Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 13:20:19 Player: Man Suit Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1257) 1257 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 3555 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 436/550 Matter 28/300 Energy 160/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Weight Redist. System Visual Processing Unit Improved Sensor Array Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Light Treads Armored Wheel Reactive Plating Sensor Drone Bay (20/20) Beam Rifle Beam Rifle Heavy Assault Rifle Shock Bomb Launcher Rocket Launcher Mini Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Medium Armor Plating Medium Armor Plating Sensor Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Compact Wheel Large Storage Unit Weight Redist. System Light Armor Plating Heavy EM Pulse Gun Beam Rifle Rocket Launcher Mini Grenade Launcher Datajack Makeshift Hammer [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 88 | 6 14 6 24 24 14 Power 9 | 1 2 . 1 3 2 Engine 6 | 1 2 . 1 1 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 22 | 2 5 . 2 11 2 Treads 10 | . 5 . . 5 . Leg 6 | . . . . 4 2 Wheel 6 | 2 . . 2 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 2 4 9 6 4 Device 12 | . . 4 4 3 1 Storage 6 | 1 2 . 2 . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 7 | . . . 2 3 2 Artifact . | . . . . . . Weapon 31 | 2 5 2 12 4 6 Energy Gun 6 | 1 3 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 15 | 1 1 1 7 2 3 Ballistic Cannon . | . . . . . . Launcher 7 | . . . 3 2 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 . 1 . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 10 | . 1 . 1 6 2 Power 2 | . . . 1 . 1 Propulsion 3 | . 1 . . 2 . Utility 5 | . . . . 4 1 Weapon . | . . . . . . Highest Loss Streak 2 | . 1 . 1 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 99 97 93 95 Engine 9 | . 13 14 11 3 1 Core 1 | . . . . 5 7 Treads 13 | . 23 28 1 6 . Leg 3 | . . . . 4 25 Wheel 8 | . 3 . 20 11 . Device 8 | . . 11 9 8 16 Storage 16 | . 25 16 13 9 9 Processor 5 | . . . 9 9 9 Protection 5 | . . . 9 16 8 Energy Gun 6 | . 13 14 1 . . Ballistic Gun 15 | . 14 13 18 17 15 Naked Turns . | . . . . . . Heaviest Build 61 | 12 33 42 45 61 40 Greatest Support 60 | 26 40 40 40 60 46 Greatest Overweight (x) 2 | . 1 1 1 2 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 6 13 15 15 15 15 Average Carried 12 | 2 8 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 13 15 14 14 14 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1440 | 260 328 26 403 348 75 Remotely . | . . . . . . Salvage Created 1304 | . 281 . 229 588 206 Parts 84 | . 10 . 26 40 8 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 34 | . 4 . 12 13 5 Guns 14 | . 4 . 2 7 1 AOE 20 | . . . 10 6 4 Classes Destroyed 8 | . 3 . 4 1 . Worker 1 | . . . . 1 . Builder 2 | . . . 1 1 . Hauler 1 | . . . 1 . . Recycler 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 10 | . . . 10 . . Grunt 16 | . 4 . . 9 3 Sentry 8 | . . . 2 4 2 Best Kill Streak 7 | . 1 . 5 7 4 Combat Bots Only 5 | . 1 . 4 5 4 Max Kills in Single Turn 4 | . 1 . 4 3 1 Gunslinging . | . . . . . . Exploded 4 | . . . 4 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 2040 | . 343 . 488 979 230 Core 331 | . 128 . 89 66 48 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 48 77 . . Volleys Fired 98 | . 31 . 27 30 10 Largest 2 | . 2 . 2 2 2 Hottest 60 | . 60 . 60 56 46 Shots Fired 173 | . 59 . 47 52 15 Gun 152 | . 59 . 40 43 10 Cannon . | . . . . . . Launcher 21 | . . . 7 9 5 Special . | . . . . . . Kinetic 123 | . 31 . 39 43 10 Thermal 29 | . 28 . 1 . . Explosive 21 | . . . 7 9 5 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 8 . 11 7 8 Robot Miss Streak 4 | . 2 . 4 3 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 114 | . 40 . 33 34 7 Core Hits 75 | . 13 . 19 33 10 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 . . 1 . Destroy 2 | . 1 . . 1 . Melee Attacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2970 | . 486 . 1145 1035 304 Guns 1407 | . 486 . 424 434 63 Cannons . | . . . . . . Explosions 1563 | . . . 721 601 241 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1205 | . 284 . 424 434 63 Thermal 202 | . 202 . . . . Explosive 1563 | . . . 721 601 241 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 67 | . . . 56 6 5 Projectiles . | . . . . . . Explosions 67 | . . . 56 6 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 372 | . . . 169 111 92 Shots 12 | . . . 4 4 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 112 | . 112 . 42 41 21 Average Temperature 34 | . 51 . 34 12 10 Received Heat Transfer 744 | . 216 . 117 312 99 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 450 | . 450 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 628 | . 135 14 371 628 373 Initial 186 | . . 14 . 156 186 Average 117 | . 37 9 113 309 263 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 73 | 100 100 100 73 33 17 Level 1 21 | . . . 26 34 82 Level 2 4 | . . . . 31 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 2 3 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 4 | . . . 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 7 | . 2 . 1 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 9 . 20 24 7 Peak Tracking Total 7 | . 3 . 5 7 3 Tactical Retreats 3 | . 1 . 1 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 6 | . 