Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 13:18:33 Player: StarSirius Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (175) 875 Value Destroyed (5974) 5974 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 11089 Bonus ------- High Alert Combat Kills 120 Cogmind --------- Core Integrity 0/850 Matter 176/300 Energy 315/315 System Corruption 11% Temperature Hot (287) Movement Core (1850) Ox36 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Huge Storage Unit Advanced Terrain Scanner Experimental Power Shielding > --- WEAPON (2) ------- Beamcaster Gauss Cannon > --- INVENTORY (25) --- Large Storage Unit Heavy Laser Beamcaster Barrage Gun Flak Gun Flak Gun Ripper Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Target Analyzer Heavy Reactive Plating Improved Shield Generator Force Field > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Medium Treads Medium Treads Medium Treads Medium Treads Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Experimental Power Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Thermal Shield Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Gun Gauss Cannon Heavy Flak Cannon Improved Grenade Launcher Ripper [Rating: 69] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg VSS Leg Wheel Wheel Utility Improved Light Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . . 2 2 . 1 . . Weapon . | . . . . . . . . . . . Parts Attached 237 | 7 3 5 31 6 26 28 19 59 27 26 Power 27 | 1 . . 3 3 1 . 2 7 6 4 Engine 19 | 1 . . 1 . 1 . 2 7 5 2 Core 8 | . . . 2 3 . . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 53 | 2 . 2 8 2 9 4 2 13 6 5 Treads 35 | 2 . . . . 4 4 2 12 6 5 Leg 17 | . . 2 8 2 5 . . . . . Wheel 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 75 | 2 2 1 7 . 5 13 8 22 9 6 Device 32 | 1 . . 1 . 2 7 4 9 5 3 Storage 9 | 1 . 1 4 . 1 . . 1 1 . Processor 4 | . 1 . . . . 1 . 1 . 1 Hackware . | . . . . . . . . . . . Protection 30 | . 1 . 2 . 2 5 4 11 3 2 Artifact . | . . . . . . . . . . . Weapon 82 | 2 1 2 13 1 11 11 7 17 6 11 Energy Gun 14 | 2 . 1 6 . . . . 3 1 1 Energy Cannon 3 | . . . . . . 3 . . . . Ballistic Gun 38 | . 1 . 3 1 7 6 4 6 4 6 Ballistic Cannon 10 | . . . . . 1 . 2 3 1 3 Launcher 8 | . . 1 3 . . . . 3 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 9 | . . . 1 . 3 2 1 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 1 . 1 Parts Lost 52 | . . 3 2 1 1 . 4 13 3 25 Power 8 | . . . . . . . 1 2 1 4 Propulsion 14 | . . 2 . . . . 1 3 . 8 Utility 22 | . . . 2 . 1 . 2 7 2 8 Weapon 8 | . . 1 . 1 . . . 1 . 5 Highest Loss Streak 18 | . . 2 1 1 1 . 2 4 2 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 91 95 99 88 99 99 95 92 61 Engine 9 | . 14 14 7 . 1 7 7 12 12 6 Core 1 | . . . 3 11 7 . . . . . Treads 19 | . 28 20 . . 1 30 30 24 26 10 Leg 7 | . . . 41 44 34 . . . . . Device 13 | . 10 . . 11 9 19 15 17 19 16 Storage 8 | . 14 14 11 11 9 7 7 6 6 6 Processor 3 | . . 14 . . . 4 7 5 . . Protection 9 | . 3 . 9 . 8 12 14 12 12 5 Energy Gun 3 | . 23 9 13 2 . . . 2 . . Ballistic Gun 9 | . 4 14 6 19 14 12 14 6 10 3 Ballistic Cannon 1 | . . . . . . . . 2 1 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 157 | 14 16 15 90 33 54 61 54 157 153 153 Greatest Support 112 | 40 40 40 48 48 92 112 112 112 104 104 Greatest Overweight (x) 29 | . . . 2 1 2 . . 12 1 29 Average Overweight (x) . | . . . . . . . . 