Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 13:18:33

Player: StarSirius

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (175)     875
Value Destroyed (5974)     5974
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (120)                120
              TOTAL SCORE: 11089

 Bonus
-------
High Alert Combat Kills    120

 Cogmind 
---------
Core Integrity             0/850
Matter                     176/300
Energy                     315/315
System Corruption          11%
Temperature                Hot (287)
Movement                   Core (1850) Ox36
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (2) --------
               Neutrino Core
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
      Improved Heat Sink
               Huge Storage Unit
      Advanced Terrain Scanner
  Experimental Power Shielding
>              --- WEAPON (2) -------
               Beamcaster
               Gauss Cannon
>              --- INVENTORY (25) ---
         Large Storage Unit
         Heavy Laser
               Beamcaster
               Barrage Gun
               Flak Gun
               Flak Gun
               Ripper

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
         Heavy Deuterium Engine
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
               Target Analyzer
         Heavy Reactive Plating
      Improved Shield Generator
               Force Field
>              --- WEAPON -----------
               Gatling Laser
               Gauss Rifle
>              --- INVENTORY --------
      Improved Deuterium Engine
         Heavy Deuterium Engine
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
      Improved Heat Sink
         Large Storage Unit
      Advanced Visual Processing Unit
      Advanced Terrain Scanner
  Experimental Power Shielding
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Light Armor Plating
               Thermal Shield
               Gauss Rifle
               Gauss Rifle
               Flak Gun
               Flak Gun
               Flak Gun
               Flak Gun
               Gauss Cannon
         Heavy Flak Cannon
      Improved Grenade Launcher
               Ripper
[Rating: 69]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Improved Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Target Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low 
Slots Evolved              8    | .   .   .   2   .   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             237  | 7   3   5   31  6   26  28  19  59  27  26  
  Power                    27   | 1   .   .   3   3   1   .   2   7   6   4   
    Engine                 19   | 1   .   .   1   .   1   .   2   7   5   2   
    Core                   8    | .   .   .   2   3   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   .   2   8   2   9   4   2   13  6   5   
    Treads                 35   | 2   .   .   .   .   4   4   2   12  6   5   
    Leg                    17   | .   .   2   8   2   5   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  75   | 2   2   1   7   .   5   13  8   22  9   6   
    Device                 32   | 1   .   .   1   .   2   7   4   9   5   3   
    Storage                9    | 1   .   1   4   .   1   .   .   1   1   .   
    Processor              4    | .   1   .   .   .   .   1   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             30   | .   1   .   2   .   2   5   4   11  3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   1   2   13  1   11  11  7   17  6   11  
    Energy Gun             14   | 2   .   1   6   .   .   .   .   3   1   1   
    Energy Cannon          3    | .   .   .   .   .   .   3   .   .   .   .   
    Ballistic Gun          38   | .   1   .   3   1   7   6   4   6   4   6   
    Ballistic Cannon       10   | .   .   .   .   .   1   .   2   3   1   3   
    Launcher               8    | .   .   1   3   .   .   .   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   1   .   3   2   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   .   1   1   .   1   
Parts Lost                 52   | .   .   3   2   1   1   .   4   13  3   25  
  Power                    8    | .   .   .   .   .   .   .   1   2   1   4   
  Propulsion               14   | .   .   2   .   .   .   .   1   3   .   8   
  Utility                  22   | .   .   .   2   .   1   .   2   7   2   8   
  Weapon                   8    | .   .   1   .   1   .   .   .   1   .   5   
  Highest Loss Streak      18   | .   .   2   1   1   1   .   2   4   2   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 91  95  99  88  99  99  95  92  61  
  Engine                   9    | .   14  14  7   .   1   7   7   12  12  6   
  Core                     1    | .   .   .   3   11  7   .   .   .   .   .   
  Treads                   19   | .   28  20  .   .   1   30  30  24  26  10  
  Leg                      7    | .   .   .   41  44  34  .   .   .   .   .   
  Device                   13   | .   10  .   .   11  9   19  15  17  19  16  
  Storage                  8    | .   14  14  11  11  9   7   7   6   6   6   
  Processor                3    | .   .   14  .   .   .   4   7   5   .   .   
  Protection               9    | .   3   .   9   .   8   12  14  12  12  5   
  Energy Gun               3    | .   23  9   13  2   .   .   .   2   .   .   
