Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.06 @ 04:25:52

Player: Darcyisverycute

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (78)      390
Value Destroyed (2614)     2614
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (20)                 20
              TOTAL SCORE: 6624

 Bonus
-------
High Alert Combat Kills    20

 Cogmind 
---------
Core Integrity             0/700
Matter                     20/300
Energy                     117/140
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (127)
Location                   -7/Storage

 Parts 
-------
>              --- POWER (1) --------
         Light Deuterium Engine
>              --- PROPULSION (4) ---
               Carbon-fiber Leg
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY (6) ------
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Signal Interpreter
      Advanced Targeting Computer
               Bomb Drone Bay (12/16)
>              --- WEAPON (2) -------
               Rocket Array
               Rocket Array
>              --- INVENTORY (15) ---
               Gravmag System
               Field Propulsion Drive
      Improved Propulsion Shielding
      Improved Propulsion Shielding
      Improved Propulsion Shielding
      Improved Light Armor Plating
      Improved Light Armor Plating
               Graphene Brace
               System Shield
  High-powered Tractor Beam
               Rocket Array
               Rocket Array

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Titanium Leg
               Gravmag System
               Field Propulsion Drive
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Signal Interpreter
      Advanced Targeting Computer
               Bomb Drone Bay
>              --- WEAPON -----------
               Rocket Array
               Rocket Array
>              --- INVENTORY --------
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Propulsion Shielding
      Improved Propulsion Shielding
      Improved Propulsion Shielding
      Improved Light Armor Plating
      Improved Light Armor Plating
               Graphene Brace
               System Shield
  High-powered Tractor Beam
               Rocket Array
               Rocket Array
[Rating: 58]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Array
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             106  | 8   9   9   3   .   7   6   27  4   14  19  
  Power                    10   | 1   2   1   1   .   .   .   3   .   1   1   
    Engine                 8    | 1   2   1   1   .   .   .   2   .   .   1   
    Core                   2    | .   .   .   .   .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 3   3   5   1   .   1   .   8   2   6   11  
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   .   
    Leg                    17   | 2   3   3   .   .   .   .   .   .   4   5   
    Wheel                  9    | 1   .   1   1   .   1   .   2   1   2   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   5   
    Flight                 8    | .   .   .   .   .   .   .   6   1   .   1   
  Utility                  21   | 2   2   .   1   .   1   3   6   2   2   2   
    Device                 6    | 1   .   .   .   .   1   1   1   1   .   1   
    Storage                4    | 1   1   .   .   .   .   .   1   1   .   .   
    Processor              6    | .   1   .   .   .   .   2   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   .   .   .   2   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   3   .   .   5   3   10  .   5   5   
    Energy Gun             5    | 1   1   1   .   .   .   .   1   .   1   .   
    Energy Cannon          6    | .   .   1   .   .   1   1   2   .   1   .   
    Ballistic Gun          11   | 1   1   1   .   .   2   1   2   .   2   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   .   .   .   
    Launcher               8    | .   .   .   .   .   2   .   2   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   1   .   1   2   
Parts Lost                 32   | .   3   4   .   .   1   1   10  1   3   9   
  Power                    5    | .   1   1   .   .   .   .   2   .   .   1   
  Propulsion               16   | .   .   2   .   .   1   .   7   .   2   4   
  Utility                  4    | .   .   .   .   .   .   1   1   1   .   1   
  Weapon                   7    | .   2   1   .   .   .   .   .   .   1   3   
  Highest Loss Streak      5    | .   2   3   .   .   1   1   5   1   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  81  89  88  86  84  76  88  89  82  
  Engine                   6    | .   14  9   10  11  11  9   3   .   .   3   
  Core                     1    | .   .   .   .   .   .   .   1   7   7   2   
  Leg                      15   | .   28  26  25  22  19  9   2   .   9   17  
  Wheel                    7    | .   .   .   9   11  12  18  9   14  7   .   
  Flight                   4    | .   .   .   .   .   .   .   9   15  8   .   
  Device                   3    | .   5   .   .   .   6   12  4   4   .   4   
  Storage                  9    | .   14  11  11  11  11  9   9   2   7   7   
  Processor                14   | .   8   11  6   .   .   9   17  23  27  25  
  Protection               3    | .   .   .   4   11  4   .   3   5   4   1   
  Energy Gun               2    | .   14  9   .   .   .   .   .   .   1   .   
  Energy Cannon            5    | .   .   4   11  11  9   7   4   13  3   .   
  Ballistic Gun            7    | .   13  8   11  11  10  9   3   .   8   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 12  28  37  44  44  44  39  44  39  37  47  
  Greatest Support         80   | 20  20  40  40  28  40  40  40  20  80  80  
  Greatest Overweight (x)  12   | 1   1   2   1   1   1   .   12  2   12  5   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   1   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   12  15  15  15  15  15  15  7   15  15  
  Most Carried             15   | 3   7   15  15  15  15  15  15  15  15  15  
  Average Carried          12   | 2   4   9   14  15  14  14  14  6   14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 3   4   15  15  15  14  14  15  15  15  12  

