Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 22:51:43 Player: John1001 Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (112) 560 Value Destroyed (3098) 3098 Prototype IDs (35) 700 Alien Tech Used (5) 1000 Bonus (2261) 2261 TOTAL SCORE: 15519 Bonus ------- High Alert Combat Kills 216 Follower Combat Kills 145 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 215/300 Energy 9/100 System Corruption 7% Temperature Cool (9) Movement Hovering (61) Location -3/Quarantine Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Phase Armor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Core Stripper Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Gyrokinetic Inverter Antigrav Array Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Phase Armor > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- (None) [Rating: 109] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Improved Titanium Leg Wheel Centrium Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Cesium-ion Thruster Utility Enhanced Optical Array Device Advanced Weight Redist. System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Power Shielding Artifact Phase Armor Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Slots Evolved 14 | . . 2 . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . Power 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . Utility 7 | . . 1 . 1 1 1 . . . . 2 . . . . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 184 | 6 3 22 7 18 24 13 . . 6 4 13 1 1 6 2 20 3 . 2 1 23 9 Power 23 | 1 . . 1 4 4 2 . . . 1 . . . . . 6 . . . . 4 . Engine 3 | 1 . . 1 . . . . . . 1 . . . . . . . . . . . . Core 20 | . . . . 4 4 2 . . . . . . . . . 6 . . . . 4 . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 46 | 2 . 7 2 5 7 5 . . . 1 2 . . . 1 5 1 . . . 6 2 Treads 17 | 2 . 7 2 . 3 1 . . . . . . . . . 2 . . . . . . Leg 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Flight 23 | . . . . 5 1 4 . . . 1 2 . . . 1 3 1 . . . 5 . Utility 67 | 1 2 1 . 6 8 3 . . 6 1 8 1 1 6 1 6 1 . 1 1 10 3 Device 40 | . . 1 . 2 3 3 . . 6 1 6 1 . 3 1 5 . . 1 . 7 . Storage 5 | 1 1 . . . . . . . . . 1 . . 2 . . . . . . . . Processor 9 | . . . . 2 3 . . . . . . . . . . . . . . 1 3 . Hackware 3 | . . . . . . . . . . . . . 1 1 . 1 . . . . . . Protection 7 | . 1 . . 2 2 . . . . . 1 . . . . . 1 . . . . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Weapon 48 | 2 1 14 4 3 5 3 . . . 1 3 . . . . 3 1 . 1 . 3 4 Energy Gun 3 | 1 1 . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 12 | . . 10 2 . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 1 . . . 2 1 2 . . . 1 1 . . . . . . . . . . . Ballistic Cannon 7 | . . . . . 4 1 . . . . . . . . . . . . . . . 2 Launcher 6 | . . 4 1 1 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Slashing Weapon 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 Piercing Weapon 5 | . . . . . . . . . . . . . . . . 2 1 . 1 . 1 . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 1 1 . . 3 . 2 . . 4 . . . . . . 2 3 Parts Lost 77 | . . 1 14 8 3 5 . 2 . . 2 1 . . 3 10 . 1 . . 25 2 Power 15 | . . . 2 2 1 1 . 1 . . . . . . 1 2 . . . . 5 . Propulsion 25 | . . 1 5 4 . 2 . 1 . . . . . . 1 2 . . . . 8 1 Utility 24 | . . . 2 1 1 1 . . . . 2 1 . . 1 5 . . . . 10 . Weapon 13 | . . . 5 1 1 1 . . . . . . . . . 1 . 1 . . 2 1 Highest Loss Streak 14 | . . 1 14 7 3 5 . 1 . . 1 1 . . 3 4 . 1 . . 