Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 11:14:32

Player: ChromeKnight

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (52)      260
Value Destroyed (2130)     2130
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (4415)               4415
              TOTAL SCORE: 14685

 Bonus
-------
High Alert Combat Kills    32
Follower Combat Kills      583
Aligned with FarCom        300
Hacked Protovariant        500
Win                        3000

 Cogmind 
---------
Core Integrity             650/1600
Matter                     160/300
Energy                     1033/2100
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (117) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY (20) -----
           Superbattery
  Advanced Signal Interpreter
  Improved Propulsion Shielding
  Improved Propulsion Shielding
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Mapper
           System Shield
  Improved System Shield
>          --- WEAPON (2) -------
  Enhanced Force Lance
>          --- INVENTORY (4) ----
           Perforator

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Impulse Thruster Array
>          --- UTILITY ----------
     Small Storage Unit
           Superbattery
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
  Improved Propulsion Shielding
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Advanced Hacking Suite
           System Mapper
           System Shield
  Improved System Shield
  Improved System Shield
  Improved System Shield
>          --- WEAPON -----------
           Perforator
>          --- INVENTORY --------
  Improved Propulsion Shielding
  Improved Propulsion Shielding
           Field Lobotomy Kit
  Enhanced Force Lance
  Enhanced Force Lance
  Enhanced Force Lance
[Rating: 118]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Impulse Thruster Array
Utility                    Hacking Suite
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     AWS/Thermal
  Energy Gun               AWS/Thermal
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Perforator
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Mining Claw
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc 
Slots Evolved              18   | .   .   2   .   .   .   2   2   2   2   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   2   .   .   .   2   2   2   2   2   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             111  | 6   8   11  .   2   1   5   13  8   5   6   5   8   11  22  
  Power                    11   | .   2   2   .   .   .   1   .   .   1   1   1   2   .   1   
    Engine                 3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   1   2   .   1   
  Propulsion               22   | 2   2   3   .   .   .   2   4   3   .   .   .   .   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   2   3   .   .   .   2   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   
  Utility                  46   | 1   .   4   .   2   .   .   9   4   4   3   3   4   4   8   
    Device                 5    | .   .   1   .   .   .   .   1   1   1   .   1   .   .   .   
    Storage                8    | 1   .   .   .   2   .   .   1   1   .   .   .   .   1   2   
    Processor              7    | .   .   1   .   .   .   .   1   1   .   1   1   1   1   .   
    Hackware               17   | .   .   .   .   .   .   .   6   1   3   2   .   3   1   1   
    Protection             9    | .   .   2   .   .   .   .   .   .   .   .   1   .   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 3   4   2   .   .   1   2   .   1   .   2   1   2   7   7   
    Energy Gun             6    | .   .   1   .   .   1   1   .   1   .   1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Launcher               2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        11   | .   .   .   .   .   .   .   .   .   .   1   1   1   4   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   
Parts Lost                 22   | .   .   3   .   .   1   .   .   1   .   .   2   3   4   8   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  14   | .   .   .   .   .   .   .   .   1   .   .   1   2   4   6   
  Weapon                   4    | .   .   1   .   .   1   .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      4    | .   .   2   .   .   1   .   .   1   .   .   1   3   2   4   
Average Slot Usage (%)     83   | .   85  85  100 92  81  63  87  82  82  87  85  92  85  64  
  Engine                   3    | .   8   5   11  11  11  3   .   .   .   .   .   .   .   .   
  Core                     3    | .   5   5   .   .   .   5   7   6   5   1   .   .   .   .   
  Leg                      9    | .   28  20  22  22  22  18  4   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   7   5   5   4   4   4   5   
  Device                   3    | .   .   5   11  3   .   .   6   6   4   5   4   3   .   .   
  Storage                  7    | .   14  11  11  11  11  9   7   6   5   5   4   4   8   5   
  Processor                10   | .   .   8   11  11  11  9   11  16  11  13  16  13  8   5   
  Hackware                 23   | .   .   .   .   .   .   .   28  32  41  46  42  50  50  33  
  Protection               4    | .   .   5   11  11  11  9   .   .   .   .   2   4   6   10  
  Energy Gun               5    | .   .   6   11  11  10  6   7   4   5   4   .   .   .   .   
