Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 15:29:36 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (26) 130 Value Destroyed (957) 957 Prototype IDs (13) 260 Alien Tech Used (3) 600 Bonus (3879) 3879 TOTAL SCORE: 12226 Bonus ------- Pacifist 862 High Alert Combat Kills 17 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 1450/1450 Matter 192/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Advanced Visual Processing Unit Spectral Analyzer Experimental Signal Interpreter Improved Armor Integrity Analyzer Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Experimental Thermal Shield Advanced Force Field Subatomic Replicator Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Improved Target Analyzer Armor Integrity Analyzer Advanced ECM Suite Improved Cloaking Device Improved Heavy Armor Plating Improved Hacking Suite Improved Hacking Suite Makeshift System Shield > --- WEAPON ----------- Heavy Phase Cannon > --- INVENTORY -------- Nuclear Pulse Thruster [Rating: 81] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Makeshift System Shield Device Transmission Jammer Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Improved Heavy Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Impact Weapon Power Maul Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Slots Evolved 16 | . . . 2 . . . 6 2 2 2 . 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 16 | . . . 2 . . . 6 2 2 2 . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 105 | . 2 1 7 . 3 3 14 25 20 12 18 . Power 7 | . . . . . 1 . 1 3 1 1 . . Engine 1 | . . . . . 1 . . . . . . . Core 6 | . . . . . . . 1 3 1 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 22 | . 2 . 2 . 1 1 . 1 5 2 8 . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . Hover 11 | . . . . . . . . . 5 . 6 . Flight 9 | . . . 2 . 1 1 . 1 . 2 2 . Utility 54 | . . 1 3 . 1 . 9 19 10 5 6 . Device 24 | . . 1 2 . . . 6 10 3 1 1 . Storage . | . . . . . . . . . . . . . Processor 14 | . . . 1 . . . 3 3 3 1 3 . Hackware 12 | . . . . . 1 . . 5 1 3 2 . Protection 4 | . . . . . . . . 1 3 . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | . . . 2 . . 2 4 2 4 4 4 . Energy Gun 1 | . . . 1 . . . . . . . . . Energy Cannon 5 | . . . . . . 1 . 1 2 1 . . Ballistic Gun 5 | . . . 1 . . 1 . . . 2 1 . Ballistic Cannon 3 | . . . . . . . 3 . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . 1 2 1 3 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 1 1 . 1 7 . Parts Lost 35 | . . . . . . 2 2 1 20 2 6 2 Power 2 | . . . . . . . . . 1 1 . . Propulsion 8 | . . . . . . 1 1 . 3 . 2 1 Utility 21 | . . . . . . . 1 1 15 1 2 1 Weapon 4 | . . . . . . 1 . . 1 . 2 . Highest Loss Streak 9 | . . . . . . 2 2 1 9 2 2 2 Average Slot Usage (%) 72 | . 85 88 79 88 84 86 71 84 66 36 37 30 Engine 3 | . 14 14 11 11 11 10 . . . . . . Core 2 | . . . . . . . 2 5 4 3 . . Flight 7 | . . . 13 22 22 21 5 3 1 3 1 4 Device 17 | . . 2 18 33 23 22 28 22 12 . . . Processor 19 | . . . 8 11 11 11 24 27 17 20 20 21 Hackware 10 | . . . . . 6 11 6 17 19 3 6 4 Ballistic Gun 3 | . 14 14 10 11 11 10 . . . . . . Impact Weapon 1 | . . . . . . . 2 4 . . . . Piercing Weapon 1 | . . . . . . . . . 3 2 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 24 | 12 12 13 13 11 11 10 15 12 24 7 9 . Greatest Support 50 | 20 20 20 20 12 12 12 15 20 32 8 50 20 Greatest Overweight (x) 4 | . . . . . . . . . 4 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | . 6 6 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | . 6 6 6 3 4 4 4 4 4 4 4 4 Average Carried 3 | . 6 6 4 3 3 3 2 3 3 2 3 4 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 6 6 3 3 4 4 4 4 3 4 4 4 Class Distribution -------------------- 41% | Mutant 40% | Hacker-Mutant 10% | Infiltrator-Mutant 7% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Infiltrator-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Matter Collected 1244 | 200 . . . 20 43 43 22 431 187 105 193 . Remotely . | . . . . . . . . . . . . . Salvage Created 1317 | . . . . . . . 22 563 524 105 103 . Parts 49 | . . . . . . . . 17 27 2 3 . Haulers Intercepted 1 | . . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Combat Hostiles Destroyed 14 | . . . . . . . . 6 7 1 . . Melee 12 | . . . . . . . . 5 7 . . . Guns 1 | . . . . . . . . . . 1 . . Classes Destroyed 8 | . . . . . . . 1 4 1 1 1 . Worker 3 | . . . . . . . . 2 1 . . . Hauler 1 | . . . . . . . . . . . 1 . Recycler 2 | . . . . . . . . 2 . . . . Watcher 6 | . . . . . . . 1 3 2 . . . Swarmer 6 | . . . . . . . . 5 1 . . . Grunt 3 | . . . . . . . . . 3 . . . Sentry 1 | . . . . . . . . . . 1 . . Programmer 4 | . . . . . . . . 1 3 . . . Best Kill Streak 5 | . . . . . . . 1 5 5 1 1 . Combat Bots Only 5 | . . . . . . . . 5 5 1 . . Max Kills in Single Turn 1 | . . . . . . . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Damage Taken 4302 | . 28 . 54 . . 288 219 193 2084 677 713 46 Core 1809 | . 12 . 23 . . 52 128 51 824 402 317 . Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 95 . . . 81 84 94 28 . 41 . Volleys Fired 38 | . . . . . . 1 9 . 7 21 . . Largest 1 | . . . . . . 1 1 . 1 1 . . Hottest 98 | . . . . . . 80 48 . 98 40 . . Shots Fired 38 | . . . . . . 1 9 . 7 21 . . Gun 21 | . . . . . . . . . . 21 . . Cannon 17 | . . . . . . 1 9 . 7 . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 30 | . . . . . . . 9 . . 21 . . Thermal 8 | . . . . . . 1 . . 7 . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | . . . . . . . . . 1 12 . . Robot Miss Streak 1 | . . . . . . . . . 1 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 67 | . . . . . . . 1 19 26 19 2 . Core Hits 34 | . . . . . . . . 7 20 6 1 . Critical Hits 9 | . . . . . . . . . . 9 . . Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . . . . . . 5 . . Melee Attacks 108 | . . . . . . . 8 50 39 . 11 . Impact 55 | . . . . . . . 8 47 . . . . Slashing . | . . . . . . . . . . . . . Piercing 53 | . . . . . . . . 3 39 . 11 . Sneak Attacks 8 | . . . . . . . 1 5 1 . 1 . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2666 | . . . . . . . 133 1130 1134 155 114 . Guns 155 | . . . . . . . . . . 155 . . Cannons 69 | . . . . . . . . . 69 . . . Explosions . | . . . . . . . . . . . . . Melee 2344 | . . . . . . . 88 1130 1012 . 114 . Ramming 98 | . . . . . . . 45 . 53 . . . Kinetic 155 | . . . . . . . . . . 155 . . Thermal 69 | . . . . . . . . . 69 . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1218 | . . . . . . . 88 1130 . . . . Slashing . | . . . . . . . . . . . . . Piercing 1126 | . . . . . . . . . 1012 . 114 . Highest Corruption 8 | . . . . . . . 8 2 8 . 2 1 Average Corruption 3 | . . . . . . . 8 2 5 . 1 1 Corruption Purged . | . . . . . . . . . . . . . Effects 27 | . . . . . . . 2 14 11 . . . Message Errors 7 | . . . . . . . 1 5 1 . . . Matter Fused 3 | . . . . . . . . . 3 . . . Heat Flow Errors 7 | . . . . . . . . 4 3 . . . Energy Discharges 3 | . . . . . . . 1 2 . . . . Data Loss (minor) 3 | . . . . . . . . 1 2 . . . Targeting Errors 4 | . . . . . . . . 2 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 526 | . . . . . . . 66 403 57 . . . Projectiles 43 | . . . . . . . . 24 19 . . . Explosions . | . . . . . . . . . . . . . Melee 483 | . . . . . . . 66 379 38 . . . Knockbacks 8 | . . . . . . . 1 7 . . . . Impact 7 | . . . . . . . 1 6 . . . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 68 | . . . . . . . 45 . 23 . . . Shots . | . . . . . . . . . . . . . Rammed 14 | . . . . . . . . . 14 . . . Targets Rammed 14 | . . . . . . . . . 14 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 296 | . . . . . . 38 . 235 296 . . . Average Temperature 109 | . . . . . . 18 . 107 121 . . . Received Heat Transfer 567 | . 15 . 9 . . 84 75 . 147 108 129 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . 2 8 . . . . Impact Corruptions 16 | . . . . . . . 2 14 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . Heat Transferred 74 | . . . . . . . . . 74 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Peak Influence 663 | . 30 11 136 52 . . 266 663 326 285 279 160 Initial 324 | . . 11 3 52 . . 44 30 324 139 159 145 Average 176 | . 18 11 17 52 . . 109 257 154 189 215 146 Maximum Alert Level 2 | . . . . . . . 1 2 1 1 1 . Low Security (%) 62 | . 100 100 100 100 . . 