  Ballistic Gun            9    | .   4   14  6   19  14  12  14  6   10  3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   2   1   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 14  16  15  90  33  54  61  54  157 153 153 
  Greatest Support         112  | 40  40  40  48  48  92  112 112 112 104 104 
  Greatest Overweight (x)  29   | .   .   .   2   1   2   .   .   12  1   29  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   2   
Largest Inventory Capacity 25   | 8   8   8   25  15  15  15  15  25  25  25  
  Average Capacity         18   | 7   8   8   13  15  15  15  15  24  25  25  
  Most Carried             25   | 8   8   8   15  15  15  15  15  25  25  24  
  Average Carried          15   | 5   7   7   12  14  14  14  14  19  23  12  
  Final Capacity           25   | 8   8   8   15  15  15  15  15  25  25  25  
  Final Carried            25   | 8   8   6   14  15  15  15  15  25  24  7   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  
Matter Collected           6096 | 270  .    153  438  230  574  620  872  1531 696  712  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6964 | 90   92   345  730  209  765  498  1197 1786 449  803  
  Parts                    371  | 8    10   12   50   10   47   29   67   101  7    30   
Haulers Intercepted        7    | .    .    .    3    .    1    1    2    .    .    .    
Recyclers Shooed           9    | .    .    .    3    .    2    .    1    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    .    .    2    34   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low 
Combat Hostiles Destroyed  136  | .   1   7   18  8   20  6   16  36  4   20  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Guns                     106  | .   1   7   8   7   19  5   16  25  4   14  
  Cannons                  9    | .   .   .   .   .   1   1   .   4   .   3   
  AOE                      20   | .   .   .   10  1   .   .   .   6   .   3   
Classes Destroyed          17   | 2   3   2   3   .   2   2   .   1   2   .   
  Worker                   7    | .   1   .   2   .   .   .   2   2   .   .   
  Builder                  7    | .   .   .   2   .   .   .   1   4   .   .   
  Tunneler                 4    | 1   .   .   .   .   .   .   .   3   .   .   
  Hauler                   7    | .   .   .   3   .   1   1   2   .   .   .   
  Recycler                 10   | 1   .   2   1   .   .   1   4   1   .   .   
  Watcher                  4    | .   2   .   1   .   .   1   .   .   .   .   
  Swarmer                  33   | .   1   4   7   4   5   .   3   3   .   6   
  Grunt                    54   | .   .   2   10  3   10  .   8   13  .   8   
  Brawler                  4    | .   .   .   1   1   .   .   .   1   .   1   
  Duelist                  9    | .   .   .   .   .   1   .   .   6   .   2   
  Sentry                   20   | .   .   .   .   .   4   3   3   6   1   3   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   1   1   .   .   
  Programmer               8    | .   .   .   .   .   .   2   1   5   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   2   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           14   | 2   2   7   14  4   5   2   6   8   2   13  
  Combat Bots Only         13   | .   1   5   10  4   5   2   4   3   2   13  
Max Kills in Single Turn   4    | 1   1   1   4   2   1   1   2   3   1   3   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   1   .   .   .   1   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  
Hostile Shots Fired        1626  | .    2    40   83   24   88   169  261  647  90   222  
  Missed                   500   | .    .    7    23   7    27   67   98   202  20   49   
Damage Taken               13172 | .    40   529  653  275  954  706  1387 4111 1200 3317 
  Core                     1477  | .    .    157  85   35   50   57   231  313  57   492  
  Absorbed by Shields      2801  | .    .    .    .    .    8    228  552  1922 28   63   
  Redirected to Shielding  124   | .    .    .    .    .    .    .    .    .    .    124  
  Ignored by Resistances   904   | .    .    .    .    .    .    .    .    394  230  280  
  Regen/Repaired (Parts)   291   | .    .    .    .    .    221  22   .    48   .    .    
Core Remaining (%)         71    | 100  .    37   .    70   90   .    58   .    .    .    
Volleys Fired              609   | 3    7    26   66   18   88   33   84   165  47   72   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  128   | 90   90   70   80   70   69   120  56   128  103  123  
Shots Fired                1051  | 6    14   50   110  36   126  67   154  286  94   108  
  Gun                      954   | 6    14   50   103  36   119  61   151  239  88   87   
  Cannon                   76    | .    .    .    .    .    7    6    3    34   6    20   
  Launcher                 21    | .    .    .    7    .    .    .    .    13   .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  843   | .    .    26   47   32   126  61   154  208  83   106  
  Thermal                  166   | 6    14   24   39   .    .    6    .    65   11   1    
  Explosive                21    | .    .    .    7    .    .    .    .    13   .    1    
  Electromagnetic          21    | .    .    .    17   4    .    .    .    .    .    .    