  Slashing Weapon          4    | .   24  14  11  11  4   2   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 7   14  20  20  95  98  100 100 22  18  25  25  25  20  26  
  Greatest Support         30   | 20  20  20  20  20  20  30  30  27  27  27  27  27  27  27  
  Greatest Overweight (x)  7    | 1   .   1   .   4   4   4   3   .   .   .   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   2   4   3   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 28   | 6   6   6   6   24  24  24  28  10  6   6   6   6   6   6   
  Average Capacity         9    | 5   6   6   6   17  24  24  8   6   6   6   6   6   6   5   
  Most Carried             15   | 2   6   6   6   11  11  15  15  8   6   6   6   6   6   6   
  Average Carried          6    | 1   3   5   6   7   10  12  7   6   6   5   5   5   5   4   
  Final Capacity           24   | 6   6   6   6   24  24  24  8   6   6   6   6   6   6   4   
  Final Carried            15   | 2   6   6   6   11  10  15  8   6   6   6   6   6   6   2   

 Class Distribution 
--------------------
 34% | Wizard-Mutant
 27% | Hacker-Mutant
 20% | Hauler-Mutant
 10% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Wizard-Mutant | -5/Factory
    Wizard-Mutant | -4/Factory
    Wizard-Mutant | -3/Research
    Wizard-Mutant | -2/Research
    Wizard-Mutant | -2/Testing
    Wizard-Mutant | -1/Access

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc 
Matter Collected           1247 | 268 130 105 .   .   35  50  126 80  40  70  40  .   .   303 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1938 | 32  286 194 .   .   50  247 236 45  237 132 .   .   .   479 
  Parts                    106  | 5   16  18  .   .   3   11  9   5   9   8   .   .   .   22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   1   3   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc 
Combat Hostiles Destroyed  43   | .   6   10  .   .   1   5   4   1   4   2   .   .   .   10  
  Melee                    12   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Guns                     24   | .   .   8   .   .   1   5   4   1   3   2   .   .   .   .   
  AOE                      6    | .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 1   4   3   .   .   1   .   .   1   .   2   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  14   | .   .   4   .   .   .   .   .   .   .   .   .   .   .   10  
  Grunt                    13   | .   6   5   .   .   .   .   2   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   1   .   .   .   2   2   .   .   1   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   
Best Kill Streak           8    | 2   4   4   .   .   1   3   2   1   4   2   .   .   .   8   
  Combat Bots Only         8    | .   2   4   .   .   1   3   2   1   4   2   .   .   .   8   
Max Kills in Single Turn   2    | 1   2   2   .   .   1   1   1   1   1   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Damage Taken               4246 | .    314  601  .    .    54   232  141  103  142  137  157  252  248  1865 
  Core                     1410 | .    94   133  .    .    .    23   51   22   20   24   .    72   21   950  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  62   .    .    .    66   95   92   97   98   97   100  .    93   40   
Volleys Fired              51   | 2    5    39   .    .    .    .    .    .    .    .    .    .    .    5    
  Largest                  2    | 2    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  100  | 40   30   65   .    .    .    .    .    .    .    .    .    .    .    100  
Shots Fired                140  | 4    5    39   .    .    2    24   22   2    18   19   .    .    .    5    
  Gun                      128  | 4    .    37   .    .    2    24   22   2    18   19   .    .    .    .    
  Cannon                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Launcher                 7    | .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  6    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Thermal                  124  | .    .    37   .    .    2    24   22   2    18   19   .    .    .    .    
  Explosive                7    | .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 3    2    7    .    .    2    6    10   12   15   16   .    .    .    4    
  Robot Miss Streak        7    | .    1    7    .    .    .    2    2    .    1    1    .    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               87   | .    .    .    .    .    2    24   22   2    18   19   .    .    .    .    
Shots Hit Robots           159  | 3    19   38   .    .    2    21   19   2    17   16   .    .    .    22   
  Core Hits                108  | 2    17   44   .    .    2    6    9    1    5    7    .    .    .    15   
  Critical Hits            5    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              126  | .    21   2    .    .    .    3    .    .    .    1    12   9    8    70   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 26   | .    21   2    .    .    .    3    .    .    .    .    .    .    .    .    
