Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.14 @ 16:10:23

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (128)     640
Value Destroyed (2774)     2774
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (782)                782
              TOTAL SCORE: 7836

 Bonus
-------
High Alert Combat Kills    107
Follower Combat Kills      375
Met Data Miner             300

 Cogmind 
---------
Core Integrity             661/700
Matter                     279/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (29)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (4) ---
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY (6) ------
   Improved Signal Interpreter
   Improved Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
  Makeshift System Shield
>           --- WEAPON (2) -------
       Mini Grenade Launcher
            Katana
>           --- INVENTORY (5) ----
      Light Nuclear Core
   Improved VTOL Module
   Improved Medium Armor Plating
   Improved Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
   Improved Cesium-ion Thruster
>           --- UTILITY ----------
   Improved Signal Interpreter
   Improved Medium Armor Plating
  Makeshift Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
>           --- WEAPON -----------
   Improved Datajack
            Katana
>           --- INVENTORY --------
      Light Nuclear Core
   Improved VTOL Module
   Improved Sensor Array
       Mini Grenade Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   
  Utility                  4    | .   .   1   1   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             122  | .   9   29  23  21  22  9   2   2   5   
  Power                    10   | .   1   3   1   3   2   .   .   .   .   
    Engine                 5    | .   1   3   1   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   3   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | .   3   11  12  9   4   .   .   .   .   
    Treads                 20   | .   2   7   11  .   .   .   .   .   .   
    Leg                    6    | .   1   4   .   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   1   8   4   .   .   .   .   
  Utility                  49   | .   3   7   4   6   16  7   2   1   3   
    Device                 16   | .   .   3   2   1   4   3   1   .   2   
    Storage                2    | .   2   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   .   .   .   .   
    Hackware               10   | .   .   .   .   3   5   1   1   .   .   
    Protection             19   | .   1   4   2   1   6   3   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | .   2   8   6   3   .   2   .   1   2   
    Energy Gun             5    | .   1   4   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   1   3   5   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   1   .   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   .   1   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   .   .   
Parts Lost                 19   | .   2   1   9   5   .   .   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   
  Propulsion               9    | .   1   1   2   4   .   .   .   .   1   
  Utility                  5    | .   .   .   4   .   .   .   .   .   1   
  Weapon                   4    | .   1   .   2   1   .   .   .   .   .   
  Highest Loss Streak      7    | .   1   1   7   3   .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   90  96  93  84  98  100 100 100 100 
  Engine                   8    | .   14  10  9   3   .   .   .   .   .   
  Core                     2    | .   .   .   .   5   7   7   7   7   7   
  Treads                   19   | .   22  25  35  10  .   .   .   .   .   
  Leg                      2    | .   5   5   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   19  29  30  30  30  30  
  Device                   7    | .   .   11  9   8   5   4   7   4   4   
  Storage                  8    | .   14  11  9   4   .   .   .   .   .   
  Processor                1    | .   .   .   .   1   7   7   7   7   7   
  Hackware                 6    | .   .   .   .   9   27  30  30  30  30  
  Protection               6    | .   5   8   12  3   2   2   .   2   2   
  Energy Gun               5    | .   14  9   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   14  12  17  8   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   4   7   6   7   7   7   
  Special Melee Weapon     1    | .   .   .   .   4   7   7   7   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 10  46  59  64  51  17  15  15  15  15  
  Greatest Support         82   | 20  40  60  82  62  21  21  21  21  21  
  Greatest Overweight (x)  2    | .   1   2   .   2   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   20  20  20  20  5   5   5   5   5   
  Average Capacity         15   | .   17  20  20  12  5   5   5   5   5   
  Most Carried             20   | .   20  20  20  20  5   4   5   4   5   
  Average Carried          14   | .   13  19  18  12  4   4   4   4   4   
  Final Capacity           20   | 8   20  20  20  5   5   5   5   5   5   
  Final Carried            20   | 6   20  20  20  5   4   4   4   4   4   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 25% | Mutant
 18% | Hacker-Sprinter
  5% | Commander-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Commander-Sprinter | -8/Storage
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Data Miner
    Hacker-Sprinter | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Matter Collected           2510 | 200  147  561  784  389  180  170  20   .    59   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4952 | .    638  1815 1391 513  370  154  .    .    71   
  Parts                    309  | .    42   110  72   32   38   9    .    .    6    
Haulers Intercepted        15   | .    2    6    4    2    1    .    .    .    .    
