Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 10:11:21 Player: ambock Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3147) 3147 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3396) 3396 TOTAL SCORE: 13903 Bonus ------- High Alert Combat Kills 196 Entered Garrisons 200 Win 3000 Cogmind --------- Core Integrity 1571/1600 Matter 132/300 Energy 177/300 System Corruption 1% Temperature Cool (12) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cooled VTOL Module > --- UTILITY (17) ----- Long-range Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Mini Drone Bay (3/3) > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Cesium-ion Thruster Advanced Drone Bay (2/2) Improved Proton Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Long-range Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Mini Drone Bay Advanced Drone Bay > --- WEAPON ----------- Katana > --- INVENTORY -------- Cesium-ion Thruster Improved Proton Missile Launcher Improved Datajack [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 15 | . . 1 2 . 2 . 2 2 2 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 98 | 2 8 18 30 9 13 2 8 . 2 2 4 Power 12 | . 1 1 4 1 . 1 2 . 1 . 1 Engine 10 | . 1 1 3 1 . 1 1 . 1 . 1 Core 2 | . . . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 2 10 7 6 2 1 1 . . 1 . Treads 15 | 2 2 6 5 . . . . . . . . Leg 2 | . . . . 2 . . . . . . . Wheel 6 | . . 3 2 1 . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . 1 . 3 2 1 1 . . 1 . Utility 36 | . 3 4 9 1 9 . 5 . 1 1 3 Device 14 | . 1 2 3 . 2 . 2 . 1 1 2 Storage 2 | . 2 . . . . . . . . . . Processor 8 | . . . 2 1 4 . 1 . . . . Hackware 5 | . . . . . 3 . 2 . . . . Protection 7 | . . 2 4 . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 18 | . 2 3 10 1 2 . . . . . . Energy Gun 11 | . 2 2 7 . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . 1 2 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 4 . . . 1 . . . . Parts Lost 29 | . . 4 10 11 1 . . . 1 2 . Power 6 | . . 1 1 1 1 . . . 1 1 . Propulsion 11 | . . 1 4 5 . . . . . 1 . Utility 7 | . . 2 3 2 . . . . . . . Weapon 5 | . . . 2 3 . . . . . . . Highest Loss Streak 4 | . . 1 4 4 1 . . . 1 2 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 97 95 76 86 82 86 84 74 64 61 Engine 7 | . 14 10 7 7 4 3 4 5 3 . 4 Treads 11 | . 28 25 21 5 . . . . . . . Wheel 2 | . . 7 5 5 . . . . . . . Flight 9 | . . . . 6 22 24 23 21 19 16 16 Device 9 | . 12 10 7 9 8 6 9 10 9 8 9 Storage 6 | . 14 11 9 9 . . . . . . . Processor 10 | . . . 9 14 24 20 14 10 9 8 8 Hackware 8 | . . . . . 17 20 23 26 23 21 20 Protection 5 | . . 10 17 4 . . . . . . . Energy Gun 9 | . 24 22 14 5 . . . . . . . Launcher 1 | . . . 2 4 . . . . . . . Slashing Weapon 2 | . . . . . 6 6 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 106 | 11 92 97 106 106 85 16 18 18 18 16 20 Greatest Support 62 | 40 40 60 62 20 20 20 20 20 20 20 20 Greatest Overweight (x) 10 | . 2 9 10 10 5 . . . . . . Average Overweight (x) . | . . 6 7 5 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 Average Capacity 16 | 8 16 25 25 25 6 5 5 5 5 5 5 Most Carried 25 | 6 15 16 25 25 22 5 5 5 5 5 5 Average Carried 13 | 6 13 13 20 23 5 4 4 5 5 4 4 Final Capacity 25 | 8 25 25 25 25 5 5 5 5 5 5 5 Final Carried 25 | 6 15 15 25 22 5 5 5 5 5 4 5 Class Distribution -------------------- 56% | Mutant 36% | Hacker-Sprinter 3% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Matter Collected 1468 | 221 68 191 386 242 232 . 20 . 108 . . Remotely . | . . . . . . . . . . . . Salvage Created 3126 | 23 418 642 1256 427 232 . 20 . 108 . . Parts 153 | . 23 33 62 16 11 . 3 . 5 . . Haulers Intercepted 5 | . 2 1 1 . 1 . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 78 | . 