Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.09 @ 15:35:47 Player: Dosh Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (3382) 3382 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (699) 699 TOTAL SCORE: 7346 Bonus ------- High Alert Combat Kills 453 Follower Combat Kills 282 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Scrap Engine Advanced Targeting Computer Trap Extractor (3/4 Shock) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Transport Network Coupler Improved Light Armor Plating Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Multi-Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Light Armor Plating Power Bank > --- WEAPON ----------- Cooled Pulse Rifle Precision Assault Rifle Ballistic Gauss Construct/G > --- INVENTORY -------- High-capacity Storage Unit Terrain Scanner Transport Network Coupler Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Shield Generator Hacking Suite Hacking Suite Long-range Tractor Beam Trap Extractor Gatling Laser Improved EM Pulse Cannon Subdweller Shrapnel Launcher Datajack [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Makeshift Light Armor Plating Weapon Light Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Slots Evolved 6 | . . . . 6 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . . . 3 . Weapon 1 | . . . . 1 . Parts Attached 92 | 6 16 34 . 27 9 Power 7 | 1 1 3 . 2 . Engine 5 | 1 1 3 . . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 14 | 2 3 6 . 3 . Treads 11 | 2 3 6 . . . Leg 3 | . . . . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 5 6 . 11 3 Device 16 | . 4 3 . 8 1 Storage 3 | 1 1 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 6 | . . 2 . 3 1 Artifact . | . . . . . . Weapon 45 | 2 7 19 . 11 6 Energy Gun 9 | 2 . . . 4 3 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 11 | . 2 5 . 3 1 Ballistic Cannon 11 | . 3 7 . . 1 Launcher 3 | . . 1 . 2 . Special Weapon 7 | . 1 6 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 . . 1 . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 35 | . 2 12 . 10 11 Power 4 | . . 2 . 1 1 Propulsion 11 | . . 4 . 5 2 Utility 8 | . 1 2 . 2 3 Weapon 12 | . 1 4 . 2 5 Highest Loss Streak 9 | . 1 4 . 4 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 98 93 85 79 51 Engine 8 | . 14 12 14 1 . Core 2 | . . . . 5 6 Treads 19 | . 28 26 28 8 . Leg 3 | . . . . 10 6 Device 10 | . 12 7 . 14 11 Storage 8 | . 14 7 14 6 6 Protection 7 | . . 12 14 6 . Energy Gun 4 | . 8 . . 7 9 Ballistic Gun 5 | . 7 4 . 8 2 Ballistic Cannon 8 | . 9 16 . . 2 Special Weapon 1 | . . 4 14 . . Naked Turns . | . . . . . . Heaviest Build 59 | 12 33 40 31 59 43 Greatest Support 40 | 40 40 40 40 40 20 Greatest Overweight (x) 16 | 1 . 1 . 16 11 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 12 | 7 13 10 15 15 14 Most Carried 15 | 2 15 15 12 15 15 Average Carried 10 | . 9 8 12 13 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 2 14 10 12 15 5 Scrap Engine Consumption 38 | . . . . 35 3 Constructs Created 6 | . . . . 4 2 Constructs Modified 9 | . . . . 4 5 Class Distribution -------------------- 72% | Mutant 20% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -7 -7 ----------- Run | Yrd Mat Sub Rec Fac Low Matter Collected 2731 | 200 353 1023 . 1035 120 Remotely 509 | . . . . 449 60 Salvage Created 2836 | . 547 525 . 1416 348 Parts 175 | . 44 43 . 77 11 Haulers Intercepted 3 | . 2 . . 1 . Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 35 | . . 22 . . 13 Prevented 2 | . . . . . 2 Kills | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Combat Hostiles Destroyed 77 | . 13 23 . 32 9 Guns 36 | . 12 4 . 14 6 Cannons 20 | . . 17 . . 3 AOE 20 | . . 2 . 18 . Classes Destroyed 16 | . 6 3 . 7 . Worker 10 | . . . . 10 . Builder 9 | . 2 . . 7 . Hauler 3 | . 2 . . 1 . Recycler 3 | . . . . 3 . Operator 1 | . 1 . . . . Turret 2 | . . 2 . . . Watcher 4 | . 3 . . 1 . Swarmer 16 | . 6 4 . 3 3 Grunt 35 | . 7 2 . 21 5 Brawler 2 | . . . . 1 1 Duelist 1 | . . . . 1 . Sentry 2 | . . . . 2 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . 3 . Artisan 1 | . . 1 . . . Subdweller 17 | . . 