Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 02:40:24 Player: Weaver Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (180) 900 Value Destroyed (5842) 5842 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1354) 1354 TOTAL SCORE: 12056 Bonus ------- High Alert Combat Kills 1005 Follower Combat Kills 370 Friendly Fire -21 Cogmind --------- Core Integrity 962/1000 Matter 278/300 Energy 150/150 System Corruption 8% Temperature Cool (0) Movement Treading (320) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core (fused) > --- PROPULSION (5) --- Improved Medium Treads Armored Leg > --- UTILITY (8) ------ Large Storage Unit Advanced Sensor Array Launcher Guidance Computer Improved Kinecellerator Advanced ECM Suite Improved Heavy Armor Plating > --- WEAPON (3) ------- Improved Arc Projector Heavy Machine Gun Powered Hammer > --- INVENTORY (15) --- Light Fission Core Improved Melee Analysis Suite Launcher Guidance Computer Recoil Stabilizer Improved Heavy Armor Plating Shock Rifle Heavy Phase Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Triangulator Advanced Sensor Array Advanced Targeting Computer Launcher Guidance Computer Advanced ECM Suite Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Improved Proton Missile Launcher Powered Hammer > --- INVENTORY -------- Light Fission Core Terrain Scanner Terrain Scan Processor Improved Melee Analysis Suite Launcher Guidance Computer Recoil Stabilizer Improved Heavy Armor Plating Shock Rifle Gauss Rifle Magnetic Acceleration Cannon Axe [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . 1 . . 1 . 1 Utility 6 | . . . . 2 1 2 1 Weapon 1 | . . 1 . . . . . Parts Attached 233 | 11 5 41 27 38 50 53 8 Power 12 | 1 . 1 2 2 3 3 . Engine 6 | 1 . 1 2 . 2 . . Core 6 | . . . . 2 1 3 . Reactor . | . . . . . . . . Propulsion 44 | 4 . 9 1 7 12 11 . Treads 21 | . . 4 1 7 7 2 . Leg 20 | 2 . 4 . . 5 9 . Wheel 3 | 2 . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 63 | 1 4 10 14 8 10 10 6 Device 28 | 1 1 5 7 2 3 6 3 Storage 4 | . 2 2 . . . . . Processor 6 | . 1 . 1 1 1 . 2 Hackware . | . . . . . . . . Protection 25 | . . 3 6 5 6 4 1 Artifact . | . . . . . . . . Weapon 114 | 5 1 21 10 21 25 29 2 Energy Gun 19 | 4 . 3 1 5 . 5 1 Energy Cannon 3 | . . . . 1 . 1 1 Ballistic Gun 38 | 1 . 5 4 5 12 11 . Ballistic Cannon 13 | . . 8 . 2 3 . . Launcher 25 | . . 3 4 5 5 8 . Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . . . 3 4 . Slashing Weapon 9 | . 1 2 1 3 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . Corrupted Parts 2 | . . . . . . 2 . System Corruption 6 | . . . . . . 6 . Parts Lost 39 | . . 2 . 4 10 18 5 Power 3 | . . . . . 2 1 . Propulsion 12 | . . 2 . 2 2 5 1 Utility 16 | . . . . 1 5 6 4 Weapon 8 | . . . . 1 1 6 . Highest Loss Streak 5 | . . 1 . 1 3 5 5 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 94 | . 97 96 100 97 96 89 82 Engine 5 | . 14 11 11 2 2 3 . Core 2 | . . . . 6 3 2 5 Treads 15 | . . 7 33 26 16 7 5 Leg 12 | . 28 22 . . 12 16 10 Device 9 | . 13 8 6 9 4 11 19 Storage 8 | . 11 11 11 9 7 6 5 Processor 8 | . . . . 9 11 12 13 Protection 6 | . . 2 4 6 10 9 1 Energy Gun 5 | . 10 10 10 6 1 2 2 Ballistic Gun 11 | . 14 3 20 13 16 7 5 Ballistic Cannon 3 | . . 17 . 4 2 . . Impact Weapon 1 | . . . . . . 