11 16 29 22 . . . . . . . Guns 45 | . 11 10 20 4 . . . . . . . AOE 29 | . . 4 7 18 . . . . . . . Classes Destroyed 14 | 1 4 5 2 1 1 . . . . . . Worker 8 | . . 3 2 . 2 . 1 . . . . Builder 1 | . . . . . 1 . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . Hauler 5 | . 2 1 1 . 1 . . . . . . Recycler 5 | . . . 2 . 2 . . . 1 . . Mechanic 2 | . . 1 1 . . . . . . . . Operator 4 | . . 2 2 . . . . . . . . Watcher 3 | . 1 1 1 . . . . . . . . Swarmer 23 | . 6 4 7 6 . . . . . . . Grunt 44 | . 5 8 16 15 . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 6 | . . 3 3 . . . . . . . . Specialist 2 | . . . 2 . . . . . . . . Best Kill Streak 6 | 1 5 5 6 6 1 . 1 . 1 . . Combat Bots Only 6 | . 5 4 5 6 . . . . . . . Max Kills in Single Turn 3 | 1 2 3 2 2 1 . 1 . 1 . . Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 2 | . . 2 2 2 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Damage Taken 4537 | . 386 843 1747 990 149 . . . 225 168 29 Core 909 | . 69 167 224 200 60 . . . 96 64 29 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 84 | 100 72 58 . 22 91 100 100 100 92 95 98 Volleys Fired 231 | 1 35 59 95 41 . . . . . . . Largest 2 | 2 2 2 2 1 . . . . . . . Hottest 130 | 70 130 130 130 61 . . . . . . . Shots Fired 351 | 2 64 95 149 41 . . . . . . . Gun 308 | 2 64 92 135 15 . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 43 | . . 3 14 26 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 19 | 1 18 . . . . . . . . . . Thermal 289 | 1 46 92 135 15 . . . . . . . Explosive 43 | . . 3 14 26 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 17 | 1 8 12 17 13 . . . . . . . Robot Miss Streak 6 | 1 4 3 3 6 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 3 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 265 | 1 40 68 112 30 12 . 1 . 1 . . Core Hits 156 | 1 21 28 60 39 6 . . . 1 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . 2 2 5 . . . . . . . . Burn 9 | . 2 2 5 . . . . . . . . Melee Attacks 165 | . . . . . 56 . 29 10 36 5 29 Impact . | . . . . . . . . . . . . Slashing 165 | . . . . . 56 . 29 10 36 5 29 Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . . . 9 . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8186 | 10 525 1472 2861 2445 734 . 65 . 74 . . Guns 3672 | 10 525 1128 1829 180 . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 3612 | . . 327 1020 2265 . . . . . . . Melee 873 | . . . . . 734 . 65 . 74 . . Ramming 29 | . . 17 12 . . . . . . . . Kinetic 84 | 10 74 . . . . . . . . . . Thermal 3701 | . 451 1128 1942 180 . . . . . . . Explosive 3499 | . . 327 907 2265 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 873 | . . . . . 734 . 65 . 74 . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . . 1 . 1 Average Corruption 1 | . 2 . . . . . . . 1 . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 13 | . 5 . . . . . . . 3 . 5 Message Errors 2 | . 1 . . . . . . . 1 . . Matter Fused 3 | . 1 . . . . . . . 1 . 1 Heat Flow Errors 3 | . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (major) 4 | . 3 . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 342 | . . 18 44 107 133 . 40 . . . . Projectiles . | . . . . . . . . . . . . Explosions 169 | . . 18 44 107 . . . . . . . Melee 173 | . . . . . 133 . 40 . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 276 | . . . 98 178 . . . . . . . Shots 13 | . . . 4 9 . . . . . . . Rammed 3 | . . . 3 . . . . . . . . Targets Rammed 4 | . . 1 3 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 539 | 30 242 475 539 13 . . . . . . 252 Average Temperature 161 | 18 98 139 199 8 . . . . . . 115 Received Heat Transfer 1560 | . 72 363 666 378 54 . . . 9 9 9 Effects 29 | . 