Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.11 @ 14:56:45

Player: Michael

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (207)     1035
Value Destroyed (8910)     8910
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (688)                688
              TOTAL SCORE: 16293

 Bonus
-------
High Alert Combat Kills    261
Follower Combat Kills      193
Met Data Miner             300
Friendly Fire              -66

 Cogmind 
---------
Core Integrity             0/1150
Matter                     145/550
Energy                     168/170
System Corruption          14%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -4/Armory

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (2) ---
                Centrium Wheel
>               --- UTILITY (14) -----
  High-capacity Storage Unit
                Matter Compressor
       Improved Power Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
          Light Fission Core
     Long-range Sensor Array
                Hardcell Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
                Power Amplifier
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Energy Well
                Matter Compressor
       Advanced Signal Interpreter
     Long-range Terrain Scanner
       Improved Terrain Scan Processor
          Light Regenerative Plating
      Makeshift Hacking Suite
       Advanced System Shield
       Improved Dynamic Insulation System
>               --- WEAPON -----------
  Hypervelocity Coil Gun
                Hardcell Cannon
>               --- INVENTORY --------
          Light Fission Core
          Micro Fission Core
          Light Antimatter Reactor
        Armored Wheel
        Armored Wheel
        Armored Huge Wheel
  High-capacity Storage Unit
  High-capacity Matter Pod
     Long-range Sensor Array
     Long-range Sensor Array
     Long-range Terrain Scanner
       Improved Power Shielding
       Improved Heavy Armor Plating
       Improved System Backup Module
       Advanced Plasma Cannon
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
          Heavy Missile Launcher
     Long-range Missile Launcher
                Ripper
                Greatsword
[Rating: 93]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
  Hover Unit               Makeshift Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm 
Slots Evolved              12   | .   .   2   2   2   2   .   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   2   2   2   2   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             320  | 4   5   5   20  45  34  11  12  .   4   76  77  27  
  Power                    25   | 1   1   1   2   4   3   2   .   .   .   3   6   2   
    Engine                 4    | 1   .   .   .   3   .   .   .   .   .   .   .   .   
    Core                   16   | .   1   1   2   1   3   1   .   .   .   3   2   2   
    Reactor                5    | .   .   .   .   .   .   1   .   .   .   .   4   .   
  Propulsion               27   | 1   .   1   4   4   4   .   2   .   .   3   3   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  26   | 1   .   1   4   4   4   .   1   .   .   3   3   5   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  124  | 1   2   2   9   16  7   2   5   .   2   38  33  7   
    Device                 71   | .   .   1   5   8   3   1   2   .   .   23  23  5   
    Storage                12   | 1   1   .   1   2   1   .   .   .   .   3   1   2   
    Processor              3    | .   1   .   1   .   1   .   .   .   .   .   .   .   
    Hackware               6    | .   .   .   1   1   .   .   .   .   1   3   .   .   
    Protection             32   | .   .   1   1   5   2   1   3   .   1   9   9   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   144  | 1   2   1   5   21  20  7   5   .   2   32  35  13  
    Energy Gun             7    | .   .   .   2   4   1   .   .   .   .   .   .   .   
    Energy Cannon          16   | .   2   .   .   5   6   .   .   .   .   2   1   .   
    Ballistic Gun          32   | 1   .   1   1   3   3   1   2   .   .   4   11  5   
    Ballistic Cannon       52   | .   .   .   .   5   5   3   1   .   1   16  16  5   
    Launcher               25   | .   .   .   .   2   3   1   2   .   1   8   5   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   2   2   2   2   .   .   .   2   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   1   .   .   .   .   .   .   2   
Parts Lost                 47   | .   .   .   1   3   4   2   1   .   1   10  10  15  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   .   .   .   2   
  Utility                  27   | .   .   .   .   1   1   2   1   .   1   6   8   7   
  Weapon                   15   | .   .   .   .   2   2   .   .   .   .   3   2   6   
  Highest Loss Streak      13   | .   .   .   1   1   3   1   1   .   1   6   5   13  
Average Slot Usage (%)     93   | .   82  94  96  98  99  92  93  93  93  89  94  82  
  Core                     4    | .   9   11  9   4   5   1   6   6   6   4   .   1   
  Reactor                  1    | .   .   .   .   .   .   4   .   .   .   .   4   3   
  Wheel                    8    | .   14  17  17  15  12  6   6   6   6   5   7   8   
  Device                   13   | .   .   10  9   11  13  13  18  13  13  12  18  11  
  Storage                  22   | .   14  11  15  17  20  26  26  26  26  26  24  20  
  Processor                10   | .   12  11  9   7   13  13  13  13  13  11  10  8   
  Hackware                 8    | .   .   .   8   14  12  1   .   .   .   10  9   4   
  Protection               7    | .   .   11  8   7   5   11  7   13  12  5   6   11  
  Energy Cannon            1    | .   13  1   .   1   7   1   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  20  14  1   1   4   5   6   6   2   6   .   