  Piercing                 100  | .    .    .    .    .    .    .    .    .    .    1    12   9    8    70   
  Sneak Attacks            8    | .    6    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5150 | 38   1040 668  .    .    55   588  567  72   565  526  .    .    .    1031 
  Guns                     2759 | 38   .    447  .    .    55   499  557  72   565  526  .    .    .    .    
  Cannons                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Explosions               554  | .    358  196  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1813 | .    682  25   .    .    .    89   .    .    .    .    .    .    .    1017 
  Ramming                  10   | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Kinetic                  52   | 38   .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Thermal                  2721 | .    .    447  .    .    55   499  557  72   565  526  .    .    .    .    
  Explosive                554  | .    358  196  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 796  | .    682  25   .    .    .    89   .    .    .    .    .    .    .    .    
  Piercing                 1017 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1017 
Highest Corruption         6    | .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            206  | .    128  5    .    .    .    .    .    .    .    .    .    .    .    73   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               10   | .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    196  | .    118  5    .    .    .    .    .    .    .    .    .    .    .    73   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        435  | .    1    274  .    .    .    .    .    .    .    .    .    .    435  18   
  Average Temperature      83   | .    1    69   .    .    .    .    .    .    .    .    .    .    233  10   
  Received Heat Transfer   567  | .    156  213  .    .    .    9    45   .    18   27   18   9    .    72   
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             10   | .    .    .    .    .    .    2    4    1    1    2    .    .    .    .    
  Heat Transferred         3288 | .    .    550  .    .    74   629  703  74   592  666  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Peak Influence             1051 | 10   261  278  108  .    30   351  330  451  784  1051 680  337  259  645  
  Initial                  551  | .    6    33   108  .    .    .    159  .    220  300  551  303  180  143  
  Average                  246  | 1    135  127  108  .    6    114  139  135  537  613  566  315  229  379  
Maximum Alert Level        3    | .    1    1    .    .    .    1    1    2    3    3    2    1    1    2    
  Low Security (%)         54   | 100  76   80   100  .    100  80   81   77   .    .    .    .    23   22   
  Level 1                  25   | .    23   20   .    .    .    19   18   .    50   54   .    100  76   36   
  Level 2                  14   | .    .    .    .    .    .    .    .    22   .    .    100  .    .    40   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    48   45   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    4    1    .    .    .    3    2    4    1    1    2    1    2    2    
  Investigation            4    | .    .    .    .    .    .    1    .    2    1    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    1    .    .    1    1    1    .    .    
  Reinforcement            12   | .    4    1    .    .    .    1    .    2    .    .    1    .    1    2    
  Assault                  2    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc 
Distress Signals           6    | .   .   .   .   .   .   .   .   1   .   3   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   15  16  .   .   1   7   8   7   9   11  10  10  8   35  
  Peak Tracking Total      11   | .   2   4   .   .   1   3   3   3   3   9   5   10  6   11  
  Tactical Retreats        15   | .   .   .   .   .   .   .   1   1   1   4   4   1   1   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc 
Traps Triggered            7    | .   1   .   .   .   .   1   1   1   .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc 
Machines Disabled          7    | .   .   .   .   .   .   1   1   .   .   .   .   .   3   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      3    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc 
Machines Accessed          44   | .   1   1   .   1   .   .   7   9   6   5   5   3   2   4   
  Terminals                20   | .   1   1   .   .   .   .   1   4   2   1   5   1   2   2   
  Fabricators              11   | .   .   .   .   .   .   .   3   3   1   2   .   1   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   1   1   1   .   1   .   1   
Total Hacks                141  | .   4   1   .   1   .   .   28  22  16  17  24  12  7   9   
  Successful               117  | .   .   1   .   1   .   .   23  18  14  15  21  11  5   8   
  Failed                   23   | .   4   .   .   .   .   .   4   4   2   2   3   1   2   1   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   76   | .   4   .   .   1   .   .   12  10  6   9   15  8   5   6   
  Terminals                70   | .   4   1   .   .   .   .   8   9   4   6   24  3   7   4   
  Fabricators              48   | .   .   .   .   .   .   .   14  9   7   8   .   6   .   4   
  Repair Stations          4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   2   1   2   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   3   2   2   1   .   3   .   1   
Terminal Hacks             35   | .   .   1   .   1   .   .   3   5   2   2   13  2   4   2   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   1   10  .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Branch Access Points     6    | .   .   1   .   .   .   .   .   1   1   1   .   1   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           30   | .   .   .   .   .   .   .   10  5   5   4   .   4   .   2   
  Network Status           6    | .   .   .   .   .   .   .   4   1   1   .   .   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   .   2   2   1   2   .   2   .   1   
  Build                    14   | .   .   .   .   .   .   .   4   2   3   2   .   2   .   1   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         43   | .   .   .   .   .   .   .   7   8   4   7   8   5   1   3   
  Terminals                16   | .   .   .   .   .   .   .   2   2   .   2   8   .   1   1   
    Track                  4    | .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   2   .   .   1   .   1   1   
    Botnet                 6    | .   .   .   .   .   .   .   1   .   .   1   4   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              16   | .   .   .   .   .   .   .   3   3   2   4   .   2   .   2   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Prioritize             7    | .   .   .   .   .   .   .   1   1   1   2   .   1   .   1   
    Siphon                 8    | .   .   .   .   .   .   .   1   2   1   2   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Extract                2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   2   1   1   .   3   .   .   