2 5 22 . . . . . . . . Shutdowns 6 | . . 1 5 . . . . . . . . Energy Bleed 4 | . . 1 3 . . . . . . . . Interference 13 | . 2 1 10 . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Short Circuit 3 | . . 2 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . 2 2 . . . . . . . . Combat Hostiles 4 | . . 2 2 . . . . . . . . Parts Melted 20 | . 2 5 12 1 . . . . . . . Heat Transferred 8708 | . 1295 2812 4268 333 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Peak Influence 925 | 5 250 220 437 925 651 214 223 46 279 144 257 Initial 485 | . 3 3 83 250 485 214 104 11 24 81 74 Average 270 | 1 99 104 137 679 518 214 134 26 111 96 177 Maximum Alert Level 3 | . 1 1 2 3 2 1 1 . 1 . 1 Low Security (%) 59 | 100 95 95 84 . . . 82 100 88 100 51 Level 1 11 | . 4 4 14 11 . 100 17 . 11 . 48 Level 2 20 | . . . 1 29 100 . . . . . . Level 3 9 | . . . . 59 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 3 4 . . . 2 . 3 . 3 Investigation 2 | . 1 . . . . . 1 . . . . Extermination 2 | . . . . . . . . . 1 . 1 Reinforcement 12 | . 1 3 3 . . . 1 . 2 . 2 Assault . | . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Distress Signals 16 | . 3 3 6 . 2 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 165 | . 17 30 54 22 14 . 1 . 17 5 5 Peak Tracking Total 8 | . 7 6 6 7 5 . 1 . 8 8 3 Tactical Retreats 22 | . . 1 . 1 8 . . . 9 1 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . 2 . . 8 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . . 1 5 1 . . . . . . . Max in Single Turn 2 | . . 1 2 1 . . . . . . . Garrison Access 6 | . . . . . 3 . 1 . 1 . 1 Garrison Relay 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Machines Accessed 39 | . 2 2 7 . 11 . 4 . 5 3 5 Terminals 30 | . 2 2 6 . 6 . 3 . 4 3 4 Fabricators 2 | . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 3 . 1 . 1 . 1 Total Hacks 77 | . 3 4 21 . 19 . 5 . 7 11 7 Successful 45 | . 2 1 11 . 11 . 1 . 5 9 5 Failed 32 | . 1 3 10 . 8 . 4 . 2 2 2 Catastrophic 3 | . . . 2 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 44 | . 3 4 12 . 7 . 4 . 3 7 4 Terminals 67 | . 3 4 20 . 13 . 4 . 6 11 6 Fabricators 2 | . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . 1 . 4 . 1 . 1 . 1 Terminal Hacks 27 | . . . 7 . 5 . . . 3 8 4 Record 7 | . . . 2 . 2 . . . 1 2 . Open Door 1 | . . . . . . . . . . . 1 Level Access Points 3 | . . . . . 1 . . . . 1 1 Branch Access Points 1 | . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . 1 . . Terminal Index 2 | . . . . . . . . . . 1 1 Alert Level 2 | . . . 2 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 4 | . . . 1 . 1 . . . . 2 . Transport Status 1 | . . . 1 . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . 1 . Hauler Manifests 2 | . . . . . 1 . . . . 1 . Zone Layout 1 | . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . 3 . 1 . 1 . 1 Unlock Access 1 | . . . 1 . . . . . . . . Seal Access 6 | . . . . . 3 . 1 . 1 . 1 Unauthorized Hacks 10 | . 2 1 3 . 2 . . . 1 1 . Terminals 10 | . 2 1 3 . 2 . . . 1 1 . Assimilate 4 | . 1 . . . 1 . . . 1 1 . Botnet 6 | . 1 1 3 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 2 2 6 . 8 . 3 . 4 3 4 Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . 5 . . . . . . . Machine Destruction 5 | . . . . 5 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Turns Passed 8101 | 22 974 920 1657 1280 1239 49 479 102 825 94 460 Spaces Moved 10031 | 11 470 300 534 464 2671 92 1372 295 2246 292 1284 Core . | . . . . . . . . . . . . Treads 731 | 11 470 96 154 . . . . . . . . Legs 69 | . . . . 62 7 . . . . . . Wheels 939 | . . 204 380 355 . . . . . . . Hover . | . . . . . . . . . . . . Flight 8292 | . . . . 