Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 19:38:34 Player: Folded_Phoenix Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (972) 972 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 3724 Bonus ------- Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Cooled Particle Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved EM Shotgun Field Laser Plasma Cannon Improved Assault Rifle Improved Assault Rifle Gauss Rifle Datajack Hammer [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 62 | 6 12 13 13 5 13 Power 13 | 1 2 1 4 2 3 Engine 7 | 1 1 1 2 2 . Core 4 | . 1 . 2 . 1 Reactor 2 | . . . . . 2 Propulsion 13 | 2 2 4 3 1 1 Treads 1 | . . 1 . . . Leg 12 | 2 2 3 3 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 5 2 1 1 Device 4 | . 1 2 . 1 . Storage 4 | 1 . 2 . . 1 Processor 3 | . . 1 2 . . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 23 | 2 5 3 4 1 8 Energy Gun 2 | . 1 1 . . . Energy Cannon 4 | . . . . 1 3 Ballistic Gun 14 | 2 4 1 4 . 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . 1 1 2 . Corrupted Parts 1 | . . . . . 1 System Corruption 8 | . . . . . 8 Parts Lost 17 | . 2 6 . 1 8 Power 3 | . . 2 . . 1 Propulsion 6 | . 1 3 . 1 1 Utility 1 | . 1 . . . . Weapon 7 | . . 1 . . 6 Highest Loss Streak 8 | . 1 3 . 1 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 95 95 97 98 63 Engine 7 | . 10 8 4 7 4 Core 1 | . 2 1 3 . . Leg 25 | . 27 28 25 29 16 Device 6 | . 1 11 9 14 6 Storage 10 | . 14 11 9 7 5 Processor 9 | . . 11 18 15 13 Protection 3 | . 9 . . . . Energy Gun 1 | . 2 1 . . . Energy Cannon 1 | . . . . 6 . Ballistic Gun 20 | . 25 17 26 15 15 Peak Build Rating 36 | 6 10 12 26 36 33 Average Rating 15 | 2 7 9 21 33 21 On Entrance 13 | . 6 8 10 26 33 Naked Turns 24 | . . . . . 24 Heaviest Build 41 | 12 18 18 27 30 41 Greatest Support 47 | 20 20 30 37 47 37 Greatest Overweight (x) 13 | . 1 . . 1 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 10 10 8 Most Carried 10 | 4 8 9 10 10 10 Average Carried 6 | 2 4 4 8 9 5 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 9 | 1 6 9 8 9 1 Class Distribution -------------------- 37% | Mutant 30% | Scavenger-Skirmisher 24% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1533 | 231 358 298 282 65 299 Remotely . | . . . . . . Salvage Created 1421 | . 358 193 422 106 342 Parts 77 | . 20 22 20 9 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 30 | . 10 12 5 2 1 Guns 23 | . 10 7 5 . 1 Cannons 2 | . . . . 2 . AOE 5 | . . 5 . . . Classes Destroyed 10 | . 4 1 4 . 1 Worker 1 | . 1 . . . . Builder 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 5 | . 1 1 2 1 . Swarmer 13 | . 3 10 . . . Grunt 11 | . 7 1 2 1 . Duelist 1 | . . . 1 . . Sentry 2 | . . 1 1 . . Hunter 2 | . . . 1 1 . Compactor 1 | . . . . . 1 Best Kill Streak 7 | . 3 7 5 2 1 Combat Bots Only 7 | . 3 7 3 1 1 Max Kills in Single Turn 3 | . 1 3 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 234 | . 81 92 27 16 18 Missed 72 | . 25 34 10 3 . Damage Taken 2543 | . 682 608 259 205 789 Core 1054 | . 135 125 59 50 685 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 46 68 89 . . Volleys Fired 118 | . 46 28 22 11 11 Largest 3 | . 2 2 3 3 3 Hottest 103 | . 85 65 69 76 103 Shots Fired 263 | . 91 45 66 33 28 Gun 244 | . 91 39 66 22 26 Cannon 13 | . . . . 11 2 Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 229 | . 78 37 66 22 26 Thermal 26 | . 13 . . 11 2 Explosive 6 | . . 6 . . . Electromagnetic 2 | . . 2 . . . Robot Hit Streak 12 | . 9 4 11 9 12 Robot Miss Streak 7 | . 6 7 4 2 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 158 | . 55 23 36 19 25 Core Hits 65 | . 17 18 18 6 6 Critical Kills 3 | . 1 . 2 . . Critical Parts Destroyed 4 | . 2 1 1 . . Critical Strikes 7 | . 3 1 3 . . Destroy 7 | . 3 1 3 . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2653 | . 693 634 561 366 399 Guns 1990 | . 693 219 561 167 350 Cannons 248 | . . . . 199 49 Explosions 415 | . . 415 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1831 | . 553 200 561 167 350 Thermal 388 | . 140 . . 199 49 Explosive 415 | . . 415 . . . Electromagnetic 19 | . . 19 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 32 | . . . . . 32 Average Corruption 23 | . . . . . 23 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . . . 15 Message Errors 2 | . . . . . 2 Matter Fused 5 | . . . . . 5 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Misfires 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 56 | . . 56 . . . Projectiles . | . . . . . . Explosions 56 | . . 56 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 35 | . . 35 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 591 | . 591 24 6 9 173 Average Temperature 150 | . 224 8 5 5 75 Received Heat Transfer 543 | . 330 132 54 27 . Effects 21 | . 21 . . . . Shutdowns 2 | . 2 . . . . Energy Bleed 2 | . 2 . . . . Interference 4 | . 4 . . . . Matter Decay 3 | . 3 . . . . Short Circuit 1 | . 1 . . . . Damage (minor) 4 | . 4 . . . . Damage (major) 4 | . 4 . . . . Damage (core) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 692 | . 333 . . 259 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 414 | . 180 374 414 235 82 Initial 188 | . . 44 149 188 82 Average 151 | . 68 265 277 194 60 Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 72 | 100 100 25 25 81 100 Level 1 26 | . . 74 66 18 . Level 2 1 | . . . 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 1 1 2 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 5 | . 2 1 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 15 17 10 3 3 Peak Tracking Total 7 | . 3 7 3 1 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 6 | . 1 1 3 1 . Terminals 5 | . 1 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 27 | . 