4 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts 43 | . 25 . 18 . . Triggered . | . . . . . . Disarmed 2 | . . . 2 . . Reprogrammed 2 | . 2 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 16 | . 5 1 3 3 4 Terminals 10 | . 3 . 2 1 4 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 43 | . 16 1 14 5 7 Successful 33 | . 9 1 13 5 5 Failed 10 | . 7 . 1 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 22 | . 11 . 7 3 1 Terminals 27 | . 11 . 7 2 7 Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 3 | . 1 . . 2 . Scanalyzers 8 | . . . 7 1 . Garrison Access . | . . . . . . Terminal Hacks 17 | . 6 1 4 1 5 Record 2 | . 2 . . . . Open Door 3 | . . 1 . . 2 Emergency Access Points 1 | . . . 1 . . Alert Level 5 | . 1 . 1 1 2 Locate Traps 3 | . 1 . 1 . 1 Hauler Manifests 2 | . 1 . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer 7 | . . . 7 . . Insert Component 4 | . . . 4 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 2 . 2 3 . Terminals 4 | . 1 . 2 1 . Botnet 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Mechanics 1 | . 1 . . . . Recycling Units 1 | . . . . 1 . Reject 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Extract 1 | . . . . 1 . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 . 2 1 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . 2 12 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 19 | . . 8 4 7 . FOLLOW 6 | . . . 2 4 . EXPLORE 5 | . . 4 . 1 . RETURN 8 | . . 4 2 2 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches 14 | . . 4 3 7 . Drone Recoveries 14 | . . 4 3 7 . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2938 | 85 717 611 734 455 336 Spaces Moved 1620 | 83 369 259 456 235 218 Core 13 | 13 . . . . . Treads 605 | . 306 259 16 24 . Legs 273 | . . . . 55 218 Wheels 729 | 70 63 . 440 156 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 110 110 120 Average Speed 134 | 84 149 184 112 126 124 Slowest Speed 240 | 100 240 240 240 240 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 5 55 96 56 24 36 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 153 | . . . 47 68 38 Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE 152 | . . . 46 68 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2189 | 94 473 395 627 337 263 Wait 268 | . 18 125 78 35 12 Move 1615 | 82 368 258 455 234 218 Hop . | . . . . . . Pick Up 40 | 6 11 1 10 7 5 Fast Attach 29 | 6 7 2 5 2 7 Attach 18 | . 4 2 2 8 2 Detach 10 | . 3 4 . 3 . Swap 41 | . 3 2 17 14 5 Drop 26 | . 3 1 14 4 4 Fire 98 | . 31 . 27 30 10 Melee 1 | . . . 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 43 | . 25 . 18 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 405 | -10/Materials | Core integrity fell below 50% 449 | -10/Materials | Discovered new exit (range 7) 560 | -10/Materials | Discovered new exit (range 15) 710 | -10/Materials | Discovered new exit (range 14) 803 | -10/Materials | Entered Mines 810 | -10/Mines | Discovered new exit (range 10) 929 | -10/Mines | Discovered new exit (range 10) 945 | -10/Mines | Found the Drone Emporium 950 | -10/Mines | Found Prototype Device 950 | -10/Mines | Identified Sensor Drone Bay 1037 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1077 | -10/Mines | Learned 4 Materials zone layouts 1414 | -10/Mines | Entered Materials 1414 | -9/Materials | Evolved 2 slots: Utility x2 1415 | -9/Materials | Identified exit to Materials 1941 | -9/Materials | Discovered exit to Materials (range 4) 2148 | -9/Materials | Entered another Materials area 2148 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2149 | -8/Materials | Identified exit to Storage 2603 | -8/Materials | Entered Storage 2604 | -8/Storage | Identified exit to Recycling 2612 | -8/Storage | Build established: Scavenger-Mutant 2939 | -8/Storage | Self-destructed Last Messages --------------- 02878_ Destroyed Lgt. Nuclear Core. 02881_ The unstable cave ceiling collapses. 02886_ Acquired 22 matter. 02895_ The unstable cave ceiling collapses. 02898_ Acquired Carbon-fiber Leg. 02904_ Acquired Lgt. Treads. 02908_ K-01 Serf collects debris. 02911_ U-05 Engineer builds a Wall. 02913_ K-01 Serf collects debris. 02916_ U-05 Engineer builds a Wall. 02917_ The unstable cave ceiling collapses. 02917_ K-01 Serf collects debris. 02922_ U-05 Engineer builds a Wall. 02923_ K-01 Serf collects debris. 02923_ U-05 Engineer lays Concrete. 02925_ U-05 Engineer builds a Wall. 02928_ K-01 Serf collects debris. 02938_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 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Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Extracted Reactive Plating | -8/Materials | Extracted Shield Generator | -8/Materials | Extracted Lgt. Deuterium Engine | -8/Materials | Extracted Imp. Hover Unit | -8/Materials | Extracted Trap Extractor | -8/Materials | Extracted Assault Rifle | -8/Materials | Extracted Imp. Ion Engine | -8/Materials | Extracted Power Shielding | -8/Materials | Extracted Imp. Light Armor Plating | -8/Materials | Extracted Weight Redist. System | -8/Materials | Extracted Autogun | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothVisualMicroactuators Manual? 0 Play Time 01:52:02 Cumulative 117.1 hours Start 2022.05.06 @ 19:33:36 End 2022.06.09 @ 13:20:19 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36d512ae-1ef6-49bf-92d1-c3124eda3944