47 2664 92 1372 295 2246 292 1284 Fastest Speed 26 | 160 160 215 215 175 29 26 26 26 26 26 26 Average Speed 61 | 160 180 223 230 242 30 27 26 26 26 26 26 Slowest Speed 680 | 160 320 240 312 680 429 29 26 26 26 26 26 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 2 58 29 60 74 61 3 24 6 32 10 19 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 128 | . . . . . 42 . 28 10 28 4 16 Terrain Destroyed 327 | . . 12 106 81 42 . 28 10 28 4 16 Melee 128 | . . . . . 42 . 28 10 28 4 16 Projectile . | . . . . . . . . . . . . AOE 199 | . . 12 106 81 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Total 11357 | 13 540 452 801 579 3007 114 1449 304 2432 301 1365 Wait 624 | . 2 62 106 . 241 20 34 . 111 2 46 Move 10017 | 10 469 299 533 461 2670 91 1371 294 2245 291 1283 Hop . | . . . . . . . . . . . . Pick Up 56 | . 15 7 24 4 3 1 1 . . . 1 Fast Attach 34 | . 2 3 4 1 9 1 8 . 2 1 3 Attach 32 | . 1 6 13 7 2 1 . . . 1 1 Detach 5 | . . 1 . . 2 . 2 . . . . Swap 32 | 2 5 9 13 1 2 . . . . . . Drop 57 | . 11 5 10 . 22 . 4 . 2 1 2 Fire 231 | 1 35 59 95 41 . . . . . . . Melee 165 | . . . . . 56 . 29 10 36 5 29 Ram 2 | . . . 2 . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . 1 1 . . . . . . . . Escape Stasis 100 | . . . . 64 . . . . 36 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 23 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 678 | -10/Materials | Discovered new exit (range 4) 997 | -10/Materials | Entered another Materials area 997 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1884 | -9/Materials | Discovered new exit (range 16) 1917 | -9/Materials | Entered another Materials area 1917 | -8/Materials | Evolved 2 slots: Utility x2 2372 | -8/Materials | Lost 4 parts (1p1n1u1w) 2866 | -8/Materials | Discovered new exit (range 3) 3485 | -8/Materials | Garrison activated, responded to threat 3544 | -8/Materials | Discovered new exit (range 13) 3572 | -8/Materials | Identified exit to Garrison 3574 | -8/Materials | Entered Garrison 3612 | -8/Garrison | Triggered checkpoint 3700 | -8/Garrison | Triggered checkpoint 3720 | -8/Garrison | Core integrity fell below 50% 4003 | -8/Garrison | Discovered new exit (range 10) 4022 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4068 | -8/Garrison | Triggered checkpoint 4362 | -8/Garrison | Triggered checkpoint 4405 | -8/Garrison | Lost 4 parts (1p2n1w) 4566 | -8/Garrison | Triggered checkpoint 4579 | -8/Garrison | Discovered new exit (range 14) 4854 | -8/Garrison | Entered Factory 4854 | -7/Factory | Evolved 2 slots: Utility x2 4949 | -7/Factory | Discovered new exit (range 5) 4954 | -7/Factory | Identified exit to Lower Caves 5101 | -7/Factory | Discovered new exit (range 15) 5302 | -7/Factory | Identified exit to Factory 5428 | -7/Factory | Build established: Hacker-Sprinter 6093 | -7/Factory | Entered another Factory area 6093 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6139 | -6/Factory | Discovered new exit (range 11) 6142 | -6/Factory | Identified exit to Factory 6142 | -6/Factory | Entered another Factory area 6142 | -5/Factory | Evolved 2 slots: Utility x2 6381 | -5/Factory | Discovered new exit (range 10) 6383 | -5/Factory | Identified exit to Upper Caves 6620 | -5/Factory | Discovered new exit (range 7) 6621 | -5/Factory | Identified exit to Factory 6621 | -5/Factory | Entered another Factory area 6621 | -4/Factory | Evolved 2 slots: Utility x2 6678 | -4/Factory | Spotted B-86 Titan 6720 | -4/Factory | Discovered new exit (range 11) 6723 | -4/Factory | Identified exit to Research 6723 | -4/Factory | Entered Research 6723 | -3/Research | Evolved 2 slots: Utility x2 6797 | -3/Research | Identified exit to Testing 6985 | -3/Research | Spotted B-86 Titan 7544 | -3/Research | Discovered new exit (range 16) 7548 | -3/Research | Identified exit to Research 7548 | -3/Research | Entered another Research area 7548 | -2/Research | Evolved 2 slots: Utility x2 7552 | -2/Research | Identified exit to Access 7624 | -2/Research | Spotted B-90 Cyclops 7642 | -2/Research | Entered Access 7642 | -1/Access | Evolved 2 slots: Utility x2 7646 | -1/Access | Identified exit to Surface 8102 | *** | Escaped! Last Messages --------------- 07801_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07825_ System corrupted: Heat flow error (+213). 