  Robot Hit Streak         26    | 2    3    7    10   4    13   18   26   14   14   9    
  Robot Miss Streak        9     | 1    2    3    5    5    9    1    2    6    8    6    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        13    | .    .    3    1    1    1    .    1    4    1    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    .    1    1    1    1    
Shots Hit Robots           749   | 3    6    27   77   21   89   56   120  201  73   76   
  Core Hits                464   | 3    5    18   47   12   43   18   44   139  51   84   
  Critical Kills           5     | .    .    .    .    .    1    .    2    .    .    2    
  Critical Parts Destroyed 7     | .    .    .    .    .    2    1    3    1    .    .    
  Critical Strikes         22    | .    .    3    .    .    4    1    5    6    .    3    
    Burn                   4     | .    .    3    .    .    .    .    .    1    .    .    
    Destroy                12    | .    .    .    .    .    3    1    5    1    .    2    
    Blast                  5     | .    .    .    .    .    .    .    .    4    .    1    
    Sever                  1     | .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              26    | .    .    .    4    .    7    2    1    12   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 26    | .    .    .    4    .    7    2    1    12   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17984 | 37   74   276  1937 427  1662 1213 2535 6006 1649 2168 
  Guns                     13462 | 37   74   276  893  349  1506 1057 2535 3940 1506 1289 
  Cannons                  1266  | .    .    .    .    .    92   156  .    364  143  511  
  Explosions               3183  | .    .    .    1044 78   .    .    .    1693 .    368  
  Melee                    64    | .    .    .    .    .    64   .    .    .    .    .    
  Ramming                  9     | .    .    .    .    .    .    .    .    9    .    .    
  Kinetic                  12303 | .    .    116  346  316  1598 1057 2535 3146 1411 1778 
  Thermal                  2411  | 37   74   160  488  78   .    156  .    1158 238  22   
  Explosive                2960  | .    .    .    899  .    .    .    .    1693 .    368  
  Electromagnetic          237   | .    .    .    204  33   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 64    | .    .    .    .    .    64   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    2    2    .    .    .    4    4    11   11   11   
  Average Corruption       7     | .    2    2    .    .    .    1    4    8    11   11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  242   | .    1    16   .    .    .    9    22   89   59   46   
    Message Errors         62    | .    .    2    .    .    .    .    10   24   12   14   
    Matter Fused           67    | .    1    8    .    .    .    4    4    23   16   11   
    Heat Flow Errors       19    | .    .    2    .    .    .    .    1    6    9    1    
    Energy Discharges      29    | .    .    2    .    .    .    3    2    9    6    7    
    Data Loss (minor)      20    | .    .    1    .    .    .    1    2    8    4    4    
    Data Loss (major)      13    | .    .    .    .    .    .    .    1    6    4    2    
    Misfires               15    | .    .    1    .    .    .    1    2    6    4    1    
    Alerts                 6     | .    .    .    .    .    .    .    .    1    .    5    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    5    4    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            140   | .    .    .    70   .    .    .    .    62   .    8    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               140   | .    .    .    70   .    .    .    .    62   .    8    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    5    .    .    3    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    5    .    .    3    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      184   | .    .    .    .    31   .    .    .    111  .    42   
  Shots                    5     | .    .    .    .    1    .    .    .    3    .    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    2    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        343   | 60   60   230  170  36   129  81   319  343  334  328  
  Average Temperature      64    | 27   21   87   55   11   23   23   40   64   138  116  
  Received Heat Transfer   3864  | .    .    30   303  51   441  176  391  829  411  1232 
  Effects                  6     | .    .    .    .    .    .    .    .    3    2    1    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    1    1    
    Interference           2     | .    .    .    .    .    .    .    .    2    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    1    .    1    .    .    .    .    5    .    .    
  Heat Transferred         5265  | 111  210  703  875  150  .    222  .    2550 407  37   
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low 
Peak Influence             671  | 10  95  150 350 265 233 224 237 671 .   .   
  Initial                  77   | .   6   .   23  63  25  77  72  26  .   .   
  Average                  141  | 5   70  51  186 201 118 82  111 218 .   .   
Maximum Alert Level        2    | .   .   .   1   1   1   1   1   2   .   .   
  Low Security (%)         78   | 100 100 100 54  48  89  99  92  58  .   .   
  Level 1                  15   | .   .   .   45  51  10  .   7   22  .   .   
