Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.06 @ 19:21:22 // AFD2020/Player2

Player: Yog-Sothoth

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (48)      240
Value Destroyed (1573)     1573
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (1259)               1259
              TOTAL SCORE: 6672

 Bonus
-------
High Alert Combat Kills    69
Follower Combat Kills      1110
Entered Garrisons          200
Friendly Fire              -120

 Cogmind 
---------
Core Integrity             778/850
Matter                     165/300
Energy                     340/340
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (111) Ox1
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION (3) ---
           Hover Unit
           Aerolev Unit
>          --- UTILITY (7) ------
  Advanced Heat Sink
           Coolant Injector
  Advanced Visual Processing Unit
  Improved Sensor Array
  Advanced Signal Interpreter
           Transmission Jammer
           Hacking Suite
>          --- WEAPON (3) -------
           Coil Gun
>          --- INVENTORY (4) ----
           Relay Coupler [NC] (37)
           Relay Coupler [Grunt] (35)
           System Backup Module
           Drone Bay (2/2)

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Gravmag System
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Visual Processing Unit
  Improved Sensor Array
  Advanced Signal Interpreter
           Transmission Jammer
           Hacking Suite
           Drone Bay
>          --- WEAPON -----------
           Coil Gun
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY --------
           Coolant Injector
  Advanced Terrain Scan Processor
           System Backup Module
           Drone Bay
[Rating: 61]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aerolev Unit
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   2   1   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             79   | 7   13  9   26  13  7   4   
  Power                    11   | 1   2   2   3   2   .   1   
    Engine                 8    | 1   1   2   2   1   .   1   
    Core                   3    | .   1   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   6   3   6   3   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  8    | .   .   .   4   3   .   1   
    Flight                 11   | .   6   3   2   .   .   .   
  Utility                  24   | 2   2   2   8   2   6   2   
    Device                 14   | .   1   1   4   .   6   2   
    Storage                3    | 2   .   .   1   .   .   .   
    Processor              5    | .   1   1   2   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             1    | .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   3   2   9   6   1   .   
    Energy Gun             6    | 1   .   .   3   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   2   1   4   .   1   .   
    Ballistic Cannon       3    | .   .   1   .   2   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   5   3   .   .   
Parts Lost                 5    | .   2   .   1   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   1   .   1   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   .   .   
  Highest Loss Streak      2    | .   2   .   1   .   .   1   
Average Slot Usage (%)     96   | .   88  98  94  99  100 98  
  Engine                   9    | .   11  22  12  7   6   6   
  Core                     4    | .   2   .   5   7   6   6   
  Wheel                    1    | .   6   .   .   .   .   .   
  Hover                    13   | .   .   .   12  23  20  19  
  Flight                   8    | .   20  31  11  .   .   .   
  Device                   17   | .   7   5   16  15  26  26  
  Storage                  1    | .   4   .   1   .   .   .   
  Processor                14   | .   7   15  17  15  13  13  
  Hackware                 3    | .   .   .   .   7   6   6   
  Energy Gun               2    | .   3   .   7   .   .   .   
  Ballistic Gun            9    | .   19  9   7   13  6   6   
  Ballistic Cannon         4    | .   .   1   .   2   13  12  
  Special Melee Weapon     1    | .   4   11  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 17  17  14  20  30  37  34  
  Greatest Support         33   | 26  26  18  27  33  33  33  
  Greatest Overweight (x)  1    | .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   4   4   4   4   4   
  Average Capacity         4    | 5   4   4   4   4   4   4   
  Most Carried             6    | 6   6   4   4   4   4   4   
  Average Carried          3    | 2   2   3   3   3   3   3   
  Final Capacity           8    | 8   4   4   4   4   4   4   
  Final Carried            6    | 6   3   4   4   4   4   4   

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 21% | Hacker-Skirmisher
 20% | Hacker-Scout
 17% | Scavenger-Scout
  9% | Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
  Scavenger-Mutant | -10/Materials
  Scavenger-Mutant | -9/Materials
   Scavenger-Scout | -8/Materials
      Hacker-Scout | -7/Factory
 Hacker-Skirmisher | -6/Factory
 Hacker-Skirmisher | -6/Garrison