    Broadcast              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Reprogram              5    | .   .   .   .   .   .   .   1   1   1   1   .   1   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   1   .   .   .   .   .   5   6   2   2   2   2   1   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Robots Built             8    | .   .   .   .   .   .   .   4   .   .   4   .   .   .   .   
    Matter                 953  | .   .   .   .   .   .   .   383 .   .   570 .   .   .   .   
    Time                   478  | .   .   .   .   .   .   .   174 .   .   304 .   .   .   .   
  Total Robot Build Rating 32   | .   .   .   .   .   .   .   12  .   .   20  .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   2   13  1   1   .   .   .   .   
  Parts Built              10   | .   .   .   .   .   .   .   2   2   3   .   .   2   .   1   
    Matter                 1554 | .   .   .   .   .   .   .   292 402 474 .   .   277 .   109 
    Time                   433  | .   .   .   .   .   .   .   72  100 189 .   .   60  .   12  
  Total Part Build Rating  42   | .   .   .   .   .   .   .   6   11  15  .   .   7   .   3   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Time                     63   | .   .   .   .   .   .   .   44  .   19  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Total Allies               24   | .    .    .    .    .    .    .    6    2    .    7    1    3    1    4    
  Largest Group            4    | .    .    .    .    .    .    .    4    2    .    3    1    3    1    2    
  Highest-Rated Group      444  | .    .    .    .    .    .    .    84   52   .    122  10   138  26   444  
  Highest-Rated Ally       222  | .    .    .    .    .    .    .    21   26   .    54   10   46   26   222  
Total Orders               3    | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
Ally Attacks               79   | .    .    .    .    .    .    .    31   .    .    14   .    11   .    23   
  Total Damage             2744 | .    .    .    .    .    .    .    467  .    .    283  .    288  .    1706 
  Kills                    21   | .    .    .    .    .    .    .    2    .    .    4    .    1    .    14   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   -1   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Turns Passed               6930 | 62   487  355  93   698  611  297  1349 516  403  362  516  278  269  634  
Spaces Moved               7022 | 43   268  191  78   375  253  125  971  1056 606  766  948  423  281  638  
  Core                     13   | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1578 | 34   268  191  78   375  253  125  254  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    726  | .    .    .    .    .    .    .    717  9    .    .    .    .    .    .    
  Flight                   4705 | .    .    .    .    .    .    .    .    1047 606  766  948  423  281  634  
  Fastest Speed            37   | 50   120  120  120  120  240  210  56   37   40   40   40   40   40   37   
  Average Speed            69   | 110  120  121  120  183  240  215  73   39   40   40   40   40   40   45   
  Slowest Speed            400  | 120  120  150  120  240  240  240  210  56   40   40   40   40   40   400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            65   | .    .    .    .    .    .    .    .    12   1    18   11   3    2    18   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    46   17   19   70   52   17   22   28   13   16   32   18   27   17   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11   | .    .    1    1    1    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 20   | .    .    1    .    .    .    .    .    .    .    1    10   3    4    1    
Terrain Destroyed          59   | .    21   11   .    .    .    6    .    .    1    2    10   3    4    1    
  Melee                    20   | .    .    1    .    .    .    .    .    .    .    1    10   3    4    1    
  Projectile               8    | .    .    .    .    .    .    6    .    .    1    1    .    .    .    .    