2 5 13 7 . Successful 20 | . 1 5 10 4 . Failed 6 | . 1 . 3 2 . Catastrophic . | . . . . . . Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 22 | . 2 . 13 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 1 . 10 4 . Record 12 | . . . 8 4 . Robot Analysis 1 | . . . 1 . . Branch Access Points 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 3 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 65 | . . . . . 65 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 1702 | 36 563 296 281 237 289 Spaces Moved 941 | 30 295 169 139 135 173 Core 26 | 15 . . . . 11 Treads . | . . . . . . Legs 915 | 15 295 169 139 135 162 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 110 110 50 Average Speed 116 | 85 122 120 113 113 112 Slowest Speed 700 | 120 190 120 120 185 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 40 20 15 5 44 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . . 46 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 46 | . . 46 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1320 | 39 407 223 213 195 243 Wait 132 | . 34 . 24 35 39 Move 937 | 29 294 168 138 135 173 Hop . | . . . . . . Pick Up 44 | 4 15 11 8 6 . Fast Attach 7 | 3 . . . . 4 Attach 29 | 3 5 8 4 2 7 Detach 2 | . . 1 . . 1 Swap 26 | . 7 5 9 3 2 Drop 24 | . 6 2 8 3 5 Fire 118 | . 46 28 22 11 11 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 37 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 7) 413 | -10/Materials | Identified exit to Mines 563 | -10/Materials | Core integrity fell below 50% 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 696 | -9/Materials | Destroyed 7 combat bots 703 | -9/Materials | Lost 3 parts (1p2n) 836 | -9/Materials | Build established: Scavenger-Mutant 886 | -9/Materials | Discovered new exit (range 3) 888 | -9/Materials | Discovered new exit (range 7) 896 | -9/Materials | Entered another Materials area 896 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1151 | -8/Materials | Discovered new exit (range 15) 1176 | -8/Materials | Identified exit to Factory 1177 | -8/Materials | Entered Factory 1177 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1222 | -7/Factory | Build established: Scavenger-Skirmisher 1223 | -7/Factory | Central database locked down 1414 | -7/Factory | Sucked down chute 1414 | -7/Factory | Entered Waste 1415 | -7/Waste | Met a frightened Derelict 1429 | -7/Waste | EMP discharged 1463 | -7/Waste | System corruption reached 10% 1477 | -7/Waste | Spotted C-40 Crusher 1495 | -7/Waste | Spotted C-40 Crusher 1529 | -7/Waste | EMP discharged 1566 | -7/Waste | Spotted C-40 Crusher 1596 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1623 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1629 | -7/Waste | EMP discharged 1629 | -7/Waste | System corruption reached 30% 1630 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1631 | -7/Waste | Destroyed C-40 Crusher 1648 | -7/Waste | Spotted C-40 Crusher 1658 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1666 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1669 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1679 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1689 | -7/Waste | Core integrity fell below 50% 1698 | -7/Waste | Core integrity fell below 20% 1703 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 43 Matter crushed. Antimatter Reactor crushed. Damper Plating crushed. Imp. Assault Rifle crushed. Antimatter Reactor crushed. Plasma Cannon destroyed. System corrupted: Heat flow error (+130). Hammer crushed. Targeting Computer crushed. Sensor Array crushed. Antimatter Reactor crushed. Sensor Array crushed. Jacked C-40 Crusher... >>parse_system Reading system data... Datajack crushed. Imp. Signal Interpreter crushed. Imp. Propulsion Shielding crushed. Med. Storage Unit crushed. System corrupted: Energy discharge (-23). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????##########?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????### ###?????????????? | | ?????????????############??# #???????????????? | | ?????????????# #??# #???????????????? | | ?????????????# #??# #???????????????? | | ?????????????# #### #???????????????? | | ?????????????# #??????? ?????? | | ?????????????# ! CC #??????? ???? | | ?????????????# CCCC #??????? ???? | | ?????????????# @CC #??????? ???? | | ?????????????# #### #??????? #???? | | ?????????????# #??# #??????? #???? | | ?????????????# #??# #??????? #???? | | ?????????????############??# #??????# #???? | | ?????????????????????????### #??????# #???? | | ?????????????????????????# #??????# #???? | | ?????????????????????????# #??????# #???? | | ?????????????????????????# #??????# #???? | | ?????????????????????????# #??????# #???? | | ?????????????????????????### #??????# #???? | | ???????????????????????????# #??????# #???? | | ???????????????????????????# #??????# #???? | | ???????????????????????????# #??????# #???? | | ?????????????????????????### ######## #???? | | ?????????????????????????# #???? | | ?????????????????????????# #???? | | ?????????????????????????# #???? | | ?????????????????????????# [ [ #???? | | ?????????????????????????### ######## #???? | | ???????????????????????????# #??????# #???? | | ???????????????????????????# #??????# #???? | | ???????????????????????????# #??????# #???? | | ???????????????????????????# ] #??????# #???? | | ???????????????????????????######??????######???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerOpticalNukerbomber Manual? 0 Play Time 00:29:19 Cumulative 5.6 hours Start 2025.02.10 @ 19:05:55 End 2025.02.10 @ 19:38:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 33c77726-6820-4f80-a893-9e47047ab635