 Class Distribution 
--------------------
 62% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
       Skirmisher | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Storage

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-----------                Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Matter Collected           1872 | 228 170 294 42  .   267 118 155 226 157 215 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2696 | 81  372 532 .   .   425 230 417 .   343 296 
  Parts                    144  | 4   13  29  .   .   22  13  25  .   21  17  
Haulers Intercepted        4    | .   .   2   .   .   .   .   .   .   1   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Combat Hostiles Destroyed  62   | .   9   9   .   .   14  4   13  .   5   8   
  Melee                    6    | .   .   .   .   .   .   .   6   .   .   .   
  Guns                     20   | .   8   5   .   .   3   .   .   .   2   2   
  Cannons                  18   | .   .   4   .   .   5   4   4   .   1   .   
  AOE                      17   | .   1   .   .   .   5   .   3   .   2   6   
Classes Destroyed          14   | 2   1   4   .   .   2   1   1   .   1   2   
  Worker                   5    | .   .   2   .   .   .   .   .   .   2   1   
  Builder                  3    | .   .   .   .   .   .   .   1   .   .   2   
  Tunneler                 2    | 1   .   .   .   .   1   .   .   .   .   .   
  Hauler                   4    | .   .   2   .   .   .   .   .   .   1   1   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  13   | .   .   .   .   .   6   .   7   .   .   .   
  Grunt                    32   | .   9   6   .   .   6   .   5   .   1   5   
  Brawler                  2    | .   .   1   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   9    | .   .   2   .   .   .   2   1   .   2   2   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           9    | 1   4   3   .   .   7   3   7   .   2   9   
  Combat Bots Only         6    | .   4   3   .   .   3   3   6   .   2   3   
Max Kills in Single Turn   2    | 1   1   1   .   .   2   1   2   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   .   2   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  
Damage Taken               5148 | .    594  399  .    .    660  284  1060 47   347  1757 
  Core                     979  | .    57   108  .    .    67   45   251  .    54   397  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  49   | .    .    .    .    .    .    .    49   .    .    .    
Core Remaining (%)         81   | 100  77   .    .    .    56   91   .    .    .    .    
Volleys Fired              174  | 9    29   37   1    .    27   14   14   .    16   27   
  Largest                  2    | 2    2    2    2    .    2    2    2    .    2    2    
  Hottest                  108  | 60   60   91   91   .    91   91   91   .    108  90   
Shots Fired                325  | 18   57   65   2    .    53   27   28   .    33   42   
  Gun                      228  | 18   57   54   1    .    21   14   10   .    25   28   
  Cannon                   63   | .    .    11   1    .    19   13   12   .    7    .    
  Launcher                 34   | .    .    .    .    .    13   .    6    .    1    14   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  161  | 9    29   20   1    .    21   14   18   .    21   28   
  Thermal                  111  | .    18   45   1    .    19   13   4    .    11   .    
  Explosive                25   | .    .    .    .    .    7    .    4    .    .    14   
  Electromagnetic          28   | 9    10   .    .    .    6    .    2    .    1    .    
  Robot Hit Streak         25   | 2    13   25   2    .    9    5    8    .    10   7    
  Robot Miss Streak        7    | 2    1    6    7    .    2    2    2    .    3    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           224  | 10   43   44   1    .    32   15   25   .    22   32   
  Core Hits                145  | 4    18   23   .    .    26   6    25   .    17   26   
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    1    .    1    .    
    Destroy                1    | .    .    .    .    .    .    .    .    .    1    .    
    Sever                  1    | .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              18   | .    .    .    .    .    .    1    15   .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    .    .    1    15   .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5688 | 164  408  583  20   .    1122 278  1048 .    619  1446 
  Guns                     2020 | 104  408  419  20   .    171  91   40   .    393  374  
  Cannons                  845  | .    .    164  .    .    226  187  175  .    93   .    
  Explosions               2373 | 60   .    .    .    .    725  .    483  .    133  972  
