Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.26 @ 17:39:11 Player: MKultra Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (3689) 3689 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2000) 2000 TOTAL SCORE: 9669 Bonus ------- Delivered SUBCON Basin 2000 Cogmind --------- Core Integrity 871/1000 Matter 290/300 Energy 320/320 System Corruption 4% Temperature Cool (0) Movement Treading (146) Location -5/Factory Parts ------- > --- POWER (2) -------- Ion-Angular Engine > --- PROPULSION (4) --- Treaded NPT-Antigrav Exoskeleton > --- UTILITY (9) ------ Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Targeting Computer Kinecellerator Tech Extrapolator > --- WEAPON (3) ------- Cycling Kinetic Assault Construct/C > --- INVENTORY (10) --- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Compact Matter Pod (150) Jamming Amplifier Advanced Hardlight Generator Peak State ------------ > --- POWER ------------ Ion-Angular Engine > --- PROPULSION ------- Treaded NPT-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Targeting Computer Kinecellerator Advanced Hardlight Generator Tech Extrapolator > --- WEAPON ----------- Cycling Kinetic Assault Construct/C > --- INVENTORY -------- Advanced Heat Sink Compact Matter Pod Jamming Amplifier [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Tech Extrapolator Protection Scrap Shield Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Barrage Gun Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 11 | . 1 . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 7 | . 1 . . 6 Weapon 1 | . . . . 1 Parts Attached 40 | . 8 12 7 13 Power 2 | . . 2 . . Engine 2 | . . 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | . 3 3 . . Treads 5 | . 3 2 . . Leg . | . . . . . Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 24 | . 3 2 6 13 Device 14 | . 1 1 2 10 Storage 2 | . 1 . . 1 Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 5 | . 1 1 3 . Artifact . | . . . . . Weapon 8 | . 2 5 1 . Energy Gun 4 | . 2 1 1 . Energy Cannon . | . . . . . Ballistic Gun 1 | . . 1 . . Ballistic Cannon 2 | . . 2 . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 7 | . . 4 1 2 Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 . 1 Highest Loss Streak 2 | . . 2 1 1 To Critical Strikes 1 | . . 1 . . Average Backups 6 | 6 9 8 . 2 Power . | 1 1 . . . Propulsion 1 | 2 1 1 . . Utility 1 | 2 2 2 . 2 Weapon 2 | 1 3 4 . . Tool/Special . | . . . . . Unused Backups 25 | . 10 8 . 7 Power 1 | . 1 . . . Propulsion 3 | . 2 1 . . Utility 10 | . 2 2 . 6 Weapon 9 | . 4 4 . 1 Tool/Special 2 | . 1 1 . . Average Slot Usage (%) 83 | . 99 90 87 54 Engine 10 | . 12 12 11 5 Treads 18 | . 23 24 21 1 Device 10 | . 12 5 4 22 Storage 9 | . 12 12 9 3 Processor 2 | . . . 2 10 Protection 8 | . 12 10 13 . Energy Gun 9 | . 24 8 11 . Ballistic Gun 2 | . . 1 10 . Ballistic Cannon 8 | . . 14 . 4 Peak Build Rating 88 | 7 11 31 36 88 Average Rating 28 | 7 10 13 31 72 On Entrance 18 | 7 7 11 31 36 Avg Prop Armor Cover (%) 13 | . . 13 . . Naked Turns . | . . . . . Heaviest Build 50 | 20 33 49 50 40 Greatest Support 116 | 20 40 40 40 116 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 10 15 15 15 10 Average Capacity 13 | 10 14 15 13 8 Most Carried 15 | 6 12 15 15 7 Average Carried 8 | 6 9 9 10 2 Final Capacity 15 | 10 15 15 5 10 Final Carried 15 | 6 11 15 1 6 Scrap Engine Consumption 100 | . . . 20 80 Constructs Created 7 | . . . 3 4 Constructs Modified 27 | . . . 3 24 Class Distribution -------------------- 82% | Hacker-Mutant 14% | Hacker-Construct 3% | Scavenger-Construct Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Hacker-Construct | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1462 | 196 247 610 119 290 Remotely . | . . . . . Salvage Created 4390 | . 460 646 512 2772 Parts 202 | . 32 27 27 116 Haulers Intercepted 6 | . 2 . . 4 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 71 | . 9 20 6 36 Guns 22 | . 8 8 6 . Cannons 46 | . . 11 . 35 AOE 1 | . . . . 1 Classes Destroyed 16 | . 6 5 1 4 Worker 5 | . 2 . . 3 Builder 1 | . . . . 1 Hauler 6 | . 2 . . 4 Recycler 7 | . 1 . 2 4 Turret 2 | . . 2 . . Watcher 4 | . 2 . . 2 Swarmer 12 | . 2 3 . 7 Grunt 18 | . 7 2 . 9 Sentry 10 | . . 1 3 6 Hunter 3 | . . . . 