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac Gar 
Matter Collected           1618 | 296 181 146 517 183 .   295 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1775 | 62  476 148 841 81  .   167 
  Parts                    103  | 2   29  13  52  5   .   2   
Haulers Intercepted        3    | .   1   .   2   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar 
Combat Hostiles Destroyed  29   | .   11  2   11  2   .   3   
  Melee                    1    | .   .   .   1   .   .   .   
  Guns                     24   | .   11  2   7   1   .   3   
  Cannons                  1    | .   .   .   .   1   .   .   
  AOE                      3    | .   .   .   3   .   .   .   
Classes Destroyed          11   | 1   4   1   3   1   .   1   
  Worker                   2    | .   .   .   1   1   .   .   
  Builder                  2    | .   .   1   1   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   
  Operator                 3    | .   .   .   3   .   .   .   
  Watcher                  7    | .   1   2   4   .   .   .   
  Swarmer                  8    | .   6   .   1   1   .   .   
  Grunt                    17   | .   5   2   8   .   .   2   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | 1   7   4   8   2   .   1   
  Combat Bots Only         6    | .   4   2   6   1   .   1   
Max Kills in Single Turn   3    | 1   1   1   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  
Damage Taken               1252 | .    268  45   484  123  31   301  
  Core                     254  | .    45   .    84   59   .    66   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  53   100  81   91   .    .    
Volleys Fired              136  | 9    37   14   44   9    .    23   
  Largest                  3    | 1    2    1    2    3    .    3    
  Hottest                  126  | 20   60   25   100  121  .    126  
Shots Fired                235  | 9    67   14   67   23   .    55   
  Gun                      193  | 9    67   14   67   13   .    23   
  Cannon                   42   | .    .    .    .    10   .    32   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  188  | 9    57   14   30   23   .    55   
  Thermal                  11   | .    .    .    11   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          36   | .    10   .    26   .    .    .    
  Robot Hit Streak         22   | 9    12   6    22   5    .    13   
  Robot Miss Streak        3    | .    2    2    3    2    .    1    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           170  | 9    46   9    59   13   .    34   
  Core Hits                77   | 2    25   5    35   4    .    6    
  Critical Hits            2    | .    .    .    2    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
Melee Attacks              9    | .    .    .    9    .    .    .    
  Impact                   9    | .    .    .    9    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3547 | 112  483  173  1641 284  .    854  
  Guns                     2266 | 112  442  173  985  150  .    404  
  Cannons                  584  | .    .    .    .    134  .    450  
  Explosions               389  | .    41   .    348  .    .    .    
  Melee                    308  | .    .    .    308  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2082 | 112  339  173  320  284  .    854  
  Thermal                  529  | .    41   .    488  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          628  | .    103  .    525  .    .    .    
  Impact                   308  | .    .    .    308  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    .    1    .    
  Corruption Purged        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            96   | .    14   .    68   .    .    14   
  Projectiles              14   | .    .    .    .    .    .    14   
  Explosions               22   | .    14   .    8    .    .    .    
  Melee                    60   | .    .    .    60   .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      67   | .    .    .    67   .    .    .    
  Shots                    2    | .    .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        448  | .    80   43   448  99   .    45   
  Average Temperature      76   | .    19   19   211  47   .    15   
  Received Heat Transfer   441  | .    30   33   234  24   .    120  
  Effects                  10   | .    .    .    10   .    .    .    
    Shutdowns              5    | .    .    .    5    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    5    .    .    .    
  Impact Corruptions       3    | .    .    .    3    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         659  | .    50   .    609  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    3    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar 
Peak Influence             748  | 5   412 367 748 310 140 436 
  Initial                  222  | .   2   84  132 222 130 .   
  Average                  242  | 3   179 184 447 230 114 148 
Maximum Alert Level        3    | .   2   1   3   1   .   2   
  Low Security (%)         43   | 100 45  72  8   8   100 70  
  Level 1                  39   | .   53  27  33  91  .   26  
  Level 2                  12   | .   .   .   45  .   .   3   
  Level 3                  3    | .   .   .   13  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   1   5   .   .   .   
  Investigation            5    | .   2   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              89   | .   15  9   43  9   .   13  
  Peak Tracking Total      6    | .   5   4   6   4   .   5   
  Tactical Retreats        7    | .   1   1   3   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar 
Traps Triggered            11   | .   1   .   2   2   1   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Gar 
Machines Disabled          11   | .   .   .   2   8   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   1   
  Garrison Access          2    | .   .   .   1   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar 
Machines Accessed          26   | .   3   5   9   5   4   .   
  Terminals                17   | .   2   4   7   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   .   1   .   
  Recycling Units          2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   2   1   .   
Total Hacks                66   | .   5   19  21  14  7   .   
  Successful               41   | .   4   8   14  10  5   .   
  Failed                   25   | .   1   11  7   4   2   .   
    Catastrophic           3    | .   .   1   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                52   | .   4   17  18  9   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   2   2   .   1   .   
  Recycling Units          2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   1   5   1   .   
Terminal Hacks             32   | .   3   6   11  8   4   .   
