Cogmind - Beta 13 X3 @@@ ROGUE MODE // 2024.02.23 @ 17:29:54 Player: IzRey Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1080) 1080 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 4431 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Sensor Array System Restoration Module Drone Bay (2/2) Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Enhanced Optical Array Improved Sensor Array Signal Interpreter Improved Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Reaction Control System Hacking Suite > --- WEAPON ----------- Heavy Mace Great Axe > --- INVENTORY -------- Light Nuclear Core Improved Sensor Array Drone Bay Rocket Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion None Utility Signal Interpreter Device Advanced Weight Redist. System Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy Mace Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 8 | . . 2 2 2 2 Weapon . | . . . . . . Parts Attached 46 | 2 5 2 5 18 14 Power 5 | . 2 . . 3 . Engine 3 | . 2 . . 1 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion . | . . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 1 1 2 4 12 11 Device 21 | 1 1 1 2 8 8 Storage . | . . . . . . Processor 7 | . . 1 1 3 2 Hackware 3 | . . . 1 1 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 1 2 . 1 3 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . . 2 Special Weapon . | . . . . . . Impact Weapon 3 | . . . 1 2 . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . 5 1 4 4 11 Power 3 | . 1 . . 2 . Propulsion . | . . . . . . Utility 17 | . 2 . 4 2 9 Weapon 5 | . 2 1 . . 2 Highest Loss Streak 7 | . 5 1 2 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 59 | . 46 38 43 59 66 Engine 2 | . 9 11 9 3 . Core 3 | . . . . 2 4 Device 19 | . 18 11 16 17 22 Processor 19 | . . 5 9 17 26 Hackware 5 | . . . . 8 4 Ballistic Gun 1 | . 15 11 . . . Impact Weapon 4 | . . . 8 5 3 Slashing Weapon 1 | . . . . 3 1 Naked Turns . | . . . . . . Heaviest Build 17 | 3 6 5 7 12 17 Greatest Support 12 | 3 9 9 9 12 12 Greatest Overweight (x) 1 | . 1 . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 3 5 5 5 Average Carried 4 | 2 3 2 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 3 3 5 5 5 Class Distribution -------------------- 46% | Mutant 40% | Scout 6% | Assassin 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 794 | 322 27 . 44 273 128 Remotely . | . . . . . . Salvage Created 1354 | 147 150 . 44 403 610 Parts 83 | 9 18 . . 14 42 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 24 | . 7 . 1 7 9 Melee 6 | . . . . 5 1 AOE 15 | . 7 . . . 8 Classes Destroyed 10 | 3 4 . 1 2 . Worker 5 | 1 . . . 2 2 Builder 5 | . 1 . . 1 3 Tunneler 2 | 2 . . . . . Recycler 6 | 1 1 . . 2 2 Watcher 5 | . 1 . . 2 2 Swarmer 17 | . 6 . . 5 6 Grunt 3 | . 1 . . . 2 Duelist 1 | . . . . 1 . Sentry 1 | . . . 1 . . Programmer 2 | . . . . 1 1 Best Kill Streak 10 | 3 10 . 1 4 6 Combat Bots Only 7 | . 7 . 1 4 4 Max Kills in Single Turn 6 | 1 3 . 1 1 6 Gunslinging . | . . . . . . Exploded 3 | . 3 . . . 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 295 | . 47 14 28 60 146 Missed 131 | . 16 7 17 18 73 Damage Taken 2639 | . 394 82 166 790 1207 Core 1489 | . 76 22 44 493 854 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 69 94 92 29 . Volleys Fired 53 | 34 12 4 . . 3 Largest 2 | 1 2 1 . . 1 Hottest 50 | 20 50 20 . . 33 Shots Fired 61 | 34 20 4 . . 3 Gun 53 | 34 15 4 . . . Cannon . | . . . . . . Launcher 8 | . 5 . . . 3 Special . | . . . . . . Kinetic 53 | 34 15 4 . . . Thermal . | . . . . . . Explosive 8 | . 5 . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 9 | 9 3 3 . . 1 Robot Miss Streak 3 | 3 3 1 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 78 | 23 9 2 6 26 12 Core Hits 42 | 5 14 . . 5 18 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 7 | . . . 1 6 . Critical Strikes 9 | . . . 1 7 1 Smash 9 | . . . 1 7 1 Melee Attacks 105 | . . . 15 51 39 Impact 82 | . . . 15 42 25 Slashing 23 | . . . . 9 14 Piercing . | . . . . . . Sneak Attacks 10 | . . . . 