Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.02 @ 12:17:05 Player: Sharded of Serpulo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (3227) 3227 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6842 Bonus ------- None Cogmind --------- Core Integrity 676/850 Matter 284/300 Energy 290/290 System Corruption 2% Temperature Cool (0) Movement Treading (168) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Signal Interpreter Kinecellerator Weapon Cycler Improved Medium Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Autogun > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Recoil Stabilizer Weapon Cycler Weapon Cycler Improved Light Armor Plating System Restoration Module System Restoration Module High-powered Tractor Beam High-powered Tractor Beam High-powered Tractor Beam High-powered Tractor Beam Autogun Improved Assault Rifle Improved Assault Rifle Minigun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Kinecellerator Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Autogun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Recoil Stabilizer Weapon Cycler Weapon Cycler System Restoration Module System Restoration Module High-powered Tractor Beam High-powered Tractor Beam High-powered Tractor Beam High-powered Tractor Beam Autogun Improved Assault Rifle Improved Assault Rifle Minigun [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Utility Signal Interpreter Device Kinecellerator Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 1 1 1 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . 1 . . . Parts Attached 54 | 6 5 11 8 9 15 Power 5 | 1 . 3 . 1 . Engine 5 | 1 . 3 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 . 5 3 3 5 Treads 18 | 2 . 5 3 3 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 1 2 2 8 Device 4 | . . . . 1 3 Storage 3 | 1 1 1 . . . Processor 1 | . 1 . . . . Hackware 2 | . . . . . 2 Protection 6 | . . . 2 1 3 Artifact . | . . . . . . Weapon 15 | 2 3 2 3 3 2 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 1 2 2 3 3 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 10 | . . 1 . 2 7 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . . . . 4 Weapon 4 | . . . . 2 2 Highest Loss Streak 3 | . . 1 . 1 3 To Critical Strikes . | . . . . . . Average Backups 20 | . 2 19 23 24 23 Power 2 | . . 3 2 2 2 Propulsion 4 | . . 3 6 5 5 Utility 9 | . . 8 9 11 11 Weapon 4 | . 1 5 5 5 4 Tool/Special . | . . . . . . Unused Backups 28 | . . 6 1 1 20 Power 6 | . . 3 . . 3 Propulsion 9 | . . 3 . . 6 Utility 10 | . . . 1 1 8 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 88 99 99 99 98 Engine 8 | . 14 10 9 7 6 Treads 35 | . 28 32 36 38 39 Device 2 | . . . . 6 4 Storage 8 | . 14 11 9 7 6 Processor 7 | . 2 11 9 7 6 Protection 5 | . . . 8 7 9 Ballistic Gun 25 | . 25 32 27 22 19 Peak Build Rating 48 | 6 7 20 27 37 48 Average Rating 26 | 4 6 17 26 34 39 On Entrance 15 | . 6 7 20 27 35 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 111 | 12 31 94 101 106 111 Greatest Support 133 | 40 40 66 89 109 133 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 23 | 6 11 22 25 25 25 Most Carried 25 | 2 6 25 25 25 25 Average Carried 20 | . 2 20 23 24 23 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | . 6 25 25 24 24 Class Distribution -------------------- 49% | Gunner 16% | Tank 14% | Scavenger-Tank 9% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2300 | 260 196 585 375 330 554 Remotely 352 | . . . . . 352 Salvage Created 4693 | . 525 1496 804 992 876 Parts 266 | . 36 90 35 55 50 Haulers Intercepted 11 | . 2 5 1 2 1 Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 76 | . 10 24 13 14 15 Guns 76 | . 10 24 13 14 15 Classes Destroyed 13 | . 6 2 1 1 3 Worker 1 | . 