1 1 2 Largest Inventory Capacity 25 | 8 8 8 25 15 15 15 15 25 25 25 Average Capacity 18 | 7 8 8 13 15 15 15 15 24 25 25 Most Carried 25 | 8 8 8 15 15 15 15 15 25 25 24 Average Carried 15 | 5 7 7 12 14 14 14 14 19 23 12 Final Capacity 25 | 8 8 8 15 15 15 15 15 25 25 25 Final Carried 25 | 8 8 6 14 15 15 15 15 25 24 7 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Matter Collected 6096 | 270 . 153 438 230 574 620 872 1531 696 712 Remotely . | . . . . . . . . . . . Salvage Created 6964 | 90 92 345 730 209 765 498 1197 1786 449 803 Parts 371 | 8 10 12 50 10 47 29 67 101 7 30 Haulers Intercepted 7 | . . . 3 . 1 1 2 . . . Recyclers Shooed 9 | . . . 3 . 2 . 1 3 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 2 34 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Combat Hostiles Destroyed 136 | . 1 7 18 8 20 6 16 36 4 20 Melee 1 | . . . . . . . . 1 . . Guns 106 | . 1 7 8 7 19 5 16 25 4 14 Cannons 9 | . . . . . 1 1 . 4 . 3 AOE 20 | . . . 10 1 . . . 6 . 3 Classes Destroyed 17 | 2 3 2 3 . 2 2 . 1 2 . Worker 7 | . 1 . 2 . . . 2 2 . . Builder 7 | . . . 2 . . . 1 4 . . Tunneler 4 | 1 . . . . . . . 3 . . Hauler 7 | . . . 3 . 1 1 2 . . . Recycler 10 | 1 . 2 1 . . 1 4 1 . . Watcher 4 | . 2 . 1 . . 1 . . . . Swarmer 33 | . 1 4 7 4 5 . 3 3 . 6 Grunt 54 | . . 2 10 3 10 . 8 13 . 8 Brawler 4 | . . . 1 1 . . . 1 . 1 Duelist 9 | . . . . . 1 . . 6 . 2 Sentry 20 | . . . . . 4 3 3 6 1 3 Demolisher 1 | . . 1 . . . . . . . . Hunter 3 | . . . . . . 1 1 1 . . Programmer 8 | . . . . . . 2 1 5 . . Heavy 1 | . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . 2 . Thug 2 | . . . . . . . . . 2 . Best Kill Streak 14 | 2 2 7 14 4 5 2 6 8 2 13 Combat Bots Only 13 | . 1 5 10 4 5 2 4 3 2 13 Max Kills in Single Turn 4 | 1 1 1 4 2 1 1 2 3 1 3 Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . . . 4 1 . . . 1 . 3 Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Hostile Shots Fired 1626 | . 2 40 83 24 88 169 261 647 90 222 Missed 500 | . . 7 23 7 27 67 98 202 20 49 Damage Taken 13172 | . 40 529 653 275 954 706 1387 4111 1200 3317 Core 1477 | . . 157 85 35 50 57 231 313 57 492 Absorbed by Shields 2801 | . . . . . 8 228 552 1922 28 63 Redirected to Shielding 124 | . . . . . . . . . . 124 Ignored by Resistances 904 | . . . . . . . . 394 230 280 Regen/Repaired (Parts) 291 | . . . . . 221 22 . 48 . . Core Remaining (%) 71 | 100 . 37 . 70 90 . 58 . . . Volleys Fired 609 | 3 7 26 66 18 88 33 84 165 47 72 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 Hottest 128 | 90 90 70 80 70 69 120 56 128 103 123 Shots Fired 1051 | 6 14 50 110 36 126 67 154 286 94 108 Gun 954 | 6 14 50 103 36 119 61 151 239 88 87 Cannon 76 | . . . . . 7 6 3 34 6 20 Launcher 21 | . . . 7 . . . . 13 . 1 Special . | . . . . . . . . . . . Kinetic 843 | . . 26 47 32 126 61 154 208 83 106 Thermal 166 | 6 14 24 39 . . 6 . 65 11 1 Explosive 21 | . . . 7 . . . . 13 . 1 Electromagnetic 21 | . . . 17 4 . . . . . . Robot Hit Streak 26 | 2 3 7 10 4 13 18 26 14 14 9 Robot Miss Streak 9 | 1 2 3 5 5 9 1 2 6 8 6 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 13 | . . 3 1 1 1 . 1 4 1 1 Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 1 1 1 Shots Hit Robots 749 | 3 6 27 77 21 89 56 120 201 73 76 Core Hits 464 | 3 5 18 47 12 43 18 44 139 51 84 Critical Kills 5 | . . . . . 1 . 2 . . 2 Critical Parts Destroyed 7 | . . . . . 2 1 3 1 . . Critical Strikes 22 | . . 3 . . 4 1 5 6 . 3 Burn 4 | . . 3 . . . . . 1 . . Destroy 12 | . . . . . 3 1 5 1 . 2 Blast 5 | . . . . . . . . 4 . 1 Sever 1 | . . . . . 1 . . . . . Melee Attacks 26 | . . . 4 . 7 2 1 12 . . Impact . | . . . . . . . . . . . Slashing 26 | . . . 4 . 