Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.06 @ 19:21:22 // AFD2020/Player2 Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1573) 1573 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1259) 1259 TOTAL SCORE: 6672 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 1110 Entered Garrisons 200 Friendly Fire -120 Cogmind --------- Core Integrity 778/850 Matter 165/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Hovering (111) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Hover Unit Aerolev Unit > --- UTILITY (7) ------ Advanced Heat Sink Coolant Injector Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Transmission Jammer Hacking Suite > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (4) ---- Relay Coupler [NC] (37) Relay Coupler [Grunt] (35) System Backup Module Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Transmission Jammer Hacking Suite Drone Bay > --- WEAPON ----------- Coil Gun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Coolant Injector Advanced Terrain Scan Processor System Backup Module Drone Bay [Rating: 61] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Aerolev Unit Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . 1 . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . . 2 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 79 | 7 13 9 26 13 7 4 Power 11 | 1 2 2 3 2 . 1 Engine 8 | 1 1 2 2 1 . 1 Core 3 | . 1 . 1 1 . . Reactor . | . . . . . . . Propulsion 21 | 2 6 3 6 3 . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 8 | . . . 4 3 . 1 Flight 11 | . 6 3 2 . . . Utility 24 | 2 2 2 8 2 6 2 Device 14 | . 1 1 4 . 6 2 Storage 3 | 2 . . 1 . . . Processor 5 | . 1 1 2 1 . . Hackware 1 | . . . . 1 . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 23 | 2 3 2 9 6 1 . Energy Gun 6 | 1 . . 3 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 2 1 4 . 1 . Ballistic Cannon 3 | . . 1 . 2 . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 8 | . . . 5 3 . . Parts Lost 5 | . 2 . 1 . . 2 Power . | . . . . . . . Propulsion 4 | . 1 . 1 . . 2 Utility . | . . . . . . . Weapon 1 | . 1 . . . . . Highest Loss Streak 2 | . 2 . 1 . . 1 Average Slot Usage (%) 96 | . 88 98 94 99 100 98 Engine 9 | . 11 22 12 7 6 6 Core 4 | . 2 . 5 7 6 6 Wheel 1 | . 6 . . . . . Hover 13 | . . . 12 23 20 19 Flight 8 | . 20 31 11 . . . Device 17 | . 7 5 16 15 26 26 Storage 1 | . 4 . 1 . . . Processor 14 | . 7 15 17 15 13 13 Hackware 3 | . . . . 7 6 6 Energy Gun 2 | . 3 . 7 . . . Ballistic Gun 9 | . 19 9 7 13 6 6 Ballistic Cannon 4 | . . 1 . 2 13 12 Special Melee Weapon 1 | . 4 11 . . . . Naked Turns . | . . . . . . . Heaviest Build 37 | 17 17 14 20 30 37 34 Greatest Support 33 | 26 26 18 27 33 33 33 Greatest Overweight (x) 1 | . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 Most Carried 6 | 6 6 4 4 4 4 4 Average Carried 3 | 2 2 3 3 3 3 3 Final Capacity 8 | 8 4 4 4 4 4 4 Final Carried 6 | 6 3 4 4 4 4 4 Class Distribution -------------------- 27% | Scavenger-Mutant 21% | Hacker-Skirmisher 20% | Hacker-Scout 17% | Scavenger-Scout 9% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 1618 | 296 181 146 517 183 . 295 Remotely . | . . . . . . . Salvage Created 1775 | 62 476 148 841 81 . 167 Parts 103 | 2 29 13 52 5 . 2 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 29 | . 11 2 11 2 . 3 Melee 1 | . . . 1 . . . Guns 24 | . 11 2 7 1 . 3 Cannons 1 | . . . . 1 . . AOE 3 | . . . 3 . . . Classes Destroyed 11 | 1 4 1 3 1 . 1 Worker 2 | . . . 1 1 . . Builder 2 | . . 1 1 . . . Hauler 3 | . 1 . 2 . . . Recycler 2 | 1 1 . . . . . Operator 3 | . . . 3 . . . Watcher 7 | . 