1 . . . . Hauler 11 | . 2 5 1 2 1 Recycler 10 | . 2 4 2 2 . Operator 5 | . . 2 . 3 . Watcher 8 | . 3 4 1 . . Swarmer 17 | . 6 6 3 . 2 Grunt 41 | . 4 15 5 11 6 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 10 | . . 3 4 2 1 Hunter 1 | . . . 1 . . Programmer 4 | . . . . 1 3 Heavy 1 | . . . . . 1 Best Kill Streak 8 | . 8 4 5 6 3 Combat Bots Only 6 | . 3 3 3 6 3 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging 1 | . 1 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 485 | . 45 74 76 139 151 Missed 146 | . 15 18 18 39 56 Hits 339 | . 30 56 58 100 95 Melee 1 | . . . . . 1 Projectile 338 | . 30 56 58 100 94 AOE 2 | . . . . . 2 Critical Strikes 9 | . 1 1 2 2 3 Damage Taken 4315 | . 236 514 650 1058 1857 Core 477 | . 100 57 36 110 174 Absorbed by Shields . | . . . . . . Ignored by Resistances 1234 | . 75 152 186 318 503 Regen/Repaired (Parts) 676 | . . . . . 676 Core Remaining (%) 84 | 100 60 85 93 84 . Volleys Fired 310 | . 39 76 53 59 83 Largest 3 | . 2 3 3 3 3 Hottest 100 | . 100 63 63 63 63 Shots Fired 892 | . 79 228 159 177 249 Gun 891 | . 78 228 159 177 249 Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . 1 . . . . Kinetic 891 | . 78 228 159 177 249 Thermal 1 | . 1 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 77 | . 13 77 44 23 43 Robot Miss Streak 3 | . 2 1 3 2 2 Penetration Max . | . . . . . . Secondary Targets 18 | . 3 6 2 4 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 742 | . 62 182 130 150 218 Core Hits 302 | . 33 74 48 58 89 Critical Kills 4 | . . 2 1 . 1 Critical Parts Destroyed 8 | . . 2 1 3 2 Critical Strikes 12 | . . 4 2 3 3 Destroy 12 | . . 4 2 3 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7812 | . 639 2068 1368 1668 2069 Guns 7812 | . 639 2068 1368 1668 2069 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 7812 | . 639 2068 1368 1668 2069 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 1 . 1 2 Average Corruption 1 | . 1 1 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . 4 3 . 5 3 Message Errors 3 | . . 1 . 1 1 Matter Fused 3 | . 1 . . . 2 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 5 | . 1 1 . 3 . Data Loss (major) 1 | . . 1 . . . Misfires 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 257 | . 36 34 106 257 147 Average Temperature 30 | . 13 13 32 41 32 Received Heat Transfer 1845 | . 129 267 333 660 456 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 154 | . 135 154 130 110 132 Initial 45 | . . 45 . 7 . Average 52 | . 40 91 62 20 46 Influence Increases 2244 | . 289 708 410 403 434 Destroy 0b10 Robot/C 1520 | . 200 480 260 280 300 Destroy 0b10 Robot/NC 175 | . 40 75 20 35 5 Destroy Leader 438 | . 40 138 84 74 102 Successful Hack 44 | . . 4 16 12 12 Disable Machine 18 | . 9 9 . . . Destroy Structure 4 | . . 2 . 2 . Lose Combat Pursuer 45 | . . . 30 . 15 Influence Decreases 2172 | . 164 830 393 423 362 Entered New Map 96 | . . 80 3 13 . Time Decay 2002 | . 164 740 390 398 310 Lost Part 74 | . . 10 . 12 52 Squads Dispatched 22 | . 1 4 2 5 10 Investigation 3 | . 1 . . . 2 Extermination 4 | . . . . 3 1 Reinforcement 9 | . . 4 2 2 1 Assault . | . . . . . . Garrison 6 | . . . . . 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 15 34 21 21 22 Peak Tracking Total 4 | . 4 4 4 4 4 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 3 1 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 1 3 5 3 4 Terminals 11 | . 1 2 3 3 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . 1 . . Scanalyzers 3 | . . 1 1 . 1 Garrison Access . | . . . . . . Total Hacks 43 | . 2 7 7 9 18 Successful 28 | . . 4 5 6 13 Failed 15 | . 2 3 2 3 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 2 1 . . 1 Terminals 24 | . 2 5 4 9 4 Fabricators . | . . . . . . Repair Stations 11 | . . . . . 