7 2 1 12 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17984 | 37 74 276 1937 427 1662 1213 2535 6006 1649 2168 Guns 13462 | 37 74 276 893 349 1506 1057 2535 3940 1506 1289 Cannons 1266 | . . . . . 92 156 . 364 143 511 Explosions 3183 | . . . 1044 78 . . . 1693 . 368 Melee 64 | . . . . . 64 . . . . . Ramming 9 | . . . . . . . . 9 . . Kinetic 12303 | . . 116 346 316 1598 1057 2535 3146 1411 1778 Thermal 2411 | 37 74 160 488 78 . 156 . 1158 238 22 Explosive 2960 | . . . 899 . . . . 1693 . 368 Electromagnetic 237 | . . . 204 33 . . . . . . Impact . | . . . . . . . . . . . Slashing 64 | . . . . . 64 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . 2 2 . . . 4 4 11 11 11 Average Corruption 7 | . 2 2 . . . 1 4 8 11 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 242 | . 1 16 . . . 9 22 89 59 46 Message Errors 62 | . . 2 . . . . 10 24 12 14 Matter Fused 67 | . 1 8 . . . 4 4 23 16 11 Heat Flow Errors 19 | . . 2 . . . . 1 6 9 1 Energy Discharges 29 | . . 2 . . . 3 2 9 6 7 Data Loss (minor) 20 | . . 1 . . . 1 2 8 4 4 Data Loss (major) 13 | . . . . . . . 1 6 4 2 Misfires 15 | . . 1 . . . 1 2 6 4 1 Alerts 6 | . . . . . . . . 1 . 5 Misdirections 1 | . . . . . . . . 1 . . Weapon Failures 10 | . . . . . . . . 5 4 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 140 | . . . 70 . . . . 62 . 8 Projectiles . | . . . . . . . . . . . Explosions 140 | . . . 70 . . . . 62 . 8 Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . 5 . . 3 . 4 Impact . | . . . . . . . . . . . Kinetic 12 | . . . . . 5 . . 3 . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 184 | . . . . 31 . . . 111 . 42 Shots 5 | . . . . 1 . . . 3 . 1 Rammed 1 | . . . . . . . . 1 . . Targets Rammed 2 | . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . Highest Temperature 343 | 60 60 230 170 36 129 81 319 343 334 328 Average Temperature 64 | 27 21 87 55 11 23 23 40 64 138 116 Received Heat Transfer 3864 | . . 30 303 51 441 176 391 829 411 1232 Effects 6 | . . . . . . . . 3 2 1 Energy Bleed 3 | . . . . . . . . 1 1 1 Interference 2 | . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 1 . 1 . . . . 5 . . Heat Transferred 5265 | 111 210 703 875 150 . 222 . 2550 407 37 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Peak Influence 671 | 10 95 150 350 265 233 224 237 671 . . Initial 77 | . 6 . 23 63 25 77 72 26 . . Average 141 | 5 70 51 186 201 118 82 111 218 . . Maximum Alert Level 2 | . . . 1 1 1 1 1 2 . . Low Security (%) 78 | 100 100 100 54 48 89 99 92 58 . . Level 1 15 | . . . 45 51 10 . 7 22 . . Level 2 5 | . . . . . . . . 19 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . . . 3 . 1 3 2 12 . 1 Investigation 2 | . . . 1 . 1 . . . . . Extermination 7 | . . . . . . 2 1 4 . . Reinforcement 8 | . . . 2 . . 1 1 4 . . Assault 2 | . . . . . . . . 1 . 1 Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Distress Signals 8 | . . . 1 . 3 1 . 3 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 194 | . 6 9 23 8 30 12 21 57 6 22 Peak Tracking Total 11 | . 3 5 7 3 5 3 4 11 4 7 Tactical Retreats 9 | . 1 1 . . 3 . 1 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Traps Triggered 6 | . 2 . . 2 . . 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Machines Disabled 10 | . . . 3 . . 1 3 2 . 1 Max in Single Turn 1 | . . . 1 . . 1 1 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Machines Accessed 39 | . 3 . 3 1 8 7 7 10 . . Terminals 25 | . 3 . 3 . 6 2 6 5 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 6 | . . . . . 1 4 . 1 . . Recycling Units 4 | . . . . . 1 1 1 1 . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 89 | . 5 . 8 1 21 15 12 27 . . Successful 48 | . 2 . 4 1 13 9 7 12 . . Failed 41 | . 3 . 4 . 8 6 5 15 . . Catastrophic 10 | . . . 1 . . 2 3 4 . . Database Lockouts . | . . . . . . . . . . . Manual 29 | . 4 . 8 . 9 . 6 2 . . Terminals 58 | . 5 . 8 . 14 5 10 16 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 15 | . . . . . 5 8 . 2 . . Recycling Units 7 | . . . . . 2 2 2 1 . . Scanalyzers 5 | . . . . . . . . 5 . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 23 | . 1 . 3 1 6 3 4 5 . . Record 2 | . . . . . . . . 2 . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 3 | . . . . 1 . . 2 . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 4 | . . . 1 . 1 . 1 1 . . Terminal Index 3 | . 1 . 1 . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 4 | . . . 1 . 2 . 1 . . . Locate Traps 2 | . . . . . . 1 . 1 . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 11 | . . . . . 4 5 . 2 . . Scan Component 6 | . . . . . 2 3 . 1 . . Repair 5 | . . . . . 2 2 . 1 . . Recycling Unit Hacks 3 | . . . . . . 1 1 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . Retrieve Components 2 | . . . . . . 1 1 . . . Scanalyzer 4 | . . . . . . . . 4 . . Insert Component 2 | . . . . . . . . 2 . . Analyze 2 | . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 1 . 3 . 2 . . . Terminals 5 | . 1 . 1 . 2 . 1 . . . Botnet 5 | . 1 . 1 . 2 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . Reject 2 | . . . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 3 . 3 . 8 5 5 9 . . Full Trace Events 2 | . . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . . . . 2 2 . 1 . . Time 184 | . . . . . 89 45 . 50 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 382 | . . . . . . . . 382 . . Retrieved Components 13 | . . . . . . 3 10 . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 106 | . . . . . . . . . . 106 Highest-Rated Ally 106 | . . . . . . . . . . 106 Total Orders 3 | . . . . . . . 3 . . . EXPLORE 3 | . . . . . . . 3 . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 1 Drone Launches 3 | . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Turns Passed 12297 | 191 413 1079 840 427 1181 1163 1209 2932 1539 1323 Spaces Moved 4884 | 105 230 449 506 396 514 556 376 897 554 301 Core 12 | 7 . . . . . . . . . 5 Treads 3395 | 98 230 424 . . 23 556 376 838 554 296 Legs 1418 | . . 25 506 396 491 . . . . . Wheels 59 | . . . . . . . . 59 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 90 90 90 160 160 160 242 240 Average Speed 181 | 152 160 157 110 90 126 160 160 235 242 368 Slowest Speed 1500 | 160 160 160 260 180 320 160 160 320 243 1500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 45 | 6 44 75 41 65 43 18 76 19 65 46 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 36 | . . . 4 . 6 2 4 20 . . Terrain Destroyed 144 | . . . 36 7 6 3 7 73 1 11 Melee 25 | . . . 4 . 6 2 1 12 . . Projectile 25 | . . . . . . 1 4 19 1 . AOE 92 | . . . 32 7 . . . 42 . 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Total 7300 | 131 264 776 686 431 917 764 858 1409 655 409 Wait 1291 | 3 10 294 26 5 240 110 362 225 11 5 Move 4875 | 104 229 448 505 395 513 555 375 897 553 301 Hop . | . . . . . . . . . . . Pick Up 120 | 11 7 1 24 4 18 13 7 25 7 3 Fast Attach 71 | 7 1 . 8 3 10 9 4 21 4 4 Attach 53 | . . 2 2 1 3 2 5 15 3 20 Detach 5 | . . . . . 1 1 . 2 . 1 Swap 113 | . 2 3 21 2 13 17 10 23 20 2 Drop 136 | 3 8 2 30 3 24 22 10 23 10 1 Fire 609 | 3 7 26 66 18 88 33 84 165 47 72 Melee 26 | . . . 4 . 