  AOE                      31   | .    21   10   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   -1   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Total                      8706 | 51   388  272  77   387  258  147  1606 1143 765  801  1054 517  425  815  
  Wait                     1341 | .    76   21   .    .    4    9    594  80   151  42   97   77   113  77   
  Move                     6891 | 42   267  190  77   374  252  124  970  1032 604  730  927  416  276  610  
  Hop                      51   | .    .    .    .    .    .    .    .    11   .    17   9    3    2    9    
  Pick Up                  56   | 1    5    3    .    7    .    3    15   4    2    2    3    2    4    5    
  Fast Attach              53   | 5    3    6    .    1    .    1    4    1    5    3    3    6    7    8    
  Attach                   39   | .    2    1    .    .    1    2    7    6    .    3    2    2    3    10   
  Detach                   14   | .    1    .    .    .    1    2    .    1    .    1    .    .    1    7    
  Swap                     19   | 1    3    4    .    1    .    2    2    1    .    .    .    .    1    4    
  Drop                     68   | .    6    6    .    4    .    1    12   7    3    2    1    5    11   10   
  Fire                     51   | 2    5    39   .    .    .    .    .    .    .    .    .    .    .    5    
  Melee                    121  | .    20   2    .    .    .    3    .    .    .    1    12   6    7    70   
  Ram                      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research (discovered 4 exits: *Res x3 / *Qua)
-2/Research (discovered 5 exits: Acc x3 / *Tes x2)
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 10)
  534 | -10/Materials | Discovered new exit (range 8)
  550 | -10/Materials | Entered another Materials area
  550 | -9/Materials  | Evolved 2 slots: Utility x2
  571 | -9/Materials  | Identified exit to Mines
  905 | -9/Materials  | Entered Mines
  993 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  993 | -9/Mines      | Discovered new exit (range 5)
  997 | -9/Mines      | Identified exit to Exiles
  998 | -9/Mines      | Entered Exiles
 1027 | -9/Exiles     | Met 8R-AWN
 1049 | -9/Exiles     | Met EX-HEX
 1080 | -9/Exiles     | Met EX-BIN
 1105 | -9/Exiles     | Build established: Scavenger-Mutant
 1116 | -9/Exiles     | Met EX-DEC
 1374 | -9/Exiles     | Aligned with FarCom system
 1377 | -9/Exiles     | Given EX-Vault access code
 1446 | -9/Exiles     | Opened EX-Vault
 1458 | -9/Exiles     | Found AWS/Thermal
 1462 | -9/Exiles     | Found Superbattery
 1470 | -9/Exiles     | Found Field Lobotomy Kit
 1516 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1546 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1553 | -9/Exiles     | Build established: Hauler-Mutant
 1677 | -9/Exiles     | Discovered new exit (range 10)
 1694 | -9/Exiles     | Identified exit to Mines
 1696 | -9/Exiles     | Stole three prototypes: AWS/Thermal, Superbattery, Field Lobotomy Kit
 1696 | -9/Exiles     | Entered Mines
 2295 | -8/Mines      | Discovered new exit (range 4)
 2302 | -8/Mines      | Identified exit to Materials
 2307 | -8/Mines      | Entered Materials
 2307 | -8/Materials  | Evolved 2 slots: Utility x2
 2561 | -8/Materials  | Discovered new exit (range 16)
 2602 | -8/Materials  | Identified exit to Factory
 2604 | -8/Materials  | Entered Factory
 2604 | -7/Factory    | Evolved 2 slots: Utility x2
 2606 | -7/Factory    | FarCom data flow suspended
 2847 | -7/Factory    | Repaired Gauss Rifle
 2868 | -7/Factory    | Garrison activated, responded to threat
 2936 | -7/Factory    | Build established: Hacker-Mutant
 3028 | -7/Factory    | Central database locked down
 3111 | -7/Factory    | Fabricated Hacking Suite (x1)
 3263 | -7/Factory    | Fabricated Hacking Suite (x1)
 3362 | -7/Factory    | Fabricated H-55 Commando (x2)
 3408 | -7/Factory    | Discovered new exit (range 16)
 3445 | -7/Factory    | Identified exit to Factory
 3746 | -7/Factory    | Fabricated H-55 Commando?