17 . . . Best Kill Streak 29 | . 5 4 . 29 6 Combat Bots Only 8 | . 4 4 . 8 6 Max Kills in Single Turn 7 | . 2 1 . 7 1 Gunslinging 1 | . 1 . . 1 . Exploded 4 | . . 1 . 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Low Hostile Shots Fired 542 | . 73 145 . 194 130 Missed 156 | . 18 45 . 62 31 Damage Taken 6414 | . 483 1868 . 2034 2029 Core 968 | . 92 153 . 214 509 Absorbed by Shields 491 | . 91 215 . 185 . Ignored by Resistances 6 | . . . . 6 . Regen/Repaired (Parts) 230 | . 73 . . 84 73 Core Remaining (%) 51 | 100 . . 2 . . Volleys Fired 323 | . 79 150 . 71 23 Largest 3 | . 2 2 . 3 3 Hottest 135 | . 90 135 . 128 131 Shots Fired 563 | . 144 233 . 142 44 Gun 320 | . 124 44 . 117 35 Cannon 173 | . 20 143 . 1 9 Launcher 28 | . . 4 . 24 . Special 42 | . . 42 . . . Kinetic 389 | . 83 191 . 97 18 Thermal 158 | . 55 42 . 39 22 Explosive . | . . . . . . Electromagnetic 16 | . 6 . . 6 4 Robot Hit Streak 19 | . 9 9 . 19 7 Robot Miss Streak 7 | . 5 2 . 7 3 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . 1 . . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 330 | . 82 118 . 102 28 Core Hits 200 | . 34 42 . 108 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 3 . . . 2 Burn 4 | . 2 . . . 2 Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9296 | . 1045 2422 14 5053 762 Guns 3976 | . 786 664 . 2013 513 Cannons 1956 | . 219 1577 . . 160 Explosions 3271 | . 25 175 . 3003 68 Melee . | . . . . . . Ramming 93 | . 15 6 14 37 21 Kinetic 7350 | . 514 2416 . 4104 316 Thermal 1530 | . 450 . . 717 363 Explosive 138 | . . . . 138 . Electromagnetic 185 | . 66 . . 57 62 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 2 3 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . . . 30 14 Message Errors 12 | . . . . 10 2 Matter Fused 10 | . . . . 6 4 Heat Flow Errors 5 | . . . . 3 2 Energy Discharges 6 | . . . . 4 2 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . 3 1 Data Loss (major) 1 | . . . . 1 . Misfires 3 | . . . . 2 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 178 | . . 14 . 163 1 Projectiles 15 | . . 14 . . 1 Explosions 163 | . . . . 163 . Melee . | . . . . . . Knockbacks 20 | . 4 16 . . . Impact . | . . . . . . Kinetic 20 | . 4 16 . . . Secondary . | . . . . . . Self-Inflicted Damage 436 | . 33 . . 339 64 Shots 12 | . 1 . . 10 1 Rammed 22 | . 5 4 1 1 11 Targets Rammed 30 | . 5 4 1 9 11 Kicked 8 | . . . . 8 . Crushed . | . . . . . . Highest Temperature 522 | . 228 331 . 485 522 Average Temperature 117 | . 58 170 . 132 206 Received Heat Transfer 2310 | . 110 849 . 766 585 Effects 17 | . . . . 10 7 Shutdowns 7 | . . . . 5 2 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Short Circuit 3 | . . . . . 3 Damage (minor) 3 | . . . . 2 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 8 | . 2 2 . 3 1 Heat Transferred 3602 | . 1419 . . 1363 820 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Alert | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Peak Influence 1182 | . 181 . 120 1182 . Initial 120 | . . . 120 50 . Average 176 | . 35 . 120 290 . Maximum Alert Level 4 | . . . . 4 . Low Security (%) 77 | 100 100 . 100 58 . Level 1 . | . . . . . . Level 2 15 | . . . . 27 . Level 3 3 | . . . . 6 . Level 4 3 | . . . . 6 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 . . 14 . Investigation 3 | . 2 . . 1 . Extermination 4 | . . . . 4 . Reinforcement 5 | . 1 . . 4 . Assault 2 | . . . . 2 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 3 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Distress Signals 4 | . 3 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 25 31 . 56 10 Peak Tracking Total 12 | . 6 4 . 12 7 Tactical Retreats 5 | . . 4 . 1 . Traps | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Traps Triggered 4 | . 1 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts 45 | . 15 . . 30 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . 1 . . 3 . Reused 1 | . . . . . 1 Traps Extracted 4 | . 1 . . 3 . Installed 1 | . . . . . 1 Triggered 2 | . . . . . 2 Most Traps Carried 4 | . 1 1 1 4 4 Machines | -11 -10 -10 -9 -7 -7 ---------- Run | Yrd Mat Sub Rec Fac Low Machines Disabled 19 | . 