Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.06 @ 04:18:11 Player: Street Preacher Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (2416) 2416 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4621 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 224/300 Energy 300/325 System Corruption 1% Temperature Critical (916) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Recalibrator Drone Bay (0/2) > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (5) ---- Improved Heat Sink Improved Signal Interpreter Particle Charger Particle Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Hardened Medium Armor Plating Improved Recalibrator Drone Bay > --- WEAPON ----------- Particle Gun Particle Gun Advanced Beam Cannon > --- INVENTORY -------- Improved Heat Sink Improved Signal Interpreter Particle Charger Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Drone Bay Storage High-capacity Matter Pod Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 77 | 8 7 40 9 13 Power 15 | 2 . 10 2 1 Engine 13 | 2 . 9 1 1 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 20 | 2 2 8 2 6 Treads 7 | 2 . . 2 3 Leg 12 | . 2 7 . 3 Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 3 8 4 3 Device 7 | . 1 3 1 2 Storage 5 | 1 2 2 . . Processor 3 | . . 1 2 . Hackware 1 | . . . . 1 Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 23 | 3 2 14 1 3 Energy Gun 13 | 1 2 7 1 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | 2 . 4 . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 18 | . . 16 . 2 Power 4 | . . 3 . 1 Propulsion 5 | . . 5 . . Utility 2 | . . 1 . 1 Weapon 7 | . . 7 . . Highest Loss Streak 6 | . . 6 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 93 95 90 94 Engine 12 | . 14 18 6 5 Core 5 | . . 2 11 9 Treads 9 | . 12 . 3 23 Leg 13 | . 16 19 14 2 Device 8 | . 4 4 8 16 Storage 6 | . 18 9 . . Processor 4 | . . 4 17 . Protection 4 | . . 3 . 8 Energy Gun 13 | . 10 18 2 12 Energy Cannon 4 | . . 1 9 9 Ballistic Gun 9 | . 18 7 15 5 Launcher 1 | . . 2 . . Peak Build Rating 32 | 6 7 20 25 32 Average Rating 17 | 4 6 12 22 28 On Entrance 11 | . 6 7 20 25 Naked Turns . | . . . . . Heaviest Build 100 | 14 17 100 31 37 Greatest Support 60 | 40 40 20 40 60 Greatest Overweight (x) 31 | . . 31 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 25 | 8 8 25 5 5 Average Capacity 9 | 6 8 13 5 5 Most Carried 13 | 6 8 13 5 5 Average Carried 5 | 4 6 6 4 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 7 | 6 7 4 5 5 Class Distribution -------------------- 43% | Scavenger-Gunner 30% | Scavenger-Tank 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1623 | 212 282 704 203 222 Remotely . | . . . . . Salvage Created 2714 | . 301 1131 500 782 Parts 138 | . 14 58 22 44 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 57 | . 7 27 9 14 Guns 41 | . 7 21 6 7 Cannons 11 | . . 1 3 7 AOE 5 | . . 5 . . Classes Destroyed 9 | . 3 2 3 1 Worker 2 | . 1 1 . . Builder 4 | . . 2 1 1 Mechanic 1 | . . . . 1 Watcher 5 | . 1 2 2 . Swarmer 4 | . . . 4 . Grunt 42 | . 7 23 2 10 Brawler 1 | . . . 1 . Sentry 8 | . . 4 1 3 Hunter 2 | . . . 1 1 Best Kill Streak 6 | . 3 6 6 4 Combat Bots Only 5 | . 3 4 5 4 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 352 | . 45 213 50 44 Missed 78 | . 11 48 12 7 Damage Taken 3265 | . 307 1628 340 990 Core 965 | . 32 287 54 592 Absorbed by Shields . | . . . . . Ignored by Resistances 813 | . 93 489 103 128 Core Remaining (%) 71 | 100 87 28 . . Volleys Fired 164 | . 24 82 23 35 Largest 3 | . 2 3 3 3 Hottest 198 | . 40 145 156 198 Shots Fired 403 | . 48 200 69 86 Gun 330 | . 48 181 46 55 Cannon 60 | . . 6 23 31 Launcher 13 | . . 13 . . Special . | . . . . . Kinetic 159 | . 48 49 41 21 Thermal 231 | . . 138 28 65 Explosive 13 | . . 13 . . Electromagnetic . | . . . . . Robot Hit Streak 27 | . 20 26 27 21 Robot Miss Streak 3 | . 2 3 2 2 Penetration Max . | . . . . . Secondary Targets 7 | . 2 5 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 297 | . 40 151 47 59 Core Hits 123 | . 17 54 20 32 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 5 | . 1 2 2 . Burn 3 | . . 1 2 . Destroy 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5052 | . 493 2600 857 1102 Guns 3499 | . 493 1870 507 629 Cannons 925 | . . 102 350 473 Explosions 628 | . . 628 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1720 | . 493 578 445 204 Thermal 2704 | . . 1394 412 898 Explosive 628 | . . 628 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . 1 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 62 | . . 56 6 . Projectiles 14 | . . 8 6 . Explosions 48 | . . 48 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 111 | . . 111 . . Shots 3 | . . 3 . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 921 | . 8 413 216 921 Average Temperature 167 | . 3 141 52 266 Received Heat Transfer 1701 | . 