Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.28 @ 16:31:49 Player: tanukistars115 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (2093) 2093 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5298 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 79/100 System Corruption 30% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Hardlight Generator > --- WEAPON (5) ------- Particle Gun > --- INVENTORY (5) ---- VSS Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Heat Sink Advanced Targeting Computer Core Shielding > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY -------- Scrap Suit Advanced Coolant Injector Trap Scanner Weapon Cycler [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Compact Battery Processor Advanced Targeting Computer Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . . . 2 . . Weapon 3 | . . . 2 1 . . . Parts Attached 51 | 5 3 2 4 7 11 3 16 Power 7 | 1 1 . . 1 2 . 2 Engine 6 | 1 1 . . 1 2 . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 10 | 2 . . 2 1 1 . 4 Treads 6 | 2 . . 2 1 1 . . Leg 4 | . . . . . . . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | . . 2 . . 3 3 7 Device 10 | . . 1 . . 1 3 5 Storage 1 | . . . . . . . 1 Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 2 | . . 1 . . . . 1 Artifact . | . . . . . . . . Weapon 19 | 2 2 . 2 5 5 . 3 Energy Gun 8 | 2 2 . 1 3 . . . Energy Cannon 3 | . . . . 2 . . 1 Ballistic Gun 6 | . . . . . 4 . 2 Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 21 | . . . . 2 1 7 11 Power 3 | . . . . 1 . 1 1 Propulsion 3 | . . . . . . 1 2 Utility 5 | . . . . . . 1 4 Weapon 10 | . . . . 1 1 4 4 Highest Loss Streak 7 | . . . . 1 1 7 5 To Critical Strikes . | . . . . . . . . Average Backups 2 | . 1 3 2 3 3 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . 1 2 3 3 2 . Weapon . | . 1 2 . . . . . Tool/Special . | . . . . . . . . Unused Backups 2 | . . 1 . . 1 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . 1 . . Weapon 1 | . . 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 71 94 99 96 98 60 66 Engine 8 | . 14 14 11 8 7 4 5 Treads 20 | . 28 28 22 27 23 12 . Leg 2 | . . . . . . . 18 Device 12 | . . 11 11 9 14 11 15 Processor 2 | . . . . . 7 4 . Protection 6 | . . 10 11 9 6 4 2 Energy Gun 16 | . 28 28 33 29 7 . 11 Energy Cannon 7 | . . . . 3 14 8 1 Ballistic Gun 4 | . . . . . 9 8 4 Ballistic Cannon 1 | . . . . . 3 4 . Launcher 2 | . . . 10 9 1 . . Peak Build Rating 41 | 5 8 11 19 26 41 41 32 Average Rating 24 | 3 6 10 14 23 36 25 22 On Entrance 14 | . 5 8 11 19 26 41 8 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 1 | . . . . . . 1 . Heaviest Build 40 | 7 13 15 22 31 40 40 39 Greatest Support 66 | 40 40 40 44 66 66 66 30 Greatest Overweight (x) 4 | . . . . . . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 5 5 2 Average Carried 3 | . 1 4 3 4 4 3 . Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 5 5 5 1 1 Scrap Suit Usage (%) 8 | . . . . . . 40 40 Parts Cannibalized 1 | . . . . . . . 1 Class Distribution -------------------- 42% | Gunner 26% | Mutant 18% | Tank 6% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1411 | 188 20 76 . 176 564 136 251 Remotely . | . . . . . . . . Salvage Created 2142 | . 48 92 75 413 971 215 328 Parts 103 | . 8 4 2 25 47 2 15 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 2 | . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 38 | . . 2 1 8 20 1 6 Melee 1 | . . . . . 1 . . Guns 14 | . . 2 . 3 4 1 4 Cannons 17 | . . . . . 15 . 2 AOE 6 | . . . 1 5 . . . Classes Destroyed 13 | . 2 1 3 2 2 1 2 Worker 2 | . 1 . . . . . 1 Builder 1 | . . . . 1 . . . Tunneler 1 | . 1 . . . . . . Hauler 2 | . . . 1 1 . . . Operator 2 | . . . 1 1 . . . Watcher 7 | . . . 1 3 3 . . Swarmer 3 | . . . . . 3 . . Grunt 22 | . . 2 1 3 13 . 3 Duelist 1 | . . . . . . . 1 Sentry 8 | . . . . 5 2 . 1 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . 2 . . Compactor 1 | . . . . . . 1 . Best Kill Streak 6 | . 1 2 3 5 5 1 6 Combat Bots Only 5 | . . 2 1 4 4 1 5 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 1 . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 312 | . . 