  Ballistic Cannon         3    | .   .   .   .   4   2   5   6   6   5   3   3   8   
  Slashing Weapon          1    | .   .   .   1   1   1   .   .   .   .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             161  | 10  41  43  77  124 133 144 135 134 135 152 161 156 
  Greatest Support         37   | 10  10  20  20  24  28  28  28  28  28  28  33  37  
  Greatest Overweight (x)  10   | .   4   4   7   5   10  5   4   4   4   5   6   6   
  Average Overweight (x)   4    | .   1   2   2   3   4   4   4   4   4   4   5   3   
Largest Inventory Capacity 36   | 6   12  12  20  28  28  28  28  28  28  36  28  28  
  Average Capacity         26   | 5   8   12  17  22  28  28  28  28  28  29  28  26  
  Most Carried             33   | 6   9   12  19  28  28  28  28  27  27  33  28  28  
  Average Carried          24   | 3   6   11  13  22  26  27  27  27  26  27  26  24  
  Final Capacity           28   | 6   12  12  20  28  28  28  28  28  28  28  28  12  
  Final Carried            28   | 6   9   12  19  28  27  27  27  27  27  28  28  3   

 Class Distribution 
--------------------
 30% | Hacker-Mutant
 23% | Hacker-Skirmisher
 21% | Hauler-Skirmisher
  7% | Hacker-Assassin
  7% | Hauler-Mutant
  6% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
     Hacker-Mutant | -8/Materials
     Hacker-Mutant | -7/Factory
 Hacker-Skirmisher | -6/Factory
 Hauler-Skirmisher | -6/Lower Caves
 Hauler-Skirmisher | -6/Lower Caves
 Hauler-Skirmisher | -6/Data Miner
 Hauler-Skirmisher | -5/Proximity Caves
     Hacker-Mutant | -5/Factory
 Hacker-Skirmisher | -4/Factory
 Hauler-Skirmisher | -4/Armory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Arm  
Matter Collected           8819 | 201  198  185  311  834  717  691  176  .    273  2449 2588 196  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9141 | .    203  452  479  885  808  379  37   .    81   2342 3032 443  
  Parts                    470  | .    14   36   19   60   38   16   5    .    2    119  142  19   
Haulers Intercepted        8    | .    2    2    .    2    .    .    .    .    .    1    1    .    
Recyclers Shooed           14   | .    .    .    2    .    1    .    .    .    .    7    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    19   5    .    8    .    .    .    
  Prevented                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm 
Combat Hostiles Destroyed  149  | .   2   7   9   15  13  8   5   .   2   40  33  15  
  Melee                    11   | .   .   .   .   3   .   .   .   .   .   6   1   1   
  Guns                     54   | .   .   7   9   4   2   2   .   .   2   11  16  1   
  Cannons                  34   | .   2   .   .   5   7   3   2   .   .   8   4   3   
  AOE                      47   | .   .   .   .   2   3   3   3   .   .   15  11  10  
Classes Destroyed          15   | .   3   2   2   2   2   1   .   .   .   1   .   2   
  Worker                   12   | .   .   2   .   .   .   .   .   .   .   7   3   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   2   2   .   
  Tunneler                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   2   .   2   .   .   .   .   .   1   1   .   
  Recycler                 14   | .   .   .   .   .   2   .   .   .   .   4   8   .   
  Operator                 7    | .   .   2   .   2   .   .   .   .   .   2   1   .   