11 Recycling Units 2 | . . . 2 . . Scanalyzers 6 | . . 2 1 . 3 Garrison Access . | . . . . . . Terminal Hacks 12 | . . 2 3 6 1 Record 4 | . . . . 4 . Robot Analysis 2 | . . . 1 . 1 Zone Layout 6 | . . 2 2 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . . . . 10 Scan Component 5 | . . . . . 5 Repair 5 | . . . . . 5 Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 5 | . . 2 1 . 2 Retrieve Study 5 | . . 2 1 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 11 | . 1 2 3 3 2 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . 2 1 . 2 Parts Repaired 5 | . . . . . 5 Time 178 | . . . . . 178 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total 2 | . . . 1 . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5618 | 78 447 1483 933 1622 1055 Spaces Moved 2153 | 45 194 545 309 689 371 Core 4 | 4 . . . . . Treads 2149 | 41 194 545 309 689 371 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 164 163 Average Speed 202 | 150 160 219 243 205 165 Slowest Speed 246 | 160 160 240 245 246 244 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 42 66 39 19 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2863 | 56 260 693 392 785 677 Wait 229 | . 12 11 5 16 185 Move 2148 | 44 193 544 308 688 371 Hop . | . . . . . . Pick Up 72 | 6 8 32 9 6 11 Fast Attach 17 | . 2 4 2 3 6 Attach 28 | 6 . 4 3 4 11 Detach 2 | . . 2 . . . Swap 20 | . 3 4 3 3 7 Drop 37 | . 3 16 9 6 3 Fire 310 | . 39 76 53 59 83 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Discovered new exit (range 6) 322 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 14) 523 | -10/Materials | Identified exit to Materials 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 608 | -9/Materials | Discovered new exit (range 16) 816 | -9/Materials | Build established: Gunner 960 | -9/Materials | Identified exit to Mines 1863 | -9/Materials | Discovered exit to Mines (range 9) 1932 | -9/Materials | Discovered new exit (range 10) 1952 | -9/Materials | Identified exit to Materials 2009 | -9/Materials | Entered another Materials area 2009 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2361 | -8/Materials | Build established: Tank 2722 | -8/Materials | Discovered new exit (range 11) 2773 | -8/Materials | Identified exit to Factory 2942 | -8/Materials | Entered Factory 2942 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3177 | -7/Factory | Allied Derelicts emerged from ambush trap array 3252 | -7/Factory | Build established: Gunner 3660 | -7/Factory | Lost 3 allies 4492 | -7/Factory | Discovered new exit (range 17) 4552 | -7/Factory | Identified exit to Factory 4564 | -7/Factory | Entered another Factory area 4564 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4686 | -6/Factory | Repaired Lgt. Assault Rifle+ 4725 | -6/Factory | Repaired Arm. Treads 4771 | -6/Factory | Repaired Imp. Medium Armor Plating 4810 | -6/Factory | Repaired Arm. Treads 4844 | -6/Factory | Repaired Imp. Treads 4986 | -6/Factory | Build established: Scavenger-Tank 5048 | -6/Factory | Garrison activated, responded to threat 5406 | -6/Factory | Garrison activated, responded to threat 5457 | -6/Factory | Lost 3 parts (1n1u1w) 5619 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. R-10 Processor collects Lgt. Angular Momentum Engine. K-01 Serf collects debris. Acquired Imp. Light Armor Plating. K-01 Serf collects debris. Acquired 6 matter. K-01 Serf collects debris. Acquired 6 matter. K-01 Serf collects debris. Acquired 6 matter. P-60 Hacker destroyed. Acquired 6 matter. System corrupted: Matter fused (-9). K-01 Serf collects debris. Acquired 9 matter. Acquired Lgt. Treads. K-01 Serf collects debris. System corrupted: Matter fused (-6). D&:H