22 1 50 100 17 122 Missed 116 | . . 6 1 19 42 1 47 Hits 196 | . . 16 . 31 58 16 75 Melee 22 | . . . . . . 16 6 Projectile 174 | . . 16 . 31 58 . 69 AOE 1 | . . . . . . . 1 Critical Strikes 15 | . . . . 2 3 9 1 Actively Blocked 3 | . . . . . . 3 . Damage Taken 3619 | . . 211 . 550 828 777 1253 Core 819 | . . 45 . 71 66 426 211 Absorbed by Shields 88 | . . . . . . . 88 Redirected to Shielding 80 | . . 7 . 13 14 46 . Regen/Repaired (Parts) 153 | . . . . . 150 . 3 Core Remaining (%) 92 | 100 . 82 100 87 . . . Volleys Fired 105 | . 4 10 3 25 36 10 17 Largest 5 | . 2 2 4 5 5 5 4 Hottest 293 | . 130 130 228 293 293 246 185 Shots Fired 382 | . 8 20 8 80 168 49 49 Gun 218 | . 8 20 6 52 76 18 38 Cannon 139 | . . . . 6 91 31 11 Launcher 25 | . . . 2 22 1 . . Special . | . . . . . . . . Kinetic 120 | . . . . . 70 28 22 Thermal 202 | . 8 20 6 51 80 21 16 Explosive 25 | . . . 2 22 1 . . Electromagnetic 35 | . . . . 7 17 . 11 Robot Hit Streak 9 | . 4 7 3 7 8 5 9 Robot Miss Streak 5 | . 2 3 1 3 4 3 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 226 | . 5 14 5 40 94 32 36 Core Hits 120 | . 2 4 5 30 46 4 29 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . . . 1 7 1 2 Burn 4 | . . . . 1 1 . 2 Destroy 2 | . . . . . 1 1 . Blast 5 | . . . . . 5 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5433 | . 89 228 199 1121 2156 921 719 Guns 2276 | . 89 228 61 409 836 235 418 Cannons 2267 | . . . . 75 1266 672 254 Explosions 789 | . . . 138 625 26 . . Melee . | . . . . . . . . Ramming 101 | . . . . 12 28 14 47 Kinetic 1516 | . . . . . 817 457 242 Thermal 2487 | . 89 228 61 445 1038 450 176 Explosive 789 | . . . 138 625 26 . . Electromagnetic 540 | . . . . 39 247 . 254 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . . . . . 3 28 30 Average Corruption 18 | . . . . . 1 15 29 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . . . . . 4 17 30 Message Errors 5 | . . . . . 1 1 3 Matter Fused 11 | . . . . . 1 4 6 Heat Flow Errors 6 | . . . . . . 4 2 Energy Discharges 6 | . . . . . 1 . 5 Data Loss (minor) 9 | . . . . . . 2 7 Data Loss (major) 4 | . . . . . 1 1 2 Misfires 3 | . . . . . . 1 2 Misdirections 6 | . . . . . . 4 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 45 | . . . . 32 13 . . Projectiles 13 | . . . . . 13 . . Explosions 32 | . . . . 32 . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 2 . 1 Impact 1 | . . . . . . . 1 Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 120 | . . . . 101 . 5 14 Shots 4 | . . . . 4 . . . Rammed 30 | . . . . 2 4 5 19 Targets Rammed 38 | . . . . 3 5 5 25 Kicked 6 | . . . . . . . 6 Crushed 2 | . . . . 1 1 . . Highest Temperature 451 | . 144 369 132 451 421 399 346 Average Temperature 149 | . 59 158 61 179 132 162 157 Received Heat Transfer 1008 | . . 123 . 162 366 9 348 Effects 5 | . . 2 . 2 . . 1 Shutdowns 1 | . . 1 . . . . . Energy Bleed 3 | . . 1 . 1 . . 1 Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 . . 3 3 . . Heat Transferred 4884 | . 222 555 148 1073 1665 666 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 96 | 100 100 100 100 72 100 100 100 Level 1 3 | . . . . 27 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 321 | . 5 50 97 321 190 63 69 Initial 127 | . . 1 6 . 127 63 . Average 56 | . . 5 18 112 95 17 8 Influence Increases 1421 | . 12 50 124 512 567 1 155 Destroy 0b10 Robot/C 740 | . . 40 20 160 400 . 120 Destroy 0b10 Robot/NC 75 | . 10 . 15 30 15 . 5 Destroy Leader 208 | . . 10 4 68 96 . 30 Successful Hack 26 | . 2 . 10 . 14 . . Disable Machine 195 | . . . 75 90 30 . . Destroy Structure 177 | . . . . 164 12 1 . Influence Decreases 1421 | . 7 37 142 231 666 183 155 Entered New Map 289 | . . 4 12 . 154 119 . Time Decay 925 | . 7 33 46 211 502 51 75 Lost Part 110 | . . . . 20 10 . 80 Lost Ally 13 | . . . . . . 13 . Purge Threat 84 | . . . 84 . . . . Squads Dispatched 13 | . 2 . . 2 6 . 3 Investigation 2 | . . . . . 1 . 1 Extermination 4 | . . . . . 3 . 1 Reinforcement 6 | . 2 . . 1 2 . 1 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 1 3 2 12 24 6 13 Peak Tracking Total 5 | . 1 2 1 3 4 5 5 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 13 | . . . 