  Watcher                  11   | .   1   1   .   3   .   .   .   .   .   4   2   .   
  Swarmer                  25   | .   .   .   .   .   .   1   3   .   .   13  4   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    55   | .   2   7   8   6   5   4   .   .   .   6   12  5   
  Duelist                  4    | .   .   .   .   1   1   .   .   .   .   1   1   .   
  Sentry                   19   | .   .   .   1   5   4   1   .   .   .   3   4   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   15   | .   .   .   .   .   1   1   2   .   .   4   5   2   
  Programmer               29   | .   .   .   .   3   2   1   .   .   2   13  7   1   
Best Kill Streak           15   | .   2   5   9   3   3   3   3   .   2   15  7   12  
  Combat Bots Only         12   | .   2   3   6   3   3   3   3   .   2   9   4   12  
Max Kills in Single Turn   7    | .   1   2   1   2   1   3   1   .   1   7   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   1   3   1   .   .   3   2   4   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Arm  
Damage Taken               12870 | .    54   105  559  805  987  901  544  .    107  2488 3160 3160 
  Core                     2212  | .    12   22   148  164  126  68   57   .    14   440  405  756  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  95   94   73   76   .    .    .    .    68   56   .    .    
Volleys Fired              556   | .    13   27   34   58   36   32   10   .    9    165  141  31   
  Largest                  2     | .    2    2    2    2    2    2    2    .    2    2    2    2    
  Hottest                  146   | .    80   43   60   132  132  107  87   .    78   111  146  130  
Shots Fired                1018  | .    26   53   68   109  67   54   20   .    16   297  247  61   
  Gun                      483   | .    13   53   68   40   9    17   2    .    7    129  133  12   
  Cannon                   474   | .    13   .    .    65   51   36   10   .    7    146  103  43   
  Launcher                 61    | .    .    .    .    4    7    1    8    .    2    22   11   6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  852   | .    13   53   62   67   34   50   12   .    14   273  219  55   
  Thermal                  37    | .    13   .    .    7    .    .    .    .    .    .    17   .    
  Explosive                61    | .    .    .    .    4    7    1    8    .    2    22   11   6    
  Electromagnetic          68    | .    .    .    6    31   26   3    .    .    .    2    .    .    
  Robot Hit Streak         47    | .    20   24   47   12   10   37   10   .    22   27   25   13   
  Robot Miss Streak        4     | .    1    3    2    4    2    2    2    .    .    3    4    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    1    1    1    
  Secondary Targets        2     | .    .    .    1    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           677   | .    20   42   62   77   47   43   11   .    12   170  155  38   
  Core Hits                424   | .    9    27   36   41   38   19   10   .    4    105  105  30   
  Critical Hits            82    | .    .    .    1    2    1    4    .    .    1    23   49   1    
  Critical Kills           35    | .    .    .    1    .    1    .    .    .    1    7    25   .    
  Critical Parts Destroyed 43    | .    .    .    .    1    .    3    .    .    .    16   22   1    
Melee Attacks              76    | .    .    .    2    12   7    4    .    .    .    38   13   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 76    | .    .    .    2    12   7    4    .    .    .    38   13   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    1    .    .    .    .    .    1    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21982 | .    279  489  817  2167 1745 1348 803  .    361  6159 5095 2719 
  Guns                     5213  | .    68   489  782  516  151  376  .    .    206  1557 855  213  
  Cannons                  6533  | .    211  .    .    969  862  527  161  .    155  1349 1299 1000 
  Explosions               8167  | .    .    .    .    338  732  225  642  .    .    2344 2384 1502 
  Melee                    2045  | .    .    .    35   344  .    220  .    .    .    909  537  .    
  Ramming                  24    | .    .    .    .    .    .    .    .    .    .    .    20   4    
  Kinetic                  9783  | .    68   489  706  1018 426  825  161  .    361  2853 1663 1213 
  Thermal                  968   | .    211  .    .    220  .    .    .    .    .    46   491  .    
  Explosive                8037  | .    .    .    .    254  732  225  642  .    .    2298 2384 1502 
  Electromagnetic          1125  | .    .    .    76   331  587  78   .    .    .    53   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2045  | .    .    .    35   344  .    220  .    .    .    909  537  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    1    1    1    1    .    .    2    4    14   
  Average Corruption       1     | .    .    .    .    1    1    1    1    .    .    1    2    4    
  Corruption Purged        9     | .    .    .    .    .    .    .    1    .    .    6    2    .    