11 2 Average Slot Usage (%) 85 | . 99 95 89 85 92 94 100 95 86 97 85 81 80 82 81 65 65 65 67 68 52 33 Engine 4 | . 14 11 9 . . . . . . 4 5 5 5 5 5 3 . . . . . . Core 8 | . . . . 8 13 16 20 19 13 13 11 11 11 11 10 8 10 10 10 10 5 . Treads 10 | . 28 28 29 . 14 1 . . . . . . . . . 2 . . . . . . Flight 11 | . . . . 28 13 23 26 22 20 24 15 11 11 11 11 12 15 15 15 15 5 3 Device 14 | . . 10 10 8 10 24 26 26 26 26 25 28 23 19 16 12 21 21 21 21 11 . Storage 4 | . 14 11 10 . . . . . . . 3 5 5 5 5 2 . . . . . . Processor 10 | . . . . 16 19 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 22 14 Protection 4 | . 13 11 9 6 6 . . . . . . . . . . . 2 5 5 5 . . Energy Gun 1 | . 14 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 20 18 . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 14 . . 11 2 1 6 6 6 6 4 . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 7 10 6 6 6 6 2 . . . . . . . . . . . Naked Turns 35 | . . . 35 . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 11 24 33 33 16 23 35 34 34 29 40 48 41 39 39 38 41 35 35 35 35 39 54 Greatest Support 69 | 40 40 69 69 28 53 37 37 39 39 44 54 43 43 43 43 48 38 38 38 38 39 53 Greatest Overweight (x) 17 | 2 . 1 . 1 . . . . . . . . . . . 1 . . . . . 17 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 5 | 5 7 10 9 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 10 | 4 10 10 10 4 4 4 4 4 4 4 4 3 3 4 4 4 3 3 4 4 4 4 Average Carried 5 | 2 6 9 9 3 3 3 4 4 3 4 3 3 3 3 3 3 2 3 3 4 2 1 Final Capacity 10 | 6 10 10 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 10 | 4 10 10 4 3 4 4 4 4 4 4 4 3 3 4 4 3 3 3 4 4 1 2 Class Distribution -------------------- 51% | Mutant 17% | Scout 7% | Sprinter 7% | Infiltrator-Mutant 5% | Hacker-Mutant 4% | Infiltrator-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Infiltrator-Scout | -5/Factory Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Warlord Sprinter | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Matter Collected 2834 | 260 126 292 . 563 379 180 248 12 60 30 180 15 10 . 77 120 1 79 20 . 182 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3288 | . 425 1555 100 600 54 49 61 . . . 39 . . . . 161 . . . . 244 . Parts 207 | . 20 103 7 39 7 4 1 . . . 4 . . . . 6 . . . . 16 . Haulers Intercepted 6 | . 1 3 . 2 . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 7 . . 3 . . . . 2 . . . 12 . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Combat Hostiles Destroyed 83 | . 7 33 8 18 4 4 1 . . . 2 . . . . 2 . . . . 4 . Melee 6 | . . . . . . . . . . . . . . . . 2 . . . . 4 . Guns 15 | . 6 . . 6 1 1 1 . . . . . . . . . . . . . . . Cannons 39 | . . 25 6 . 3 3 . . . . 2 . . . . . . . . . . . AOE 22 | . . 8 2 12 . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | . 3 8 1 1 1 . . . . . . . . . . . . . . . 1 . Worker 8 | . . 5 . 3 . . . . . . . . . . . . . . . . . . Builder 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 3 . 2 . . . . . . . . . . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Watcher 7 | . 2 4 . 1 . . . . . . . . . . . . . . . . . . Swarmer 27 | . . 10 4 3 3 4 . . . . 2 . . . . . . . . . 1 . Grunt 37 | . 7 14 . 15 . . 1 . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 9 | . . 7 . . . . . . . . . . . . . 2 . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . Assembled 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | . 2 9 4 15 2 4 1 . . . 