  Melee                    412  | .    .    .    .    .    .    .    350  .    .    62   
  Ramming                  38   | .    .    .    .    .    .    .    .    .    .    38   
  Kinetic                  1455 | 29   186  106  20   .    171  91   174  .    304  374  
  Thermal                  1546 | 60   142  477  .    .    343  187  41   .    296  .    
  Explosive                1780 | .    .    .    .    .    415  .    393  .    .    972  
  Electromagnetic          457  | 75   80   .    .    .    193  .    90   .    19   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 412  | .    .    .    .    .    .    .    350  .    .    62   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    1    5    5    5    5    .    .    .    5    5    
  Average Corruption       4    | .    1    5    5    5    5    .    .    .    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    9    8    4    5    .    .    .    10   6    
    Message Errors         15   | .    .    3    3    1    2    .    .    .    4    2    
    Matter Fused           9    | .    .    2    2    2    2    .    .    .    .    1    
    Heat Flow Errors       3    | .    .    2    .    1    .    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    2    .    .    .    .    .    2    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    1    1    
    Misfires               5    | .    .    1    .    .    1    .    .    .    3    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            56   | 6    .    .    .    .    7    .    7    .    .    36   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               55   | 6    .    .    .    .    7    .    7    .    .    35   
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    1    
Knockbacks                 3    | .    .    .    .    .    .    .    2    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  2    | .    .    .    .    .    .    .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      415  | .    .    .    .    .    58   .    12   .    .    345  
  Shots                    18   | .    .    .    .    .    3    .    3    .    .    12   
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             5    | .    .    1    .    .    .    .    .    .    .    4    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        263  | 40   90   193  27   135  263  174  120  .    132  14   
  Average Temperature      54   | 18   36   44   15   68   99   63   41   .    41   7    
  Received Heat Transfer   1524 | .    318  183  .    .    207  81   270  .    51   414  
  Effects                  1    | .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              2    | 1    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    1    1    .    .    1    .    
  Heat Transferred         2783 | 100  325  996  .    .    557  333  74   .    398  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | 1    .    .    .    .    2    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Peak Influence             445  | 10  281 244 87  .   435 304 445 114 252 254 
  Initial                  169  | .   6   118 87  .   .   169 137 114 72  25  
  Average                  166  | 4   143 157 87  .   276 193 271 112 120 156 
Maximum Alert Level        2    | .   1   1   .   .   2   1   2   .   1   1   
  Low Security (%)         64   | 100 64  66  100 .   33  73  13  100 80  65  
  Level 1                  32   | .   35  33  .   .   44  26  79  .   20  34  
  Level 2                  2    | .   .   .   .   .   21  .   6   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   1   1   .   .   3   5   .   2   5   
  Investigation            6    | .   2   .   1   .   .   1   1   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            9    | .   .   1   .   .   .   2   1   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Distress Signals           6    | .   .   2   .   .   .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   13  19  .   .   15  7   22  2   8   24  
  Peak Tracking Total      9    | .   8   5   .   .   3   4   6   1   3   9   
  Tactical Retreats        9    | .   1   .   .   .   2   .   4   1   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Traps Triggered            7    | .   1   .   .   .   .   .   1   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Machines Disabled          3    | .   .   .   .   .   1   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   .   .   
Machines Repaired          1    | .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Machines Accessed          19   | .   3   1   2   2   .   2   3   .   3   3   
  Terminals                10   | .   2   1   .   .   .   1   2   .   1   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                72   | .   5   4   2   32  .   4   9   .   9   7   
