Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.09 @ 06:42:27

Player: UnifiBg

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (616)      616
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1606

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     220/250
System Corruption          0%
Temperature                Cool (12)
Movement                   Rolling (115) Ox1
Location                   -7/Recycling

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
          Light Assault Rifle
   High-powered Shotgun
>               --- INVENTORY (15) ---
          Light Ion Engine
                Wheel
                Wheel
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
         Medium Armor Plating
         Medium Armor Plating
                Scrap Shield
                Tractor Beam
       Improved Medium Laser
          Light Assault Rifle
                Rocket Launcher
                Mining Laser
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
          Large Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
          Light Assault Rifle
                Hammer
>               --- INVENTORY --------
          Light Ion Engine
  High-capacity Matter Pod
                Structural Scanner
     Subdweller Optics
                Signal Interpreter
       Improved Terrain Scanner
         Medium Armor Plating
                Scrap Shield
                Tractor Beam
       Improved Medium Laser
          Light Assault Rifle
   High-powered Shotgun
                Rocket Launcher
                Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             36   | 7   20  1   4   4   
  Power                    5    | 1   3   .   1   .   
    Engine                 5    | 1   3   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   5   .   1   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  10   | 2   5   .   1   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   6   .   1   1   
    Device                 4    | 1   2   .   .   1   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   6   1   1   1   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   4   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   
Parts Lost                 4    | .   1   .   3   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   1   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            12   | 4   12  15  13  14  
  Power                    2    | .   2   2   1   1   
  Propulsion               1    | 1   1   1   .   .   
  Utility                  6    | 1   6   7   7   7   
  Weapon                   2    | .   1   3   5   5   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             22   | 2   11  2   .   7   
  Power                    3    | .   1   1   .   1   
  Propulsion               4    | .   4   .   .   .   
  Utility                  12   | 1   6   .   .   5   
  Weapon                   2    | 1   .   .   .   1   
  Tool/Special             1    | .   .   1   .   .   
Average Slot Usage (%)     98   | .   99  100 93  89  
  Engine                   13   | .   14  14  12  14  
  Wheel                    26   | .   28  28  22  18  
  Device                   10   | .   11  14  8   6   
  Storage                  14   | .   14  14  14  14  
  Protection               3    | .   2   .   5   7   
  Ballistic Gun            25   | .   27  27  14  14  
  Impact Weapon            1    | .   .   .   1   9   
Peak Build Rating          16   | 8   11  11  12  16  
  Average Rating           9    | 5   9   10  10  12  
  On Entrance              8    | .   8   11  11  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 15  35  27  37  37  
  Greatest Support         28   | 20  20  20  20  28  
  Greatest Overweight (x)  4    | 4   1   1   3   3   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   13  15  15  15  
  Most Carried             15   | 8   15  15  15  15  
  Average Carried          13   | 4   12  14  13  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 8   15  15  15  15  

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
           Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -10 -7  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           1285 | 279 822 .   95  89  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            955  | 111 828 .   16  .   
  Parts                    72   | 10  59  .   3   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  18   | .   16  .   2   .   
  Guns                     16   | .   16  .   .   .   
  AOE                      2    | .   .   .   2   .   
Classes Destroyed          11   | 2   8   .   1   .   
  Worker                   2    | .   2   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 3    | 1   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Turret                   2    | .   .   .   2   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  8    | .   6   .   2   .   
  Grunt                    8    | .   8   .   .   .   
  Subdweller               2    | .   2   .   .   .   
Best Kill Streak           4    | 4   4   .   2   .   
  Combat Bots Only         3    | .   3   .   2   .   
Max Kills in Single Turn   2    | 1   1   .   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        153  | .    81   .    51   21   
  Missed                   54   | .    23   .    23   8    
Damage Taken               1027 | .    616  .    304  107  
  Core                     259  | .    109  .    101  49   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              119  | 6    103  .    10   .    
  Largest                  2    | 2    2    .    2    .    
  Hottest                  100  | 40   100  .    53   .    
Shots Fired                234  | 12   203  .    19   .    
  Gun                      222  | 12   200  .    10   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 9    | .    .    .    9    .    
  Special                  3    | .    3    .    .    .    
  Kinetic                  222  | 12   200  .    10   .    
  Thermal                  3    | .    3    .    .    .    
  Explosive                9    | .    .    .    9    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | 5    14   .    4    .    
  Robot Miss Streak        5    | 1    5    .    5    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           142  | 7    127  .    8    .    
  Core Hits                60   | 4    48   .    8    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    
    Destroy                2    | .    2    .    .    .    
Melee Attacks              3    | .    .    3    .    .    
  Impact                   3    | .    .    3    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1721 | 98   1297 .    326  .    
  Guns                     1432 | 98   1297 .    37   .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               289  | .    .    .    289  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1432 | 98   1297 .    37   .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                289  | .    .    .    289  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            13   | .    .    .    13   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               13   | .    .    .    13   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    49   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        32   | .    32   .    .    .    
  Average Temperature      11   | .    11   .    .    .    
  Received Heat Transfer   336  | .    228  .    72   36   
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             140  | 15  140 .   .   69  
  Initial                  69   | .   .   .   .   69  
  Average                  21   | 2   27  .   .   13  
Influence Increases        778  | 20  538 .   215 5   
  Destroy 0b10 Robot/C     360  | .   280 .   80  .   
  Destroy 0b10 Robot/NC    70   | 20  50  .   .   .   
  Destroy Leader           40   | .   40  .   .   .   
  Successful Hack          51   | .   46  .   .   5   
  Destroy Structure        2    | .   2   .   .   .   
  Partial Spotted          15   | .   15  .   .   .   
  Lose Combat Pursuer      240  | .   105 .   135 .   
Influence Decreases        702  | 20  538 .   70  74  
  Time Decay               576  | 20  442 .   40  74  
  Lost Part                40   | .   10  .   30  .   
  Purge Threat             86   | .   86  .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   34  .   12  1   
  Peak Tracking Total      8    | .   5   .   8   1   
  Tactical Retreats        8    | .   5   .   3   .   