82 52 55 54 44 100 Level 1 28 | . . . . . . . 17 21 44 45 55 . Level 2 8 | . . . . . . . . 25 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . . 1 1 5 1 1 . Investigation 3 | . . . . . . . . . 3 . . . Extermination 3 | . . . . . . . . 1 1 . 1 . Reinforcement 3 | . . . . . . . 1 . 1 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Distress Signals 5 | . 1 . 1 . . . 1 . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 110 | . 4 . 6 . . 8 13 21 33 7 17 1 Peak Tracking Total 11 | . 4 . 8 . . 4 4 5 7 5 11 1 Tactical Retreats 20 | . . . 1 . . 4 3 2 8 1 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Traps Triggered 7 | . . . . . . . . 3 1 . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Machines Disabled 1 | . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Machines Accessed 45 | . . . 5 . 1 . 4 17 10 3 5 . Terminals 35 | . . . 5 . . . 2 12 9 2 5 . Fabricators 6 | . . . . . . . . 4 1 1 . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 168 | . . . 13 . 4 . 11 61 58 13 8 . Successful 84 | . . . 4 . 4 . 5 25 36 5 5 . Failed 82 | . . . 9 . . . 6 35 21 8 3 . Catastrophic 15 | . . . 1 . . . 1 7 3 2 1 . Database Lockouts 2 | . . . . . . . . 1 1 . . . Manual 109 | . . . 12 . . . 5 37 40 12 3 . Terminals 141 | . . . 13 . . . 6 48 54 12 8 . Fabricators 16 | . . . . . . . . 11 4 1 . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 43 | . . . 1 . 4 . . 9 23 2 4 . Record 8 | . . . . . . . . 1 4 . 3 . Part Schematic 9 | . . . . . 4 . . 3 2 . . . Prototype ID Bank 2 | . . . . . . . . 1 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . . 1 1 . . . Terminal Index 3 | . . . . . . . . 1 1 1 . . Fabricator Index 3 | . . . . . . . . 1 1 1 . . Repair Station Index 1 | . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . 1 . . . Alert Level 2 | . . . . . . . . . 2 . . . Unreport Threat 2 | . . . . . . . . . 2 . . . Extermination Status 1 | . . . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . . . . 1 . . . Recall Investigation 2 | . . . . . . . . . 2 . . . Recall Extermination 1 | . . . . . . . . . 1 . . . Zone Layout 4 | . . . 1 . . . . . 2 . 1 . Fabricator Hacks 9 | . . . . . . . . 7 2 . . . Load Schematic 4 | . . . . . . . . 3 1 . . . Build 5 | . . . . . . . . 4 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 28 | . . . 3 . . . 3 7 11 3 1 . Terminals 26 | . . . 3 . . . 3 7 9 3 1 . Track 4 | . . . . . . . 1 . 2 1 . . Assimilate 3 | . . . . . . . 1 1 1 . . . Botnet 17 | . . . 3 . . . 1 5 5 2 1 . Operators 2 | . . . . . . . . 1 1 . . . Fabricators 2 | . . . . . . . . . 2 . . . Report 1 | . . . . . . . . . 1 . . . Siphon 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 38 | . . . 5 . . . 4 15 9 3 2 . Full Trace Events 3 | . . . . . . . . . 3 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 4 . 1 3 1 . . . Parts Built 4 | . . . . . . . . 3 1 . . . Matter 712 | . . . . . . . . 570 142 . . . Time 188 | . . . . . . . . 141 47 . . . Total Part Build Rating 20 | . . . . . . . . 15 5 . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Total Allies 4 | . . . . 4 . . . . . . . . Largest Group 4 | . . . . 4 3 . . . . . . . Highest-Rated Group 71 | . . . . 71 40 . . . . . . . Highest-Rated Ally 31 | . . . . 31 16 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Turns Passed 3934 | . 79 57 186 61 436 375 443 1085 582 326 291 13 Spaces Moved 6584 | 1 72 70 300 160 1079 816 683 1747 747 458 421 30 Core 844 | . . . . . . . 105 581 75 . 83 . Treads . | . . . . . . . . . . . . . Legs 48 | 1 47 . . . . . . . . . . . Wheels 172 | . 25 70 77 . . . . . . . . . Hover 541 | . . . . . . . . . 386 . 155 . Flight 4979 | . . . 223 160 1079 816 578 1166 286 458 183 30 Fastest Speed 37 | 120 80 80 37 37 37 37 40 40 40 40 40 40 Average Speed 42 | 120 106 80 48 37 37 37 41 43 48 40 45 40 Slowest Speed 250 | 120 120 80 80 37 37 40 50 50 250 40 50 40 Overloaded Moves 1 | . . . . . . . . . . . 1 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . 1 3 1 1 7 4 . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 34 | 2 26 27 24 43 84 80 25 37 27 21 47 2 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 3 . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . . . . . . 1 1 . . Scrap Searched 7 | . . 1 . 1 4 1 . . . . . . Spaces Dug 56 | . . . . . . . 16 22 15 . 3 . Terrain Destroyed 58 | . . . . . . . 17 22 16 . 3 . Melee 43 | . . . . . . . 7 22 11 . 3 . Projectile 14 | . . . . . . . 9 . 5 . . . AOE . | . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . 1 . . . . . Walls Destroyed 1 | . . . . . . . 1 . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Res Total 7447 | . 73 70 343 161 1115 885 819 1995 895 571 490 30 Wait 546 | . . . 25 2 27 62 94 156 60 82 38 . Move 6541 | . 71 69 299 159 1078 813 676 1744 745 443 414 30 Hop 15 | . . . . . . 1 3 1 1 7 2 . Pick Up 22 | . . . 2 . 4 2 6 5 1 1 1 . Fast Attach 65 | . . 1 6 . . . 5 13 13 7 20 . Attach 29 | . . . 1 . 1 . 8 6 7 5 1 . Detach 20 | . . . 2 . . . 4 2 7 5 . . Swap 14 | . 2 . . . 2 3 1 6 . . . . Drop 35 | . . . 8 . 3 3 4 12 2 . 3 . Fire 38 | . . . . . . 1 9 . 7 21 . . Melee 108 | . . . . . . . 8 50 39 . 11 . Ram 14 | . . . . . . . 1 . 13 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 15) 80 | -10/Materials | Entered Mines 89 | -10/Mines | Learned Materials emergency access door positions 109 | -10/Mines | Discovered new exit (range 9) 137 | -10/Mines | Entered Materials 137 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 321 | -9/Materials | Discovered new exit (range 7) 323 | -9/Materials | Identified exit to Mines 323 | -9/Materials | Entered Mines 326 | -9/Mines | Received a Mining Laser from a helpful Derelict 353 | -9/Mines | Learned Materials trap positions 372 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 377 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 384 | -9/Mines | Identified exit to Zion 384 | -9/Mines | Entered Zion 384 | -7/Zion | Accompanied by 3 allies 496 | -7/Zion | Received a hallucinogenic algorithm 534 | -7/Zion | Visited the Megawrench Repair Shop 534 | -7/Zion | Megawrench repaired 1 part 563 | -7/Zion | Given A8's code to call for help 757 | -7/Zion | Discovered new exit (range 16) 819 | -7/Zion | Identified exit to Proximity Caves 820 | -7/Zion | Entered Proximity Caves 844 | -6/Proximity Caves | Learned 4 Factory zone layouts 882 | -6/Proximity Caves | Spotted B-75 Beast 1160 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1191 | -6/Proximity Caves | Discovered new exit (range 12) 1194 | -6/Proximity Caves | Identified exit to Factory 1195 | -6/Proximity Caves | Entered Factory 1195 | -6/Factory | Evolved 6 slots: Utility x6 1196 | -6/Factory | Identified exit to Factory 1490 | -6/Factory | Build established: Infiltrator-Mutant 1568 | -6/Factory | Discovered new exit (range 13) 1573 | -6/Factory | Identified exit to Extension 1592 | -6/Factory | Discovered exit to Factory (range 4) 1638 | -6/Factory | Entered another Factory area 1638 | -5/Factory | Evolved 2 slots: Utility x2 1935 | -5/Factory | Build established: Hacker-Mutant 2347 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 2396 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 2445 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 2445 | -5/Factory | Local fabrication network quarantined 2669 | -5/Factory | Identified exit to Factory 2669 | -5/Factory | Identified exit to Upper Caves 2669 | -5/Factory | Central database locked down 2723 | -5/Factory | Entered another Factory area 2723 | -4/Factory | Evolved 2 slots: Utility x2 2741 | -4/Factory | Identified exit to Upper Caves 2741 | -4/Factory | Identified exit to Armory 2872 | -4/Factory | Fabricated Imp. Hacking Suite? 