7 2 1 12 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 1 exit: Dat) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 192 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 13) 605 | -10/Materials | Entered Mines 648 | -10/Mines | Assembled infested the area 1009 | -10/Mines | Learned Materials trap positions 1102 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1125 | -10/Mines | Core integrity fell below 50% 1585 | -10/Mines | Discovered new exit (range 9) 1678 | -10/Mines | Discovered new exit (range 6) 1684 | -10/Mines | Entered Materials 1684 | -9/Materials | Evolved 2 slots: Propulsion x2 1685 | -9/Materials | Loaded intel: 20 trap records 2084 | -9/Materials | Build established: Scavenger-Mutant 2144 | -9/Materials | Destroyed 10 combat bots 2285 | -9/Materials | Identified exit to Mines 2415 | -9/Materials | Build established: Mutant 2524 | -9/Materials | Entered Mines 2599 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2858 | -9/Mines | Discovered new exit (range 9) 2888 | -9/Mines | Discovered new exit (range 15) 2945 | -9/Mines | Discovered new exit (range 5) 2951 | -9/Mines | Entered Materials 2951 | -8/Materials | Evolved 2 slots: Utility x2 3427 | -8/Materials | Discovered new exit (range 7) 3848 | -8/Materials | Repaired Carbon-fiber Leg 3902 | -8/Materials | Repaired Imp. Assault Rifle 4009 | -8/Materials | Discovered new exit (range 16) 4132 | -8/Materials | Entered Factory 4132 | -7/Factory | Evolved 2 slots: Utility x2 4344 | -7/Factory | Repaired Imp. Heat Sink 4656 | -7/Factory | Repaired Broken Hardlight Generator 5277 | -7/Factory | Discovered new exit (range 12) 5295 | -7/Factory | Entered Storage 5447 | -7/Storage | Identified exit to Recycling 6350 | -7/Storage | Discovered new exit (range 24) 6405 | -7/Storage | Crushed by falling debris 6504 | -7/Storage | Entered Factory 6504 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6962 | -6/Factory | Garrison activated, responded to threat 7128 | -6/Factory | Lost 4 parts (2n2u) 7244 | -6/Factory | Lost 3 parts (1n1u1w) 7328 | -6/Factory | Repaired Force Field 7368 | -6/Factory | Build established: Scavenger-Mutant 8239 | -6/Factory | Found Hvy. Reactive Plating 8388 | -6/Factory | Cargo convoy interrupted 8615 | -6/Factory | System corruption reached 10% 8654 | -6/Factory | Lost 4 parts (2p2u) 8810 | -6/Factory | Found Hvy. Reactive Plating 8815 | -6/Factory | Found Hvy. Reactive Plating 9128 | -6/Factory | Identified exit to Lower Caves 9128 | -6/Factory | Identified exit to Extension 9304 | -6/Factory | First assault squad dispatched 9436 | -6/Factory | Entered Lower Caves 9552 | -6/Lower Caves | Ambushed by wild Derelicts 9596 | -6/Lower Caves | Lost 3 allies 9931 | -6/Lower Caves | Spotted B-75 Beast 9971 | -6/Lower Caves | Destroyed B-75 Beast 10074 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10396 | -6/Lower Caves | Learned Factory garrison access intel 10899 | -6/Lower Caves | Discovered new exit (range 12) 10975 | -6/Lower Caves | Entered another Lower Caves area 11029 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11280 | -6/Lower Caves | Core integrity fell below 50% 11282 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11359 | -6/Lower Caves | Core integrity fell below 20% 11403 | -6/Lower Caves | Destroyed 13 combat bots 11406 | -6/Lower Caves | 12-ASH showed up to help 11409 | -6/Lower Caves | Lost 18 parts (3p6n5u4w) 11580 | -6/Lower Caves | Build established: Mutant 11888 | -6/Lower Caves | Identified exit to Data Miner 12272 | -6/Lower Caves | Spotted B-75 Beast 12298 | -6/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 12175_ /X0X#K1FADRLUJJ6P5UHHTJUMD4CFIFB78 12222_ 93OILARHRG5H CWX|SIIJKOU1D9T|D 12238_ 3ZAKO%C NR EMHGJ 6PQ 12261_ System corrupted: Component data lost. 12272_ Med. Treads destroyed. 