1 2 4 . . . Swarmer 8 | . 6 . 1 1 . . Grunt 17 | . 5 2 8 . . 2 Duelist 1 | . . . . 1 . . Sentry 2 | . . . 2 . . . Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | 1 7 4 8 2 . 1 Combat Bots Only 6 | . 4 2 6 1 . 1 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 1252 | . 268 45 484 123 31 301 Core 254 | . 45 . 84 59 . 66 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 53 100 81 91 . . Volleys Fired 136 | 9 37 14 44 9 . 23 Largest 3 | 1 2 1 2 3 . 3 Hottest 126 | 20 60 25 100 121 . 126 Shots Fired 235 | 9 67 14 67 23 . 55 Gun 193 | 9 67 14 67 13 . 23 Cannon 42 | . . . . 10 . 32 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 188 | 9 57 14 30 23 . 55 Thermal 11 | . . . 11 . . . Explosive . | . . . . . . . Electromagnetic 36 | . 10 . 26 . . . Robot Hit Streak 22 | 9 12 6 22 5 . 13 Robot Miss Streak 3 | . 2 2 3 2 . 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 170 | 9 46 9 59 13 . 34 Core Hits 77 | 2 25 5 35 4 . 6 Critical Hits 2 | . . . 2 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 9 | . . . 9 . . . Impact 9 | . . . 9 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3547 | 112 483 173 1641 284 . 854 Guns 2266 | 112 442 173 985 150 . 404 Cannons 584 | . . . . 134 . 450 Explosions 389 | . 41 . 348 . . . Melee 308 | . . . 308 . . . Ramming . | . . . . . . . Kinetic 2082 | 112 339 173 320 284 . 854 Thermal 529 | . 41 . 488 . . . Explosive . | . . . . . . . Electromagnetic 628 | . 103 . 525 . . . Impact 308 | . . . 308 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 96 | . 14 . 68 . . 14 Projectiles 14 | . . . . . . 14 Explosions 22 | . 14 . 8 . . . Melee 60 | . . . 60 . . . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 67 | . . . 67 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 448 | . 80 43 448 99 . 45 Average Temperature 76 | . 19 19 211 47 . 15 Received Heat Transfer 441 | . 30 33 234 24 . 120 Effects 10 | . . . 10 . . . Shutdowns 5 | . . . 5 . . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 3 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 5 . . . Impact Corruptions 3 | . . . 3 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 659 | . 50 . 609 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 748 | 5 412 367 748 310 140 436 Initial 222 | . 2 84 132 222 130 . Average 242 | 3 179 184 447 230 114 148 Maximum Alert Level 3 | . 2 1 3 1 . 2 Low Security (%) 43 | 100 45 72 8 8 100 70 Level 1 39 | . 53 27 33 91 . 26 Level 2 12 | . . . 45 . . 3 Level 3 3 | . . . 13 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 1 5 . . . Investigation 5 | . 2 1 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 15 9 43 9 . 13 Peak Tracking Total 6 | . 5 4 6 4 . 5 Tactical Retreats 7 | . 1 1 3 . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 11 | . 1 . 2 2 1 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . 6 . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 11 | . . . 2 8 . 1 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 2 | . . . 1 1 . . Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 26 | . 3 5 9 5 4 . Terminals 17 | . 2 4 7 3 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 1 . 1 . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 2 1 . Total Hacks 66 | . 5 19 21 14 7 . Successful 41 | . 4 8 14 10 5 . Failed 25 | . 1 11 7 4 2 . Catastrophic 3 | . . 1 1 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 52 | . 4 17 18 9 4 . Fabricators . | . . . . . . . Repair Stations 5 | . . 2 2 . 1 . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 7 | . . . 1 5 1 . Terminal Hacks 32 | . 3 6 11 8 4 . Record 4 | . 2 . . 2 . . Prototype ID Bank 7 | . 