Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 01:16:35 Player: nfd Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (35) 175 Value Destroyed (1270) 1270 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1348) 1348 TOTAL SCORE: 7873 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 184 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -88 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Gravmag System > --- UTILITY (7) ------ Improved Sensor Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Fission Core Thermal Shield Plasma Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Biometal Leg Biometal Leg Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Armor Integrity Analyzer Advanced ECM Suite Reaction Control System Improved Phase Shifter Improved Medium Armor Plating Makeshift Ablative Armor > --- WEAPON ----------- Gauss Rifle Axe > --- INVENTORY -------- Light Angular Momentum Engine High-capacity Battery Advanced Signal Interpreter Sapper Charge Sapper Charge [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Armor Integrity Analyzer Device Advanced ECM Suite Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Makeshift Ablative Armor Weapon Thermoblaster Energy Gun Lightning Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Thermoblaster Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . . . . . . Utility 5 | . . . 1 . 1 1 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 96 | 6 2 9 9 1 8 7 . 10 . 6 12 7 19 . Power 10 | 1 . 1 . . 1 . . . . . 3 . 4 . Engine 7 | 1 . 1 . . 1 . . . . . 2 . 2 . Core 3 | . . . . . . . . . . . 1 . 2 . Reactor . | . . . . . . . . . . . . . . . Propulsion 35 | 2 . 6 7 . 2 2 . 7 . . 3 3 3 . Treads 4 | . . . . . . . . 2 . . 2 . . . Leg 10 | 2 . 3 . . . . . 1 . . 1 3 . . Wheel 6 | . . 1 1 . . 1 . 2 . . . . 1 . Hover 3 | . . . . . . . . 1 . . . . 2 . Flight 12 | . . 2 6 . 2 1 . 1 . . . . . . Utility 32 | 1 1 1 . . 3 4 . 2 . 4 4 2 10 . Device 10 | . . 1 . . . 1 . . . 2 2 1 3 . Storage 6 | 1 1 . . . . . . . . . 1 . 3 . Processor 5 | . . . . . 2 . . . . . . . 3 . Hackware . | . . . . . . . . . . . . . . . Protection 11 | . . . . . 1 3 . 2 . 2 1 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | 2 1 1 2 1 2 1 . 1 . 2 2 2 2 . Energy Gun 4 | . . . . . 1 . . 1 . . 1 . 1 . Energy Cannon 1 | . . . . . . . . . . . . . 1 . Ballistic Gun 6 | 2 1 . 1 . 1 . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . . 1 1 1 . 1 . . . 2 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . . Parts Lost 54 | . 1 1 2 1 . 4 . 14 . . 1 8 21 1 Power 5 | . 1 . . . . . . 1 . . . . 3 . Propulsion 22 | . . . 1 . . 3 . 7 . . 1 4 6 . Utility 19 | . . 1 . . . . . 5 . . . 2 10 1 Weapon 8 | . . . 1 1 . 1 . 1 . . . 2 2 . Highest Loss Streak 15 | . 1 1 2 1 . 2 . 12 . . 1 5 15 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 85 90 70 72 79 88 61 43 30 59 87 92 52 25 Engine 5 | . 14 14 11 11 9 7 7 1 . . 3 6 2 . Treads 7 | . . . . . . . . 1 15 15 20 12 3 . Leg 8 | . 28 25 . . . . . . . . 2 14 10 . Wheel 1 | . . . 1 . . . . 4 7 7 2 . . . Flight 7 | . . 1 29 33 36 35 23 10 . . . . . . Device 10 | . . 6 . . . 1 7 3 . 9 19 22 10 6 Storage 6 | . 14 14 11 11 9 7 7 4 . . 5 6 5 5 Processor 5 | . . . . . 8 13 7 7 7 7 6 6 3 6 Protection 6 | . . . . . 5 14 7 3 . 9 11 8 4 . Ballistic Gun 3 | . 28 14 6 8 4 . . . . . . . 3 . Launcher 5 | . . 12 11 8 3 . . . . 9 11 8 . . Slashing Weapon 1 | . . . . . . . . . . . . 3 2 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 50 | 12 12 13 12 12 15 19 12 16 . 36 50 50 38 2 Greatest Support 86 | 20 20 20 12 12 16 20 12 20 3 43 83 86 71 10 Greatest Overweight (x) 4 | . . . 2 . . 1 . 1 . . . 1 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 6 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 5 5 5 5 5 4 Average Carried 5 | 3 7 7 7 7 7 7 8 6 5 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 5 5 5 5 4 4 4 Class Distribution -------------------- 47% | Mutant 43% | Scavenger-Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Matter Collected 1136 | 248 54 38 27 17 60 . 