Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 02:48:12 Player: Mogmind Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (2364) 2364 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5224 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 77/300 Energy 20/100 System Corruption 9% Temperature Warning (312) Movement Walking (400) Ox4 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit Core Analyzer Core Analyzer > --- WEAPON (2) ------- EM Pulse Cannon > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Transport Network Coupler Launcher Guidance Computer System Restoration Module Arc Projector Arc Projector Particle Gun Particle Gun Heavy Laser Ion Cannon Minigun Flak Gun Flak Gun Assault Cannon Assault Cannon Katana Katana Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Core Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Transport Network Coupler Launcher Guidance Computer System Restoration Module Arc Projector Arc Projector Particle Gun Particle Gun Heavy Laser EM Pulse Cannon Minigun Flak Gun Flak Gun Assault Cannon Assault Cannon Grenade Launcher Katana Katana Katana [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Field Recycling Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 2 . . Utility 3 | . . 1 . 2 . Weapon . | . . . . . . Parts Attached 80 | 6 15 11 28 14 6 Power 9 | 1 1 2 3 2 . Engine 8 | 1 1 2 2 2 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 26 | 2 4 5 8 5 2 Treads 4 | . 1 . . 2 1 Leg 21 | 2 3 5 8 2 1 Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 2 6 4 2 Device 5 | . 1 . 3 . 1 Storage 3 | 1 2 . . . . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 7 | . . 2 3 1 1 Artifact . | . . . . . . Weapon 27 | 2 7 2 11 3 2 Energy Gun 9 | 1 3 . 2 2 1 Energy Cannon 3 | . . . 1 1 1 Ballistic Gun 4 | 1 . . 3 . . Ballistic Cannon 6 | . 4 . 2 . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . 2 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 1 | . . . . 1 . System Corruption 3 | . . . . 3 . Parts Lost 42 | . 2 4 13 14 9 Power 5 | . . 2 1 1 1 Propulsion 18 | . . . 7 7 4 Utility 10 | . . 1 4 3 2 Weapon 9 | . 2 1 1 3 2 Highest Loss Streak 10 | . 1 1 5 10 9 To Critical Strikes . | . . . . . . Average Backups 15 | 4 7 13 19 14 19 Power 2 | . . 2 3 3 2 Propulsion 2 | 3 2 3 3 . . Utility 2 | . . 2 2 1 3 Weapon 7 | . 3 5 8 9 14 Tool/Special . | . . . . . . Unused Backups 19 | . 5 1 4 1 8 Power 3 | . . . 1 . 2 Propulsion 4 | . 3 . 1 . . Utility 2 | . . 1 1 . . Weapon 10 | . 2 . 1 1 6 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 99 96 98 70 84 Engine 8 | . 14 10 7 3 6 Core 1 | . . . 1 2 . Leg 33 | . 26 33 44 20 17 Device 8 | . 13 10 7 2 3 Storage 9 | . 14 11 9 6 7 Processor 2 | . . . . 8 22 Protection 6 | . . 9 9 5 2 Energy Gun 2 | . 3 . 2 3 8 Energy Cannon 1 | . . . . 2 4 Ballistic Gun 2 | . . . 4 3 . Ballistic Cannon 12 | . 23 20 8 3 . Peak Build Rating 38 | 6 11 23 30 32 38 Average Rating 21 | 4 10 16 25 24 34 On Entrance 16 | . 6 10 22 28 32 Avg Prop Armor Cover (%) 5 | . 6 . . 4 5 Naked Turns . | . . . . . . Heaviest Build 101 | 12 101 66 63 59 60 Greatest Support 65 | 20 20 45 65 55 40 Greatest Overweight (x) 16 | . 5 2 1 16 1 Average Overweight (x) . | . 1 1 . 1 1 Largest Inventory Capacity 25 | 8 25 20 20 20 20 Average Capacity 17 | 6 9 19 20 19 20 Most Carried 20 | 6 10 20 20 19 20 Average Carried 15 | 4 7 13 19 14 19 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 20 | 6 8 19 20 16 19 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1931 | 193 275 416 762 168 117 Remotely . | . . . . . . Salvage Created 1966 | . 191 445 844 129 357 Parts 125 | . 14 34 53 3 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 57 | . 9 12 25 5 6 Melee 6 | . . 2 4 . . Guns 10 | . 1 . 4 3 2 Cannons 28 | . 6 10 10 1 1 AOE 13 | . 2 . 7 1 3 Classes Destroyed 9 | . 2 2 3 1 1 Builder 5 | . . . 3 . 2 Tunneler 1 | . . . 1 . . Recycler 1 | . . 1 . . . Swarmer 10 | . 3 3 4 . . Grunt 32 | . 6 5 14 3 4 Brawler 1 | . . . . . 1 Sentry 11 | . . 4 6 . 1 Hunter 2 | . . . 1 1 . Heavy 1 | . . . . 1 . Best Kill Streak 9 | . 3 9 5 3 4 Combat Bots Only 8 | . 3 8 4 3 4 Max Kills in Single Turn 2 | . 2 2 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . 2 1 1 Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 511 | . 48 74 163 120 106 Missed 120 | . 14 16 34 32 24 Hits 391 | . 