1 2 2 1 1 . Branch Access Points 2 | . . 1 1 . . . Emergency Access Points 2 | . . . 1 . 1 . Machine Index 1 | . . . . 1 . . Alert Level 3 | . . . 1 2 . . Unreport Threat 3 | . . . 3 . . . Locate Traps 1 | . . . . 1 . . Reprogram Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . Registered Components 2 | . . 1 . . 1 . Registered Prototypes 1 | . . 1 . . . . Zone Layout 4 | . . 1 2 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 4 | . . . 1 2 1 . Unlock Access 1 | . . . . . 1 . Seal Access 2 | . . . 1 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 17 | . 2 4 5 3 3 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 64 | . . 26 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 99 | . 57 64 84 89 90 99 Highest-Rated Ally 99 | . 57 64 84 89 90 99 Total Orders 4 | . . . . . 2 2 EXPLORE 2 | . . . . . 1 1 RETURN 2 | . . . . . 1 1 Ally Attacks 105 | . 27 5 40 10 . 23 Total Damage 4215 | . 364 183 1827 687 . 1154 Kills 50 | . 5 4 26 7 . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 1 1 Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 3760 | 118 545 260 1020 667 485 665 Spaces Moved 3193 | 91 463 212 1031 671 304 421 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 189 | 80 109 . . . . . Hover 1878 | . . . 482 671 304 421 Flight 1115 | . 354 212 549 . . . Fastest Speed 34 | 50 37 34 34 45 45 45 Average Speed 53 | 85 49 34 42 46 68 88 Slowest Speed 120 | 90 90 34 120 48 105 111 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . 2 . 4 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 6 60 25 76 18 14 53 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 17 | . 8 . 6 . . 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 14 | . 8 . 6 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 5030 | 120 726 389 1533 1011 579 672 Wait 1426 | 4 189 140 396 280 265 152 Move 3177 | 90 458 211 1023 670 304 421 Hop 5 | . 2 . 3 . . . Pick Up 46 | 9 10 9 11 3 2 2 Fast Attach 29 | 5 4 . 11 6 1 2 Attach 19 | 2 4 5 4 2 2 . Detach 1 | . . 1 . . . . Swap 31 | . 5 4 11 5 4 2 Drop 60 | 1 17 5 21 10 1 5 Fire 136 | 9 37 14 44 9 . 23 Melee 9 | . . . 9 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 91 | . . . . 26 . 65 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 6) 474 | -10/Materials | Discovered new exit (range 7) 661 | -10/Materials | Build established: Scavenger-Mutant 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Accompanied by 1 ally 664 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 814 | -9/Materials | Repaired Flight Unit 825 | -9/Materials | Identified exit to Mines 854 | -9/Materials | Discovered new exit (range 16) 871 | -9/Materials | Identified exit to Materials 924 | -9/Materials | Entered another Materials area 924 | -8/Materials | Accompanied by 1 ally 924 | -8/Materials | Evolved 2 slots: Utility x2 1084 | -8/Materials | Garrison activated, responded to threat 1621 | -8/Materials | Repaired Lgt. Deuterium Engine 1699 | -8/Materials | Build established: Scavenger-Scout 1897 | -8/Materials | Discovered new exit (range 5) 1898 | -8/Materials | Identified exit to Factory 1944 | -8/Materials | Entered Factory 1944 | -7/Factory | Accompanied by 1 ally 1944 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2221 | -7/Factory | Discovered new exit (range 9) 2224 | -7/Factory | Identified exit to Factory 2371 | -7/Factory | Build established: Hacker-Scout 2611 | -7/Factory | Entered another Factory area 2611 | -6/Factory | Accompanied by 1 ally 2611 | -6/Factory | Evolved 2 slots: Utility x2 3095 | -6/Factory | Identified exit to Garrison 3096 | -6/Factory | Entered Garrison 3096 | -6/Garrison | Accompanied by 1 ally 3138 | -6/Garrison | Triggered checkpoint 3232 | -6/Garrison | Build established: Hacker-Skirmisher 3318 | -6/Garrison | Garrison Relay disabled 3382 | -6/Garrison | Triggered checkpoint 3593 | -6/Garrison | Spotted B-75 Beast 3609 | -6/Garrison | Destroyed B-75 Beast 3653 | -6/Garrison | Discovered new exit (range 9) 3689 | -6/Garrison | Identified exit to Factory 3761 | -6/Garrison | Self-destructed Last Messages --------------- G-50 Soldier knocked back. Gravmag System destroyed. Destroyed Hvy. Laser. Player 2 drops Hover Unit. Player 2: "How would you like a brand new Hover Unit. Okay, maybe not so amazing, but better than nothing." Garrison Door activated. Acquired Hover Unit. Dropped Mni. Assault Cannon. Player 2 removes Enh. Autogun. Player 2 attaches Mni. Assault Cannon. Player 2 drops Ion Cannon. Player 2 removes Enh. Autogun. Player 2 attaches Mni. Assault Cannon. Player 2 drops Ion Cannon. Player 2: "How about this Ion Cannon." Aerolev Unit destroyed. G-50 Soldier knocked back. G-50 Soldier destroyed. Player 2: "Didn't stand a chance." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####???????????#######"""#######????????????????? | | " ""#???????????# #????????????????? | | !!##???#???????# ########### #????????????????? | | ! #??? ??????#"""""?????????# #????????????????? | | ! #??? ??????######?????????# #???#####????????? | | #####??? ?????????????????????# #???# #????????? | | ???????? ???????????????????### ##### < #????????? | | ???????? ##?????????????????# #????????? | | #########"#?????????????????# #????????? | | #?????????????????# ##########????????? | | / [ * #?????????????????# #?????????????????? | | * = = #?????????????????# #?????????????????? | | ###"#"" #?????????????????# #?????????????????? | | ??# # " #?????????????????# #?????????????????? | | ??# ###! #?????????????????# #?????????????????? | | ??# #?# #?????????????????# #?????????????????? | | ### ### *#######???????????# #?????????????????? | | # *## #???????????# #?????????????????? | | ### ### ## ########????# #?????????????????? | | ??# #?# ! ##;##### #?????????????????? | | ??# #?# != @ ] #?????????????????? | | ??# #?# %=%* @] #?????????????????? | | ??# #?# ## ## ###########?????????????????? | | ??# #?# ## ## #???????????????????????????? | | ??# # ???????????????????????????? | | ??### ??????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????### ## ## ###?????????????????????????? | | ??????# ## ## #???????????????????????????? | | ????? #???????????????????????????? | | ???? #???????????????????????????? | | ???#### ^ #???????????????????????????? | | ??????######""""## #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 28 Energy Capacity 370 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . 2 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 3 | . . 2 1 . . . Utility 3 | . 1 . 1 1 . . Weapon 1 | . 1 . . . . . Parts Attached 69 | . 18 7 26 8 4 6 Parts Lost 2 | . . . . 2 . . Damage Taken 1875 | . 418 43 667 429 . 318 Core 95 | . 71 . 18 . . 6 Player 2/Cogmind (%) 27 | . 61 . 17 . . 8 Absorbed by Shields . | . . . . . . . Damage Inflicted 4215 | . 364 183 1827 687 . 1154 Player 2/Cogmind (%) 54 | . 42 51 52 70 . 57 Combat Hostiles Destroyed 42 | . 4 4 21 5 . 8 Player 2/Cogmind (%) 59 | . 26 66 65 71 . 72 Game ------ Seed AlphaCryofiberBiocell Manual? 0 Play Time 01:07:37 Cumulative 17.9 hours Start 2021.01.06 @ 12:36:09 End 2021.01.06 @ 19:21:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 141f489f-baf0-429b-811c-0d4971e85311