38 268 . 8 181 20 177 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 984 | . 54 . 76 23 60 48 . . . . 181 433 109 . Parts 51 | . 7 . 17 4 4 2 . . . . 7 9 1 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 6 . 2 . . . . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Combat Hostiles Destroyed 39 | . 3 . 10 6 1 4 . . . . 4 9 2 . Guns 4 | . 3 . . . 1 . . . . . . . . . AOE 35 | . . . 10 6 . 4 . . . . 4 9 2 . Classes Destroyed 7 | . 1 . 1 1 1 . . . . . . 1 2 . Tunneler 1 | . . . . . . . . . . . . . 1 . Swarmer 16 | . 3 . 8 1 . 4 . . . . . . . . Grunt 15 | . . . 2 . . . . . . . 4 8 1 . Brawler 1 | . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . 1 . . Sentry 1 | . . . . . 1 . . . . . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . Best Kill Streak 6 | . 3 . 6 5 1 4 . . . . 3 4 1 . Combat Bots Only 6 | . 3 . 6 5 1 4 . . . . 3 4 1 . Max Kills in Single Turn 3 | . 2 . 3 3 1 3 . . . . 2 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 3 3 . 3 . . . . 2 1 1 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Hostile Shots Fired 721 | . 39 2 31 17 5 42 . 144 . 1 9 85 322 24 Missed 295 | . 14 1 14 10 3 17 . 56 . . 4 20 149 7 Damage Taken 6048 | . 218 18 159 94 30 514 . 1310 . 19 99 1331 2051 205 Core 1439 | . 59 . 56 20 14 33 . 406 . . . 76 610 165 Absorbed by Shields 44 | . . . . . . . . . . . . . . 44 Ignored by Resistances 21 | . . . . . . . . . . . . . 21 . Core Remaining (%) 78 | 100 . 76 . 81 97 . . . . 37 . . . . Volleys Fired 63 | . 3 . 7 4 8 7 . . . . 3 23 8 . Largest 2 | . 2 . 2 2 1 2 . . . . 2 2 1 . Hottest 520 | . 40 . 50 50 55 88 . . . . 520 520 75 . Shots Fired 83 | . 6 . 9 5 8 8 . . . 1 6 32 8 . Gun 32 | . 6 . 2 1 8 7 . . . . . . 8 . Cannon . | . . . . . . . . . . . . . . . Launcher 51 | . . . 7 4 . 1 . . . 1 6 32 . . Special . | . . . . . . . . . . . . . . . Kinetic 14 | . 6 . 2 1 . . . . . . . . 5 . Thermal 42 | . . . . . . . . . . 1 6 32 3 . Explosive 12 | . . . 7 4 . 1 . . . . . . . . Electromagnetic 15 | . . . . . 8 7 . . . . . . . . Robot Hit Streak 5 | . 2 . 3 2 4 2 . . . 2 . 5 3 . Robot Miss Streak 3 | . 1 . 1 . 1 2 . . . . 1 3 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 41 | . 4 . 6 1 5 4 . . . 1 . 11 9 . Core Hits 60 | . 3 . 10 11 3 5 . . . 2 5 19 2 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 6 | . . . . . . . . . . . . 1 5 . Impact . | . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . 1 5 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4053 | . 57 . 587 404 126 403 . . . 44 304 1842 286 . Guns 319 | . 57 . . . 87 69 . . . . . . 106 . Cannons . | . . . . . . . . . . . . . . . Explosions 3473 | . . . 587 404 39 334 . . . 44 304 1761 . . Melee 261 | . . . . . . . . . . . . 81 180 . Ramming . | . . . . . . . . . . . . . . . Kinetic 96 | . 57 . . . . . . . . . . . 39 . Thermal 2390 | . . . . 34 39 141 . . . 44 304 1761 67 . Explosive 1150 | . . . 587 370 . 193 . . . . . . . . Electromagnetic 156 | . . . . . 87 69 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 261 | . . . . . . . . . . . . 81 180 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . 2 2 . . . 1 1 1 1 1 . . 3 3 Average Corruption 1 | . 2 2 . . . 1 1 1 1 1 . . 3 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 24 | . 3 5 . . . . . 1 1 6 . . 7 1 Message Errors 2 | . . 1 . . . . . . . . . . 1 . Matter Fused 7 | . 1 2 . . . . . . . 2 . . 1 1 Heat Flow Errors 5 | . . 1 . . . . . 1 . 2 . . 1 . Energy Discharges 4 | . 2 . . . . . . . 1 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . 1 . . . . Alerts 2 | . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 222 | . . . 10 . . 90 . . . . . 