Recyclers Shooed           9    | .    2    4    3    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    .    .    .    2    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Low Low Dat Pro 
Combat Hostiles Destroyed  72   | .   14  28  22  6   1   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
  Guns                     65   | .   14  28  21  2   .   .   .   .   .   
  AOE                      6    | .   .   .   1   4   .   .   .   .   1   
Classes Destroyed          16   | .   7   3   3   .   1   1   .   .   1   
  Worker                   4    | .   1   .   1   2   .   .   .   .   .   
  Builder                  6    | .   .   1   1   1   3   .   .   .   .   
  Hauler                   15   | .   2   6   4   2   1   .   .   .   .   
  Recycler                 15   | .   1   7   4   2   1   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   
  Mechanic                 4    | .   1   1   1   1   .   .   .   .   .   
  Operator                 6    | .   2   1   2   1   .   .   .   .   .   
  Watcher                  5    | .   .   .   1   .   4   .   .   .   .   
  Swarmer                  26   | .   6   11  8   .   .   .   .   .   1   
  Grunt                    27   | .   8   7   8   4   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   9   3   1   .   .   .   .   .   
  Specialist               2    | .   .   .   2   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   1   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   4   .   .   1   
Best Kill Streak           7    | .   5   6   7   5   3   .   .   .   1   
  Combat Bots Only         6    | .   5   6   4   4   1   .   .   .   1   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Damage Taken               5258 | .    584  1423 2237 643  61   174  .    .    136  
  Core                     722  | .    100  261  205  117  .    25   .    .    14   
  Absorbed by Shields      11   | .    .    .    .    11   .    .    .    .    .    
  Redirected to Shielding  42   | .    .    42   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   373  | .    .    212  99   12   50   .    .    .    .    
Core Remaining (%)         58   | 100  60   34   .    41   .    .    .    .    .    
Volleys Fired              315  | .    64   121  98   27   .    3    .    .    2    
  Largest                  2    | .    2    2    2    2    .    1    .    .    1    
  Hottest                  130  | .    60   130  51   51   .    30   .    .    30   
Shots Fired                612  | .    125  240  193  49   .    3    .    .    2    
  Gun                      599  | .    125  240  190  44   .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 13   | .    .    .    3    5    .    3    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  413  | .    63   116  190  44   .    .    .    .    .    
  Thermal                  180  | .    62   118  .    .    .    .    .    .    .    
  Explosive                13   | .    .    .    3    5    .    3    .    .    2    
  Electromagnetic          6    | .    .    6    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    9    20   21   7    .    .    .    .    .    
  Robot Miss Streak        5    | .    3    5    5    4    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    2    1    5    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    .    .    
Shots Hit Robots           450  | .    81   153  145  44   18   4    .    .    5    
  Core Hits                211  | .    39   66   65   25   9    2    .    .    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    2    .    1    .    .    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    1    .    .    .    .    .    
Melee Attacks              114  | .    .    4    .    27   65   7    3    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 114  | .    .    4    .    27   65   7    3    .    8    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            22   | .    .    2    .    9    5    4    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9404 | .    845  2546 2588 1885 836  279  .    .    425  
  Guns                     5605 | .    824  2161 2155 465  .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               1323 | .    .    175  394  578  .    .    .    .    176  
  Melee                    2317 | .    .    126  .    827  836  279  .    .    249  
  Ramming                  159  | .    21   84   39   15   .    .    .    .    .    
  Kinetic                  3982 | .    336  1026 2155 465  .    .    .    .    .    
  Thermal                  1577 | .    488  1089 .    .    .    .    .    .    .    
  Explosive                1323 | .    .    175  394  578  .    .    .    .    176  
  Electromagnetic          46   | .    .    46   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2317 | .    .    126  .    827  836  279  .    .    249  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    .    .    .    .    
  Average Corruption       2    | .    .    .    .    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    7    .    .    .    .    .    
    Message Errors         2    | .    .    .    .    2    .    .    .    .    .    
    Matter Fused           2    | .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            469  | .    .    55   16   117  77   133  .    .    71   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               52   | .    .    21   16   4    .    .    .    .    11   
  Melee                    417  | .    .    34   .    113  77   133  .    .    60   
Knockbacks                 1    | .    .    1    .    .    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      151  | .    .    86   .    .    .    16   .    .    49   
  Shots                    3    | .    .    1    .    .    .    1    .    .    1    
  Rammed                   14   | .    2    7    3    2    .    .    .    .    .    