2880 | -4/Factory | Build established: Wizard-Mutant 2936 | -4/Factory | Lost 9 parts (1p1n7u) 3099 | -4/Factory | Central database locked down 3195 | -4/Factory | Build established: Hacker-Mutant 3247 | -4/Factory | Core integrity fell below 50% 3292 | -4/Factory | Lost 4 parts (1n2u1w) 3294 | -4/Factory | Discovered new exit (range 17) 3305 | -4/Factory | Entered Research 3305 | -3/Research | Evolved 2 slots: Utility x2 3336 | -3/Research | Lost 7 parts (1n6u) 3418 | -3/Research | Discovered new exit (range 13) 3462 | -3/Research | Found Prototype Device 3462 | -3/Research | Identified Exp. Thermal Shield 3537 | -3/Research | Spotted B-86 Titan 3612 | -3/Research | Discovered new exit (range 9) 3631 | -3/Research | Entered Quarantine 3689 | -3/Quarantine | Found Prototype Processor 3689 | -3/Quarantine | Identified Exp. Signal Interpreter 3739 | -3/Quarantine | Found Alien Artifact 3739 | -3/Quarantine | Identified Subatomic Replicator 3775 | -3/Quarantine | Found Prototype Processor 3775 | -3/Quarantine | Identified Spectral Analyzer 3883 | -3/Quarantine | Found Alien Artifact 3883 | -3/Quarantine | Identified Transdimensional Reconstructor 3883 | -3/Quarantine | Warped through subspace 3898 | -3/Quarantine | Core integrity fell below 50% 3911 | -3/Quarantine | Found Alien Artifact 3911 | -3/Quarantine | Identified Core Reset Matrix 3911 | -3/Quarantine | Used Core Reset Matrix 3915 | -3/Quarantine | Detected hypermatrix surge 3915 | -3/Quarantine | Sensed 7 artifacts in vicinity 3917 | -3/Quarantine | Discovered new exit (range 8) 3919 | -3/Quarantine | Identified exit to Research 3922 | -3/Quarantine | Entered Research 3922 | -2/Research | Evolved 2 slots: Utility x2 3935 | -2/Research | Self-destructed Last Messages --------------- 03883_ Identified Transdimensional Reconstructor. 03883_ Warped through subspace. 03897_ Spear destroyed. 03902_ Terminal disabled. 03911_ Acquired Alien Artifact. 03911_ Identified Core Reset Matrix. 03911_ Wiping memory... 03911_ CORE RESET [Achievement: Alien Roots] 03911_ Machine disabled. 03913_ K-01 Serf collects debris. 03915_ Detected hypermatrix surge. 03915_ Sensed 7 artifacts in vicinity. 03917_ EXIT=FOUND 03919_ EXIT=IDENTIFIED: RESEARCH PARAMETERS=UTILITY_2 LOCATION=RESEARCH GOAL=ESCAPE 03934_ Nuclear Pulse Array destroyed. 03934_ Imp. Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????" ????????????????????????? | | ???????????????"????"" ????????????????????????? | | ???????????? """ ???"" ????????????????????????? | | ????????????? ?? ????????????????????????? | | ????????????? ?? ????????????????????????? | | ????????????? ????????????????????????? | | ???????????? """ """ ????????????????????????? | | ???????????? """ """ ###########+######??????? | | ?????????????""" """ # ???????? | | ?????????????? # ???????? | | ??????????????? # """"" """""???????? | | ????????????????? # """"" """"????????? | | ?????????????????? # """"" ""??????????? | | ??????????????????? # """"" ????????????? | | ????????????????????# # ??????????????? | | ????????????????????# #?? ????????????????? | | ????????????????????# #####+#########?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ?????????????????#######+### ### #?????????? | | ?????????????????# @ # #?# #?????????? | | ?????????????????# # #?# #?????????? | | ?????????????????# # #?######?????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# + #????????????????? | | ?????????????????# ## ##????????????????? | | ?????????????????# ## #?????????????????? | | ?????????????????#########p## #?????????????????? | | ?????????????????????????# ?????????????????? | | ????????????????????????? ?????????????????? | | ?????????????????????????####/##?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????? =???????????????? | | ???????????????????????????????? ??????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????? #????????????? | | ???????????????????????????????????##????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Jamming Range 8 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 68 Targeting Accuracy 8 Melee Accuracy 14 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 50 Offensive Hacking 50 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- Subatomic Replicator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Alien Roots Challenges ------------ None Game ------ Seed FortressTachyonRecalibrator Manual? 0 Play Time 01:32:39 Cumulative 64.9 hours Start 2021.03.14 @ 12:24:08 End 2021.03.14 @ 15:29:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 54 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b60e6f3-3626-48cc-bc41-6ba5d7bb53f5