2 . . . . 1 . . . . 2 . Combat Bots Only 11 | . 2 7 4 11 2 4 1 . . . 2 . . . . 1 . . . . 2 . Max Kills in Single Turn 4 | . 1 4 3 3 1 1 1 . . . 1 . . . . 1 . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 2 2 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Damage Taken 10122 | . 258 700 1497 698 778 564 78 146 . 34 192 97 64 . 232 982 46 100 21 . 2562 1073 Core 2555 | . 95 72 301 139 49 79 37 . . . 36 . 30 . 97 285 18 41 . . 977 299 Absorbed by Shields 793 | . . . . . . . . . . . 71 100 68 . 244 165 47 38 23 . 37 . Core Remaining (%) 70 | 100 62 . 6 74 93 . . . . 86 . . . . 76 . . . . 70 . . Volleys Fired 206 | . 32 79 9 37 23 16 5 . . . 5 . . . . . . . . . . . Largest 2 | . 2 2 2 2 2 2 2 . . . 2 . . . . . . . . . . . Hottest 120 | . 60 120 120 61 92 92 78 . . . 83 . . . . . . . . . . . Shots Fired 389 | . 64 154 17 66 38 30 10 . . . 10 . . . . . . . . . . . Gun 133 | . 64 . . 40 8 11 5 . . . 5 . . . . . . . . . . . Cannon 222 | . . 147 16 . 30 19 5 . . . 5 . . . . . . . . . . . Launcher 34 | . . 7 1 26 . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 160 | . 32 . . 40 38 30 10 . . . 10 . . . . . . . . . . . Thermal 163 | . . 147 16 . . . . . . . . . . . . . . . . . . . Explosive 34 | . . 7 1 26 . . . . . . . . . . . . . . . . . . Electromagnetic 32 | . 32 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 7 14 3 7 5 4 1 . . . 3 . . . . . . . . . . . Robot Miss Streak 11 | . 2 5 2 7 4 11 5 . . . 3 . . . . . . . . . . . Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 267 | . 40 87 9 58 19 18 2 . . . 6 . . . . 14 . . . . 14 . Core Hits 199 | . 18 53 14 79 5 14 2 . . . 3 . . . . 4 . . . . 7 . Critical Hits 7 | . 1 1 . . 2 . . . . . 1 . . . . 2 . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . 1 1 . . 2 . . . . . 1 . . . . 2 . . . . . . Melee Attacks 41 | . . . 1 . . . . . . . 1 . . . 1 17 . . . . 19 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . 1 . . . 1 8 . . . . 2 2 Piercing 26 | . . . . . . . . . . . . . . . . 9 . . . . 17 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9198 | . 648 3069 450 2607 499 331 54 . . . 125 . . . . 757 . . . . 630 28 Guns 1481 | . 604 . . 641 87 107 25 . . . 17 . . . . . . . . . . . Cannons 3198 | . . 2174 251 . 412 224 29 . . . 108 . . . . . . . . . . . Explosions 3091 | . 44 895 186 1966 . . . . . . . . . . . . . . . . . . Melee 1387 | . . . . . . . . . . . . . . . . 757 . . . . 630 . Ramming 41 | . . . 13 . . . . . . . . . . . . . . . . . . 28 Kinetic 1901 | . 251 . . 641 499 331 54 . . . 125 . . . . . . . . . . . Thermal 2469 | . 44 2174 251 . . . . . . . . . . . . . . . . . . . Explosive 3047 | . . 895 186 1966 . . . . . . . . . . . . . . . . . . Electromagnetic 353 | . 353 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 496 | . . . . . . . . . . . . . . . . 419 . . . . 77 . Piercing 891 | . . . . . . . . . . . . . . . . 338 . . . . 553 . Highest Corruption 7 | . . . 3 . . . . . . . . . . . . . . . 6 . 5 7 Average Corruption 4 | . . . 1 . . . . . . . . . . . . . . . 4 . 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . . . . . . . . . . 1 . 12 4 Message Errors 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . 3 2 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Targeting Errors 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 216 | . . 90 15 74 . . . . . . 6 . . . . . . . . . 