Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 04:04:53 Player: Jazz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (7) 35 Value Destroyed (301) 301 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1772) 1772 TOTAL SCORE: 5668 Bonus ------- Pacifist 200 High Alert Combat Kills 39 Follower Combat Kills 752 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 88/300 Energy 6/100 System Corruption 3% Temperature Cool (21) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Experimental Hacking Suite Authchip [R/Combat] Recalibrator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Gravity Neutralizer Enhanced Optical Array Advanced Signal Interpreter Advanced ECM Suite Experimental Hacking Suite Recalibrator > --- WEAPON ----------- Makeshift Shrapnel Gun Datajack > --- INVENTORY -------- Fusion Compressor Stasis Canceller Bomb Drone Bay [Rating: 70] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Makeshift Leg Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Riot Gun Ballistic Gun Light Assault Rifle Special Weapon Molecular Deconstructor Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . . 4 . Weapon . | . . . . . . . . Parts Attached 60 | 6 6 3 2 4 10 25 4 Power 8 | 1 1 . . 1 1 3 1 Engine 4 | 1 1 . . 1 . 1 . Core 4 | . . . . . 1 2 1 Reactor . | . . . . . . . . Propulsion 12 | 2 2 1 . . 2 5 . Treads . | . . . . . . . . Leg 4 | 2 . . . . 2 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 8 | . 2 1 . . . 5 . Utility 22 | 1 2 1 1 2 1 11 3 Device 11 | . . . . 2 . 7 2 Storage 3 | 1 1 1 . . . . . Processor 5 | . 1 . . . . 4 . Hackware 2 | . . . . . 1 . 1 Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 18 | 2 1 1 1 1 6 6 . Energy Gun 5 | . . 1 . . 3 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 1 . 1 . 2 4 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . Unidentified Prototypes 8 | . . 1 . 1 2 4 . Corrupted Parts 1 | . . . . . 1 . . System Corruption 2 | . . . . . 2 . . Parts Lost 31 | . . . . . 14 4 13 Power 5 | . . . . . 2 1 2 Propulsion 9 | . . . . . 5 . 4 Utility 9 | . . . . . 2 2 5 Weapon 8 | . . . . . 5 1 2 Highest Loss Streak 13 | . . . . . 8 3 13 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 83 | . 76 88 88 96 87 62 76 Engine 7 | . 13 11 11 11 4 1 5 Core 2 | . . . . . 6 3 4 Leg 4 | . 20 . . . 8 . . Flight 22 | . 6 33 33 33 20 14 16 Device 17 | . . . . 18 21 19 23 Storage 5 | . 5 11 11 11 3 . . Processor 3 | . 2 11 11 1 . 10 7 Hackware 3 | . . . . . 7 6 9 Energy Gun 2 | . . 5 1 . 6 . . Ballistic Gun 7 | . 26 16 11 11 3 3 2 Special Melee Weapon 3 | . . . . 7 2 . 3 Naked Turns . | . . . . . . . . Heaviest Build 88 | 13 88 12 12 13 13 27 33 Greatest Support 46 | 20 20 12 12 18 46 36 36 Greatest Overweight (x) 5 | . 4 . . . . 4 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 5 5 Average Capacity 6 | 7 9 7 8 8 5 5 5 Most Carried 8 | 5 5 5 8 8 8 5 4 Average Carried 5 | 1 2 4 6 7 5 3 2 Final Capacity 8 | 8 5 8 8 8 5 5 5 Final Carried 8 | 1 5 5 8 8 4 4 . Class Distribution -------------------- 87% | Mutant 8% | Derelict-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 653 | 193 67 . 92 59 142 40 60 Remotely . | . . . . . . . . Salvage Created 211 | . . . . . 154 57 . Parts 12 | . . . . . 8 4 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . . Prevented 10 | . . . . . 10 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 7 | . . . . . 4 3 . Guns 3 | . . . . . . 3 . AOE 1 | . . . . . 1 . . Classes Destroyed 4 | . . . . . 4 . . Drone 1 | . . . . . 1 . . Swarmer 4 | . . . . . 1 3 . Grunt 1 | . . . . . 1 . . Specialist 1 | . . . . . 1 . . Best Kill Streak 3 | . . . . . 1 3 . Combat Bots Only 3 | . . . . . 1 3 . Max Kills in Single Turn 1 | . . . . . 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 330 | . . . 2 . 121 31 176 Missed 138 | . . . 1 . 52 8 77 Damage Taken 3036 | . . . 17 . 1088 801 1130 Core 1026 | . . . . . 173 332 521 Absorbed by Shields 50 | . . . . . . . 50 Core Remaining (%) 85 | 100 100 . . . 56 . . Volleys Fired 43 | . . 1 . . 27 11 4 Largest 2 | . . 2 . . 2 1 1 Hottest 100 | . . 76 . . 100 24 24 Shots Fired 54 | . . 2 . . 37 11 4 Gun 48 | . . 2 . . 31 11 4 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 6 | . . . . . 6 . . Kinetic 19 | . . 1 . . 3 11 4 Thermal 1 | . . 1 . . . . . Explosive . | . . . . . . . . Electromagnetic 28 | . . . . . 28 . . Robot Hit Streak 4 | . . 1 . . 4 2 3 Robot Miss Streak 9 | . . 1 . . 6 7 9 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 34 | . . 1 . . 23 8 2 Core Hits 13 | . . . . . 