  Level 2                  5    | .   .   .   .   .   .   .   .   19  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   .   3   .   1   3   2   12  .   1   
  Investigation            2    | .   .   .   1   .   1   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   2   1   4   .   .   
  Reinforcement            8    | .   .   .   2   .   .   1   1   4   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   1   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low 
Distress Signals           8    | .   .   .   1   .   3   1   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   6   9   23  8   30  12  21  57  6   22  
  Peak Tracking Total      11   | .   3   5   7   3   5   3   4   11  4   7   
  Tactical Retreats        9    | .   1   1   .   .   3   .   1   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low 
Traps Triggered            6    | .   2   .   .   2   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low 
Machines Disabled          10   | .   .   .   3   .   .   1   3   2   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   1   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low 
Machines Accessed          39   | .   3   .   3   1   8   7   7   10  .   .   
  Terminals                25   | .   3   .   3   .   6   2   6   5   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          6    | .   .   .   .   .   1   4   .   1   .   .   
  Recycling Units          4    | .   .   .   .   .   1   1   1   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                89   | .   5   .   8   1   21  15  12  27  .   .   
  Successful               48   | .   2   .   4   1   13  9   7   12  .   .   
  Failed                   41   | .   3   .   4   .   8   6   5   15  .   .   
    Catastrophic           10   | .   .   .   1   .   .   2   3   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   4   .   8   .   9   .   6   2   .   .   
  Terminals                58   | .   5   .   8   .   14  5   10  16  .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          15   | .   .   .   .   .   5   8   .   2   .   .   
  Recycling Units          7    | .   .   .   .   .   2   2   2   1   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   5   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             23   | .   1   .   3   1   6   3   4   5   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   2   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   1   .   1   1   .   .   
  Terminal Index           3    | .   1   .   1   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   2   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   4   5   .   2   .   .   
  Scan Component           6    | .   .   .   .   .   2   3   .   1   .   .   
  Repair                   5    | .   .   .   .   .   2   2   .   1   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   1   1   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   1   1   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   1   .   3   .   2   .   .   .   
  Terminals                5    | .   1   .   1   .   2   .   1   .   .   .   
    Botnet                 5    | .   1   .   1   .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   1   .   .   .   
    Reject                 2    | .   .   .   .   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   3   .   3   .   8   5   5   9   .   .   
  Full Trace Events        2    | .   .   .   1   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   2   2   .   1   .   .   
  Time                     184  | .   .   .   .   .   89  45  .   50  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         382  | .   .   .   .   .   .   .   .   382 .   .   
  Retrieved Components     13   | .   .   .   .   .   .   3   10  .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      106  | .   .   .   .   .   .   .   .   .   .   106 
  Highest-Rated Ally       106  | .   .   .   .   .   .   .   .   .   .   106 
Total Orders               3    | .   .   .   .   .   .   .   3   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   3   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   1   1   
Drone Launches             3    | .   .   .   .   .   .   .   3   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  
Turns Passed               12297 | 191  413  1079 840  427  1181 1163 1209 2932 1539 1323 
Spaces Moved               4884  | 105  230  449  506  396  514  556  376  897  554  301  
  Core                     12    | 7    .    .    .    .    .    .    .    .    .    5    
  Treads                   3395  | 98   230  424  .    .    23   556  376  838  554  296  
  Legs                     1418  | .    .    25   506  396  491  .    .    .    .    .    
  Wheels                   59    | .    .    .    .    .    .    .    .    59   .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  120  90   90   90   160  160  160  242  240  
  Average Speed            181   | 152  160  157  110  90   126  160  160  235  242  368  
  Slowest Speed            1500  | 160  160  160  260  180  320  160  160  320  243  1500 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       45    | 6    44   75   41   65   43   18   76   19   65   46   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    1    1    .    1    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 36    | .    .    .    4    .    6    2    4    20   .    .    
Terrain Destroyed          144   | .    .    .    36   7    6    3    7    73   1    11   
  Melee                    25    | .    .    .    4    .    6    2    1    12   .    .    
  Projectile               25    | .    .    .    .    .    .    1    4    19   1    .    