31 . Projectiles 58 | . . 52 . . . . . . . . 6 . . . . . . . . . . . Explosions 127 | . . 38 15 74 . . . . . . . . . . . . . . . . . . Melee 31 | . . . . . . . . . . . . . . . . . . . . . 31 . Knockbacks 12 | . . . . . 4 6 1 . . . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . 4 6 1 . . . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 195 | . . 80 6 95 . . . . . . . . . . . . . . . . . 14 Shots 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . . Rammed 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 323 | . 63 87 45 123 323 105 237 7 . 1 199 1 . . . . . . . . 236 136 Average Temperature 53 | . 29 20 18 41 128 19 150 1 . 1 102 1 . . . . . . . . 109 72 Received Heat Transfer 1204 | . 141 192 60 333 36 . 39 39 . . 9 36 18 . 8 83 4 4 4 . 99 99 Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Heat Transferred 3935 | . 50 3478 407 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Peak Influence 716 | . 167 716 333 575 262 251 . . . . 118 . . . . 175 . . . . 109 88 Initial 261 | . . 5 243 . 261 60 . . . . 56 . . . . . . . . . . 8 Average 170 | . 52 392 255 190 168 127 . . . . 58 . . . . 104 . . . . 35 32 Maximum Alert Level 3 | . . 3 1 2 1 1 . . . . . . . . . . . . . . . . Low Security (%) 68 | 100 100 25 13 59 56 87 . . . . 100 . . . . 100 . . . . 100 100 Level 1 20 | . . 18 86 29 43 12 . . . . . . . . . . . . . . . . Level 2 9 | . . 45 . 11 . . . . . . . . . . . . . . . . . . Level 3 1 | . . 10 . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 4 . 4 3 3 . . . . . . . . . 1 . . . . 2 3 Investigation 7 | . 1 . . 2 1 1 . . . . . . . . . . . . . . 1 1 Extermination 4 | . . . . . 1 2 . . . . . . . . . . . . . . 1 . Reinforcement 10 | . 1 3 . 2 1 . . . . . . . . . . 1 . . . . . 2 Assault 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Distress Signals 4 | . . . . . 2 . . . . . . . . . . . . . . . . 2 Communications Jammed 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 334 | . 15 42 27 37 19 17 5 10 . 7 31 15 13 . 11 23 1 10 2 . 30 19 Peak Tracking Total 18 | . 3 5 18 7 5 4 4 5 . 5 5 9 6 . 7 8 1 7 2 . 8 15 Tactical Retreats 72 | . 1 1 5 7 7 5 1 4 . 1 10 3 5 . 4 7 1 3 . . 6 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Traps Triggered 10 | . 1 . . 1 1 1 . . . . 2 . . . . 2 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . 1 . . . . . . . . . . . . . . . . . 6 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Machines Disabled 11 | . . 3 . 4 2 . . . . . . . . . . . . . . . . 2 Max in Single Turn 2 | . . 2 . 2 2 . . . . . . . . . . . . . . . . 1 Garrison Access 4 | . . . . 1 . . . . . . 1 . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Machines Accessed 66 | . 3 7 . 9 9 10 . . . . 6 . . 9 . 4 . . 7 . 2 . Terminals 18 | . 1 5 . 5 1 6 . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . 2 1 . . . . 2 . . . . 1 . . . . 1 . Repair Stations 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . Recycling Units 11 | . 2 1 . 2 3 1 . . . . 1 . . . . 1 . . . . . . Scanalyzers 4 | . . 1 . 1 1 1 . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 1 . . . . . 2 . . . . 2 . . . . 1 . Total Hacks 183 | . 11 12 . 28 19 20 . . . . 11 . . 48 . 10 . . 19 . 5 . Successful 125 | . 6 4 . 11 8 15 . . . . 6 . . 48 . 6 . . 19 . 2 . Failed 58 | . 5 8 . 17 11 5 . . . . 5 . . . . 4 . . . . 3 . Catastrophic 9 | . . 3 . 1 2 . . . . . 2 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 47 | . 