07827_ Connecting with Terminal... 07872_ ALERT: Security rotation in progress. 07876_ Acquired Imp. Core Shielding. 07877_ Dropped Imp. Core Shielding. 07904_ Acquired Imp. Cloaking Device. 07910_ System corrupted: Heat flow error (+202). 07967_ ALERT: Rogue bot located, Programmers report to Access Zone 2L. 08077_ System corrupted: Heat flow error (+277). 08099_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08100_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08101_ The Access Shell folds into the floor. [Achievement: 10k Club] [Achievement: Epsilon Run] [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# #"" | | ????????????????????????????????????????# #"T ] | | ????????????????????????????????????????# #"" | | ?????????######?????????????????????????# #"" | | ?????????? #?????????????????????????# #"" | | ?????????? #?????????????????????????# #"" | | ??????????? #?????????????????????????# #" | | ##+######### #?????????????????????????# # | | # ## #?????????????????????????# # | | # ## #????????????????????????## ####### | | # ## ########################## ###### | | # ## | | # + H | | # ##+##+##### ""######### ###### | | # = ## #?# ""#???????##+######## | | " ""## #?# ""#???????# # | | # ""## #?# T#???????# # | | # = ""## #?# ""#?????????????????? | | # S## !#?# ""#?????????????????? | | # ""##! ### ""##????????????????? | | # ""## ## #????????????????? | | # ""## ### ##????????????????? | | # ## #?# #?????????????????? | | # ## #?# #?????????????????? | | ############ #?# #?????????????????? | | ???????????# #?# @" #?????????????????? | | ???????????# #?# "" #?????????????????? | | ?######????########?# #?????????????????? | | = !==#?????????????# #?????????????????? | | != #?????????????# #?????????????????? | | != #?????????????#""""""""""#?????????????????? | | #??????????????????????????????????????????? | | ! #??????????????????????????????????????????? | | ? #?????????????????????????????????????###### | | ?######?????????????????????????????????????# | | ??????????????????????BB????BB??????????????# ! | | ??????????????????????BB????BB???????######## | | ????????????????????? ?????????????# + | | ????????????????????# ????????????# ###### | | ????????????????????# ????????????# #????# | | ?????????????###?????? ??????????# #???#"##### | | ?????#########"######### ?????????##+######????? | | ?????# # # ????????# #?????? | | ?????# # * # ######### !! #?????? | | ###### ! " + ## * !! #?????? | | # # # ## #?????? | | + """ # = # ## #?????? | | # Y" # # ## #?????? | | ##+### """ # " "" ######## #####+#######?? | | ## # "R"" #??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Armor Coverage 300 Evasion (%) 64 Targeting Accuracy 13 Recoil Reduction 3 Offensive Hacking 54 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Denied? Epsilon Run It's Just You Shopping List Straight Shot Challenges ------------ None Game ------ Seed MakeshiftSpliceMembrane Manual? 0 Play Time 02:37:07 Cumulative 17.3 hours Start 2023.01.06 @ 18:58:32 End 2023.01.07 @ 10:11:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ca83f18-2859-4c9f-81d2-a9255377c193