7 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4765 | 274 847 24 195 1362 2063 Guns 364 | 274 66 24 . . . Cannons . | . . . . . . Explosions 2332 | . 781 . . . 1551 Melee 2054 | . . . 195 1362 497 Ramming 15 | . . . . . 15 Kinetic 364 | 274 66 24 . . . Thermal 1177 | . 260 . . . 917 Explosive 1155 | . 521 . . . 634 Electromagnetic . | . . . . . . Impact 1621 | . . . 195 1298 128 Slashing 433 | . . . . 64 369 Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Matter Fused 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 1064 | . 51 . 43 618 352 Projectiles . | . . . . . . Explosions 301 | . 51 . . . 250 Melee 763 | . . . 43 618 102 Knockbacks 5 | . . . . 5 . Impact 5 | . . . . 5 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 217 | . 84 . . . 133 Shots 7 | . 4 . . . 3 Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 16 | . 4 . . . 16 Average Temperature 5 | . 2 . . . 16 Received Heat Transfer 424 | . 126 36 81 . 181 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 11 | . . . 1 9 1 Impact Corruptions 27 | . . . 2 25 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 650 | . 150 . . . 500 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 620 | 20 302 212 213 236 620 Initial 118 | . 13 118 85 27 104 Average 150 | 5 147 167 132 137 180 Maximum Alert Level 2 | . 1 1 1 1 2 Low Security (%) 76 | 100 58 85 98 66 77 Level 1 16 | . 41 14 1 33 7 Level 2 6 | . . . . . 15 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 1 2 6 6 Investigation 6 | . 1 . 1 3 1 Extermination 2 | . . . . 1 1 Reinforcement 8 | . . 1 1 2 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 13 7 12 15 35 Peak Tracking Total 10 | . 10 5 8 6 9 Tactical Retreats 12 | . . 1 1 3 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 4 | . . . . . 4 Exploded 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 17 | . 3 . . . 14 Max in Single Turn 7 | . 2 . . . 7 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 22 | . 4 1 5 4 8 Terminals 20 | . 3 1 5 4 7 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 61 | . 9 2 22 11 17 Successful 28 | . 4 1 13 5 5 Failed 33 | . 5 1 9 6 12 Catastrophic 9 | . 2 . 1 2 4 Database Lockouts . | . . . . . . Manual 29 | . 5 . 11 2 11 Terminals 59 | . 8 2 22 11 16 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 1 1 11 4 1 Robot Analysis 2 | . . . 2 . . Prototype ID Bank 2 | . 1 . . 1 . Branch Access Points 2 | . . . 1 1 . Emergency Access Points 2 | . . 1 . 1 . Terminal Index 2 | . . . 1 . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . . . 2 . . Security Status 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 3 . 2 1 3 Terminals 8 | . 2 . 2 1 3 Assimilate 2 | . 1 . . . 1 Botnet 5 | . 1 . 2 1 1 Detonate 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 3 1 5 4 8 Full Trace Events 8 | . 2 . 3 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 26 | . . . . . 26 Highest-Rated Ally 26 | . . . . . 26 Total Orders 2 | . . . . . 2 EXPLORE 2 | . . . . . 2 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2183 | 122 120 105 217 652 967 Spaces Moved 2854 | 81 147 183 292 876 1275 Core 2854 | 81 147 183 292 876 1275 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 Average Speed 50 | 50 53 50 50 50 51 Slowest Speed 100 | 50 100 50 100 100 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 36 27 27 22 34 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 51 | . . . 8 17 26 Terrain Destroyed 146 | . 40 . 8 17 81 Melee 51 | . . . 8 17 26 Projectile . | . . . . . . AOE 95 | . 40 . . . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3337 | 126 167 191 334 999 1520 Wait 249 | 7 1 2 19 45 175 Move 2849 | 80 146 182 291 875 1275 Hop . | . . . . . . Pick Up 16 | 3 3 1 4 4 1 Fast Attach 24 | 2 2 1 3 8 8 Attach 20 | . 3 1 2 9 5 Detach 10 | . . . . 5 5 Swap 2 | . . . . 1 1 Drop 8 | . . . . 3 5 Fire 53 | 34 12 4 . . 3 Melee 102 | . . . 