  Effects                  69    | .    .    .    .    6    .    8    2    .    .    9    26   18   
    Message Errors         21    | .    .    .    .    4    .    4    1    .    .    2    7    3    
    Matter Fused           8     | .    .    .    .    .    .    .    .    .    .    .    6    2    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
    Energy Discharges      6     | .    .    .    .    .    .    1    .    .    .    3    1    1    
    Data Loss (minor)      13    | .    .    .    .    2    .    2    1    .    .    2    2    4    
    Targeting Errors       16    | .    .    .    .    .    .    .    .    .    .    2    7    7    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            569   | .    .    .    .    72   63   15   4    .    28   143  211  33   
  Projectiles              152   | .    .    .    .    7    22   9    .    .    28   56   15   15   
  Explosions               278   | .    .    .    .    .    41   6    4    .    .    77   132  18   
  Melee                    139   | .    .    .    .    65   .    .    .    .    .    10   64   .    
Knockbacks                 45    | .    .    .    .    2    2    6    3    .    .    17   5    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    1    2    6    3    .    .    15   4    10   
  Secondary                4     | .    .    .    .    1    .    .    .    .    .    2    1    .    
Self-Inflicted Damage      325   | .    .    .    .    69   133  .    37   .    .    43   21   22   
  Shots                    15    | .    .    .    .    3    6    .    2    .    .    2    1    1    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        252   | .    173  12   33   171  135  169  242  .    144  60   206  252  
  Average Temperature      41    | .    73   6    11   50   31   55   45   .    67   16   63   67   
  Received Heat Transfer   2256  | .    42   75   360  294  303  249  .    .    .    153  405  375  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    6    4    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             4     | .    2    .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         1516  | .    444  .    .    272  .    .    .    .    .    50   750  .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm 
Peak Influence             732  | .   68  199 282 290 214 .   .   .   .   546 383 732 
  Average Influence        157  | .   29  53  120 107 78  .   .   .   .   216 171 342 
Maximum Alert Level        3    | .   .   .   1   1   1   .   .   .   .   2   1   3   
  Low Security (%)         65   | 100 100 100 65  85  95  .   .   .   .   40  60  52  
  Level 1                  31   | .   .   .   34  14  4   .   .   .   .   54  39  13  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   5   .   26  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   .   2   1   8   3   .   .   .   .   10  6   1   
  Investigation            2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Extermination            15   | .   .   .   .   3   2   .   .   .   .   6   3   1   
  Reinforcement            11   | .   .   2   .   2   .   .   .   .   .   4   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Haulers Reinforced         2    | .   .   .   .   1   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm 
Distress Signals           9    | .   1   .   .   1   .   .   .   .   .   2   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              229  | .   6   11  14  24  15  10  5   .   4   63  50  27  
  Peak Tracking Total      11   | .   3   3   3   5   4   5   3   .   2   11  6   10  
  Tactical Retreats        10   | .   .   .   .   .   1   4   .   .   .   2   3   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm 
Traps Triggered            12   | .   .   .   .   1   3   .   1   .   .   .   3   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm 
Machines Disabled          24   | .   .   .   .   3   2   1   .   .   .   9   1   8   
  Max in Single Turn       6    | .   .   .   .   2   1   1   .   .   .   6   1   3   
  Garrison Access          8    | .   .   .   1   1   2   .   .   .   .   1   3   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm 
Machines Accessed          68   | .   2   .   4   15  16  .   .   1   .   15  14  1   
  Terminals                27   | .   2   .   3   8   3   .   .   .   .   6   5   .   
  Fabricators              7    | .   .   .   .   2   2   .   .   .   .   3   .   .   
  Repair Stations          8    | .   .   .   .   1   2   .   .   .   .   2   3   .   
  Recycling Units          6    | .   .   .   .   1   3   .   .   .   .   .   1   1   
  Scanalyzers              10   | .   .   .   .   2   4   .   .   .   .   2   2   .   
  Garrison Access          9    | .   .   .   1   1   2   .   .   .   .   2   3   .   