Targets Rammed             19   | .    6    8    3    2    .    .    .    .    .    
  Kicked                   4    | .    3    1    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    
Highest Temperature        317  | .    132  317  13   13   8    26   .    .    3    
  Average Temperature      41   | .    37   49   4    13   3    12   .    .    3    
  Received Heat Transfer   1707 | .    237  384  729  249  18   90   .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    2    4    .    .    .    .    .    .    .    
  Heat Transferred         3844 | .    1100 2744 .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Low Low Dat Pro 
Peak Influence             707  | .   353 388 540 707 505 .   .   .   .   
  Initial                  282  | .   .   .   140 171 282 .   .   .   .   
  Average                  250  | .   124 190 382 351 367 .   .   .   .   
Maximum Alert Level        3    | .   1   1   2   3   2   .   .   .   .   
  Low Security (%)         41   | .   73  64  6   4   1   .   .   .   .   
  Level 1                  42   | .   26  35  45  60  69  .   .   .   .   
  Level 2                  15   | .   .   .   47  33  29  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   1   5   6   7   .   .   .   .   
  Investigation            8    | .   1   .   1   1   5   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   .   
  Reinforcement            8    | .   1   1   4   2   .   .   .   .   .   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Low Low Dat Pro 
Distress Signals           10   | .   .   2   3   4   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   25  51  38  28  20  8   .   .   5   
  Peak Tracking Total      8    | .   4   6   4   5   6   8   .   .   5   
  Tactical Retreats        14   | .   2   3   1   3   5   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Low Low Dat Pro 
Traps Triggered            7    | .   1   .   .   5   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   4   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Mat Mat Sto Fac Low Low Dat Pro 
Machines Disabled          3    | .   .   2   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Low Low Dat Pro 
Machines Accessed          36   | .   5   6   2   8   11  .   .   4   .   
  Terminals                22   | .   5   4   1   6   6   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   .   
  Repair Stations          5    | .   .   1   1   2   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                121  | .   13  22  5   15  34  .   .   32  .   
  Successful               89   | .   6   18  2   6   25  .   .   32  .   
  Failed                   32   | .   7   4   3   9   9   .   .   .   .   
    Catastrophic           7    | .   1   1   .   4   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   6   8   3   5   17  .   .   .   .   
  Terminals                51   | .   13  10  3   10  15  .   .   .   .   
  Fabricators              15   | .   .   .   .   .   15  .   .   .   .   
  Repair Stations          21   | .   .   10  2   5   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             47   | .   3   4   .   2   6   .   .   32  .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   
  Part Schematic           14   | .   .   1   .   .   2   .   .   11  .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        5    | .   2   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   1   1   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   9   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   6   .   .   .   .   
  Build                    3    | .   .   .   .   .   3   .   .   .   .   
Repair Station Hacks       19   | .   .   10  2   3   4   .   .   .   .   
  Scan Component           10   | .   .   5   1   2   2   .   .   .   .   
  Repair                   9    | .   .   5   1   1   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   3   2   .   1   6   .   .   .   .   
  Terminals                9    | .   3   2   .   1   3   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 4    | .   2   1   .   .   1   .   .   .   .   
    Operators              3    | .   1   1   .   .   1   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   .   
    Recompile              2    | .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   4   2   4   10  .   .   .   .   
  Full Trace Events        6    | .   .   .   1   2   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   2   .   .   2   .   .   11  .   
  Parts Built              3    | .   .   .   .   .   3   .   .   .   .   
    Authchips              2    | .   .   .   .   .   2   .   .   .   .   
    Time                   189  | .   .   .   .   .   189 .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   15  .   .   .   .   
Parts Repaired             9    | .   .   5   1   1   2   .   .   .   .   
  Time                     355  | .   .   146 51  60  98  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Mat Mat Sto Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Total Allies               17   | .    .    .    .    12   4    .    .    .    1    
  Largest Group            10   | .    .    .    .    10   3    .    .    .    1    
  Highest-Rated Group      173  | .    .    .    .    173  93   .    .    .    96   
  Highest-Rated Ally       96   | .    .    .    .    31   31   .    .    .    96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               108  | .    .    .    .    101  4    .    .    .    3    
  Total Damage             1573 | .    .    .    .    1390 88   .    .    .    95   
  Kills                    15   | .    .    .    .    14   .    .    .    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Turns Passed               6656 | .    1427 2125 990  736  888  198  100  27   165  
Spaces Moved               5556 | 1    564  871  382  766  1655 531  338  93   355  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    
  Treads                   1705 | .    456  753  382  114  .    .    .    .    .    