2 5 Peak Build Rating 69 | 6 8 21 24 25 42 66 69 Average Rating 33 | 4 7 13 20 23 33 53 62 On Entrance 22 | . 6 8 21 21 25 40 61 Naked Turns . | . . . . . . . . Heaviest Build 64 | 7 17 43 42 45 61 64 63 Greatest Support 86 | 20 20 69 69 69 86 85 36 Greatest Overweight (x) 2 | . . 2 . . 1 1 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 5 10 15 15 15 15 15 15 Average Capacity 14 | 5 9 12 15 15 15 15 15 Most Carried 15 | 5 10 15 15 15 15 15 13 Average Carried 13 | 3 8 11 14 13 14 13 12 Final Capacity 15 | 5 10 15 15 15 15 15 15 Final Carried 15 | 5 10 15 15 15 15 12 11 Class Distribution -------------------- 21% | Scavenger-Tank 18% | Mutant 14% | Skirmisher 13% | Scavenger-Skirmisher 7% | Scavenger-Mutant 5% | Scavenger-Gunner 5% | Tank 3% | Gunner 3% | Scavenger-Assassin 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Assassin | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 5545 | 324 116 815 618 748 1464 1180 280 Remotely . | . . . . . . . . Salvage Created 5855 | 111 89 745 831 802 1400 1512 365 Parts 361 | 7 10 48 51 50 71 110 14 Haulers Intercepted 5 | . . 1 4 . . . . Recyclers Shooed 10 | . . 1 3 1 2 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 121 | 1 4 18 13 21 25 38 1 Melee 3 | . . . . . 1 2 . Guns 55 | 1 4 4 9 10 16 11 . Cannons 19 | . . 11 . 4 1 3 . AOE 41 | . . 3 4 7 6 21 . Classes Destroyed 18 | 3 1 6 1 2 3 2 . Worker 15 | 1 . 2 3 . 2 4 3 Builder 22 | . . 1 . . 6 10 5 Tunneler 4 | 2 . . . 1 . 1 . Hauler 5 | . . 1 4 . . . . Recycler 5 | . . 1 1 . 2 . 1 Mechanic 2 | . . . . 1 . 1 . Operator 1 | . . . . . . 1 . Watcher 5 | . . 1 . 2 . 2 . Swarmer 28 | . 3 4 2 6 3 10 . Cutter 3 | . . . . . . 3 . Grunt 33 | 1 1 5 5 6 6 9 . Brawler 6 | . . . 1 1 2 2 . Duelist 4 | . . 2 . 1 . 1 . Sentry 23 | . . 7 5 5 2 3 1 Specialist 6 | . . . . . 6 . . Hunter 9 | . . . . 2 1 6 . Programmer 8 | . . . . . 4 4 . Heavy 1 | . . . . . 1 . . Best Kill Streak 9 | 2 3 3 5 6 3 9 5 Combat Bots Only 5 | 1 3 3 4 5 3 4 1 Max Kills in Single Turn 3 | 1 1 1 2 3 3 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 2 2 2 . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 736 | 4 16 68 26 117 192 305 8 Missed 210 | 2 3 21 11 34 51 87 1 Damage Taken 10025 | 21 123 811 286 1301 2259 4807 417 Core 1141 | . 28 132 39 151 69 684 38 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 38 | . . . 38 . . . . Core Remaining (%) 71 | 100 88 . 57 72 90 19 . Volleys Fired 351 | 14 12 51 44 66 65 97 2 Largest 3 | 2 2 3 3 3 3 3 1 Hottest 161 | 70 70 148 118 161 132 155 30 Shots Fired 831 | 28 22 140 126 149 177 186 3 Gun 641 | 28 22 67 121 121 152 127 3 Cannon 130 | . . 70 . 19 16 25 . Launcher 60 | . . 3 5 9 9 34 . Special . | . . . . . . . . Kinetic 565 | 14 12 93 80 107 160 96 3 Thermal 190 | 14 10 44 41 33 8 40 . Explosive 50 | . . . 3 9 7 31 . Electromagnetic 26 | . . 3 2 . 2 19 . Robot Hit Streak 17 | 7 5 10 13 17 11 14 5 Robot Miss Streak 6 | 2 2 2 2 4 6 3 . Penetration Max 1 | . . . . . 1 1 . Secondary Targets 2 | . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 590 | 18 12 91 74 103 136 143 13 Core Hits 325 | 7 6 35 33 48 86 107 3 Critical Kills 4 | . . . . . . 4 . Critical Parts Destroyed 12 | . . . . . 2 8 2 Critical Strikes 27 | 1 1 6 . . 