Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.14 @ 04:49:57 Player: Back to the Scrapyard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (3310) 3310 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6175 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 151/300 Energy 100/100 System Corruption 13% Temperature Cool (27) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Small Storage Unit Medium Storage Unit Huge Storage Unit Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Minigun Gauss Rifle Assault Cannon Assault Cannon Assault Cannon Gauss Cannon Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Structural Scanner Seismic Detector Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Small Storage Unit Medium Storage Unit Huge Storage Unit Core Shielding Improved Medium Armor Plating Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Minigun Minigun Minigun Minigun Minigun Assault Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Datajack Katana [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 78 | 8 7 20 16 27 Power 12 | 1 1 3 3 4 Engine 5 | 1 1 1 1 1 Core 7 | . . 2 2 3 Reactor . | . . . . . Propulsion 28 | 2 2 10 8 6 Treads 11 | . . 7 3 1 Leg 15 | 2 2 3 5 3 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 1 2 2 4 Device 5 | 1 . . 2 2 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . 1 . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 27 | 3 3 5 3 13 Energy Gun 3 | 1 1 1 . . Energy Cannon 5 | . . 1 1 3 Ballistic Gun 14 | 2 2 3 2 5 Ballistic Cannon 4 | . . . . 4 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 57 | . 6 7 16 28 Power 9 | . 1 2 2 4 Propulsion 24 | . 3 3 9 9 Utility 9 | . . 1 1 7 Weapon 15 | . 2 1 4 8 Highest Loss Streak 8 | . 5 1 8 7 To Critical Strikes . | . . . . . Average Backups 17 | 2 9 19 22 23 Power 2 | . 1 2 2 2 Propulsion 2 | . 1 3 1 . Utility 3 | . 1 4 6 4 Weapon 7 | . 3 7 9 14 Tool/Special . | . . . . . Unused Backups 19 | . . 6 4 9 Power 5 | . . 4 . 1 Propulsion . | . . . . . Utility 5 | . . . 1 4 Weapon 8 | . . 2 3 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 91 | . 95 97 88 70 Engine 5 | . 13 2 . 2 Core 4 | . . 8 8 2 Treads 15 | . . 28 26 7 Leg 15 | . 24 13 10 7 Device 8 | . 14 3 6 12 Storage 11 | . 14 11 9 7 Hackware 2 | . . 1 9 5 Protection 3 | . . 5 . 5 Energy Gun 7 | . 6 10 5 . Ballistic Gun 13 | . 21 10 9 5 Ballistic Cannon 1 | . . . . 6 Peak Build Rating 34 | 7 8 19 31 34 Average Rating 14 | 3 7 14 23 26 On Entrance 12 | . 7 7 18 31 Avg Prop Armor Cover (%) 8 | . . . 9 8 Naked Turns . | . . . . . Heaviest Build 103 | 13 88 93 94 103 Greatest Support 100 | 20 20 80 100 40 Greatest Overweight (x) 34 | 1 27 3 3 34 Average Overweight (x) 2 | . 4 1 1 5 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 Most Carried 25 | 5 13 25 25 25 Average Carried 17 | 2 9 19 22 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 2 13 21 25 17 Class Distribution -------------------- 77% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1962 | 192 231 528 217 794 Remotely . | . . . . . Salvage Created 3480 | 37 515 1253 625 1050 Parts 211 | 7 40 82 34 48 Haulers Intercepted 4 | . . 4 . . Recyclers Shooed 3 | . 1 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 82 | . 15 33 13 21 Guns 67 | . 15 33 11 8 Cannons 9 | . . . 2 7 AOE 6 | . . . . 6 Classes Destroyed 15 | 1 6 4 1 3 Worker 5 | . 1 1 . 3 Builder 2 | . 1 . . 1 Tunneler 2 | 2 . . . . Hauler 4 | . . 4 . . Recycler 4 | . . . . 4 Mechanic 2 | . . 1 1 . Operator 4 | . 2 2 . . Watcher 4 | . 2 1 1 . Swarmer 18 | . 8 10 . . Grunt 41 | . 7 12 9 13 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 14 | . . 10 2 2 Hunter 3 | . . . 2 1 Programmer 4 | . . . . 4 Best Kill Streak 8 | 2 5 3 4 8 Combat Bots Only 7 | . 5 3 4 7 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 779 | . 98 127 161 393 Missed 193 | . 20 26 44 103 Hits 586 | . 78 101 117 290 Melee 4 | . . 3 . 1 Projectile 582 | . 78 98 117 289 AOE 2 | . . . 2 . Critical Strikes 23 | . 1 3 3 16 Actively Blocked 1 | . . . . 1 Damage Taken 8092 | . 884 1332 1977 3899 Core 1253 | . 