  AOE                      92    | .    .    .    32   7    .    .    .    42   .    11   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  
Total                      7300 | 131  264  776  686  431  917  764  858  1409 655  409  
  Wait                     1291 | 3    10   294  26   5    240  110  362  225  11   5    
  Move                     4875 | 104  229  448  505  395  513  555  375  897  553  301  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  120  | 11   7    1    24   4    18   13   7    25   7    3    
  Fast Attach              71   | 7    1    .    8    3    10   9    4    21   4    4    
  Attach                   53   | .    .    2    2    1    3    2    5    15   3    20   
  Detach                   5    | .    .    .    .    .    1    1    .    2    .    1    
  Swap                     113  | .    2    3    21   2    13   17   10   23   20   2    
  Drop                     136  | 3    8    2    30   3    24   22   10   23   10   1    
  Fire                     609  | 3    7    26   66   18   88   33   84   165  47   72   
  Melee                    26   | .    .    .    4    .    7    2    1    12   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage (discovered 2 exits: *Fac / Rec)
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: Dat)

 History 
---------
  Turn | Location       | Event
    30 | -11/Scrapyard  | Discovered new exit (range 15)
   192 | -11/Scrapyard  | Entered Materials
   221 | -10/Materials  | Discovered new exit (range 16)
   307 | -10/Materials  | Build established: Mutant
   361 | -10/Materials  | Discovered new exit (range 13)
   605 | -10/Materials  | Entered Mines
   648 | -10/Mines      | Assembled infested the area
  1009 | -10/Mines      | Learned Materials trap positions
  1102 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1125 | -10/Mines      | Core integrity fell below 50%
  1585 | -10/Mines      | Discovered new exit (range 9)
  1678 | -10/Mines      | Discovered new exit (range 6)
  1684 | -10/Mines      | Entered Materials
  1684 | -9/Materials   | Evolved 2 slots: Propulsion x2
  1685 | -9/Materials   | Loaded intel: 20 trap records
  2084 | -9/Materials   | Build established: Scavenger-Mutant
  2144 | -9/Materials   | Destroyed 10 combat bots
  2285 | -9/Materials   | Identified exit to Mines
  2415 | -9/Materials   | Build established: Mutant
  2524 | -9/Materials   | Entered Mines
  2599 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2858 | -9/Mines       | Discovered new exit (range 9)
  2888 | -9/Mines       | Discovered new exit (range 15)
  2945 | -9/Mines       | Discovered new exit (range 5)
  2951 | -9/Mines       | Entered Materials
  2951 | -8/Materials   | Evolved 2 slots: Utility x2
  3427 | -8/Materials   | Discovered new exit (range 7)
  3848 | -8/Materials   | Repaired Carbon-fiber Leg
  3902 | -8/Materials   | Repaired Imp. Assault Rifle
  4009 | -8/Materials   | Discovered new exit (range 16)
  4132 | -8/Materials   | Entered Factory
  4132 | -7/Factory     | Evolved 2 slots: Utility x2
  4344 | -7/Factory     | Repaired Imp. Heat Sink
  4656 | -7/Factory     | Repaired Broken Hardlight Generator
  5277 | -7/Factory     | Discovered new exit (range 12)
  5295 | -7/Factory     | Entered Storage
  5447 | -7/Storage     | Identified exit to Recycling
  6350 | -7/Storage     | Discovered new exit (range 24)
  6405 | -7/Storage     | Crushed by falling debris
  6504 | -7/Storage     | Entered Factory
  6504 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  6962 | -6/Factory     | Garrison activated, responded to threat
  7128 | -6/Factory     | Lost 4 parts (2n2u)
  7244 | -6/Factory     | Lost 3 parts (1n1u1w)
  7328 | -6/Factory     | Repaired Force Field
  7368 | -6/Factory     | Build established: Scavenger-Mutant
  8239 | -6/Factory     | Found Hvy. Reactive Plating
  8388 | -6/Factory     | Cargo convoy interrupted
  8615 | -6/Factory     | System corruption reached 10%
  8654 | -6/Factory     | Lost 4 parts (2p2u)
  8810 | -6/Factory     | Found Hvy. Reactive Plating
  8815 | -6/Factory     | Found Hvy. Reactive Plating
  9128 | -6/Factory     | Identified exit to Lower Caves
  9128 | -6/Factory     | Identified exit to Extension
  9304 | -6/Factory     | First assault squad dispatched
  9436 | -6/Factory     | Entered Lower Caves
  9552 | -6/Lower Caves | Ambushed by wild Derelicts
  9596 | -6/Lower Caves | Lost 3 allies
  9931 | -6/Lower Caves | Spotted B-75 Beast
  9971 | -6/Lower Caves | Destroyed B-75 Beast
 10074 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 10396 | -6/Lower Caves | Learned Factory garrison access intel
 10899 | -6/Lower Caves | Discovered new exit (range 12)
 10975 | -6/Lower Caves | Entered another Lower Caves area
 11029 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 11280 | -6/Lower Caves | Core integrity fell below 50%
 11282 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 11359 | -6/Lower Caves | Core integrity fell below 20%
 11403 | -6/Lower Caves | Destroyed 13 combat bots
 11406 | -6/Lower Caves | 12-ASH showed up to help
 11409 | -6/Lower Caves | Lost 18 parts (3p6n5u4w)
 11580 | -6/Lower Caves | Build established: Mutant
 11888 | -6/Lower Caves | Identified exit to Data Miner
 12272 | -6/Lower Caves | Spotted B-75 Beast
 12298 | -6/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
12175_ /X0X#K1FADRLUJJ6P5UHHTJUMD4CFIFB78
12222_ 93OILARHRG5H CWX|SIIJKOU1D9T|D
12238_ 3ZAKO%C NR EMHGJ 6PQ
12261_ System corrupted: Component data lost.