  Successful               55   | .   3   4   2   32  .   3   5   .   4   2   
  Failed                   17   | .   2   .   .   .   .   1   4   .   5   5   
    Catastrophic           3    | .   .   .   .   .   .   1   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   1   2   .   .   .   1   3   .   1   2   
  Terminals                23   | .   3   4   .   .   .   1   7   .   1   7   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   .   .   5   .   
  Scanalyzers              6    | .   .   .   .   .   .   3   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             43   | .   .   4   2   32  .   .   3   .   .   2   
  Record                   32   | .   .   .   .   32  .   .   .   .   .   .   
  Part Schematic           3    | .   .   1   .   .   .   .   2   .   .   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   2   .   .   .   .   .   .   2   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   .   .   .   .   2   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   1   .   
Scanalyzer                 5    | .   .   .   .   .   .   3   .   .   2   .   
  Insert Component         3    | .   .   .   .   .   .   2   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   .   1   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   .   .   .   2   3   .   2   2   
  Full Trace Events        3    | .   .   .   .   .   .   1   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   1   .   .   .   1   2   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   62  .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   10  .   .   .   .   .   .   .   3   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   1   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               17   | .   .   .   .   .   .   .   .   17  .   .   
  RETURN                   17   | .   .   .   .   .   .   .   .   17  .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   .   4   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Robot Analysis Total       2    | .   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             20   | .   .   .   .   .   .   .   .   16  .   4   
  Drone Recoveries         16   | .   .   .   .   .   .   .   .   16  .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------------              Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Turns Passed               3942 | 119 307 635 399 188 300 242 649 333 510 260 
Spaces Moved               2592 | 65  142 279 328 164 178 174 404 300 357 201 
  Core                     13   | 3   .   .   .   .   .   .   5   .   5   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     678  | 48  142 275 47  .   .   .   .   .   111 55  
  Wheels                   1668 | 14  .   4   281 164 178 174 312 300 241 .   
  Hover                    146  | .   .   .   .   .   .   .   .   .   .   146 
  Flight                   87   | .   .   .   .   .   .   .   87  .   .   .   
  Fastest Speed            45   | 50  120 110 100 115 95  95  95  80  95  45  
  Average Speed            114  | 110 144 164 115 115 111 95  112 94  115 71  
  Slowest Speed            650  | 190 190 190 190 115 115 95  650 110 650 360 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 6   38  32  69  55  57  28  15  86  11  39  
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   1   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   .   .   .   
Scrap Searched             4    | .   .   .   1   .   3   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   1   .   .   .   .   
Terrain Destroyed          186  | 5   .   .   .   .   66  1   19  .   1   94  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   1   .   .   .   
  AOE                      184  | 5   .   .   .   .   66  .   18  .   1   94  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Sto 
Total                      3230 | 92  193 388 349 163 229 223 549 351 423 270 
  Wait                     214  | 8   5   43  3   .   10  25  70  24  22  4   
  Move                     2583 | 64  141 278 327 163 177 173 404 299 356 201 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  62   | 2   3   14  5   .   3   2   8   13  6   6   
  Fast Attach              54   | 8   3   7   2   .   1   3   12  2   12  4   
  Attach                   32   | .   2   1   1   .   2   1   10  2   1   12  
  Detach                   22   | 1   1   2   2   .   1   .   6   3   .   6   
  Swap                     20   | .   4   1   .   .   4   2   5   .   1   3   
  Drop                     44   | .   5   4   8   .   4   2   5   6   9   1   
  Fire                     174  | 9   29  37  1   .   27  14  14  .   16  27  
  Melee                    18   | .   .   .   .   .   .   1   15  .   .   2   