5 6 2 . . Max in Single Turn 4 | . . . 4 2 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 18 | . 4 . 4 2 4 . 4 Terminals 11 | . 3 . 4 1 1 . 2 Fabricators 2 | . . . . . 2 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 49 | . 12 . 14 4 12 . 7 Successful 35 | . 11 . 10 2 7 . 5 Failed 14 | . 1 . 4 2 5 . 2 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 9 . 14 2 2 . 3 Fabricators 2 | . . . . . 2 . . Repair Stations 8 | . . . . . 8 . . Recycling Units 6 | . 3 . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 Terminal Hacks 22 | . 8 . 10 2 . . 2 Record 14 | . 7 . 4 2 . . 1 Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 Alert Level 2 | . 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Surveillance Status 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . Network Status 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 5 | . . . . . 5 . . Scan Component 3 | . . . . . 3 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 6 | . 3 . . . . . 3 Process 2 | . 1 . . . . . 1 Report Inventory 2 | . 1 . . . . . 1 Retrieve Matter 2 | . 1 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . 2 2 2 . 2 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 58 | . . . . . 58 . . Total Part Build Rating 14 | . . . . . 14 . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 64 | . . . . . 64 . . Parts Recycled . | . . . . . . . . Recycled Matter 51 | . 16 . . . . . 35 Retrieved Matter 51 | . 16 . . . . . 35 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . . . 16 . Total Damage 254 | . . . . . . 254 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Active Infowar (turns) 38 | . . . . . . . 38 Jamming 38 | . . . . . . . 38 Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 4029 | 70 276 533 228 545 1562 249 566 Spaces Moved 2243 | 49 141 302 134 306 829 169 313 Core 156 | 16 . . . . . 101 39 Treads 1813 | 33 141 302 134 306 829 68 . Legs 274 | . . . . . . . 274 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 50 100 Average Speed 144 | 124 160 160 158 145 145 117 134 Slowest Speed 250 | 160 160 160 160 145 145 145 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 28 69 22 31 28 84 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 223 | . . . . 214 8 1 . Melee . | . . . . . . . . Projectile 7 | . . . . 2 4 1 . AOE 216 | . . . . 212 4 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 2775 | 58 184 332 144 354 1092 189 422 Wait 280 | . 29 13 . 9 196 . 33 Move 2237 | 48 140 301 133 305 829 168 313 Hop . | . . . . . . . . Pick Up 40 | 5 5 5 2 2 5 . 16 Fast Attach 11 | . . . . 4 5 2 . Attach 31 | 5 . 2 2 2 2 3 15 Detach . | . . . . . . . . Swap 13 | . 3 . 2 1 6 . 1 Drop 19 | . 3 1 2 3 8 . 2 Fire 105 | . 4 10 3 25 36 10 17 Melee . | . . . . . . . . Ram 23 | . . . . . . 4 19 Kick 6 | . . . . . . . 6 Crush 10 | . . . . 3 5 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Met 8R-AWN 313 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 14) 347 | -10/Materials | Entered Mines 348 | -10/Mines | Followed 8R-AWN into the Mines 369 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 410 | -10/Mines | Learned Materials terminal intel 441 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 493 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 496 | -10/Mines | Found Scrap Suit 503 | -10/Mines | Learned location of Recycling (-7) 872 | -10/Mines | Discovered new exit (range 5) 876 | -10/Mines | Assembled infested the area 880 | -10/Mines | Entered Materials 880 | -9/Materials | Evolved 2 slots: Weapon x2 881 | -9/Materials | Loaded intel: 12 terminal locations 1070 | -9/Materials | Discovered new exit (range 16) 1108 | -9/Materials | Entered another Materials area 1108 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1186 | -8/Materials | Build established: Tank 1281 | -8/Materials | Garrison activated, responded to threat 1604 | -8/Materials | Discovered new exit (range 15) 1653 | -8/Materials | Entered Factory 1653 | -7/Factory | Evolved 2 slots: Utility x2 1877 | -7/Factory | Fabricated Adv. Coolant Injector (x2) 1941 | -7/Factory | Build established: Gunner 3125 | -7/Factory | Repaired