12272_ Med. Treads destroyed.
12276_ Acquired Unknown Power Core.
12276_ Identified Neutrino Core.
12277_ E2C9WNLLE3FSN5GUSPSEQF|JNPLG T
12277_ Slug penetrates B-75 Beast.
12277_ B-75 Beast Rnf. Deuterium Engine blasted off.
12279_ Imp. Shield Generator destroyed.
12285_ Critical hit (Meltdown: +320).
12285_ Knocked back.
12286_ Acquired 3 matter.
12291_ Overheating: Energy bleed (-76).
12291_ Knocked back.
12294_ Hvy. Flak Cannon destroyed.
12294_ Deuterium Engine destroyed.
12294_ Knocked back.
12296_ Slug penetrates B-75 Beast.

 Map 
-----
+----------------------------------------------------+
| ????????????????##??#??????????????????#  ???# ??? |
| ???????????????????????????????????????#   ?## ??? |
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| ?????????#??????????????#??????????????#  ##   ### |
| ???????????????????????????????????#???#  #        |
| ??????????????????????????????#??????#?#           |
| ?????????????????????????????##?????####           |
| ?????####???#???###???????????#??#??#      #?#     |
| ??????    #??#### ?????????????##????#    #???#    |
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| ?????             ##????##    #######      ####    |
| ????               ######                          |
| ???                                                |
| ???                              ##                |
| ???                              ###          #### |
| ?????#             ###  ###      ####  ###    #??? |
| ?????#             ######?##      #?#  #?#######?# |
| ?????##              ##???###     #?#  #?####????# |
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| ????      ###           #####?#  ####  #???? ????? |
| ?????   #???####   ##     ;#?###  #?#  ##?? ?????# |
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| ????#???????           %   ##?#    ##   #### ???#? |
| ????????      BB        % %; ##           #??????# |
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| ?????????                ####            ##?##?    |
| ????#????                ##?#  ###        ###      |
| ????????       #####      ??#  ###                 |
| ?????????      ?#??###   #####                     |
| ??????????     ?#?##########?#       #  ##  ##     |
| ?????????? ##????###  ###  ###      ##  ###### ?   |
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| ???#??????????###??#######      #??##           #? |
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| ?????????????##????????#??##     #?##    ######### |
| ???????? ?????????????????##     ##?#   ##??#??#?# |
| ???????????????#????#??????#     #??#   #???????#? |
| ?????????? ?????????#???##?#     #??#   #?#???#??# |
| ?????????????????????????#?##     #?#####??#??#?## |
| ??????????????#???#?#?##????########????#????###?? |
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| ????????????#??????#??????#??????????#??#??#?###?? |
| ?????????????????#?????#????????#?????????#?#????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            350
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             750
Resistance: KI             40
Resistance: TH             20
Power Shielding            90
Weapon Cycling             15
Evasion (%)                57
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Particle Charging          15
Kinecelleration            30

 Item Schematics 
-----------------
    Hvy. Deuterium Engine | -6/Factory | Scanalyzed
 Imp. Light Armor Plating | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This
Tank

 Challenges 
------------
None

 Game 
------
Seed              MachineExperimentalGuard
  Manual?         0
Play Time         02:46:57
  Cumulative      101.8 hours
  Start           2024.03.07 @ 20:28:35
  End             2024.03.08 @ 13:18:33
Sessions          20
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          44
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: b3fabb03-0366-422b-aaf3-1d8129cc2655