Total Hacks                213  | .   3   .   14  43  49  .   .   10  .   60  33  1   
  Successful               155  | .   2   .   8   25  38  .   .   10  .   42  29  1   
  Failed                   58   | .   1   .   6   18  11  .   .   .   .   18  4   .   
    Catastrophic           6    | .   .   .   .   2   2   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   .   .   11  5   4   .   .   .   .   7   7   .   
  Terminals                84   | .   3   .   12  28  5   .   .   .   .   20  16  .   
  Fabricators              20   | .   .   .   .   6   5   .   .   .   .   9   .   .   
  Repair Stations          26   | .   .   .   .   3   6   .   .   .   .   8   9   .   
  Recycling Units          9    | .   .   .   .   1   6   .   .   .   .   .   1   1   
  Scanalyzers              52   | .   .   .   .   4   24  .   .   .   .   20  4   .   
  Garrison Access          12   | .   .   .   2   1   3   .   .   .   .   3   3   .   
Terminal Hacks             56   | .   2   .   6   17  1   .   .   10  .   7   13  .   
  Record                   6    | .   .   .   .   1   .   .   .   .   .   3   2   .   
  Part Schematic           11   | .   .   .   1   1   .   .   .   7   .   .   2   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Level Access Points      4    | .   .   .   1   1   .   .   .   .   .   1   1   .   
  Branch Access Points     4    | .   .   .   1   1   1   .   .   .   .   .   1   .   
  Emergency Access Points  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   .   .   1   1   .   .   .   .   .   .   2   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             6    | .   1   .   .   1   .   .   .   .   .   1   3   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   4   2   .   .   .   .   6   .   .   
  Load Schematic           6    | .   .   .   .   2   1   .   .   .   .   3   .   .   
  Build                    6    | .   .   .   .   2   1   .   .   .   .   3   .   .   
Repair Station Hacks       18   | .   .   .   .   1   4   .   .   .   .   6   7   .   
  Scan Component           10   | .   .   .   .   1   2   .   .   .   .   3   4   .   
  Repair                   8    | .   .   .   .   .   2   .   .   .   .   3   3   .   
Recycling Unit Hacks       7    | .   .   .   .   1   4   .   .   .   .   .   1   1   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   .   1   3   .   .   .   .   .   1   1   
Scanalyzer                 49   | .   .   .   .   1   24  .   .   .   .   20  4   .   
  Insert Component         23   | .   .   .   .   1   11  .   .   .   .   9   2   .   
  Analyze                  26   | .   .   .   .   .   13  .   .   .   .   11  2   .   
Garrison Access Hacks      8    | .   .   .   1   1   2   .   .   .   .   1   3   .   
  Seal Access              8    | .   .   .   1   1   2   .   .   .   .   1   3   .   
Unauthorized Hacks         5    | .   .   .   1   .   1   .   .   .   .   2   1   .   
  Terminals                4    | .   .   .   1   .   .   .   .   .   .   2   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 3    | .   .   .   1   .   .   .   .   .   .   1   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   1   .   2   13  12  .   .   .   .   11  5   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   1   1   9   .   .   7   .   9   4   .   
  Parts Built              7    | .   .   .   .   4   2   .   .   .   .   1   .   .   
    Matter                 701  | .   .   .   .   248 168 .   .   .   .   285 .   .   
    Time                   256  | .   .   .   .   62  42  .   .   .   .   152 .   .   
  Total Part Build Rating  21   | .   .   .   .   8   8   .   .   .   .   5   .   .   
Parts Repaired             8    | .   .   .   .   .   2   .   .   .   .   3   3   .   
  Time                     301  | .   .   .   .   .   41  .   .   .   .   110 150 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   2   10  .   .   .   .   .   .   1   
Parts Scanalyzed           20   | .   .   .   .   1   8   .   .   .   .   9   2   .   
  Part Schematics Acquired 20   | .   .   .   .   .   9   .   .   .   .   9   2   .   
  Parts Damaged            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm 
Total Allies               3    | .   .   .   .   .   .   1   .   .   1   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   1   1   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   32  .   .   94  94  .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   32  .   .   94  94  .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               21   | .   .   .   .   .   .   4   .   .   14  3   .   .   