 3953 | -7/Factory    | Entered another Factory area
 3953 | -6/Factory    | Evolved 2 slots: Utility x2
 4064 | -6/Factory    | Fabricated Impulse Thruster Array (x1)
 4167 | -6/Factory    | Identified exit to Lower Caves
 4298 | -6/Factory    | Fabricated Hacking Suite (x1)
 4353 | -6/Factory    | Local fabrication network quarantined
 4410 | -6/Factory    | Discovered new exit (range 5)
 4412 | -6/Factory    | Identified exit to Factory
 4469 | -6/Factory    | Entered another Factory area
 4469 | -5/Factory    | Evolved 2 slots: Utility x2
 4535 | -5/Factory    | Fabricated Imp. System Shield?
 4589 | -5/Factory    | Fabricated Imp. System Shield (x1)
 4638 | -5/Factory    | Fabricated Imp. System Shield (x1)
 4661 | -5/Factory    | Discovered new exit (range 17)
 4673 | -5/Factory    | Local fabrication network quarantined
 4679 | -5/Factory    | Identified exit to Upper Caves
 4679 | -5/Factory    | Identified exit to Extension
 4709 | -5/Factory    | Repaired Adv. Terrain Scanner
 4822 | -5/Factory    | Build established: Wizard-Mutant
 4872 | -5/Factory    | Entered another Factory area
 4872 | -4/Factory    | Evolved 2 slots: Utility x2
 4924 | -4/Factory    | Discovered new exit (range 11)
 4948 | -4/Factory    | Identified exit to Upper Caves
 4948 | -4/Factory    | Identified exit to Armory
 5031 | -4/Factory    | Spotted B-86 Titan
 5069 | -4/Factory    | Local fabrication network quarantined
 5110 | -4/Factory    | Fabricated E-15 Imp (x2)
 5117 | -4/Factory    | Fabricated E-15 Imp (x2)
 5234 | -4/Factory    | Identified exit to Research
 5234 | -4/Factory    | Entered Research
 5234 | -3/Research   | Evolved 2 slots: Utility x2
 5282 | -3/Research   | Spotted B-86 Titan
 5436 | -3/Research   | Discovered new exit (range 17)
 5445 | -3/Research   | Identified exit to Quarantine
 5541 | -3/Research   | Spotted B-86 Titan
 5728 | -3/Research   | Identified exit to Research
 5750 | -3/Research   | Entered another Research area
 5750 | -2/Research   | Evolved 2 slots: Utility x2
 5800 | -2/Research   | Fabricated Enh. Optical Array (x1)
 5820 | -2/Research   | Fabricated Hacking Suite (x1)
 5833 | -2/Research   | Spotted B-90 Cyclops
 5913 | -2/Research   | Identified exit to Access
 5913 | -2/Research   | Identified exit to Testing
 5952 | -2/Research   | Allied Derelicts emerged from ambush trap array
 6028 | -2/Research   | Entered Testing
 6032 | -2/Testing    | Found Prototype Processor
 6032 | -2/Testing    | Identified Exp. Core Analyzer
 6044 | -2/Testing    | Found Prototype Hackware
 6044 | -2/Testing    | Identified System Mapper
 6057 | -2/Testing    | Lost 3 parts (1p2u)
 6125 | -2/Testing    | Found Enh. Force Lance
 6128 | -2/Testing    | Found Enh. Force Lance
 6129 | -2/Testing    | Found Enh. Force Lance
 6131 | -2/Testing    | Found Enh. Force Lance
 6144 | -2/Testing    | Found Prototype Ballistic Cannon
 6144 | -2/Testing    | Identified Perforator
 6270 | -2/Testing    | Discovered exit to Access (range 13)
 6284 | -2/Testing    | Protovariant out of control (PD-7X5MXLM7N4)
 6284 | -2/Testing    | Unleashed a protovariant (PD-7X5MXLM7N4)
 6297 | -2/Testing    | Entered Access
 6297 | -1/Access     | Evolved 2 slots: Utility x2
 6338 | -1/Access     | Fabricated Hacking Suite (x1)
 6414 | -1/Access     | Assimilated P-80 Master with FLK Orb
 6536 | -1/Access     | Destroyed 8 combat bots
 6549 | -1/Access     | Lost 4 parts (1n3u)
 6674 | -1/Access     | Identified exit to Surface
 6678 | -1/Access     | Lost 3 parts (3u)
 6710 | -1/Access     | Core integrity fell below 50%
 6727 | -1/Access     | Spotted B-99 Colossus
 6728 | -1/Access     | Spotted B-99 Colossus
 6730 | -1/Access     | Assimilated B-99 Colossus with FLK Orb
 6734 | -1/Access     | Assimilated B-99 Colossus with FLK Orb
 6931 | ***           | Escaped!