3 14 2 Burn 6 | 1 1 2 . . . 2 . Destroy 13 | . . . . . 3 10 . Blast 4 | . . 4 . . . . . Smash 4 | . . . . . . 2 2 Melee Attacks 89 | . 2 7 3 5 22 26 24 Impact 63 | . . . . . 13 26 24 Slashing 26 | . 2 7 3 5 9 . . Piercing . | . . . . . . . . Sneak Attacks 15 | . . . . . 2 5 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15973 | 206 119 1654 1384 2293 3428 6170 719 Guns 7405 | 206 119 731 1146 1277 2280 1603 43 Cannons 1729 | . . 802 . 357 131 439 . Explosions 4978 | . . 116 236 659 690 3277 . Melee 1854 | . . . . . 327 851 676 Ramming 7 | . . 5 2 . . . . Kinetic 6764 | 42 45 1108 720 1226 2361 1219 43 Thermal 2373 | 164 74 425 447 408 192 663 . Explosive 4499 | . . . 177 659 414 3249 . Electromagnetic 476 | . . 116 38 . 134 188 . Impact 1729 | . . . . . 202 851 676 Slashing 125 | . . . . . 125 . . Piercing . | . . . . . . . . Highest Corruption 21 | . . 3 5 1 4 21 8 Average Corruption 5 | . . 3 3 1 2 11 8 Corruption Purged 1 | . . . . . 1 . . Corruption Blocked . | . . . . . . . . Effects 127 | . . 8 24 3 13 76 3 Message Errors 25 | . . 3 6 1 2 12 1 Matter Fused 33 | . . 1 8 1 5 18 . Heat Flow Errors 15 | . . 2 2 . . 11 . Energy Discharges 12 | . . 1 3 1 . 7 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 21 | . . 1 4 . 3 12 1 Data Loss (major) 6 | . . . . . 1 5 . Misfires 7 | . . . . . 2 4 1 Alerts 1 | . . . 1 . . . . Misdirections 2 | . . . . . . 2 . Weapon Failures 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 834 | . . 1 . 27 91 381 334 Projectiles 22 | . . . . . . 22 . Explosions 138 | . . 1 . 27 9 101 . Melee 674 | . . . . . 82 258 334 Knockbacks 21 | . . 10 . 2 1 5 3 Impact 9 | . . 1 . . . 5 3 Kinetic 11 | . . 8 . 2 1 . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 767 | . . 20 38 15 142 552 . Shots 21 | . . 1 2 1 5 12 . Rammed 2 | . . . 1 1 . . . Targets Rammed 4 | . . 2 1 1 . . . Kicked 2 | . . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 580 | 140 126 335 251 465 296 580 . Average Temperature 98 | 54 41 89 79 110 80 137 . Received Heat Transfer 1605 | 12 36 228 78 378 249 606 18 Effects 26 | . . 1 . 6 2 17 . Shutdowns 3 | . . 1 . . . 2 . Energy Bleed 3 | . . . . . . 3 . Interference 8 | . . . . 1 2 5 . Short Circuit 2 | . . . . 1 . 1 . Damage (minor) 1 | . . . . 1 . . . Damage (major) 6 | . . . . 3 . 3 . Damage (core) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 11 | . . . . . 1 3 7 Combat Hostiles 3 | . . . . . 1 1 1 Parts Fried 28 | . . 1 . . 5 7 15 Impact Corruptions 29 | . . . . . 2 12 15 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | 1 . 2 . 2 1 . . Heat Transferred 5441 | 555 296 1295 1086 814 211 1184 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Peak Influence 1459 | 35 124 347 530 649 499 1459 736 Initial 690 | . 22 52 107 211 294 244 690 Average 447 | 13 81 131 336 474 295 811 661 Maximum Alert Level 4 | . . 1 2 2 2 4 3 Low Security (%) 23 | 100 100 79 17 . 17 4 . Level 1 34 | . . 20 43 14 63 35 . Level 2 25 | . . . 39 85 19 8 54 Level 3 4 | . . . . . . 7 45 Level 4 11 | . . . . . . 44 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 41 | . 1 . 5 6 11 18 . Investigation 6 | . 1 . 3 . 1 1 . Extermination 7 | . . . . . 4 3 . Reinforcement 18 | . . . 1 3 6 8 . Assault 5 | . . . . . . 