 Traps                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          4    | .   .   .   4   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          11   | .   9   .   .   2   
  Terminals                9    | .   7   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                40   | .   34  .   .   6   
  Successful               26   | .   22  .   .   4   
  Failed                   14   | .   12  .   .   2   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   26   | .   24  .   .   2   
  Terminals                37   | .   31  .   .   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   9   .   .   2   
  Record                   2    | .   2   .   .   .   
  Unreport Threat          3    | .   3   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   
  Zone Layout              3    | .   2   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         13   | .   11  .   .   2   
  Terminals                13   | .   11  .   .   2   
    Track                  2    | .   2   .   .   .   
    Botnet                 4    | .   2   .   .   2   
    Operators              1    | .   1   .   .   .   
    Skim                   6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   8   .   .   2   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -7   
-------                    Run  | Yrd  Mat  Min  Sub  Rec  
Active Infowar (turns)     2519 | 35   1847 387  62   188  
  Terrain                  1020 | .    571  387  62   .    
  Structural               341  | .    153  .    .    188  
  Seismic                  1158 | 35   1123 .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    
Derelict Logs Recovered    2    | .    .    1    1    .    
Drone Launches             .    | .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -7   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               3292 | 113  2305 387  95   392  
Spaces Moved               2810 | 72   1938 394  58   348  
  Core                     12   | 12   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2798 | 60   1938 394  58   348  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   95   
  Average Speed            94   | 90   91   95   107  109  
  Slowest Speed            250  | 250  95   95   125  125  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 5    99   72   7    43   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 3    | .    3    .    .    .    
Terrain Destroyed          42   | .    3    .    39   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    3    .    .    .    
  AOE                      39   | .    .    .    39   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -7   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  
Total                      3252 | 106  2312 401  72   361  
  Wait                     196  | 10   186  .    .    .    
  Move                     2806 | 71   1937 393  57   348  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  40   | 10   24   2    1    3    
  Fast Attach              12   | 7    3    .    .    2    
  Attach                   3    | .    1    .    2    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     27   | .    21   1    2    3    
  Drop                     41   | 2    32   2    .    5    
  Fire                     119  | 6    103  .    10   .    
  Melee                    3    | .    .    3    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   5    | .    5    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-10/Subcaves
-7/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  119 | -10/Materials | Discovered new exit (range 13)
  303 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 10)
  610 | -10/Materials | Discovered new exit (range 5)
  871 | -10/Materials | Discovered new exit (range 5)
 1314 | -10/Materials | Derelicts attacked the area
 1385 | -10/Materials | Discovered new exit (range 6)
 1689 | -10/Materials | Discovered new exit (range 4)
 1700 | -10/Materials | Build established: Scavenger-Mutant
 2419 | -10/Materials | Entered Mines
 2454 | -10/Mines     | Identified exit to Materials
 2532 | -10/Mines     | Discovered exit to Materials (range 6)
 2578 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2657 | -10/Mines     | Discovered new exit (range 14)
 2806 | -10/Mines     | Entered Subcaves
 2806 | -10/Subcaves  | Discovered new exit (range 13)
 2814 | -10/Subcaves  | Core integrity fell below 50%
 2826 | -10/Subcaves  | Core integrity fell below 20%
 2837 | -10/Subcaves  | Learned Materials stockpile data
 2901 | -10/Subcaves  | Entered Recycling
 2902 | -7/Recycling  | Met a Zionite searching for Scraptown
 3051 | -7/Recycling  | Discovered new exit (range 7)
 3165 | -7/Recycling  | Build established: Mutant
 3293 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03162_ Current location identified: Recycling
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
>>Layout(Zone)
Retrieving Zone 9E layout...
  Downloaded map data.
>>Inventory(Components)
Retrieving component inventory records...
  No registered component stockpiles.
03201_ Acquired 20 matter.
03278_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
03283_ Y-54 Guardian springs to life.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetaInertialCanceller
  Manual?         0
Play Time         00:35:53
  Cumulative      35.4 hours
  Start           2025.03.08 @ 07:40:25
  End             2025.03.09 @ 06:42:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          56x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 795ca498-b62f-4989-8dbe-7c36cf818842