  Record                   4    | .   2   .   .   2   .   .   
  Prototype ID Bank        7    | .   1   2   2   1   1   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   1   .   
  Machine Index            1    | .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   1   2   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Registered Components    2    | .   .   1   .   .   1   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   
  Zone Layout              4    | .   .   1   2   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   2   .   .   .   
  Scan Component           2    | .   .   1   1   .   .   .   
  Repair                   2    | .   .   1   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   2   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   1   1   .   .   
  Coupler Status           1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   4   5   3   3   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   .   .   
  Time                     64   | .   .   26  38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   5   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  
Total Allies               1    | .    1    .    .    .    .    .    
  Largest Group            1    | .    1    1    1    1    1    1    
  Highest-Rated Group      99   | .    57   64   84   89   90   99   
  Highest-Rated Ally       99   | .    57   64   84   89   90   99   
Total Orders               4    | .    .    .    .    .    2    2    
  EXPLORE                  2    | .    .    .    .    .    1    1    
  RETURN                   2    | .    .    .    .    .    1    1    
Ally Attacks               105  | .    27   5    40   10   .    23   
  Total Damage             4215 | .    364  183  1827 687  .    1154 
  Kills                    50   | .    5    4    26   7    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   1   1   
  Drone Recoveries         1    | .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  
Turns Passed               3760 | 118  545  260  1020 667  485  665  
Spaces Moved               3193 | 91   463  212  1031 671  304  421  
  Core                     11   | 11   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   189  | 80   109  .    .    .    .    .    
  Hover                    1878 | .    .    .    482  671  304  421  
  Flight                   1115 | .    354  212  549  .    .    .    
  Fastest Speed            34   | 50   37   34   34   45   45   45   
  Average Speed            53   | 85   49   34   42   46   68   88   
  Slowest Speed            120  | 90   90   34   120  48   105  111  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            6    | .    2    .    4    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 6    60   25   76   18   14   53   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    3    
Terrain Destroyed          17   | .    8    .    6    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    3    
  AOE                      14   | .    8    .    6    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  
Total                      5030 | 120  726  389  1533 1011 579  672  
  Wait                     1426 | 4    189  140  396  280  265  152  
  Move                     3177 | 90   458  211  1023 670  304  421  
  Hop                      5    | .    2    .    3    .    .    .    
  Pick Up                  46   | 9    10   9    11   3    2    2    
  Fast Attach              29   | 5    4    .    11   6    1    2    
  Attach                   19   | 2    4    5    4    2    2    .    
  Detach                   1    | .    .    1    .    .    .    .    
  Swap                     31   | .    5    4    11   5    4    2    
  Drop                     60   | 1    17   5    21   10   1    5    
  Fire                     136  | 9    37   14   44   9    .    23   
  Melee                    9    | .    .    .    9    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            91   | .    .    .    .    26   .    65   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-6/Factory
-6/Garrison (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
  119 | -11/Scrapyard | Entered Materials
  142 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 6)
  474 | -10/Materials | Discovered new exit (range 7)
  661 | -10/Materials | Build established: Scavenger-Mutant
  664 | -10/Materials | Entered another Materials area
  664 | -9/Materials  | Accompanied by 1 ally
  664 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  814 | -9/Materials  | Repaired Flight Unit
  825 | -9/Materials  | Identified exit to Mines
  854 | -9/Materials  | Discovered new exit (range 16)
  871 | -9/Materials  | Identified exit to Materials
  924 | -9/Materials  | Entered another Materials area
  924 | -8/Materials  | Accompanied by 1 ally
  924 | -8/Materials  | Evolved 2 slots: Utility x2
 1084 | -8/Materials  | Garrison activated, responded to threat
 1621 | -8/Materials  | Repaired Lgt. Deuterium Engine
 1699 | -8/Materials  | Build established: Scavenger-Scout
 1897 | -8/Materials  | Discovered new exit (range 5)
 1898 | -8/Materials  | Identified exit to Factory
 1944 | -8/Materials  | Entered Factory
 1944 | -7/Factory    | Accompanied by 1 ally
 1944 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2221 | -7/Factory    | Discovered new exit (range 9)
 2224 | -7/Factory    | Identified exit to Factory
 2371 | -7/Factory    | Build established: Hacker-Scout
 2611 | -7/Factory    | Entered another Factory area
 2611 | -6/Factory    | Accompanied by 1 ally
 2611 | -6/Factory    | Evolved 2 slots: Utility x2
 3095 | -6/Factory    | Identified exit to Garrison
 3096 | -6/Factory    | Entered Garrison
 3096 | -6/Garrison   | Accompanied by 1 ally
 3138 | -6/Garrison   | Triggered checkpoint
 3232 | -6/Garrison   | Build established: Hacker-Skirmisher
 3318 | -6/Garrison   | Garrison Relay disabled
 3382 | -6/Garrison   | Triggered checkpoint
 3593 | -6/Garrison   | Spotted B-75 Beast
 3609 | -6/Garrison   | Destroyed B-75 Beast
 3653 | -6/Garrison   | Discovered new exit (range 9)
 3689 | -6/Garrison   | Identified exit to Factory
 3761 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
G-50 Soldier knocked back.
Gravmag System destroyed.
Destroyed Hvy. Laser.
Player 2 drops Hover Unit.
Player 2: "How would you like a brand new Hover Unit. Okay,
  maybe not so amazing, but better than nothing."
Garrison Door activated.
Acquired Hover Unit.
Dropped Mni. Assault Cannon. <x2>
Player 2 removes Enh. Autogun.
Player 2 attaches Mni. Assault Cannon.
Player 2 drops Ion Cannon.
Player 2 removes Enh. Autogun.
Player 2 attaches Mni. Assault Cannon.
Player 2 drops Ion Cannon.
Player 2: "How about this Ion Cannon."
Aerolev Unit destroyed.
G-50 Soldier knocked back.
G-50 Soldier destroyed. <x2>
Player 2: "Didn't stand a chance."