  Total Damage             585  | .   .   .   .   .   .   82  .   .   347 156 .   .   
  Kills                    4    | .   .   .   .   .   .   1   .   .   2   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   2   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Arm  
Turns Passed               14290 | 45   282  562  441  1819 1545 1638 634  105  476  3652 2711 380  
Spaces Moved               8060  | 44   219  359  242  1195 908  1010 415  76   314  1816 1308 154  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8053  | 37   219  359  242  1195 908  1010 415  76   314  1816 1308 154  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   100  100  110  130  140  140  140  140  140  130  120  
  Average Speed            135   | 75   98   107  105  122  136  147  140  140  140  142  147  129  
  Slowest Speed            190   | 80   120  120  150  140  190  150  140  140  140  150  150  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 3    48   27   27   30   26   90   62   68   41   53   43   15   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    4    3    .    1    .    .    .    
Spaces Dug                 270   | .    .    .    1    25   11   6    .    .    42   122  41   22   
Terrain Destroyed          723   | .    .    .    1    44   37   22   92   .    43   253  140  91   
  Melee                    32    | .    .    .    1    2    7    2    .    .    .    19   1    .    
  Projectile               120   | .    .    .    .    3    5    5    6    .    1    41   51   8    
  AOE                      571   | .    .    .    .    39   25   15   86   .    42   193  88   83   

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Arm  
Total                      10229 | 53   264  489  357  1418 1132 1099 443  75   333  2493 1792 281  
  Wait                     955   | .    13   84   50   64   119  33   3    .    6    348  217  18   
  Move                     8048  | 43   218  358  241  1194 907  1009 414  75   313  1815 1307 154  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90    | 6    7    8    5    19   10   1    1    .    .    18   12   3    
  Fast Attach              65    | 4    3    3    4    8    8    2    2    .    1    13   9    8    
  Attach                   65    | .    .    1    3    4    9    2    2    .    1    18   12   13   
  Detach                   49    | .    1    1    3    4    5    2    1    .    1    15   7    9    
  Swap                     190   | .    2    1    13   33   17   7    8    .    2    45   56   6    
  Drop                     103   | .    7    6    2    23   14   1    2    .    .    18   8    22   
  Fire                     556   | .    13   27   34   58   36   32   10   .    9    165  141  31   
  Melee                    75    | .    .    .    2    11   7    4    .    .    .    38   13   .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    .    .    8    16   
  Rewire                   6     | .    .    .    .    .    .    6    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / Ext x2 / *Arm)
-4/Armory

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    46 | -11/Scrapyard      | Entered Materials
   174 | -10/Materials      | Discovered new exit (range 16)
   308 | -10/Materials      | Discovered new exit (range 15)
   314 | -10/Materials      | Build established: Mutant
   327 | -10/Materials      | Identified exit to Materials
   328 | -10/Materials      | Entered another Materials area
   328 | -9/Materials       | Evolved 2 slots: Utility x2
   787 | -9/Materials       | Discovered new exit (range 9)
   817 | -9/Materials       | Identified exit to Materials
   890 | -9/Materials       | Entered another Materials area
   890 | -8/Materials       | Evolved 2 slots: Utility x2
  1076 | -8/Materials       | Identified exit to Factory
  1219 | -8/Materials       | Build established: Hacker-Mutant
  1331 | -8/Materials       | Entered Factory
  1331 | -7/Factory         | Evolved 2 slots: Utility x2
  1819 | -7/Factory         | Identified exit to Factory
  1852 | -7/Factory         | Fabricated Arm. Wheel (x2)
  2317 | -7/Factory         | Garrison activated, responded to threat
  2395 | -7/Factory         | Identified exit to Lower Caves
  2534 | -7/Factory         | Fabricated Arm. Wheel?