222 1038 126 315 Effects 49 | . . 10 . 39 Shutdowns 16 | . . 3 . 13 Energy Bleed 3 | . . 2 . 1 Interference 8 | . . 4 . 4 Matter Decay 3 | . . 1 . 2 Short Circuit 4 | . . . . 4 Damage (minor) 1 | . . . . 1 Damage (major) 8 | . . . . 8 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . 7 1 3 Heat Transferred 6273 | . . 3461 925 1887 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 378 | . 223 378 366 355 Initial 131 | . . 7 105 131 Average 161 | . 114 128 237 216 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 57 | 100 66 74 24 38 Level 1 42 | . 33 25 75 61 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 4 . 3 Investigation 6 | . 2 2 . 2 Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 7 | . 1 4 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 8 38 11 15 Peak Tracking Total 5 | . 3 5 5 4 Tactical Retreats 4 | . . 3 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 7 | . . 6 . 1 Max in Single Turn 3 | . . 3 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 12 | . 4 4 . 4 Terminals 9 | . 3 2 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 43 | . 16 12 . 15 Successful 28 | . 10 8 . 10 Failed 14 | . 6 4 . 4 Catastrophic 3 | . . . . 3 Database Lockouts 1 | . . . . 1 Manual 3 | . . . . 3 Terminals 34 | . 13 6 . 15 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 3 3 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 21 | . 9 2 . 10 Record 9 | . 1 1 . 7 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . . 1 Alert Level 2 | . 2 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Recall Investigation 2 | . 2 . . . Recall Assault 1 | . . . . 1 Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 1 3 . . Recycle Component 2 | . 1 1 . . Process 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 4 . 4 Full Trace Events 12 | . 4 4 . 4 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . 1 1 . . Recycled Matter 427 | . . 427 . . Retrieved Matter 631 | . . 631 . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 2 | . . . . 2 EXPLORE 2 | . . . . 2 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches 6 | . . . . 6 Drone Recoveries 4 | . . . . 4 Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3447 | 113 423 1474 398 1039 Spaces Moved 1530 | 62 244 495 163 566 Core 5 | 4 . 1 . . Treads 723 | 58 99 . 47 519 Legs 802 | . 145 494 116 47 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 120 Average Speed 180 | 152 136 228 181 160 Slowest Speed 1600 | 160 160 1600 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 38 35 10 50 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 120 | . . 120 . . Melee . | . . . . . Projectile . | . . . . . AOE 120 | . . 120 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1877 | 79 286 666 216 630 Wait . | . . . . . Move 1526 | 61 243 494 162 566 Hop . | . . . . . Pick Up 61 | 9 7 30 12 3 Fast Attach 17 | 3 . 5 . 9 Attach 28 | 3 1 18 5 1 Detach 2 | . . 1 . 1 Swap 32 | 2 6 17 4 3 Drop 46 | 1 4 19 10 12 Fire 164 | . 24 82 23 35 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 9) 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 867 | -9/Materials | Lost 5 parts (2p2n1w) 958 | -9/Materials | Lost 6 parts (1p2n3w) 1138 | -9/Materials | Core integrity fell below 50% 1231 | -9/Materials | Build established: Scavenger-Gunner 1452 | -9/Materials | Discovered new exit (range 8) 1761 | -9/Materials | Lost 3 parts (1n1u1w) 1863 | -9/Materials | Discovered new exit (range 16) 2011 | -9/Materials | Entered another Materials area 2011 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2404 | -8/Materials | Discovered new exit (range 4) 2409 | -8/Materials | Entered Storage 2756 | -8/Storage | Build established: Scavenger-Tank 3393 | -8/Storage | Central database locked down 3425 | -8/Storage | Core integrity fell below 50% 3442 | -8/Storage | Core integrity fell below 20% 3449 | -8/Storage | Core destroyed Last Messages --------------- 03440_ Overheating: Broken Beam Rifle damaged (-45). 03440_ K-01 Serf collects debris. 03441_ System corrupted: Substantial component data lost. 03442_ Overheating: Core damaged (-60). 03443_ G-47 Trooper heat damages Imp. Heat Sink. 03443_ R-06 Scavenger collects Lgt. Nuclear Core. 03443_ K-01 Serf collects debris. 03446_ Lgt. Treads broken. 03446_ Overheating: Short circuit. 03446_ Dropped Broken Beam Rifle. 03446_ G-47 Trooper overheating. 03446_ Dropped Broken Hvy. Assault Rifle. 03447_ Power failure, Imp. Ion Engine shutdown. 03447_ Overheating: Core damaged (-88). 03447_ G-47 Trooper destroyed. 03448_ Power failure, Lgt. Nuclear Core shutdown. 03448_ Overheating: Matter decay (-48). 03448_ U-05 Engineer builds a Door. 03448_ R-06 Scavenger collects Adv. Heat Sink. 03449_ Overheating: Core damaged (-110). 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