5 . Garrison 5 | . . . 1 3 . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . 1 1 3 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 9 | . . 1 4 2 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 168 | 1 7 20 18 33 28 55 6 Peak Tracking Total 8 | 1 3 7 4 4 4 8 3 Tactical Retreats 11 | . . 2 1 1 1 6 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 9 | . 1 . 3 1 1 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 30 | . . 2 1 6 1 20 . Max in Single Turn 4 | . . 1 1 2 1 4 . Garrison Access 3 | . . . 1 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 35 | . 1 2 14 6 5 5 2 Terminals 26 | . 1 1 12 4 4 3 1 Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . 1 1 . . 1 Recycling Units 2 | . . . . . . 2 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 65 | . 3 5 26 11 7 10 3 Successful 41 | . 3 4 14 7 3 9 1 Failed 24 | . . 1 12 4 4 1 2 Catastrophic 4 | . . . 2 . 2 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 48 | . 3 3 23 6 5 6 2 Fabricators 2 | . . . . . 2 . . Repair Stations 5 | . . . 2 2 . . 1 Recycling Units 4 | . . . . . . 4 . Scanalyzers 2 | . . 2 . . . . . Garrison Access 4 | . . . 1 3 . . . Terminal Hacks 30 | . 3 2 11 5 3 5 1 Record 18 | . 2 2 6 3 . 4 1 Open Door 4 | . . . 4 . . . . Open DSF 3 | . . . . . 2 1 . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Dispatch Records 2 | . . . . 1 1 . . Maintenance Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 2 1 . . . Scan Component 2 | . . . 1 1 . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . . 4 . Process 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . . 2 7 4 4 4 2 Full Trace Events 2 | . . . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 31 | . . . . . . 31 . Retrieved Matter 17 | . . . . . . 17 . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . 4 2 . Machine Destruction 2 | . . . . . . 2 . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 . . . . Highest-Rated Group 88 | . . . 88 . . . . Highest-Rated Ally 16 | . . . 16 . . . . Total Orders 3 | . . . 3 . . . . FOLLOW 2 | . . . 2 . . . . GUARD 1 | . . . 1 . . . . Ally Attacks 102 | . . . 102 . . . . Total Damage 921 | . . . 921 . . . . Kills 16 | . . . 16 . . . . Allies Corrupted 2 | . . . 2 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 6 | . . . 6 . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 9811 | 193 330 1280 1322 1162 2333 2611 580 Spaces Moved 4790 | 140 219 520 519 523 1092 1528 249 Core 18 | 18 . . . . . . . Treads 2136 | . . 142 519 523 637 313 2 Legs 2567 | 53 219 378 . . 455 1215 247 Wheels 69 | 69 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 120 112 190 Average Speed 156 | 91 120 180 160 161 174 137 194 Slowest Speed 320 | 120 120 260 160 165 190 190 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 31 | 7 36 38 85 42 15 25 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 48 | . 2 7 . 5 13 9 12 Terrain Destroyed 490 | . 2 15 28 58 132 243 12 Melee 48 | . 2 7 . 5 13 9 12 Projectile 13 | . . 8 . 1 1 3 . AOE 429 | . . . 28 52 118 231 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 6249 | 176 262 736 903 705 1347 1821 299 Wait 556 | 1 10 70 287 41 67 69 11 Move 4783 | 139 218 519 518 522 1091 1527 249 Hop . | . . . . . . . . Pick Up 112 | 8 10 18 8 16 23 26 3 Fast Attach 61 | 6 1 17 4 6 14 12 1 Attach 53 | 1 . 