58 64 . Projectiles . | . . . . . . . . . . . . . . . Explosions 158 | . . . 10 . . 90 . . . . . 58 . . Melee 64 | . . . . . . . . . . . . . 64 . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 173 | . . . . 27 . 146 . . . . . . . . Shots 3 | . . . . 1 . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 375 | . . 263 16 16 113 121 . 111 . 194 200 375 186 . Average Temperature 106 | . . 140 8 13 65 70 . 52 . 90 140 142 54 . Received Heat Transfer 1651 | . 30 9 45 12 9 162 . 45 . 9 30 496 804 . Effects 7 | . . 1 . . . . . . . . . 6 . . Energy Bleed 2 | . . 1 . . . . . . . . . 1 . . Interference 5 | . . . . . . . . . . . . 5 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . 3 . . Heat Transferred 3190 | . . . . 100 50 100 . . . 80 310 2400 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Peak Influence 506 | . 150 59 457 363 280 506 . . . . 456 454 262 104 Initial 227 | . . 54 22 178 141 127 . . . . 150 189 227 104 Average 234 | . 58 54 211 247 182 311 . . . . 267 373 170 102 Maximum Alert Level 2 | . . . 2 1 1 2 . . . . 2 2 1 . Low Security (%) 50 | 100 100 100 61 44 62 35 . . . . 40 19 54 100 Level 1 23 | . . . 33 55 37 13 . . . . 29 16 45 . Level 2 26 | . . . 4 . . 50 . . . . 30 64 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . 2 . . 2 . . . . . . 2 . Investigation 3 | . 1 . . . . 1 . . . . . . 1 . Extermination 1 | . . . . . . . . . . . . . 1 . Reinforcement 4 | . 1 . 2 . . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Distress Signals 4 | . 2 . . . . 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 149 | . 12 2 20 27 8 23 . 12 . 2 10 14 15 4 Peak Tracking Total 18 | . 6 2 10 18 6 10 . 7 . 2 4 5 9 6 Tactical Retreats 25 | . 2 . 2 2 2 4 . 2 . . 2 4 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Traps Triggered 5 | . 1 . . . . 1 . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . 2 . . . . Time Bombs Activated 2 | . . . . . . . . . . . . . 2 . Exploded 2 | . . . . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Machines Disabled 11 | . . . 1 1 . 4 . . . . 5 . . . Max in Single Turn 5 | . . . 1 1 . 4 . . . . 5 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Machines Accessed 21 | . 1 . 2 1 1 4 . . 4 . 2 1 5 . Terminals 11 | . 1 . 2 . 1 2 . . . . 1 1 3 . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . Total Hacks 62 | . 3 . 3 1 2 7 . . 32 . 5 2 7 . Successful 48 | . 1 . 1 1 . 4 . . 32 . 3 1 5 . Failed 14 | . 2 . 2 . 2 3 . . . . 2 1 2 . Catastrophic 7 | . 1 . 2 . . 1 . . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 7 | . 2 . 2 . . . . . . . 1 . 2 . Terminals 20 | . 3 . 3 . 2 2 . . . . 4 2 4 . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . 2 . Terminal Hacks 41 | . 1 . 1 1 . 1 . . 32 . 2 1 2 . Record 11 | . . . . . . . . . 11 . . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . 1 . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . 2 . Unlock Access 2 | . . . . . . . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 . 1 2 . . . . 2 1 4 . Full Trace Events 2 | . 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . . . . . 39 . Total Part Build Rating 14 | . . . . . . . . . . . . . 14 . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 29 | . . . . . . 29 . . . . . . . . Retrieved Matter 29 | . . . . . . 29 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Total Allies 1 | . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . 1 1 . . . Highest-Rated Group 96 | . . . . . . . . . . 96 96 . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 96 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . 14 18 . . . Total Damage 838 | . . . . . . . . . . 373 465 . . . Kills 6 | . . . . . . . . . . 3 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 1 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Turns Passed 4295 | 75 271 230 153 148 125 326 132 223 38 563 489 856 609 57 Spaces Moved 5364 | 54 210 181 299 362 306 935 367 395 77 580 274 525 710 89 Core 1005 | 6 . . 