  Legs                     227  | 1    108  118  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   3624 | .    .    .    .    652  1655 531  338  93   355  
  Fastest Speed            26   | 120  120  160  155  26   26   26   26   26   26   
  Average Speed            80   | 120  205  172  158  56   26   26   26   26   26   
  Slowest Speed            320  | 120  240  260  160  320  32   26   26   26   26   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 2    78   81   44   73   43   71   54   72   33   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        4    | .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    2    5    .    .    
Spaces Dug                 68   | .    .    1    .    8    27   29   3    .    .    
Terrain Destroyed          214  | .    .    61   25   39   27   41   3    .    18   
  Melee                    42   | .    .    1    .    8    27   3    3    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      172  | .    .    60   25   31   .    38   .    .    18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Total                      6976 | .    714  1269 580  980  2010 572  344  94   413  
  Wait                     657  | .    43   163  53   89   255  23   .    .    31   
  Move                     5545 | .    563  870  381  763  1654 530  337  92   355  
  Hop                      1    | .    .    .    .    1    .    .    .    .    .    
  Pick Up                  80   | .    21   32   9    6    7    .    1    .    4    
  Fast Attach              25   | .    3    9    3    4    6    .    .    .    .    
  Attach                   29   | .    4    5    7    8    4    .    1    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     68   | .    2    15   13   9    12   9    1    2    5    
  Drop                     94   | .    8    42   13   19   7    .    1    .    4    
  Fire                     315  | .    64   121  98   27   .    3    .    .    2    
  Melee                    114  | .    .    4    .    27   65   7    3    .    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    3    1    .    .    .    .    .    .    .    
  Crush                    15   | .    3    7    3    2    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    25   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    .    .    .    .    .    4    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Junkyard       | Discovered new exit (range 0)
    1 | -11/Junkyard       | Entered Materials
   91 | -10/Materials      | Discovered new exit (range 14)
  315 | -10/Materials      | Build established: Mutant
  396 | -10/Materials      | Discovered new exit (range 14)
  711 | -10/Materials      | Discovered new exit (range 8)
 1428 | -10/Materials      | Entered another Materials area
 1428 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2002 | -9/Materials       | Build established: Scavenger-Mutant
 2084 | -9/Materials       | Discovered new exit (range 16)
 2651 | -9/Materials       | Repaired Imp. Ion Engine
 2679 | -9/Materials       | Repaired Lgt. Treads
 2716 | -9/Materials       | Repaired Corrupted Lgt. Treads
 2744 | -9/Materials       | Repaired Lgt. Treads
 2771 | -9/Materials       | Repaired Lgt. Armor Plating
 2848 | -9/Materials       | Discovered new exit (range 6)
 3280 | -9/Materials       | Discovered new exit (range 4)
 3315 | -9/Materials       | Core integrity fell below 50%
 3553 | -9/Materials       | Entered another Materials area
 3553 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3573 | -8/Materials       | Discovered new exit (range 14)
 3765 | -8/Materials       | Repaired Imp. Assault Rifle
 4121 | -8/Materials       | Discovered new exit (range 10)
 4163 | -8/Materials       | Discovered new exit (range 4)
 4263 | -8/Materials       | Lost 7 parts (1p1n3u2w)
 4543 | -8/Materials       | Entered Storage
 4877 | -8/Storage         | Core integrity fell below 50%
 4909 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 4910 | -8/Storage         | Lost 3 parts (2n1w)
 5035 | -8/Storage         | Repaired Imp. VTOL Module
 5126 | -8/Storage         | Build established: Commander-Sprinter
 5218 | -8/Storage         | Met a pair of Derelict thieves
 5260 | -8/Storage         | Garrison activated, responded to threat
 5270 | -8/Storage         | Discovered new exit (range 15)
 5279 | -8/Storage         | Entered Factory
 5279 | -7/Factory         | Evolved 2 slots: Utility x2
 5558 | -7/Factory         | Fabricated Imp. Hacking Suite (x1)
 5673 | -7/Factory         | Fabricated Imp. Hacking Suite (x1)
 5695 | -7/Factory         | Build established: Hacker-Sprinter
 5723 | -7/Factory         | Fabricated Imp. Hacking Suite?