Hvy. Particle Cannon 3153 | -7/Factory | Repaired Core Shielding 3215 | -7/Factory | Sucked down chute 3215 | -7/Factory | Entered Waste 3216 | -7/Waste | Met a frightened Derelict 3230 | -7/Waste | EMP discharged 3230 | -7/Waste | System corruption reached 10% 3239 | -7/Waste | Spotted C-40 Crusher 3247 | -7/Waste | Destroyed C-40 Crusher 3303 | -7/Waste | Spotted C-40 Crusher 3308 | -7/Waste | Spotted C-40 Crusher 3330 | -7/Waste | EMP discharged 3339 | -7/Waste | Spotted C-40 Crusher 3345 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3350 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3353 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3355 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3361 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3363 | -7/Waste | Crushed by Compactor (1 part destroyed) 3364 | -7/Waste | Core integrity fell below 50% 3367 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3376 | -7/Waste | Crushed by Compactor (1 part destroyed) 3407 | -7/Waste | Lost 7 parts (1p1n1u4w) 3411 | -7/Waste | Spotted C-40 Crusher 3430 | -7/Waste | EMP discharged 3437 | -7/Waste | Spotted C-40 Crusher 3449 | -7/Waste | Discovered new exit (range 15) 3464 | -7/Waste | Entered Factory 3538 | -7/Factory | System corruption reached 30% 3690 | -7/Factory | Core integrity fell below 20% 3996 | -7/Factory | Lost 5 parts (1n1u3w) 4030 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Imp. Heat Sink. R-06 Scavenger collects Aluminum Leg. R-06 Scavenger collects Wheel. System corrupted: FCS attempts to trigger Hvy. Assault Rifle. System corrupted: Hvy. Assault Rifle misfires. Acquired Aluminum Leg. R-06 Scavenger collects Lgt. Nuclear Core. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4C. K-01 Serf cleans the Power Conduit. U-05 Engineer works on Megafabricator. K-01 Serf collects debris. Deuterium Engine destroyed. System corrupted: Matter fused (-6). Hvy. Assault Rifle destroyed. Energy Filter destroyed. Imp. Heat Sink destroyed. Aluminum Leg destroyed. Acquired VSS Leg. Map ----- +----------------------------------------------------+ | ??????????????????? ?# | | ???????????????? """"""""" / """ """""" | | ????????????????? # """""" | | ??????????????????????""""" + """""" | | ????????????????? # """""" | | ?????????????????############ ^ """????? | | ???????????????????????????# """?????? | | ???????????????????????????# """?????? | | ???????????????????????????# ^""??????? | | ???????????????????????????# """"????? | | ???????????????????????????# ????? | | ???????????????????????????# ???? | | ???????????????????????????# ???? | | ???????????????????????????# ???? | | ???????????????????????????# ???? | | ???????????????????????????### #######?????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ??????????????????????######## #???????????? | | ?????????????????????? # #???????????? | | ????????????????????""""""" # #???????????? | | ????????????????# """"""" # #???????????? | | ????????????????# """"""" # #???????????? | | ????????????????# """"""" # #???????????? | | ????????????????# s k#???????????? | | ????????????????# @= s# #???????????? | | ????????????????# = # #???????????? | | ????????????????# "" # #???????????? | | ????????????????# "F"" # #???????????? | | ??????????????????"""" # ??????????? | | ?????????????????? # ????????? | | ?????????????????########+#### ???????? | | ?????????????????????????????? ??????? | | ?????????????????????????????? ???????? | | ?????????????????????????????? #####+#???????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Coolant Injector | x2 | -7/Factory | Preloaded Repaired ---------- Hvy. Particle Cannon | 10% | -7/Factory Core Shielding | 32% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction DIY Cooler Everything Is Under Control Follow The Leader Just What I Needed Please Form A Line Challenges ------------ None Game ------ Seed ReflexBeamComputer Manual? 0 Play Time 00:41:08 Cumulative 4.4 hours Start 2025.12.28 @ 15:53:23 End 2025.12.28 @ 16:31:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b58f443f-7cc5-4630-90cc-2431ba56b536