145 245 160 703 Absorbed by Shields . | . . . . . Redirected to Shielding 48 | . . 4 . 44 Regen/Repaired (Parts) 396 | . . 258 . 138 Core Remaining (%) 62 | 100 42 38 70 . Volleys Fired 276 | 2 46 104 41 83 Largest 2 | 2 2 2 2 2 Hottest 100 | 70 70 88 96 100 Shots Fired 529 | 4 91 200 81 153 Gun 427 | 4 91 200 70 62 Cannon 94 | . . . 11 83 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 318 | 2 52 96 41 127 Thermal 201 | 2 39 104 40 16 Explosive 8 | . . . . 8 Electromagnetic 2 | . . . . 2 Robot Hit Streak 18 | 4 15 18 9 13 Robot Miss Streak 6 | . 4 6 4 3 Penetration Max . | . . . . . Secondary Targets 13 | . 5 4 4 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 387 | 4 56 164 63 100 Core Hits 313 | 2 37 155 66 53 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | 1 4 1 . 1 Burn 5 | 1 4 . . . Destroy 1 | . . 1 . . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7018 | 49 714 2345 1017 2893 Guns 4624 | 49 691 2238 867 779 Cannons 1436 | . . . 142 1294 Explosions 837 | . . 17 . 820 Melee . | . . . . . Ramming 121 | . 23 90 8 . Kinetic 3404 | 25 339 832 383 1825 Thermal 2600 | 24 352 1406 626 192 Explosive 820 | . . . . 820 Electromagnetic 73 | . . 17 . 56 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . 1 1 12 Average Corruption 2 | . . 1 1 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . . 1 5 25 Message Errors 7 | . . . 2 5 Matter Fused 9 | . . . 1 8 Heat Flow Errors 8 | . . . . 8 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 4 | . . . 2 2 Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 72 | . . 6 10 56 Projectiles 46 | . . . 10 36 Explosions 26 | . . 6 . 20 Melee . | . . . . . Knockbacks 9 | . . . . 9 Impact . | . . . . . Kinetic 9 | . . . . 9 Secondary . | . . . . . Self-Inflicted Damage 136 | . . 71 . 65 Shots 4 | . . 2 . 2 Rammed 12 | . . 12 . . Targets Rammed 24 | . 7 16 1 . Kicked 10 | . 7 3 . . Crushed 2 | . . 1 1 . Highest Temperature 348 | 18 256 348 81 252 Average Temperature 57 | 10 60 55 22 77 Received Heat Transfer 2883 | . 339 486 621 1437 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 4343 | 148 1295 1760 844 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 93 | 100 100 84 100 100 Level 1 6 | . . 15 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 379 | 10 94 379 160 142 Initial 156 | . . 12 156 . Average 64 | . 19 108 83 39 Influence Increases 2473 | 10 427 1009 381 646 Destroy 0b10 Robot/C 1640 | . 300 660 260 420 Destroy 0b10 Robot/NC 135 | 10 30 45 10 40 Destroy Leader 446 | . 64 200 72 110 Successful Hack 61 | . 18 20 7 16 Disable Machine 45 | . . 30 15 . Destroy Structure 56 | . . 9 2 45 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 75 | . 15 45 . 15 Influence Decreases 2409 | 10 397 668 752 582 Entered New Map 233 | . . 18 215 . Time Decay 1676 | 10 337 590 377 362 Lost Part 500 | . 60 60 160 220 Squads Dispatched 15 | . 3 4 2 6 Investigation 5 | . . 3 1 1 Extermination 4 | . . . . 4 Reinforcement 6 | . 3 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 14 | . 3 7 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 179 | . 48 77 23 31 Peak Tracking Total 7 | . 6 5 7 7 Tactical Retreats 4 | . 1 2 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 2 | . . 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 5 13 3 3 Terminals 19 | . 5 10 3 1 Fabricators . | . . . . . Repair Stations 4 | . . 2 . 2 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 62 | . 13 35 9 5 Successful 30 | . 8 14 5 3 Failed 32 | . 5 21 4 2 Catastrophic 5 | . 1 4 . . Database Lockouts . | . . . . . Manual 47 | . 15 24 7 1 Terminals 47 | . 13 24 9 1 Fabricators . | . . . . . Repair Stations 13 | . . 9 . 4 Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 1 3 1 Record 2 | . . . 2 . Robot Analysis 2 | . 2 . . . Branch Access Points 3 | . . 1 1 1 Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 6 . 2 Scan Component 4 | . . 3 . 1 Repair 4 | . . 3 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 5 6 2 . Terminals 13 | . 5 6 2 . Botnet 1 | . . . 1 . Skim 12 | . 5 6 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 2 11 3 1 Full Trace Events 5 | . . 