1 6 . 12 2 2 . . . . 10 . . . . 2 . . 1 . . 11 Terminals 47 | . 3 9 . 20 2 13 . . . . . . . . . . . . . . . . Fabricators 17 | . . . . . 5 1 . . . . 5 . . . . 2 . . . . 4 . Repair Stations 5 | . . . . . 1 2 . . . . 2 . . . . . . . . . . . Recycling Units 26 | . 8 1 . 5 7 1 . . . . 2 . . . . 2 . . . . . . Scanalyzers 10 | . . 2 . 2 3 3 . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 1 1 . . . . . 2 . . . . 6 . . . . 1 . Terminal Hacks 88 | . 3 1 . 8 . 9 . . . . . . . 48 . . . . 19 . . . Record 51 | . . . . . . 2 . . . . . . . 36 . . . . 13 . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 11 | . 1 1 . . . 1 . . . . . . . 4 . . . . 4 . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Branch Access Points 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . 3 1 . . . . 3 . . . . 2 . . . . 2 . Load Schematic 6 | . . . . . 2 . . . . . 2 . . . . 1 . . . . 1 . Build 5 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . Repair Station Hacks 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . Scan Component 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 13 | . 3 1 . 2 3 1 . . . . 1 . . . . 2 . . . . . . Report Inventory 7 | . 1 . . 1 3 1 . . . . . . . . . 1 . . . . . . Retrieve Components 6 | . 2 1 . 1 . . . . . . 1 . . . . 1 . . . . . . Scanalyzer 6 | . . 2 . . 2 2 . . . . . . . . . . . . . . . . Insert Component 3 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . Analyze 3 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . 1 . . . . 2 . . . . . . Seal Access 4 | . . . . 1 . . . . . . 1 . . . . 2 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 38 | . 1 5 . 8 7 9 . . . . 4 . . . . 2 . . . . 2 . Full Trace Events 4 | . . . . 2 1 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Matter 252 | . . . . . . 252 . . . . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . 1 . . 1 1 . . . . 16 . . 4 . . . . . . . . Parts Built 8 | . . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . Matter 650 | . . . . . 146 . . . . . 146 . . . . 212 . . . . 146 . Time 235 | . . . . . 73 . . . . . 73 . . . . 53 . . . . 36 . Total Part Build Rating 30 | . . . . . 6 . . . . . 6 . . . . 12 . . . . 6 . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Time 50 | . . . . . . 50 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 2 10 . 2 . . . . . . 3 . . . . 2 . . . . . . Parts Scanalyzed 3 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Total Allies 9 | . . . . . . 3 . . 4 . 2 . . . . . . . . . . . Largest Group 4 | . . . . . . 3 3 . 4 4 2 . . . . . . . . . . . Highest-Rated Group 170 | . . . . . . 90 90 . 149 149 170 . . . . . . . . . . . Highest-Rated Ally 85 | . . . . . . 30 30 . 39 39 85 . . . . . . . . . . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 3 | . . . . . . . 3 . . . . . . . . . . . . . . . STAY 2 | . . . . . . . 2 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . 2 17 . . 6 . . . . . . . . . . . . Total Damage 905 | . . . . . . 77 529 . . 299 . . . . . . . . . . . . Kills 9 | . . . . . . 1 2 . . 6 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 11 | . . . 1 . . . . 2 . 3 . 1 2 . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 2 . . . . . . . . . . 2 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Turns Passed 9285 | 74 912 1276 463 515 1142 637 144 245 552 269 609 181 184 96 258 416 107 89 332 141 449 194 Spaces Moved 13842 | 40 466 599 311 559 1353 1137 318 629 986 726 1324 486 494 214 590 814 319 277 805 434 775 186 Core 250 | 5 . . 