  3150 | -7/Factory         | Entered another Factory area
  3150 | -6/Factory         | Evolved 2 slots: Utility x2
  3240 | -6/Factory         | Repaired Imp. Utility Shielding
  3584 | -6/Factory         | Discovered new exit (range 21)
  3623 | -6/Factory         | Identified exit to Factory
  3729 | -6/Factory         | Repaired Adv. Assault Cannon
  4159 | -6/Factory         | Discovered exit to Factory (range 15)
  4314 | -6/Factory         | Lost 3 parts (1n2w)
  4419 | -6/Factory         | Discovered exit to Factory (range 16)
  4595 | -6/Factory         | Discovered new exit (range 19)
  4621 | -6/Factory         | Identified exit to Lower Caves
  4638 | -6/Factory         | Fabricated Adv. Assault Cannon (x2)
  4695 | -6/Factory         | Entered Lower Caves
  4818 | -6/Lower Caves     | Build established: Hauler-Skirmisher
  5053 | -6/Lower Caves     | Learned 4 Factory zone layouts
  6011 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  6313 | -6/Lower Caves     | Learned Factory trap positions
  6313 | -6/Lower Caves     | Discovered new exit (range 5)
  6318 | -6/Lower Caves     | Identified exit to Lower Caves
  6333 | -6/Lower Caves     | Entered another Lower Caves area
  6366 | -6/Lower Caves     | Discovered exit to Factory (range 15)
  6906 | -6/Lower Caves     | Learned Factory emergency access door positions
  6950 | -6/Lower Caves     | Discovered new exit (range 14)
  6966 | -6/Lower Caves     | Identified exit to Data Miner
  6967 | -6/Lower Caves     | Entered Data Miner
  6967 | -6/Data Miner      | Discovered new exit (range 6)
  6977 | -6/Data Miner      | Identified exit to Proximity Caves
  6995 | -6/Data Miner      | Met Data Miner
  7042 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7072 | -6/Data Miner      | Entered Proximity Caves
  7149 | -5/Proximity Caves | Learned 4 Factory zone layouts
  7349 | -5/Proximity Caves | Escorted by Enhanced Grunt
  7513 | -5/Proximity Caves | Discovered exit to Factory (range 23)
  7548 | -5/Proximity Caves | Entered Factory
  7548 | -5/Factory         | Accompanied by 1 ally
  7548 | -5/Factory         | Evolved 2 slots: Utility x2
  7550 | -5/Factory         | Loaded intel: 126 trap records
  7975 | -5/Factory         | Build established: Hacker-Mutant
  8702 | -5/Factory         | Lost 6 parts (1p4u1w)
  8723 | -5/Factory         | Destroyed 9 combat bots
  9255 | -5/Factory         | Build established: Hacker-Assassin
  9392 | -5/Factory         | Discovered new exit (range 7)
  9401 | -5/Factory         | Identified exit to Upper Caves
  9852 | -5/Factory         | Build established: Hauler-Mutant
  9874 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
  9934 | -5/Factory         | Local fabrication network quarantined
 10017 | -5/Factory         | Repaired Arm. Huge Wheel
 10065 | -5/Factory         | Discovered new exit (range 16)
 10409 | -5/Factory         | Identified exit to Factory
 10842 | -5/Factory         | Repaired Imp. Cooling System
 11072 | -5/Factory         | Repaired Adv. Assault Cannon
 11194 | -5/Factory         | Build established: Hacker-Mutant
 11200 | -5/Factory         | Entered another Factory area
 11200 | -4/Factory         | Evolved 2 slots: Utility x2
 11317 | -4/Factory         | Discovered new exit (range 23)
 11414 | -4/Factory         | Identified exit to Research
 11482 | -4/Factory         | Repaired Imp. System Backup Module
 11497 | -4/Factory         | Build established: Hacker-Skirmisher
 11533 | -4/Factory         | Repaired Matter Compressor
 11651 | -4/Factory         | Identified exit to Upper Caves
 11651 | -4/Factory         | Identified exit to Extension
 11651 | -4/Factory         | Identified exit to Armory
 12046 | -4/Factory         | Repaired Power Amplifier
 13222 | -4/Factory         | Lost 5 parts (4u1w)
 13911 | -4/Factory         | Entered Armory
 14040 | -4/Armory          | Energy Cycler disabled
 14214 | -4/Armory          | Destroyed 12 combat bots
 14249 | -4/Armory          | Core integrity fell below 50%
 14282 | -4/Armory          | Core integrity fell below 20%
 14282 | -4/Armory          | System corruption reached 10%
 14291 | -4/Armory          | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
14283_ H-77 Assassin unfolds itself.