4 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 4 | . . 3 . 1 Time 110 | . . 84 . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 5969 | 2 3441 1423 . 1103 Structural 732 | . . . . 732 Seismic 5969 | 2 3441 1423 . 1103 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 10434 | 61 3441 4228 923 1781 Spaces Moved 3006 | 49 791 1473 299 394 Core 52 | 29 2 . . 21 Treads 1487 | . . 1022 269 196 Legs 1337 | 20 789 451 30 47 Wheels 130 | . . . . 130 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 240 160 135 Average Speed 302 | 80 410 246 240 367 Slowest Speed 1750 | 120 1400 330 330 1750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 94 96 29 14 Regions Visited 4 Branch Regions . Pre-discovered Areas 4 | . . 4 . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 52 | . . 2 . 50 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 48 | . . 2 . 46 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3816 | 64 880 1858 431 583 Wait 307 | . 13 194 37 63 Move 3002 | 48 790 1472 298 394 Hop . | . . . . . Pick Up 96 | 6 16 34 28 12 Fast Attach 5 | 3 . . . 2 Attach 58 | 4 5 13 17 19 Detach . | . . . . . Swap 25 | 1 3 10 2 9 Drop 23 | . . 15 7 1 Fire 276 | 2 46 104 41 83 Melee . | . . . . . Ram . | . . . . . Kick 10 | . 7 3 . . Crush 14 | . . 13 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 15) 882 | -10/Materials | Lost 5 parts (1p2n2w) 1115 | -10/Materials | Discovered new exit (range 8) 1273 | -10/Materials | Build established: Scavenger-Mutant 1433 | -10/Materials | Core integrity fell below 50% 1812 | -10/Materials | Discovered new exit (range 7) 2335 | -10/Materials | Discovered new exit (range 14) 3120 | -10/Materials | Build established: Mutant 3503 | -10/Materials | Entered another Materials area 3503 | -9/Materials | Evolved 2 slots: Propulsion x2 3731 | -9/Materials | Repaired Aluminum Leg 3810 | -9/Materials | Build established: Scavenger-Mutant 4888 | -9/Materials | Discovered new exit (range 13) 5013 | -9/Materials | Repaired Spread Laser 5551 | -9/Materials | Discovered new exit (range 5) 6444 | -9/Materials | Discovered new exit (range 10) 6949 | -9/Materials | Core integrity fell below 50% 7144 | -9/Materials | Learned Storage interactive machine intel 7296 | -9/Materials | Learned location of Zion (-6) 7370 | -9/Materials | Identified exit to Materials 7370 | -9/Materials | Learned location of 1 exit from Materials 7425 | -9/Materials | Learned Storage garrison access intel 7448 | -9/Materials | Identified exit to Mines 7616 | -9/Materials | Repaired Lgt. Treads 7731 | -9/Materials | Entered another Materials area 7731 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7732 | -8/Materials | Identified exit to Factory 8224 | -8/Materials | Lost 8 parts (1p5n2w) 8357 | -8/Materials | Lost 8 parts (1p4n1u2w) 8654 | -8/Materials | Entered Factory 8654 | -7/Factory | Evolved 2 slots: Utility x2 8964 | -7/Factory | Repaired Lgt. Treads 9419 | -7/Factory | Lost 3 parts (2n1u) 9434 | -7/Factory | Identified exit to Storage 9434 | -7/Factory | Identified exit to Lower Caves 9598 | -7/Factory | Build established: Mutant 9804 | -7/Factory | Lost 5 parts (1p2u2w) 10141 | -7/Factory | Lost 7 parts (3n2u2w) 10144 | -7/Factory | Destroyed 7 combat bots 10316 | -7/Factory | Core integrity fell below 50% 10415 | -7/Factory | System corruption reached 10% 10423 | -7/Factory | Core integrity fell below 20% 10435 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10407_ R-06 Scavenger destroyed. 10408_ K-01 Serf collects debris. 10409_ Core Shielding destroyed. 10409_ Acquired 70 matter. 10410_ Minigun destroyed. 10410_ Critical hit (Burn: +37). 10411_ K-01 Serf collects debris. 10411_ R-06 Scavenger collects Sml. Storage Unit. 10414_ K-01 Serf collects debris. 10415_ R-06 Scavenger collects Tractor Beam. 10418_ K-01 Serf collects debris. 10421_ R-06 Scavenger collects Lgt. Ion Engine. 10422_ K-01 Serf collects debris. 10425_ R-06 Scavenger collects Sml. Matter Pod. 10429_ R-06 Scavenger collects Wheel. 10429_ K-01 Serf collects debris. 10433_ R6DNPZUBHDWG YOSCXBR