1 . . . . 27 77 363 . . 452 79 Treads 662 | . . . . . . . . . . 217 274 171 . . Legs 1038 | 48 210 168 . . . . . 18 . . . 354 240 . Wheels 73 | . . 13 14 . . 35 . 6 . . . . 5 . Hover 36 | . . . . . . . . 13 . . . . 13 10 Flight 2550 | . . . 284 362 306 900 367 331 . . . . . . Fastest Speed 27 | 50 120 80 34 34 29 27 34 34 50 50 162 113 50 50 Average Speed 71 | 112 120 117 37 34 29 30 34 53 50 93 163 145 74 51 Slowest Speed 250 | 120 120 120 150 34 31 109 34 130 50 165 165 190 250 60 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . . . 1 . 3 4 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 34 40 41 68 34 16 58 59 68 63 6 42 21 11 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . . . Known Exits Taken 4 | . . . . . 1 . . 1 . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 . 1 1 . . . . Scrap Searched 15 | . . 2 . 1 . . 2 10 . . . . . . Spaces Dug 17 | . . . . 17 . . . . . . . . . . Terrain Destroyed 264 | . . . 38 67 3 57 . . . . 47 52 . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 264 | . . . 38 67 3 57 . . . . 47 52 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Gar Total 5712 | 65 225 200 331 381 328 967 372 404 76 602 310 580 771 100 Wait 89 | . . . 1 12 . 10 7 . . 15 10 23 9 2 Move 5331 | 53 209 180 296 361 299 926 364 394 76 579 273 523 709 89 Hop 9 | . . . 1 . 3 4 1 . . . . . . . Pick Up 46 | 6 5 4 7 1 4 6 . . . 2 3 2 6 . Fast Attach 61 | 6 2 2 3 1 5 2 . 7 . 4 9 5 15 . Attach 25 | . . 3 4 . 1 4 . 3 . 2 2 2 4 . Detach 12 | . 1 2 1 . . 1 . . . . 2 . 5 . Swap 10 | . . 4 2 . 2 1 . . . . 1 . . . Drop 49 | . 5 5 9 2 6 6 . . . . 7 1 8 . Fire 63 | . 3 . 7 4 8 7 . . . . 3 23 8 . Melee 6 | . . . . . . . . . . . . 1 5 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 13) 76 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered Mines 354 | -10/Mines | Discovered new exit (range 8) 455 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 458 | -10/Mines | Found Prototype Device 523 | -10/Mines | Learned location of Zion (-6) 577 | -10/Mines | Entered Materials 577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 586 | -9/Materials | Discovered new exit (range 18) 725 | -9/Materials | Discovered new exit (range 14) 730 | -9/Materials | Entered Mines 746 | -9/Mines | Discovered new exit (range 15) 788 | -9/Mines | Discovered new exit (range 10) 791 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 797 | -9/Mines | Learned 4 Materials zone layouts 846 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 852 | -9/Mines | Assembled infested the area 878 | -9/Mines | Entered Materials 878 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 879 | -8/Materials | Identified exit to Factory 932 | -8/Materials | Discovered exit to Factory (range 15) 970 | -8/Materials | Discovered exit to Factory (range 10) 1003 | -8/Materials | Entered Factory 1003 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1015 | -7/Factory | Discovered new exit (range 15) 1181 | -7/Factory | Build established: Scavenger-Sprinter 1209 | -7/Factory | Identified Exp. Sensor Array 1329 | -7/Factory | Entered Lower Caves 1390 | -7/Lower Caves | Learned Factory emergency access door positions 1436 | -7/Lower Caves | Discovered new exit (range 11) 1451 | -7/Lower Caves | Spotted B-75 Beast 1461 | -7/Lower Caves | Entered another Lower Caves area 1477 | -7/Lower Caves | Discovered new exit (range 11) 1608 | -7/Lower Caves | Identified exit to Data Miner 1627 | -7/Lower Caves | Core integrity fell below 50% 1631 | -7/Lower Caves | Lost 12 parts (1p5n5u1w) 1650 | -7/Lower Caves | Learned Factory stockpile data 1682 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1684 | -7/Lower Caves | Entered Data Miner 1684 | -7/Data Miner | Discovered new exit (range 6) 