5 8 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 6 | . . . . . 6 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 460 | . . 10 . . 277 130 43 Guns 414 | . . 10 . . 231 130 43 Cannons . | . . . . . . . . Explosions 46 | . . . . . 46 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 202 | . . 10 . . 19 130 43 Thermal 46 | . . . . . 46 . . Explosive . | . . . . . . . . Electromagnetic 212 | . . . . . 212 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 7 3 3 Average Corruption 2 | . . . . . 2 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . 12 6 1 Message Errors 3 | . . . . . 3 . . Matter Fused 7 | . . . . . 3 4 . Energy Discharges 2 | . . . . . 1 1 . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 4 . . Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . . . 32 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 159 | . . 42 13 . 159 2 19 Average Temperature 37 | . . 24 7 . 48 1 5 Received Heat Transfer 480 | . . . 27 . 138 45 270 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . . 50 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 1221 | . 8 18 6 . . 1221 1019 Initial 770 | . . 3 6 . . 770 760 Average 617 | . 7 5 6 . . 993 919 Maximum Alert Level 4 | . . . . . . 4 3 Low Security (%) 36 | 100 100 100 100 . . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 50 | . . . . . . 74 100 Level 4 12 | . . . . . . 25 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 1 . . . 2 . Investigation 2 | . . 1 . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 1 | . . . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 1 1 2 . 35 10 14 Peak Tracking Total 13 | . 2 1 2 . 13 4 10 Tactical Retreats 13 | . . . . . 9 . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 5 | . . 1 . . . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 8 | . . . . . 1 7 . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 5 | . 1 . 1 . . 3 . Terminals 1 | . 1 . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 7 | . 2 . 1 . . 4 . Successful 6 | . 1 . 1 . . 4 . Failed 1 | . 1 . . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 24 | . . . . 2 5 13 4 Terminals 2 | . 2 . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 2 | . 1 . 1 . . . . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . 1 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Reprogram 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . . . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 2 . . Non-combat 1 | . . . . . 1 . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 2 | . . . . . 2 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 9 | . . . . 4 . 5 . Largest Group 4 | . . . . 4 4 4 2 Highest-Rated Group 355 | . . . . 155 155 355 231 Highest-Rated Ally 135 | . . . . 40 40 135 135 Zionite Dispatches 2 | . . . . . . 2 . Hero 1 | . . . . . . 1 . Trap Resupply 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 34 | . . . . . 12 9 13 Total Damage 4235 | . . . . . 670 2236 1329 Kills 23 | . . . . . 7 10 6 Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . Drone Launches 1 | . . . . . . . 1 Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . 1 1 Component Stockpiles 1 | . . . . . . . 1 Unaware Analyses 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 2438 | 64 185 43 83 748 676 492 147 Spaces Moved 3871 | 54 177 101 176 1410 973 793 187 Core 76 | 19 1 . . . 16 24 16 Treads . | . . . . . . . . Legs 274 | 35 91 . . . 148 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 3521 | . 85 101 176 1410 809 769 171 Fastest Speed 29 | 50 37 34 34 34 34 29 31 Average Speed 45 | 95 94 34 34 34 51 44 54 Slowest Speed 400 | 120 400 34 34 34 140 250 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 23 13 36 90 80 19 44 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . Scrap Searched 11 | . . . 2 4 5 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . . . . 5 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 5 | . . . . . 5 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 4508 | 66 197 107 200 1680 1108 921 229 Wait 451 | . . . 14 252 78 76 31 Move 3862 | 53 176 100 175 1409 972 792 185 Hop 1 | . . . . . . . 1 Pick Up 49 | 7 9 2 5 7 9 9 1 Fast Attach 16 | . 1 . . 2 1 12 . Attach 45 | 6 5 3 2 2 10 13 4 Detach 6 | . . 1 1 . . 4 . Swap . | . . . . . . . . Drop 28 | . 6 . 3 8 5 4 2 Fire 43 | . . 1 . . 27 11 4 Melee 6 | . . . . . 