . . Attach 5 | 1 4 . Detach 1 | . 1 . Swap 3 | . 2 1 Drop 2 | . 2 . Fire 40 | . 37 3 Melee . | . . . Ram . | . . . Kick 3 | . 1 2 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 1 exit: Mat) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 769 | -10/Materials | Discovered new exit (range 15) 860 | -10/Materials | Discovered new exit (range 6) 868 | -10/Materials | Entered Mines 882 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 984 | -10/Mines | Identified exit to Materials 1090 | -10/Mines | Assembled infested the area 1095 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1143 | -10/Mines | Core integrity fell below 50% 1153 | -10/Mines | Core integrity fell below 20% 1155 | -10/Mines | Destroyed self with Grenade Launcher Last Messages --------------- squads over in the main complex, and they later decided the best way to defend their interests would be to start expanding in this direction." ALERT: Infestation in the mines, dispatching Demolisher response squad. A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" K-01 Serf collects debris. Trooper 1a destroyed. K-01 Serf collects debris. Trooper 1b destroyed. K-01 Serf destroyed. The unstable cave ceiling collapses. Ion Engine destroyed. Aluminum Leg destroyed. Slammed into as-80026. Med. Laser destroyed. System corrupted by crushing effect (+3). Slammed into as-76787. as-81699 destroyed. as-80103 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###??????????????????????????????? | | ???????????????## #?????????????????????????????? | | ???????????????# #????????????????????????????< | | ???????????????# ?????????????%#?????????????? | | ????????????????# #????????? =%#??????????????? | | ?????????????????# #### #a =#??????????????? | | ?????????????????# a @a% #??????????????? | | ?????????????????## aa*a! #??????????????? | | ??????????????????## #;]## #?????????????? | | ???????????????????## ####??? #????????????? | | ????????????????????# #???????? #????????????? | | ???????????????????## #??????????##????????????? | | ??????????????????## ##????????????????????????? | | ?????????????????## ##?????????????????????????? | | ????????????????## ##??????????????????????????? | | ????????????????# ##???????????????????????????? | | ????????????????# ##???????????????????????????? | | ???????????????## ###?????????????????????????? | | ?????????????### ##????????????????????????? | | ????????????## #????????????????????????? | | ????????????# #????????????????????????? | | ????????????## #????????????????????????? | | ?????????????## % ##???????????????????????? | | ??????????????# ! #???????????????????????? | | ??????????????## *%! #????###????????????????? | | ???????????????## = ##???# ##???????????????? | | ????????????????# #???? #???????????????? | | ????????????????# ##???? #???????????????? | | ???????????????# #????? #???????????????? | | ??????????????## # #????? #????????????????? | | ?????????????## #???## #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 290 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed SystemGaussDevice Manual? 0 Play Time 00:12:19 Cumulative 17.4 hours Start 2019.12.15 @ 17:05:13 End 2019.12.15 @ 17:21:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8030d69e-1695-4d22-ae5d-dc80833ae24b