1694 | -7/Data Miner | Met Data Miner 1702 | -7/Data Miner | Learned location of Section 7 (-2) 1702 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1710 | -7/Data Miner | Received God Mode back door access code from Data Miner 1722 | -7/Data Miner | Entered Proximity Caves 1826 | -6/Proximity Caves | Build established: Mutant 1837 | -6/Proximity Caves | Escorted by Enhanced Grunt 1869 | -6/Proximity Caves | Spotter reported a threat 1899 | -6/Proximity Caves | Learned Factory stockpile data 1907 | -6/Proximity Caves | Encountered a Derelict sapper outpost 2266 | -6/Proximity Caves | Discovered new exit (range 12) 2285 | -6/Proximity Caves | Entered Factory 2285 | -6/Factory | Accompanied by 1 ally 2285 | -6/Factory | Evolved 2 slots: Utility x2 2730 | -6/Factory | Identified exit to Garrison 2757 | -6/Factory | Build established: Scavenger-Mutant 2774 | -6/Factory | Entered Garrison 3092 | -6/Garrison | Triggered checkpoint 3151 | -6/Garrison | Lost 5 parts (2n2u1w) 3482 | -6/Garrison | Triggered checkpoint 3553 | -6/Garrison | Discovered new exit (range 14) 3575 | -6/Garrison | Installed Relay Interface Framework 3606 | -6/Garrison | Triggered checkpoint 3630 | -6/Garrison | Entered Factory 3888 | -6/Factory | Lost 4 parts (1p3u) 3917 | -6/Factory | Spotted B-75 Beast 3968 | -6/Factory | Core integrity fell below 50% 3994 | -6/Factory | Lost 15 parts (2p6n5u2w) 4083 | -6/Factory | Core integrity fell below 20% 4144 | -6/Factory | Fabricated Graphene Brace? 4150 | -6/Factory | Incoming investigation squad redirected 4181 | -6/Factory | Build established: Mutant 4239 | -6/Factory | Identified exit to Garrison 4239 | -6/Factory | Entered Garrison 4296 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 04260_ System corrupted: Matter fused (-7). 04260_ Detecting nearby RIF Installer. 04272_ Triggered Stasis Trap. 04272_ A bubble of rippling energy engulfs the area. 04272_ Field strength at 94. 04272_ C-30 ARC bursts open, deploying its payload. 04272_ S-27 Virus unfolds itself. 04272_ Field strength at 81. 04273_ Field strength at 72. 04274_ Field strength at 66. 04275_ Field strength at 52. 04276_ Field strength at 42. 04277_ Field strength at 26. 04278_ Field strength at 17. 04279_ Field strength at 11. 04280_ Field strength at 5. 04281_ Stasis field depleted. 04287_ Com. Battery destroyed. Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????###?????????????????????????????????? | | ??????????# ?????????????????????????????????? | | ??????????# ?????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# "????????????????????????????????? | | ??????????# "?????????????????????????????"""? | | ??????????# "?????????????????????????????"?"? | | ??????????# #?????????????????????????????"?"? | | ??????????# #?????????????????????????????"?"? | | ??????????# #######################??????????? | | ??????????# #??????????? | | ??????????# @ s #??????????? | | ??????????########### ######### #??????????? | | ????????????????????# #???????# #??????????? | | ????????????????????#####???????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# ######## | | ????????????????????????????????# % | | ????????????????????????????????# | | ????????????????????????????????########### # | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 410 Matter Stores 391 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 450 Resistance: TH 20 Phase Shifting 10 Evasion (%) 69 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Imp. System Guard | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Graphene Brace | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeAlphaMatter Manual? 0 Play Time 01:35:25 Cumulative 39.2 hours Start 2024.06.23 @ 17:35:36 End 2024.06.24 @ 01:16:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59a9ffbc-8be2-4a84-9280-cce64a012485