6 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Identified exit to Materials 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 282 | -9/Materials | Discovered new exit (range 15) 292 | -9/Materials | Identified exit to Mines 293 | -9/Materials | Entered Mines 297 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 330 | -9/Mines | Build established: Mutant 347 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 349 | -9/Mines | Identified exit to Zion 355 | -9/Mines | Found the Drone Emporium 356 | -9/Mines | Found Prototype Device 376 | -9/Mines | Entered Zion 402 | -7/Zion | Given A8's code to call for help 420 | -7/Zion | Discovered new exit (range 16) 425 | -7/Zion | Identified exit to Proximity Caves 461 | -7/Zion | Given the Hacking Drone Bay 463 | -7/Zion | Found Prototype Device 480 | -7/Zion | Found Prototype Hackware 491 | -7/Zion | Identified Hacking Drone Bay 494 | -7/Zion | Found Prototype Processor 516 | -7/Zion | Learned location of Warlord (-4) 560 | -7/Zion | Found Relay Coupler [Programmer] 601 | -7/Zion | Identified exit to Deep Caves 630 | -7/Zion | Received a visual enhancement algorithm 863 | -7/Zion | Imprinted 865 | -7/Zion | Declared Zion's savior 1124 | -7/Zion | Entered Proximity Caves 1124 | -6/Proximity Caves | Accompanied by 4 allies 1158 | -6/Proximity Caves | Learned Factory stockpile data 1183 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1249 | -6/Proximity Caves | Lost 4 allies 1278 | -6/Proximity Caves | Spotted B-75 Beast 1338 | -6/Proximity Caves | Identified Exp. Hacking Suite 1380 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 1384 | -6/Proximity Caves | Found Prototype Special Weapon 1385 | -6/Proximity Caves | Identified Molecular Deconstructor 1447 | -6/Proximity Caves | Learned 8 Factory zone layouts 1471 | -6/Proximity Caves | Spotter reported a threat 1500 | -6/Proximity Caves | Lost 3 parts (2n1w) 1505 | -6/Proximity Caves | Spotter reported a threat 1650 | -6/Proximity Caves | Spotter reported a threat 1663 | -6/Proximity Caves | Spotter reported a threat 1716 | -6/Proximity Caves | Spotter reported a threat 1789 | -6/Proximity Caves | Discovered new exit (range 15) 1800 | -6/Proximity Caves | Entered Factory 1800 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 1801 | -6/Factory | Identified exit to Factory 1805 | -6/Factory | Identified Bomb Drone Bay 1806 | -6/Factory | Identified Exp. Terrain Scan Processor 1829 | -6/Factory | Lost 8 parts (1p3n2u2w) 1948 | -6/Factory | Zion hero teleported in (99-TNT) 2085 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2086 | -6/Factory | Zion Trap Resupply teleported in 2112 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2112 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2150 | -6/Factory | Search patrols dispatched 2164 | -6/Factory | Lost 3 parts (1p1u1w) 2285 | -6/Factory | Identified exit to Garrison 2292 | -6/Factory | Entered Garrison 2292 | -6/Garrison | Accompanied by 2 allies (99-TNT) 2340 | -6/Garrison | Triggered checkpoint 2356 | -6/Garrison | Retrieved Zion intel report: Component Stockpiles 2377 | -6/Garrison | Core integrity fell below 50% 2424 | -6/Garrison | Triggered checkpoint 2436 | -6/Garrison | Core integrity fell below 20% 2439 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02376_ Bomb Drone destroyed. 02376_ S-27 Virus destroyed. 02376_ Bomb Drone Bay destroyed. 02376_ S-27 Virus destroyed. 02378_ Acquired Authchip [R/Combat]. 02382_ Datajack destroyed. 02390_ Gravity Neutralizer destroyed. 02406_ Xenon Bombardment Thruster destroyed. 02406_ Fission Core destroyed. 02417_ Nuclear Pulse Thruster destroyed. 02424_ Beams of light sweep through the air. An alarm sounds. 02424_ Deuterium Engine destroyed. 02427_ Adv. ECM Suite destroyed. 02428_ Triggered Stasis Trap. 02428_ A bubble of rippling energy engulfs the area. 02428_ Stasis field depleted. 02429_ Triggered Stasis Trap. 02429_ A bubble of rippling energy engulfs the area. 02429_ Stasis field depleted. 02430_ Stasis Canceller destroyed. 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" # #?### ####### # | | ??????????????#"""""""""" # #?# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 1010 Power Amplification 20 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 71 Offensive Hacking 16 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Help From High Places Heroic Deeds Robot Respite Slippery One The One Challenges ------------ None Game ------ Seed DecoderGrenadeSword Manual? 0 Play Time 01:19:53 Cumulative 10.6 hours Start 2024.04.06 @ 02:38:18 End 2024.04.06 @ 04:04:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b958986e-3897-4d9d-ac04-bee3a2b98e64