1 2 . 16 . Max in Single Turn 1 | . 1 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Machines Accessed 24 | . 8 1 6 9 . Terminals 14 | . 6 . 4 4 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . 1 . . 1 . Recycling Units 3 | . 1 . 2 . . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 2 . Total Hacks 47 | . 19 3 9 16 . Successful 18 | . 10 3 2 3 . Failed 29 | . 9 . 7 13 . Catastrophic 10 | . 1 . 3 6 . Database Lockouts . | . . . . . . Manual 23 | . 15 . 3 5 . Terminals 30 | . 16 . 6 8 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . 2 . . 2 . Recycling Units 4 | . 1 . 3 . . Scanalyzers 1 | . . . . 1 . Garrison Access 4 | . . . . 4 . Terminal Hacks 9 | . 6 3 . . . Record 3 | . . 3 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 2 . . . . Locate Traps 2 | . 2 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . . 1 . Scan Component 2 | . 1 . . 1 . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . 1 1 . Terminals 2 | . 1 . 1 . . Botnet 2 | . 1 . 1 . . Fabricators 1 | . . . . 1 . Liberate 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 8 . 5 6 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . 1 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 ------------ Run | Yrd Mat Sub Rec Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . 1 . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Low Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 64 | . . . . 64 . Highest-Rated Ally 32 | . . . . 32 . Total Orders . | . . . . . . Ally Attacks 24 | . . . . 24 . Total Damage 1316 | . . . . 1316 . Kills 13 | . . . . 13 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -7 -7 ------------- Run | Yrd Mat Sub Rec Fac Low Turns Passed 10447 | 71 2190 4111 181 2894 1000 Spaces Moved 4644 | 43 971 2011 112 1117 390 Core 23 | 9 . . . 1 13 Treads 3688 | 34 971 2011 112 560 . Legs 904 | . . . . 527 377 Wheels . | . . . . . . Hover 29 | . . . . 29 . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 182 | 141 160 165 160 225 213 Slowest Speed 850 | 160 160 260 160 850 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 99 83 38 26 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . 1 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 14 | . . 9 . . 5 Spaces Dug . | . . . . . . Terrain Destroyed 221 | . 3 41 . 172 5 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 220 | . 3 41 . 172 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Total 5978 | 50 1470 2473 113 1362 510 Wait 763 | . 366 245 . 78 74 Move 4639 | 42 970 2010 111 1116 390 Hop . | . . . . . . Pick Up 46 | 2 12 18 1 12 1 Fast Attach 26 | 6 3 6 . 9 2 Attach 22 | . 3 9 . 5 5 Detach 10 | . 3 2 . 4 1 Swap 44 | . 10 19 . 13 2 Drop 28 | . 4 10 . 14 . Fire 323 | . 79 150 . 71 23 Melee . | . . . . . . Ram 11 | . . . . . 11 Kick 8 | . . . . 8 . Crush 11 | . 5 4 1 1 . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap 46 | . 15 . . 30 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 15) 574 | -10/Materials | Discovered new exit (range 14) 900 | -10/Materials | Repaired Lgt. Treads 935 | -10/Materials | Discovered new exit (range 8) 1003 | -10/Materials | Discovered new exit (range 14) 1222 | -10/Materials | Discovered new exit (range 8) 2262 | -10/Materials | Entered Subcaves 2440 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2547 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2556 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2679 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2681 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2687 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2920 | -10/Subcaves | Visited Clippyterm 2924 | -10/Subcaves | Learned location of Section 7 (-2) 3132 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3703 | -10/Subcaves | Discovered new exit (range 16) 3843 | -10/Subcaves | Core integrity fell below 50% 4059 | -10/Subcaves | A Subdweller sparked back to life 4059 | -10/Subcaves | A Subdweller sparked back to life 4128 | -10/Subcaves | Found Prototype Device 4181 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 4228 | -10/Subcaves | Lost 3 parts (1p1n1u) 5754 | -10/Subcaves | Learned location of Zion (-6) 5754 | -10/Subcaves | Met a Zionite searching for "candidates" 5832 | -10/Subcaves | Core integrity fell below 20% 5852 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 6303 | -10/Subcaves | Discovered new exit (range 13) 6373 | -10/Subcaves | Entered Recycling 6373 | -9/Recycling | Found Scrap Engine 6525 | -9/Recycling | Discovered new exit (range 15) 6554 | -9/Recycling | Entered Factory 6554 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 6865 | -7/Factory | Discovered new exit (range 6) 7002 | -7/Factory | Build established: Tank 8031 | -7/Factory | Discovered new exit (range 13) 8502 | -7/Factory | Discovered new exit (range 12) 8853 | -7/Factory | Identified Power Bank 8954 | -7/Factory | First assault squad dispatched 9032 | -7/Factory | Attached Power Bank, gained temporary slots: Power x3 9090 | -7/Factory | Destroyed 8 combat bots 9118 | -7/Factory | Lost 4 parts (1p2n1u) 9448 | -7/Factory | Entered Lower Caves 9473 | -7/Lower Caves | Lost 4 parts (1n1u2w) 9556 | -7/Lower Caves | Build established: Mutant 10095 | -7/Lower Caves | Learned Factory emergency access door positions 10149 | -7/Lower Caves | Spotted B-75 Beast 10303 | -7/Lower Caves | Build established: Gunner 10321 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10340 | -7/Lower Caves | Core integrity fell below 50% 10368 | -7/Lower Caves | Core integrity fell below 20% 10422 | -7/Lower Caves | Lost 9 parts (1p2n2u4w) 10448 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10423_ The floor emits a surge of raw power. 10430_ Slammed into Y-64 Sentinel. 10431_ Penetrated by Slug. 10431_ Lrg. Storage Unit destroyed. 10435_ Slammed into Y-64 Sentinel. 10436_ Destabilizing: System corrupted (+1). 10437_ Y-64 Sentinel IFF system glitched. 10437_ G-47 Trooper destroyed. 10437_ Slug penetrates Wall. 10438_ Slammed into Y-64 Sentinel. 10438_ Trap Extractor broken. 10438_ Destabilizing: Short circuit. 10439_ Slammed into Y-64 Sentinel. 10441_ Aluminum Leg fries itself beyond repair. 10441_ Slammed into Y-64 Sentinel. 10443_ Penetrated by Slug. 10443_ Broken Gatling Laser destroyed. 10444_ Slammed into Y-64 Sentinel. 10448_ Lgt. Nuclear Core fries itself beyond repair. 10448_ Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | #?????????????????????????????????????????????? | | %????##?????????????????????????##?????????????# | | #??### ##?????????????????????## ##????????????# | | #??# #####????????????????# #????????????# | | #??# ##??????????????# #?????????????? | | #??# %#???##???????## #???????????????# | | #?# ## % #???# #?##### #???????????????# | | #?# ?##% %##????# ##; #?????####??????# | | #?## ???#% ####???#;; Y #?????# ####???# | | #??#????## ##??#; %*%@;# #????## ##??# | | ##???????## %#### = % #???## #?## | | ###?????### ## !#%% ## ##?## ### | | ##???## ### % #]!]% # #?# | | ##### ### #b/%!% # # #?# | | ## ### ###++### # ##?# | | ## ## # / ! # # ### ## | | ### % ## # # ###### | | %## ## % ## #""""""# ##????## | | ## ####% ## ######## #??????? | | ## ##### % ## #??????? | | # #?## %% #?## ##?????? | | #?### % ## ##??# #?????? | | ## #??# #### ### ##???### #?????? | | ### #??# #??## ### #??##### #?????? | | ##?# ## ## #???# #?#### #### #?????? | | #??## #? #??# #???## ## #?????? | | ????"## " ? #?# ###### #?????? | | ???? ?? #####?# #### #?????? | | ???? ?? #?????###### ##?????? | | ???? ?? "?????????# ###??????? | | ###????% $ "??????#### #### ##????????? | | ????? # ????????# #??## #######?????????? | | ????????" ??????????# ###?####???????????????? | | ????????#???????????## #####???##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 361 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 200 Resistance: KI 10 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageSmallPenetrator Manual? 0 Play Time 00:44:29 Cumulative 275.3 hours Start 2024.03.09 @ 14:53:38 End 2024.03.09 @ 15:35:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/1/1/1/0/0/0/1/0 Lore% 69 Gallery% 79 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6432569e-f570-4a05-9b75-6a276063233d