 6028 | -7/Factory         | Repaired Imp. VTOL Module
 6068 | -7/Factory         | Repaired Lgt. Nuclear Core?
 6130 | -7/Factory         | Cargo convoy interrupted
 6140 | -7/Factory         | Identified exit to Lower Caves
 6167 | -7/Factory         | Entered Lower Caves
 6188 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6363 | -7/Lower Caves     | Discovered new exit (range 9)
 6365 | -7/Lower Caves     | Identified exit to Lower Caves
 6365 | -7/Lower Caves     | Entered another Lower Caves area
 6381 | -7/Lower Caves     | Discovered new exit (range 8)
 6384 | -7/Lower Caves     | Identified exit to Factory
 6461 | -7/Lower Caves     | Discovered new exit (range 13)
 6464 | -7/Lower Caves     | Identified exit to Data Miner
 6465 | -7/Lower Caves     | Entered Data Miner
 6465 | -7/Data Miner      | Discovered new exit (range 6)
 6470 | -7/Data Miner      | Met Data Miner
 6477 | -7/Data Miner      | Learned location of Section 7 (-2)
 6477 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6482 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6489 | -7/Data Miner      | Identified exit to Proximity Caves
 6492 | -7/Data Miner      | Entered Proximity Caves
 6583 | -6/Proximity Caves | Spotted B-75 Beast
 6600 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6628 | -6/Proximity Caves | Spotter reported a threat
 6657 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
06561_ Installed Fire Trap.
06565_ Acquired Fire Trap.
06569_ Dropped Fire Trap.
06570_ Installed Fire Trap.
06574_ Acquired Fire Trap.
06577_ Dropped Fire Trap.
06578_ Installed Fire Trap.
06600_ Enhanced Grunt: "Protecting LRC-V3."
06626_ N-01 Spotter is scanning...
06628_ N-01 Spotter sends a signal.
06628_ ALERT: Unidentified potential threat approaching Complex 0b10.
06634_ Sneak attack on DI-CXL(S).
06634_ DI-CXL(S) destroyed.
06637_ Acquired 32 matter.
06653_ Imp. Cesium-ion Thruster destroyed.
06653_ Destroyed VTOL Module.
06653_ S-27 Virus destroyed.
06655_ Imp. Sensor Array destroyed.
06655_ Destroyed Imp. Sensor Array.
06657_ VTOL Module fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????##   #?#  ###      ##????????????????? |
| ?????????????####??#  ##        #????????????????? |
| ???????????????????#     @      #????????????????? |
| ???????????????????#  ##             #???????????? |
| ??????????????????##  ##  #          #???????????? |
| ?????????????????##   #####    *%s     #?????????? |
| ?????????????#??##    #?????    =ss  ## ?????????? |
| ?????????????# ##     #??????        #???????????? |
| ?????????????# #     ##??####        #???????????? |
| ?????????????# #     ##?#            #???????????? |
| ?????????????#        ##            ##???????????? |
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| ???                      ##??????#??#????????????? |
| ???#                ######???????????????????????? |
| ??????##           ##????????????????????????????? |
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| #????#######      ##?????????????????????????????? |
| #????#    ###      #?????????????????????????????? |
| #????#    #?##  #   #????????????????????????????? |
| ######    ####  ## ##????????????????????????????? |
|                 #?##?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             300
Propulsion Shielding       33
Evasion (%)                64
Recoil Reduction           4
Offensive Hacking          47
Defensive Hacking          11
Authchip Count             1

 Item Schematics 
-----------------
         Sml. Storage Unit | -9/Materials  | Hacked
             Hacking Suite | -9/Materials  | Scanalyzed
        Imp. Hacking Suite | -7/Factory    | Hacked
        Imp. System Shield | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
               Hvy. Treads | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
                  Coil Gun | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
          Dispersion Rifle | -7/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free

 Fabricated
------------
 Imp. Hacking Suite | x1 | -7/Factory | Authchip
 Imp. Hacking Suite | x1 | -7/Factory | Authchip
 Imp. Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumZioniteMace
  Manual?         0
Play Time         00:49:04
  Cumulative      858.3 hours
  Start           2023.12.14 @ 15:23:13
  End             2023.12.14 @ 16:10:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1292
  Rogue           1292
  Adventurer      0
  Explorer        0
Win Type          -
  Total           81
  Types           47/1/14/14/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5363ee93-2818-4fc2-9d44-8562db4d9799