14284_ Slammed into H-77 Assassin.
14284_ Adv. Signal Interpreter permanently disabled.
14284_ Destabilizing: Short circuit.
14284_ Penetrated by Slug. <x2>
14285_ Acquired 85 matter.
14285_ P-70 Sage resets G-67 Veteran, system corruption cleaned.
14286_ Slug penetrates Wall.
14286_ Hardcell Cannon destroyed.
14287_ Dropped Hyp. Coil Gun.
14287_ Dropped Enh. Coil Gun. <x2>
14288_ Dropped Lgt. Antimatter Cannon.
14289_ The unstable cave ceiling collapses.
14289_ Dropped Hardcell Cannon.
14289_ Dropped Greatsword.
14289_ Slug penetrates Wall. <x2>
14289_ Slug penetrates H-77 Assassin.
14289_ Slug penetrates Earth.
14289_ Broken Adv. Signal Interpreter destroyed.
14290_ Dropped Lrn. Terrain Scanner.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ??????????????????""""" [@p  x  ]*  #?##    !=   # |
| ??????????????          /%#    !]!! #??#         # |
| ?????????????######### ##h#  [[][]* ##?#      "" # |
| ?????????????????????#??###    ]![  #???    "F"" # |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          24
Energy Capacity            815
Matter Stores              550
Matter Capacity            750
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       110
Power Amplification        20
Additional Mass Support    9
EM Shielding               3
Armor Coverage             825
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                44
Particle Charging          20
Offensive Hacking          21
Defensive Hacking          14

 Item Schematics 
-----------------
                     Arm. Wheel | -8/Materials  | Hacked
       Lyr. Light Armor Plating | -7/Factory    | Hacked
                Arm. Huge Wheel | -6/Factory    | Scanalyzed
            Adv. Assault Cannon | -6/Factory    | Scanalyzed
              Lgt. Fission Core | -6/Factory    | Scanalyzed
            Imp. Cooling System | -6/Factory    | Scanalyzed
      Imp. Medium Armor Plating | -6/Factory    | Scanalyzed
          Mni. Grenade Launcher | -6/Factory    | Scanalyzed
          Lrn. Missile Launcher | -6/Factory    | Scanalyzed
        Adv. Signal Interpreter | -6/Factory    | Scanalyzed
              Hcp. Storage Unit | -6/Factory    | Scanalyzed
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
          Exp. Flexi-carbon Leg | -6/Data Miner | Free
            Cmb. Gravmag System | -6/Data Miner | Free
                   Triangulator | -6/Data Miner | Free
    Tactical Coordination Suite | -6/Data Miner | Free
                  Kinetic Spear | -6/Data Miner | Free
                       Coil Gun | -5/Factory    | Scanalyzed
                     Greatsword | -5/Factory    | Scanalyzed
              Lrn. Sensor Array | -5/Factory    | Scanalyzed
 Imp. Dynamic Insulation System | -5/Factory    | Scanalyzed
             Hvy. Assault Rifle | -5/Factory    | Scanalyzed
               Hvy. Machine Gun | -5/Factory    | Scanalyzed
           Imp. Power Shielding | -5/Factory    | Scanalyzed
      Imp. System Backup Module | -5/Factory    | Scanalyzed
           Lrn. Terrain Scanner | -5/Factory    | Scanalyzed
                  Hyp. Coil Gun | -4/Factory    | Scanalyzed
                Quantum Reactor | -4/Factory    | Hacked
             Imp. Hacking Suite | -4/Factory    | Hacked
        Lgt. Antimatter Reactor | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
                Arm. Wheel | x2 | -7/Factory 
                Arm. Wheel | x2 | -7/Factory 
       Adv. Assault Cannon | x2 | -6/Factory 
 Lgt. Regenerative Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Packrat

 Challenges 
------------
None

 Game 
------
Seed              DispersionSegregatorLoader
  Manual?         1
Play Time         04:43:49
  Cumulative      88.3 hours
  Start           2020.05.05 @ 22:38:09
  End             2020.05.11 @ 14:56:45
Sessions          10
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           0
  Adventurer      29
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             28
Gallery%          45
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c84a7ceb-5897-4b84-919a-4c72ac96542e