  Ram                      4    | .   .   .   .   .   .   .   .   .   .   4   
  Kick                     1    | .   .   1   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 16)
  120 | -11/Junkyard  | Entered Materials
  166 | -10/Materials | Discovered new exit (range 12)
  309 | -10/Materials | Build established: Mutant
  419 | -10/Materials | Discovered new exit (range 4)
  427 | -10/Materials | Entered another Materials area
  427 | -9/Materials  | Evolved 2 slots: Propulsion x2
  427 | -9/Materials  | Discovered new exit (range 15)
  642 | -9/Materials  | Lost 3 parts (1p1n1w)
  807 | -9/Materials  | Discovered new exit (range 16)
 1062 | -9/Materials  | Entered Mines
 1113 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1311 | -9/Mines      | Found the Drone Emporium
 1316 | -9/Mines      | Found Prototype Device
 1412 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1456 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1457 | -9/Mines      | Discovered new exit (range 5)
 1461 | -9/Mines      | Entered Exiles
 1489 | -9/Exiles     | Met 8R-AWN
 1509 | -9/Exiles     | Met EX-HEX
 1543 | -9/Exiles     | Met EX-BIN
 1574 | -9/Exiles     | Met EX-DEC
 1580 | -9/Exiles     | Learned location of Zion (-6)
 1636 | -9/Exiles     | Discovered new exit (range 14)
 1649 | -9/Exiles     | Entered Mines
 1935 | -8/Mines      | Discovered new exit (range 11)
 1949 | -8/Mines      | Entered Materials
 1949 | -8/Materials  | Evolved 2 slots: Utility x2
 2049 | -8/Materials  | Identified Bomb Drone Bay
 2088 | -8/Materials  | Discovered new exit (range 15)
 2186 | -8/Materials  | Identified exit to Factory
 2191 | -8/Materials  | Entered Factory
 2191 | -7/Factory    | Evolved 2 slots: Utility x2
 2427 | -7/Factory    | Garrison activated, responded to threat
 2495 | -7/Factory    | Lost 5 parts (1p3n1u)
 2586 | -7/Factory    | Lost 3 parts (1p2n)
 2840 | -7/Factory    | Sucked down chute
 2840 | -7/Factory    | Entered Waste
 2840 | -7/Waste      | The area was eerily silent
 3000 | -7/Waste      | A Compactor rumbled back to life
 3001 | -7/Waste      | Spotted C-40 Crusher
 3032 | -7/Waste      | Build established: Scavenger-Mutant
 3116 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3155 | -7/Waste      | Discovered new exit (range 10)
 3167 | -7/Waste      | Identified exit to Factory
 3173 | -7/Waste      | Entered Factory
 3360 | -7/Factory    | Discovered new exit (range 17)
 3466 | -7/Factory    | Lost 3 parts (2n1w)
 3643 | -7/Factory    | Identified exit to Storage
 3683 | -7/Factory    | Entered Storage
 3751 | -7/Storage    | Core integrity fell below 50%
 3796 | -7/Storage    | Core integrity fell below 20%
 3823 | -7/Storage    | Lost 5 parts (1p1n1u2w)
 3863 | -7/Storage    | Build established: Mutant
 3913 | -7/Storage    | Found Prototype Launcher
 3913 | -7/Storage    | Identified Rocket Array
 3916 | -7/Storage    | Found Rocket Array
 3924 | -7/Storage    | Found Rocket Array
 3929 | -7/Storage    | Found Rocket Array
 3943 | -7/Storage    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
>>Open(Door)
Sealed Heavy Doors opened.
03907_ K-01 Serf collects debris.
03913_ Acquired Prototype Launcher.
03913_ Identified Rocket Array.
03916_ Acquired Rocket Array.
03919_ G-50 Soldier destroyed.
03919_ Gravmag System destroyed.
03919_ Destroyed Gravmag System.
03919_ Aerolev Unit destroyed.
03919_ Destroyed Aerolev Unit.
03919_ Gravmag System destroyed.
03919_ Destroyed Gravmag System.
03924_ Acquired Rocket Array. <x2>
03939_ The unstable cave ceiling collapses.
03940_ Slug penetrates K-01 Serf.
03940_ K-01 Serf destroyed.
03941_ K-01 Serf collects debris.
03942_ UXHYDIP|RIPP|%/1TXKR7KOR6TG,CVTKRUN
03943_ Slug penetrates Earth.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             225
Utility Shielding          66
Evasion (%)                56
Targeting Accuracy         8

 Item Schematics 
-----------------
            VTOL Module | -9/Materials | Hacked
 Imp. Utility Shielding | -8/Materials | Scanalyzed
         Powered Hammer | -7/Factory   | Hacked
    Imp. Kinecellerator | -7/Factory   | Hacked
 Field Propulsion Drive | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Omniscient Cartographer
Release The Drones!
Safety First

 Challenges 
------------
None

 Game 
------
Seed              ResetPointMapper
  Manual?         0
Play Time         01:00:06
  Cumulative      52.4 hours
  Start           2024.01.06 @ 03:09:20
  End             2024.01.06 @ 04:25:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           13
  Adventurer      8
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          44
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 75669bbe-6bdb-4369-89b8-b105a3a70efe