15 49 38 Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -6/Factory (discovered 2 exits: *Low / *Ext) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Destroyed 7 combat bots 234 | -10/Materials | Discovered new exit (range 10) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Utility x2 265 | -9/Materials | Lost 5 parts (1p2u2w) 317 | -9/Materials | Build established: Mutant 340 | -9/Materials | Discovered new exit (range 10) 348 | -9/Materials | Entered another Materials area 348 | -8/Materials | Evolved 2 slots: Utility x2 559 | -8/Materials | Discovered new exit (range 12) 564 | -8/Materials | Identified exit to Factory 565 | -8/Materials | Entered Factory 565 | -7/Factory | Evolved 2 slots: Utility x2 604 | -7/Factory | Identified exit to Storage 604 | -7/Factory | Identified exit to Lower Caves 1093 | -7/Factory | Core integrity fell below 50% 1128 | -7/Factory | Lost 3 parts (1p2u) 1189 | -7/Factory | Discovered new exit (range 14) 1201 | -7/Factory | Identified exit to Factory 1217 | -7/Factory | Entered another Factory area 1217 | -6/Factory | Evolved 2 slots: Utility x2 1420 | -6/Factory | Build established: Scout 1535 | -6/Factory | Discovered new exit (range 18) 1550 | -6/Factory | Identified exit to Extension 2000 | -6/Factory | Discovered new exit (range 15) 2021 | -6/Factory | Identified exit to Lower Caves 2053 | -6/Factory | Lost 7 parts (6u1w) 2102 | -6/Factory | Core integrity fell below 50% 2179 | -6/Factory | Core integrity fell below 20% 2184 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02102_ Slammed into G-50 Soldier. 02103_ Slammed into G-67 Veteran. 02104_ Slammed into G-50 Soldier. 02107_ Slug penetrates Wall. 02107_ Penetrated by Slug. 02111_ Slug penetrates Wall. 02111_ Terminal disabled. 02119_ R-10 Processor inserts Autogun into recycling unit. 02120_ Acquired Adv. Terrain Scanner. 02122_ R-10 Processor inserts Sml. Matter Pod into recycling unit. 02125_ R-10 Processor inserts Autogun into recycling unit. 02130_ Slammed into R-10 Processor. 02175_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02176_ Knocked back. 02178_ Adv. Terrain Scanner destroyed. 02179_ T-07 Excavator is excavating. 02180_ Signal Interpreter destroyed. 02180_ Critical hit (Blast). 02180_ Knocked back. Map ----- +----------------------------------------------------+ | #????# / | | ^ ##??????????### | | ############### | | ## + | | #################### ## """"""" ######### | | ???#??##???????#??## ## """"""" #???????? | | #?##?????#?####???# # """"""" #?????#?? | | ##???########T #### # """"""" #???????? | | ??? # #???????? | | ??? ? # """"""" #???????? | | ? ? ? + """"""" #???????? | | ???? H #%""""""" #???????? | | ????? # """"""" #???????? | | ?? ??????######+### k s # #???????? | | ??????????? ??????# # * #???#???? | | ?? ???????????????### ks ######+#########???????? | | ???????#????????????# %s###??###?#???????????#?? | | ?????#??????????????# # #?????#??????????????? | | ????#???????????????# t%#????????????????????? | | ???????????????????# # #????????????????????? | | ???????????????????# ###????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #?????????#????????????? | | ????????????????????# @#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????? #??????????????????????? | | ????????????????## #??????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# u??????????????????????? | | ?????????????????#######;##?????????? ???????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????""????????????????????????? | | ???????????????????????""????????????????????????? | | ??????????????????????"""????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Evasion (%) 58 Targeting Accuracy 6 Melee Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxSupercompositeTendrils Manual? 0 Play Time 01:05:58 Cumulative 603.1 hours Start 2024.02.21 @ 16:47:19 End 2024.02.23 @ 17:29:54 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 88 Adventurer 17 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 68 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x59 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 972286f3-1876-46cb-9f05-174ed8ac190e