 Last Messages 
---------------
06759_ S-43 Plague destroyed.
06760_ Colossus 10a activates siege mode.
06762_ Slug penetrates Wall.
06763_ Destroyed Xenon Bombardment Thruster.
06763_ S-43 Plague knocked back.
06763_ Slug penetrates Wall. <x2>
06767_ S-43 Plague destroyed.
06770_ Colossus 10b destroyed.
06776_ G-73 Enforcer destroyed.
06785_ Colossus 10a exits siege mode.
06812_ U-05 Engineer builds a Wall. <x2>
06823_ U-05 Engineer builds a Door.
06828_ U-05 Engineer builds a Wall.
06837_ U-05 Engineer lays Concrete. <x2>
06890_ K-01 Serf collects debris. <x2>
06899_ U-05 Engineer builds a Wall. <x2>
06905_ Main Access Shell breached.
06906_ U-05 Engineer builds a Wall.
06912_ K-01 Serf collects debris. <x2>
[Achievement: Inspector Gadget]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????" @BB             !=%     [ |
| ???????????????????????"    "  """        *[%*     |
| ???????????????????????"""""" ""?"       ####+#### |
| ???????????????????????????   "??"       #    %    |
| ??????????????????????????    "??"       #    =    |
| ?????????????????????????######??#########?  %     |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          23
Energy Capacity            2180
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       410
Cloak Strength             3
Armor Coverage             225
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                62
Melee Accuracy             6
Offensive Hacking          94
Defensive Hacking          46

 Item Schematics 
-----------------
                Hacking Suite | -7/Factory | Hacked
               Adv. Drone Bay | -7/Factory | Hacked
           Hvy. Armor Plating | -6/Factory | Extracted
          Adv. Assault Cannon | -6/Factory | Extracted
    Imp. Medium Armor Plating | -6/Factory | Extracted
              Remote Datajack | -6/Factory | Extracted
                Proton Cannon | -6/Factory | Extracted
              Power Amplifier | -6/Factory | Extracted
 Lgt. Angular Momentum Engine | -6/Factory | Extracted
        Imp. Particle Charger | -6/Factory | Extracted
           Enh. Optical Array | -6/Factory | Extracted
    Transport Network Coupler | -6/Factory | Extracted
    Adv. Melee Analysis Suite | -6/Factory | Extracted
           Imp. System Shield | -6/Factory | Extracted
                Adv. Datajack | -6/Factory | Hacked
          Imp. Kinecellerator | -5/Factory | Extracted
                        Lance | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
       E-15 Imp | -6/Factory | Hacked
 R-10 Processor | -5/Factory | Hacked

 Fabricated
------------
          Hacking Suite | x1 | -7/Factory  
          Hacking Suite | x1 | -7/Factory  
          H-55 Commando | x2 | -7/Factory  | Preloaded
          H-55 Commando | x2 | -7/Factory  | Preloaded
 Impulse Thruster Array | x1 | -6/Factory  | Preloaded
          Hacking Suite | x1 | -6/Factory  
     Imp. System Shield | x1 | -5/Factory  
     Imp. System Shield | x1 | -5/Factory  
     Imp. System Shield | x1 | -5/Factory  
               E-15 Imp | x2 | -4/Factory  
               E-15 Imp | x2 | -4/Factory  
     Enh. Optical Array | x1 | -2/Research 
          Hacking Suite | x1 | -2/Research 
          Hacking Suite | x1 | -1/Access   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Inspector Gadget
Production Line

 Challenges 
------------
None

 Game 
------
Seed              NullLightpackManipulator
  Manual?         0
Play Time         01:06:34
  Cumulative      222.1 hours
  Start           2021.05.20 @ 10:04:00
  End             2021.05.20 @ 11:14:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          423
  Rogue           268
  Adventurer      148
  Explorer        7
Win Type          0
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          85
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c9d4712-6837-441f-b005-142131753b9b