5 1 11 14 16 5 Detach 9 | . . 2 1 1 4 . 1 Swap 119 | 4 4 19 22 21 22 25 2 Drop 109 | 3 5 26 11 15 25 23 1 Fire 351 | 14 12 51 44 66 65 97 2 Melee 89 | . 2 7 3 5 22 26 24 Ram . | . . . . . . . . Kick 2 | . . 2 . . . . . Crush 2 | . . . 1 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 3 | . . . 3 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 107 | -11/Scrapyard | Discovered new exit (range 8) 194 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 12) 360 | -10/Materials | Discovered new exit (range 3) 367 | -10/Materials | Identified exit to Materials 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1381 | -9/Materials | Discovered new exit (range 3) 1404 | -9/Materials | Discovered new exit (range 6) 1637 | -9/Materials | Discovered new exit (range 6) 1804 | -9/Materials | Entered Storage 1818 | -9/Storage | Build established: Skirmisher 1961 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2133 | -9/Storage | Lost 5 allies 2458 | -9/Storage | Lost 4 allies 2768 | -9/Storage | Lost 6 allies 2835 | -9/Storage | Repaired Mni. Grenade Launcher 2846 | -9/Storage | Garrison activated, responded to threat 3082 | -9/Storage | Discovered new exit (range 6) 3126 | -9/Storage | Identified exit to Materials 3126 | -9/Storage | Entered Materials 3126 | -8/Materials | Evolved 2 slots: Utility x2 3315 | -8/Materials | Garrison activated, responded to threat 3944 | -8/Materials | Build established: Scavenger-Skirmisher 4283 | -8/Materials | Discovered new exit (range 4) 4287 | -8/Materials | Identified exit to Factory 4288 | -8/Materials | Entered Factory 4288 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4475 | -7/Factory | Build established: Scavenger-Tank 5265 | -7/Factory | Lost 3 parts (1n2u) 5424 | -7/Factory | Discovered new exit (range 14) 5581 | -7/Factory | Identified exit to Lower Caves 5893 | -7/Factory | Discovered new exit (range 10) 5982 | -7/Factory | Identified exit to Factory 6221 | -7/Factory | Build established: Scavenger-Gunner 6549 | -7/Factory | Build established: Scavenger-Skirmisher 6621 | -7/Factory | Entered another Factory area 6621 | -6/Factory | Evolved 2 slots: Utility x2 6999 | -6/Factory | Build established: Scavenger-Tank 7174 | -6/Factory | Discovered new exit (range 3) 7177 | -6/Factory | Identified exit to Lower Caves 7821 | -6/Factory | Garrison activated, responded to threat 8032 | -6/Factory | Cargo convoy interrupted 8086 | -6/Factory | Core integrity fell below 50% 8096 | -6/Factory | System corruption reached 10% 8155 | -6/Factory | Lost 5 parts (1p2u2w) 8371 | -6/Factory | First assault squad dispatched 8398 | -6/Factory | Lost 4 parts (2n2w) 8653 | -6/Factory | Lost 4 parts (1n1u2w) 8770 | -6/Factory | Build established: Mutant 8956 | -6/Factory | Core integrity fell below 20% 9227 | -6/Factory | Discovered new exit (range 5) 9232 | -6/Factory | Entered another Factory area 9232 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9706 | -5/Factory | Build established: Scavenger-Assassin 9726 | -5/Factory | Crushed by falling debris 9773 | -5/Factory | Lost 5 parts (1n4u) 9812 | -5/Factory | Self-destructed Last Messages --------------- Corrupted KE Penetrator crushed. U-05 Engineer builds a Wall. R-10 Processor collects Corrupted Unknown Treads. System corrupted: FCS attempts to trigger Hvy. Machine Gun. System corrupted: Hvy. Machine Gun misfires. U-05 Engineer builds a Wall. U-05 Engineer destroyed. Acquired 8 matter. Acquired 2 matter. K-01 Serf collects debris. U-05 Engineer builds a Wall. Acquired Imp. Kinecellerator. >IO390EZG1MEWWOGJLT: U-05 Engineer builds a Wall. Triggered Ambush Trap. L-41 Fighter emerges from a hatch in the floor. B-60 Warrior emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????#? ? ?## # ?"???????????? | | ???????????? ?? ???# #?? ???? ??#?#?### | | ??????????????#???#############+####+####### ? | | ??????????? ???? " ?? | | ?????????????? "T ? | | ?????????????? ? # | | ???????? ??????#?####+#########+####+####### ? | | ???????????? ? ??? ??# # #??#???? | | ??????????? ? ????" # # """ #?#????# | | ????????????????"???? # # """ ###? #?? | | ????????????? ?"""???# #! """ #??? ??? | | ???????????????? ??? ?# # #?## ### | | ????????????????"?""??# # """ #?#? # ? | | ???????????????????""?# # """ ###? ? | | ??????????????????????# # """ #?#? #?? | | ??????????????????????# # #??# #? | | ??????????????????????# # " "" #### #?? | | ??????????????????????# # "R"" #### #?? | | ???????????????????? ?# | " """ ### # | | ??????????????????????############## /###T # ? | | ??????????????????????????#################### ### | | ?????????????????????#???#?##?######"""T"""### ### | | ????????????????????????#?##?#?# # | | ????????????????????###?###??#?# # | | ??????????????????????##########% "" *** "" + | | ????????????????????#?# @ s ###%?"" *** "" # | | ??????????????????? ??# l u # #=!""" **[ """ # | | ?????????????????????## """b ### !""" """ # | | ??????????????????????# """ ###%?""" """ # | | ??????????????????# ??# """ #?# ? | | ??????????????????? ??# ### ? | | ??????????????????????##+####### ########### | | ?????????????????+ ? #??##?###?###### | | ???????????????????? ??# ##########?##?#?#???#? ?? | | ?????????????????????????????#?#???#???#?? # ? | | ?????????????????????#?????????##??#???##?? ?? ? | | ??????????????????????#? ????#??#????#??# ? ????? | | ??????????????????????????##?????###????# ???#???? | | ??????????????????????????????? ??????+ ??????? | | ???????????????????????? ??????#?#?#????#????????? | | ?????????????????????????????#????? ?????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????????????#??????? ????????? | | ?????????????????????????????????? ?? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 600 Resistance: EM 20 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 8 Kinecelleration 40 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Maybe Next Time I'll Detach My Launcher Part-time Excavator Release The Drones! Risk Taker Significant Disruption The More The Merrier Unlikely Earthworm Challenges ------------ None Game ------ Seed AntimatterDecoderEdition Manual? 0 Play Time 03:27:11 Cumulative 6.1 hours Start 2024.09.25 @ 04:08:34 End 2024.09.27 @ 02:40:24 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Swanston Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 838780aa-dc0b-43db-8b82-3707b7494294