34 58 129 88 82 Melee 4 | . . . . . 4 Projectile 387 | . 34 58 129 88 78 Critical Strikes 18 | . . 5 9 4 . Actively Blocked 1 | . . . . 1 . Damage Taken 5985 | . 442 690 1862 1756 1235 Core 1081 | . 43 99 222 454 263 Absorbed by Shields . | . . . . . . Redirected to Shielding 123 | . . . 21 102 . Core Remaining (%) 79 | 100 82 75 59 . . Volleys Fired 169 | . 24 29 58 35 23 Largest 2 | . 2 2 2 2 2 Hottest 132 | . 130 66 97 132 124 Shots Fired 295 | . 44 51 107 58 35 Gun 94 | . 11 . 42 31 10 Cannon 187 | . 33 51 57 25 21 Launcher 14 | . . . 8 2 4 Special . | . . . . . . Kinetic 201 | . 33 51 77 40 . Thermal 74 | . 11 . 22 14 27 Explosive 14 | . . . 8 2 4 Electromagnetic 6 | . . . . 2 4 Robot Hit Streak 13 | . 4 5 11 13 7 Robot Miss Streak 5 | . 5 4 5 5 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 194 | . 21 28 83 41 21 Core Hits 130 | . 11 13 65 17 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 2 4 . . Blast 5 | . 1 2 2 . . Sever 2 | . . . 2 . . Melee Attacks 30 | . . 6 24 . . Impact . | . . . . . . Slashing 30 | . . 6 24 . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . 3 . . Damage Inflicted 5965 | . 697 768 2562 1004 934 Guns 1053 | . 31 . 462 441 119 Cannons 2637 | . 431 627 861 431 287 Explosions 1653 | . 235 . 758 132 528 Melee 613 | . . 132 481 . . Ramming 9 | . . 9 . . . Kinetic 2650 | . 431 627 1066 526 . Thermal 1166 | . 266 . 257 292 351 Explosive 1418 | . . . 758 132 528 Electromagnetic 109 | . . . . 54 55 Impact . | . . . . . . Slashing 613 | . . 132 481 . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 5 9 Average Corruption 4 | . . . . 3 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . 5 5 Message Errors 3 | . . . . 1 2 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 198 | . 118 4 64 . 12 Projectiles 4 | . . 4 . . . Explosions 159 | . 118 . 29 . 12 Melee 35 | . . . 35 . . Knockbacks 30 | . 8 7 11 4 . Impact . | . . . . . . Kinetic 29 | . 8 7 10 4 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 127 | . 101 . . . 26 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 376 | . 376 209 322 261 340 Average Temperature 113 | . 149 71 97 63 172 Received Heat Transfer 2208 | . 111 306 981 261 549 Effects 10 | . 6 . 1 . 3 Shutdowns 2 | . 2 . . . . Energy Bleed 1 | . . . 1 . . Interference 5 | . 2 . . . 3 Damage (minor) 2 | . 2 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1912 | . 224 . 434 662 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 79 | 100 100 95 51 100 100 Level 1 20 | . . 4 48 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 303 | . 191 210 303 100 108 Initial 100 | . . 18 7 100 . Average 106 | . 100 78 170 24 32 Influence Increases 1872 | . 308 370 837 152 205 Destroy 0b10 Robot/C 1140 | . 180 240 500 100 120 Destroy 0b10 Robot/NC 35 | . . 5 20 . 10 Destroy Leader 270 | . 30 60 130 30 20 Successful Hack 7 | . 7 . . . . Disable Machine 150 | . 30 30 45 15 30 Destroy Structure 120 | . 31 5 52 7 25 Lose Combat Pursuer 150 | . 30 30 90 . . Influence Decreases 1817 | . 263 397 632 375 150 Entered New Map 161 | . . 27 11 123 . Time Decay 1302 | . 243 340 491 168 60 Lost Part 354 | . 20 30 130 84 90 Squads Dispatched 11 | . . 1 7 2 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 8 | . . 1 4 2 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 5 | . 1 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 14 22 36 7 11 Peak Tracking Total 6 | . 4 5 6 4 6 Tactical Retreats 8 | . 2 1 4 . 1 ECM-based Alert Blocks 4 | . . . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 10 | . 2 2 3 1 2 Max in Single Turn 2 | . 2 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 6 | . 3 2 1 . . Terminals 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 4 3 1 . . Successful 7 | . 4 3 . . . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 1 3 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 1064 | . . . 302 547 215 Optics 762 | . . . . 547 215 ECM 438 | . . . 302 . 136 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3835 | 77 639 812 1512 547 248 Spaces Moved 1523 | 59 255 293 630 201 85 Core 24 | 11 . . . 13 . Treads 18 | . 8 . . 10 . Legs 1481 | 48 247 293 630 178 85 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 120 190 Average Speed 186 | 106 197 225 165 202 190 Slowest Speed 850 | 120 560 260 190 850 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 24 | 5 46 23 53 5 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . 3 . . Terrain Destroyed 119 | . 34 3 52 5 25 Melee 3 | . . . 3 . . Projectile 18 | . . 3 10 1 4 AOE 98 | . 34 . 39 4 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2181 | 70 349 382 962 287 131 Wait 235 | . 22 19 171 16 7 Move 1518 | 58 254 292 629 200 85 Hop . | . . . . . . Pick Up 66 | 6 16 14 12 15 3 Fast Attach 38 | 6 4 2 16 5 5 Attach 31 | . 3 5 12 10 1 Detach 12 | . 2 2 7 . 1 Swap 46 | . 11 7 21 2 5 Drop 39 | . 13 5 16 4 1 Fire 169 | . 24 29 58 35 23 Melee 25 | . . 5 20 . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 713 | -10/Materials | Discovered new exit (range 3) 717 | -10/Materials | Entered another Materials area 717 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 919 | -9/Materials | Destroyed 8 combat bots 1206 | -9/Materials | Build established: Scavenger-Mutant 1459 | -9/Materials | Discovered new exit (range 10) 1508 | -9/Materials | Build established: Mutant 1529 | -9/Materials | Entered another Materials area 1529 | -8/Materials | Evolved 2 slots: Propulsion x2 1844 | -8/Materials | Build established: Scavenger-Mutant 1978 | -8/Materials | Garrison activated, responded to threat 2058 | -8/Materials | Lost 5 parts (1p4n) 2978 | -8/Materials | Discovered new exit (range 15) 3041 | -8/Materials | Entered Factory 3041 | -7/Factory | Evolved 2 slots: Utility x2 3309 | -7/Factory | Lost 10 parts (1p5n3u1w) 3358 | -7/Factory | Core integrity fell below 50% 3364 | -7/Factory | Crushed by falling debris 3368 | -7/Factory | Lost 4 parts (2n2w) 3550 | -7/Factory | Discovered new exit (range 15) 3588 | -7/Factory | Entered Storage 3788 | -7/Storage | Core integrity fell below 20% 3836 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03823_ Overheating: System interference. 03823_ Core Analyzer temporarily disabled. 03823_ Ion Cannon temporarily disabled. 03826_ U-05 Engineer builds a Wall. 03826_ G-47 Trooper destroyed. 03826_ Carbon-fiber Leg destroyed. 03826_ Destroyed Carbon-fiber Leg. 03827_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03827_ U-05 Engineer lays Concrete. 03827_ Lgt. Treads destroyed. 03828_ System corrupted: Grenade Launcher failed to launch. 03828_ U-05 Engineer lays Concrete. 03830_ Carbon-fiber Leg destroyed. 03830_ U-05 Engineer destroyed. 03831_ System corrupted: Heat flow error (+107). 03831_ Imp. Light Armor Plating destroyed. 03832_ Grenade Launcher destroyed. 03835_ Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????? ?????????????? | | ?????????????### ?????????????? | | ????????????? ?????????????? | | ?????????????? ?????????????? | | ?????????????? #????????????? | | ?????????????? #????????????? | | ?????????????? #????????????? | | ??????????????? #????????????? | | ??????????????? #????????????? | | ??????????????? #????????????? | | ?????????#????? +????????????? | | ?????????# ????# #???????+#???? | | ?????????# ????# ####???# ##??? | | ?????????# ?### ???? #??? | | ?????????# # # # ????? #??? | | ?????????# ###% ###???# #??? | | ?????????+ ##*= #???# #??? | | ?????????# ##%% #???# #??? | | ?????????# ##!* #???# #??? | | ?????????????##|* !##???# #??? | | ?????????????###/######## #??? | | ??????????????#=[% # #??? | | ??????????????# """ """% #??? | | ?????????????## """ " @ #??? | | ?????????????## "" = #??? | | ?????????????## g ggg #??? | | ?????????????## %= % #??? | | ??????????????# ! # #??? | | ??????????????# # #??? | | ??????????????##### ##### #??? | | ??????????????# # #??? | | ??????????????# # #??? | | ??????????????# """ """ # #??? | | ??????????????+ """ """ # #??? | | ????????????????""" 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""" # #??? | | ???????????????? # #??? | | ???????????????########## #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ???????????????########## #??? | | ???????????????# T # #??? | | ???????????????# # #??? | | ???????????????# # #??? | | ???????????????# ^ ^ # #??? | | ???????????????# + #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 55 Core Analysis 9 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed OmegaMobileDeflector Manual? 0 Play Time 00:47:03 Cumulative 15.0 hours Start 2025.11.01 @ 02:05:00 End 2025.11.01 @ 02:48:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2743dc6f-c3b2-44b4-b820-5135aff96f82