3 Programmer 10 | . . . . 10 Behemoth 1 | . . . . 1 Artisan 1 | . . 1 . . Cobbler 1 | . . 1 . . Subdweller 14 | . . 14 . . Scrapper 3 | . . . 3 . Best Kill Streak 7 | . 4 5 3 7 Combat Bots Only 4 | . 2 3 3 4 Max Kills in Single Turn 3 | . 2 1 1 3 Gunslinging 1 | . 1 . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 485 | . 41 113 153 178 Missed 186 | . 11 35 56 84 Hits 299 | . 30 78 97 94 Projectile 299 | . 30 78 97 94 AOE 1 | . . 1 . . Critical Strikes 8 | . . 3 1 4 Damage Taken 2987 | . 202 866 557 1362 Core 368 | . . 161 78 129 Absorbed by Shields . | . . . . . Redirected to Shielding 9 | . . 9 . . Ignored by Resistances 1773 | . 131 494 382 766 Regen/Repaired (Parts) 910 | . 83 . 136 691 Core Remaining (%) 52 | 100 . . 4 . Volleys Fired 272 | . 29 78 25 140 Largest 2 | . 2 2 2 1 Hottest 130 | . 130 130 108 102 Shots Fired 391 | . 58 153 41 139 Gun 170 | . 58 71 41 . Cannon 219 | . . 80 . 139 Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 237 | . . 82 16 139 Thermal 154 | . 58 71 25 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 59 | . 8 59 15 22 Robot Miss Streak 1 | . 1 1 1 1 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 292 | . 36 108 34 114 Core Hits 125 | . 19 40 19 47 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 3 4 . . Burn 6 | . 3 3 . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11895 | . 600 1906 762 8627 Guns 2098 | . 544 834 720 . Cannons 9210 | . . 1072 . 8138 Explosions 426 | . . . . 426 Melee . | . . . . . Ramming 161 | . 56 . 42 63 Kinetic 9349 | . . 1072 139 8138 Thermal 2385 | . 544 834 581 426 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1031 | . . 14 . 1017 Projectiles 1001 | . . 14 . 987 Explosions 30 | . . . . 30 Melee . | . . . . . Knockbacks 36 | . 1 11 . 24 Impact 1 | . 1 . . . Kinetic 32 | . . 10 . 22 Secondary 3 | . . 1 . 2 Self-Inflicted Damage 102 | . . . . 102 Shots 2 | . . . . 2 Rammed 27 | . 14 . 7 6 Targets Rammed 30 | . 15 . 9 6 Kicked 1 | . . . 1 . Crushed 2 | . 1 . 1 . Highest Temperature 321 | . 306 . 321 309 Average Temperature 91 | . 98 . 123 60 Received Heat Transfer 1237 | . 183 234 361 459 Effects 4 | . . . 4 . Energy Bleed 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 1 | . . 1 . . Impact Corruptions 1 | . . 1 . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 8 | . 2 5 1 . Heat Transferred 4994 | . 1554 2257 833 350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 163 | . 50 . 20 163 Initial . | . . . . . Average 12 | . 5 . . 24 Influence Increases 1872 | . 286 260 103 1223 Destroy 0b10 Robot/C 1120 | . 180 160 60 720 Destroy 0b10 Robot/NC 115 | . 35 . 10 70 Destroy Leader 258 | . 48 10 . 200 Successful Hack 51 | . 19 . 32 . Disable Machine 44 | . 4 . . 40 Destroy Structure 179 | . . . 1 178 Lose Combat Pursuer 105 | . . 90 . 15 Influence Decreases 1734 | . 286 260 103 1085 Time Decay 1687 | . 270 260 88 1069 Lost Part 16 | . . . . 16 Purge Threat 31 | . 16 . 15 . Squads Dispatched 10 | . 1 . . 9 Investigation 2 | . 1 . . 1 Extermination 6 | . . . . 6 Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 13 25 6 47 Peak Tracking Total 5 | . 3 5 3 5 Tactical Retreats 4 | . . 3 . 1 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 12 | . 1 1 . 10 Max in Single Turn 4 | . 1 1 . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 27 | . 9 3 7 8 Terminals 12 | . 7 . 3 2 Fabricators 1 | . . . . 1 Repair Stations 3 | . 1 . . 2 Recycling Units 6 | . 1 . 3 2 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 71 | . 35 5 13 18 Successful 51 | . 31 5 9 6 Failed 20 | . 4 . 4 12 Catastrophic 5 | . . . 1 4 Database Lockouts . | . . . . . Manual 20 | . 13 . 3 4 Terminals 43 | . 30 . 7 6 Fabricators 2 | . . . . 2 Repair Stations 8 | . 4 . . 4 Recycling Units 9 | . 1 . 4 4 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 29 | . 19 5 4 1 Record 4 | . 1 3 . . Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . 2 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 8 | . 8 . . . Unreport Threat 2 | . 1 . 1 . Dispatch Records 1 | . 1 . . . Patrol Status 1 | . 1 . . . Recall Reinforcements 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Release Object 3 | . . 1 2 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 5 | . 