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #####???????????#######"""#######????????????????? |
| " ""#???????????#               #????????????????? |
|  !!##???#???????#   ########### #????????????????? |
|   ! #??? ??????#"""""?????????# #????????????????? |
|  !  #??? ??????######?????????# #???#####????????? |
| #####??? ?????????????????????# #???#   #????????? |
| ???????? ???????????????????### ##### < #????????? |
| ???????? ##?????????????????#           #????????? |
| #########"#?????????????????#           #????????? |
|           #?????????????????#  ##########????????? |
|   / [ *   #?????????????????#  #?????????????????? |
|  * =   =  #?????????????????#  #?????????????????? |
| ###"#""   #?????????????????#  #?????????????????? |
| ??# # "   #?????????????????#  #?????????????????? |
| ??# ###!  #?????????????????#  #?????????????????? |
| ??# #?#   #?????????????????#  #?????????????????? |
| ### ###  *#######???????????#  #?????????????????? |
|       #  *##    #???????????#  #?????????????????? |
| ### ###   ##    ########????#  #?????????????????? |
| ??# #?#  !           ##;#####  #?????????????????? |
| ??# #?#              !=  @  ]  #?????????????????? |
| ??# #?#            %=%*  @]    #?????????????????? |
| ??# #?#   ##    ##   ###########?????????????????? |
| ??# #?#   ##    ##   #???????????????????????????? |
| ??# #                 ???????????????????????????? |
| ??###                  ??????????????????????????? |
| ????#                  #?????????????????????????? |
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| ????###   ##    ##   ###?????????????????????????? |
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| ?????????????????#   ????????????????????????????? |
| ?????????????????#   ????????????????????????????? |
| ??????????????????   ????????????????????????????? |
| ??????????????????   ????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          28
Energy Capacity            370
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              8
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -8   -7   -6   -6   
----------                 Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  
Slots Evolved              8    | .    2    2    2    2    .    .    
  Power                    1    | .    .    .    .    1    .    .    
  Propulsion               3    | .    .    2    1    .    .    .    
  Utility                  3    | .    1    .    1    1    .    .    
  Weapon                   1    | .    1    .    .    .    .    .    
Parts Attached             69   | .    18   7    26   8    4    6    
Parts Lost                 2    | .    .    .    .    2    .    .    
Damage Taken               1875 | .    418  43   667  429  .    318  
  Core                     95   | .    71   .    18   .    .    6    
    Player 2/Cogmind (%)   27   | .    61   .    17   .    .    8    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Damage Inflicted           4215 | .    364  183  1827 687  .    1154 
  Player 2/Cogmind (%)     54   | .    42   51   52   70   .    57   
Combat Hostiles Destroyed  42   | .    4    4    21   5    .    8    
  Player 2/Cogmind (%)     59   | .    26   66   65   71   .    72   

 Game 
------
Seed              AlphaCryofiberBiocell
  Manual?         0
Play Time         01:07:37
  Cumulative      17.9 hours
  Start           2021.01.06 @ 12:36:09
  End             2021.01.06 @ 19:21:22
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2020/Player2
Game No.          29
  Rogue           0
  Adventurer      29
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 141f489f-baf0-429b-811c-0d4971e85311