12276_ Acquired Unknown Power Core. 12276_ Identified Neutrino Core. 12277_ E2C9WNLLE3FSN5GUSPSEQF|JNPLG T 12277_ Slug penetrates B-75 Beast. 12277_ B-75 Beast Rnf. Deuterium Engine blasted off. 12279_ Imp. Shield Generator destroyed. 12285_ Critical hit (Meltdown: +320). 12285_ Knocked back. 12286_ Acquired 3 matter. 12291_ Overheating: Energy bleed (-76). 12291_ Knocked back. 12294_ Hvy. Flak Cannon destroyed. 12294_ Deuterium Engine destroyed. 12294_ Knocked back. 12296_ Slug penetrates B-75 Beast. Map ----- +----------------------------------------------------+ | ????????????????##??#??????????????????# ???# ??? | | ???????????????????????????????????????# ?## ??? | | ???????????????##?????????????#???????# ### ??? | | ??????????????????????????????????????# ## ??? | | ?????????#??????????????#??????????????# ## ### | | ???????????????????????????????????#???# # | | ??????????????????????????????#??????#?# | | ?????????????????????????????##?????#### | | ?????####???#???###???????????#??#??# #?# | | ?????? #??#### ?????????????##????# #???# | | ????? ### ?????#?######??????# #???# | | ????? ??????### ###??#??## ##?## | | ????? ##????## ####### #### | | ???? ###### | | ??? | | ??? ## | | ??? ### #### | | ?????# ### ### #### ### #??? | | ?????# ######?## #?# #?#######?# | | ?????## ##???### #?# #?####????# | | ??????## ##?#??## #### #?#??????## | | ???????# #####?## #??# #?##??????? | | ???? ### #####?# #### #???? ????? | | ????? #???#### ## ;#?### #?# ##?? ?????# | | ????? ????????####### % ###?# #?# ##??? ????# | | ????????????? ????## % @ ;#?## ### ##???????# | | ????#??????? % ##?# ## #### ???#? | | ???????? BB % %; ## #??????# | | ???? ??? %%BB ### ##?? ??# | | ???????? % ## ##?#?? ?? | | ????????? #### ##?##? | | ????#???? ##?# ### ### | | ???????? ##### ??# ### | | ????????? ?#??### ##### | | ?????????? ?#?##########?# # ## ## | | ?????????? ##????### ### ### ## ###### ? | | ??????? ?????#?#?# ## ### #??##? ? | | ???????? ????????## ###?# #?????? ? | | ????????????#?????## ## ##??## ###### #? | | ???#??????????###??####### #??## #? | | ????????????#????????#???## ##?# #? | | ?????????????##????????#??## #?## ######### | | ???????? ?????????????????## ##?# ##??#??#?# | | ???????????????#????#??????# #??# #???????#? | | ?????????? ?????????#???##?# #??# #?#???#??# | | ?????????????????????????#?## #?#####??#??#?## | | ??????????????#???#?#?##????########????#????###?? | | ??????????#??????????????#??????#??#?#?#????#????? | | ????????????#??????#??????#??????????#??#??#?###?? | | ?????????????????#?????#????????#?????????#?#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 350 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 750 Resistance: KI 40 Resistance: TH 20 Power Shielding 90 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Hvy. Deuterium Engine | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Tank Challenges ------------ None Game ------ Seed MachineExperimentalGuard Manual? 0 Play Time 02:46:57 Cumulative 101.8 hours Start 2024.03.07 @ 20:28:35 End 2024.03.08 @ 13:18:33 Sessions 20 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|LOW_CONTRAST(0,16,30) Steam 1 RUN: b3fabb03-0366-422b-aaf3-1d8129cc2655