4 . . 1 Scan Component 3 | . 2 . . 1 Repair 2 | . 2 . . . Recycling Unit Hacks 5 | . 1 . 3 1 Retrieve Components 5 | . 1 . 3 1 Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 7 . 2 1 Terminals 10 | . 7 . 2 1 Botnet 9 | . 6 . 2 1 Detonate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 8 . 3 8 Full Trace Events 3 | . 2 . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 9 | . . . 1 8 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 21 | . 2 . 9 10 Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 314 | 2 311 . . 1 Terrain 313 | 2 311 . . . Jamming 1 | . . . . 1 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 11993 | 2 1578 5953 1803 2657 Spaces Moved 5540 | 2 775 2757 703 1303 Core 4 | . . . 4 . Treads 4443 | . 740 2699 595 409 Legs 608 | 2 35 . 104 467 Wheels 58 | . . 58 . . Hover 401 | . . . . 401 Flight 26 | . . . . 26 Fastest Speed 50 | 120 120 120 50 52 Average Speed 175 | 120 161 205 198 110 Slowest Speed 240 | 120 190 240 240 227 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 3 97 98 87 27 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 7 | . . 7 . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 127 | . . 16 . 111 Melee . | . . . . . Projectile 14 | . . 1 . 13 AOE 113 | . . 15 . 98 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 7465 | 2 1038 2893 1075 2457 Wait 1450 | . 185 9 294 962 Move 5536 | 1 774 2756 702 1303 Hop . | . . . . . Pick Up 62 | . 15 10 17 20 Fast Attach 2 | . 2 . . . Attach 25 | . 2 6 6 11 Detach 3 | . 2 . . 1 Swap 21 | . 5 12 1 3 Drop 59 | 1 9 17 21 11 Fire 272 | . 29 78 25 140 Melee . | . . . . . Ram 3 | . . . . 3 Kick 1 | . . . 1 . Crush 26 | . 15 . 8 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 5 | . . 5 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling -5/Factory (discovered 3 exits: *Fac x2 / *Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 1) 3 | -11/Scrapyard | Entered Materials 3 | -10/Materials | Evolved 1 slot: Utility x1 223 | -10/Materials | Identified exit to Materials 223 | -10/Materials | Discovered exit to Materials (range 3) 305 | -10/Materials | Build established: Hacker-Mutant 471 | -10/Materials | Discovered exit to Materials (range 16) 503 | -10/Materials | Derelicts attacked the area 571 | -10/Materials | Identified exit to Mines 571 | -10/Materials | Discovered exit to Mines (range 8) 880 | -10/Materials | Discovered exit to Materials (range 11) 1230 | -10/Materials | Repaired Lgt. Treads 1258 | -10/Materials | Repaired Lgt. Treads 1569 | -10/Materials | Identified exit to Subcaves 1569 | -10/Materials | Discovered exit to Subcaves (range 8) 1581 | -10/Materials | Entered Subcaves 1650 | -10/Subcaves | Visited Clippyterm 1655 | -10/Subcaves | Learned Factory emergency access door positions 2298 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2302 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2307 | -10/Subcaves | Identified exit to Materials 2307 | -10/Subcaves | Discovered exit to Materials (range 8) 3200 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3202 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3218 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3454 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 3493 | -10/Subcaves | Ambushed by Subdweller buried in earth 3493 | -10/Subcaves | Ambushed by Subdweller buried in earth 3514 | -10/Subcaves | Core integrity fell below 50% 3764 | -10/Subcaves | Discovered exit to Materials (range 9) 4406 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 6803 | -10/Subcaves | Identified exit to Recycling 6803 | -10/Subcaves | Discovered exit to Recycling (range 15) 7192 | -10/Subcaves | Found SUBCON Basin 7534 | -10/Subcaves | Entered Recycling 8714 | -7/Recycling | Scanned before Scraplab entrance 8750 | -7/Recycling | Entered Scraplab 8965 | -7/Recycling | Angered Scraplab inhabitants 8967 | -7/Recycling | Found Prototype Device 8991 | -7/Recycling | Identified Scrap Engine 9040 | -7/Recycling | Core integrity fell below 20% 9246 | -7/Recycling | Identified exit to Factory 9246 | -7/Recycling | Discovered exit to Factory (range 16) 9252 | -7/Recycling | Tech Extrapolator generated special schematic: Deep Structural Scanner 9337 | -7/Recycling | Entered Factory 9337 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 10356 | -5/Factory | Build established: Hacker-Construct 10518 | -5/Factory | Spotted B-75 Beast 10564 | -5/Factory | Destroyed B-75 Beast 11425 | -5/Factory | Identified exit to Factory 11425 | -5/Factory | Discovered exit to Factory (range 14) 11600 | -5/Factory | Identified exit to Upper Caves 11600 | -5/Factory | Discovered exit to Upper Caves (range 15) 11813 | -5/Factory | Build established: Scavenger-Construct 11951 | -5/Factory | Discovered exit to Factory (range 15) 11994 | -5/Factory | Self-destructed Last Messages --------------- 11956_ Arm. Scrap Engine consumes Carbon-fiber Leg. 11956_ U-05 Engineer lays Concrete. 11957_ U-05 Engineer builds a Wall. 11958_ U-05 Engineer lays Concrete. 11958_ R-10 Processor collects Carbon-fiber Leg. 11959_ U-05 Engineer lays Concrete. 11965_ U-05 Engineer builds a Wall. 11966_ U-05 Engineer lays Concrete. 11966_ U-05 Engineer builds a Wall. 11975_ Slug penetrates Wall. 11977_ Penetrated by Slug. 11977_ Cycling Kinetic Assault Construct/C destroyed. 11977_ Cycling Kinetic Assault Construct/C core remains intact and functional. 11978_ System corrupted: Kinecellerator rejected. 11978_ Acquired Kinecellerator. 11983_ Y-64 Sentinel destroyed. 11992_ R-10 Processor collects Imp. Medium Armor Plating. 11992_ R-10 Processor collects KE Penetrator. Map ----- +----------------------------------------------------+ | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?#######?# #?????????????????????????????????????? | | #?#%#?????????????????????????????????????? | | """""" ### ###???????????????????????????????????? | | """""" # #???????????????????????????????????? | | """""" # #???????????????????????????????????? | | """""" + #???????????????????????????????????? | | # #???????????????????????????????????? | | ######## #???????????????????????????????????? | | ## ##???????????????????????????????????? | | ## #????????????????????????????????????? | | ## #????" ??????????????????????????????? | | "" ## #????? ??#########??????????????????? | | "" ## ##????? ?# #############??????? | | " """ # #######+## ?????? | | " """ # "" ?????? | | " """ + T" ^ ]! ??????? | | # p !! ]! ??????? | | "" # ######???#p !! !! ?????????? | | "" ### ######?????# #????????????? | | """ ### ## ###????# #????????????? | | " """ ### # ###??# #????????????? | | " """ !###/### #;%#### #????????????? | | " # ! %R%@ #### #????????????? | | ######## u % #R #???? ##????????????? | | ???????# p # #?????#?????????????? | | ???????# # #???????????????????? | | ???????# # #???????????????????? | | ???????# =% # #???????????????????? | | ???????# # #???????????????????? | | ???????# # + ??????????????????? | | ???????# # # "????????????????? | | ???????######"" "# #? ????????????????? | | ????????????### ""# ^ #??#????+???????????? | | ??????????????# " ???????????????????? | | ??????????????######## ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? < ???????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 30 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 61 Targeting Accuracy 10 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Deep Structural Scanner | -7/Recycling | Extrapolated Beamcaster | -5/Factory | Extrapolated Mak. Coolant Network | -5/Factory | Extrapolated Mak. Medium Armor Plating | -5/Factory | Extrapolated Mak. Ablative Armor | -5/Factory | Extrapolated Slug Cannon | -5/Factory | Extrapolated Mak. Terrain Scanner | -5/Factory | Extrapolated 0b10 Decoder Chip [Skirmisher] | -5/Factory | Extrapolated Mak. Kinetic Plating | -5/Factory | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 66% | -10/Materials Lgt. Treads | 74% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Inventory Pressure Challenges ------------ None Game ------ Seed CommPropulsionSpoofer Manual? 0 Play Time 00:56:53 Cumulative 55.2 hours Start 2026.01.25 @ 18:09:10 End 2026.01.26 @ 17:39:11 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 30 Rogue 7 Adventurer 0 Explorer 23 Win Type - Total 6 Types 3/0/1/0/0/0/1/0/1/0 Lore% 41 Gallery% 43 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac495e95-e591-47a7-83e1-264dbce6007d