66 18 . . . . . . . . . . . . . . . . 139 22 Treads 1347 | 35 466 599 245 . 2 . . . . . . . . . . . . . . . . . Legs 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 73 | . . . . . . . . . . . . . . . . . . . . . . 73 Flight 12171 | . . . . 541 1350 1137 318 629 986 726 1324 486 494 214 590 814 319 277 805 434 636 91 Fastest Speed 29 | 50 160 160 50 31 40 32 32 32 32 29 29 37 37 37 34 32 32 32 32 32 32 40 Average Speed 51 | 151 160 160 136 37 75 36 32 32 32 29 33 37 37 37 36 39 32 32 32 32 42 64 Slowest Speed 900 | 160 160 180 160 120 145 75 32 32 32 32 37 37 37 37 37 106 32 32 32 32 50 900 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . 4 10 4 1 4 . . 13 3 4 . 2 8 . . 2 . 4 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Exploration Rate (%) 53 | 3 62 63 70 53 30 27 46 77 91 73 36 66 79 63 75 22 56 46 92 56 18 31 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 10 | . . . . . . . . . 1 1 5 . . 3 . . . . . . . . Known Exits Taken 18 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . 1 . . . 3 2 3 3 . 1 2 . 3 . 1 . . 1 . . Spaces Dug 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Terrain Destroyed 277 | . 2 76 8 152 36 . 2 . . . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 24 | . . 16 1 . 4 . 2 . . . 1 . . . . . . . . . . . AOE 253 | . 2 60 7 152 32 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Total 15457 | 51 569 761 330 788 1425 1324 348 668 1221 778 1472 483 490 230 627 860 323 276 877 434 865 257 Wait 1052 | 2 56 36 . 170 9 153 27 44 223 48 85 . . . 33 5 . . 69 . 42 50 Move 13703 | 39 465 598 310 550 1332 1128 315 620 985 725 1297 480 486 213 585 797 318 276 801 433 766 184 Hop 57 | . . . . 4 10 4 1 4 . . 13 2 3 . 2 8 . . 1 . 4 1 Pick Up 62 | 4 9 8 . 5 8 5 . . 1 . 4 . . 3 2 5 . . 2 . 3 3 Fast Attach 114 | 6 2 13 . 13 16 9 . . 5 3 9 . 1 5 . 13 1 . 1 1 13 3 Attach 55 | . . 1 6 4 6 3 . . . . 4 1 . 2 2 6 2 . 1 . 10 7 Detach 29 | . . . . . 7 . . . . . 5 . . 1 1 2 2 . 1 . 5 5 Swap 18 | . 1 8 1 1 2 1 . . 1 1 . . . 1 . 1 . . . . . . Drop 81 | . 4 18 1 4 12 5 . . 6 1 13 . . 5 1 6 . . 1 . 3 1 Fire 206 | . 32 79 9 37 23 16 5 . . . 5 . . . . . . . . . . . Melee 41 | . . . 1 . . . . . . . 1 . . . 1 17 . . . . 19 2 Ram 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . 36 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 14) 949 | -10/Materials | Discovered new exit (range 10) 987 | -10/Materials | Entered another Materials area 987 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1169 | -9/Materials | Discovered new exit (range 15) 1299 | -9/Materials | Discovered new exit (range 6) 1455 | -9/Materials | Discovered new exit (range 11) 1491 | -9/Materials | Destroyed 7 combat bots 1723 | -9/Materials | Discovered new exit (range 15) 1787 | -9/Materials | First assault squad dispatched 2263 | -9/Materials | Entered Mines 2294 | -9/Mines | Learned Materials garrison access intel 2343 | -9/Mines | Found a hidden stash of uninstalled traps 2620 | -9/Mines | Assembled infested the area 2625 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2662 | -9/Mines | Core integrity fell below 50% 2695 | -9/Mines | Core integrity fell below 20% 2717 | -9/Mines | Discovered new exit (range 5) 2721 | -9/Mines | Lost 14 parts (2p5n2u5w) 2726 | -9/Mines | Entered Materials 2726 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2727 | -8/Materials | Loaded intel: 1 garrison access location 3202 | -8/Materials | Discovered new exit (range 14) 3241 | -8/Materials | Identified exit to Factory 3241 | -8/Materials | Entered Factory 3241 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3251 | -7/Factory | Destroyed 11 combat bots 3251 | -7/Factory | Lost 7 parts (2p3n1u1w) 3915 | -7/Factory | Fabricated Lgt. Nuclear Core? 3985 | -7/Factory | Lost 3 parts (1p1u1w) 4195 | -7/Factory | Discovered new exit (range 21) 4383 | -7/Factory | Identified exit to Factory 4383 | -7/Factory | Entered another Factory area 4383 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4463 | -6/Factory | Lost 5 parts (1p2n1u1w) 4488 | -6/Factory | Identified exit to Lower Caves 4488 | -6/Factory | Identified exit to Extension 4764 | -6/Factory | Repaired Cloaking Device? 4812 | -6/Factory | Fabricated L-41 Fighter? 5020 | -6/Factory | Entered Lower Caves 5020 | -6/Lower Caves | Accompanied by 3 allies 5135 | -6/Lower Caves | Build established: Scout 5154 | -6/Lower Caves | Discovered new exit (range 7) 5155 | -6/Lower Caves | Encountered a Warlord checkpoint 5155 | -6/Lower Caves | Identified exit to Lower Caves 5164 | -6/Lower Caves | Entered another Lower Caves area 5201 | -6/Lower Caves | Discovered new exit (range 10) 5204 | -6/Lower Caves | Identified exit to Factory 5253 | -6/Lower Caves | Spotted B-75 Beast 5291 | -6/Lower Caves | Encountered a Warlord checkpoint 5405 | -6/Lower Caves | Learned 4 Factory zone layouts 5407 | -6/Lower Caves | Discovered new exit (range 7) 5409 | -6/Lower Caves | Identified exit to Zion 5409 | -6/Lower Caves | Entered Zion 5428 | -6/Zion | Discovered new exit (range 9) 5463 | -6/Zion | Given A8's code to call for help 5466 | -6/Zion | Learned Factory emergency access door positions 5492 | -6/Zion | Found Prototype Device 5492 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 5575 | -6/Zion | Given the Hacking Drone Bay 5575 | -6/Zion | Found Prototype Device 5575 | -6/Zion | Identified Hacking Drone Bay 5616 | -6/Zion | Found Prototype Device 5616 | -6/Zion | Identified Phasing AFG 5672 | -6/Zion | Imprinted 5674 | -6/Zion | Declared Zion's savior 5880 | -6/Zion | Identified exit to Proximity Caves 5961 | -6/Zion | Entered Proximity Caves 5961 | -5/Proximity Caves | Accompanied by 4 allies 6123 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6226 | -5/Proximity Caves | Discovered exit to Factory (range 10) 6228 | -5/Proximity Caves | Learned Factory stockpile data 6230 | -5/Proximity Caves | Entered Factory 6230 | -5/Factory | Evolved 2 slots: Utility x2 6231 | -5/Factory | Identified exit to Upper Caves 6341 | -5/Factory | Zion Heavy squad teleported in 6407 | -5/Factory | Found Prototype Protection 6407 | -5/Factory | Identified Zio. Heavy Carapace 6719 | -5/Factory | Fabricated Lgt. Nuclear Core? 6779 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6823 | -5/Factory | Retrieved Zion intel report: Component Schematics 6839 | -5/Factory | Entered Upper Caves 6869 | -5/Upper Caves | Ambushed by wild Derelicts 6943 | -5/Upper Caves | Learned Factory stockpile data 7017 | -5/Upper Caves | Discovered new exit (range 8) 7020 | -5/Upper Caves | Identified exit to Upper Caves 7020 | -5/Upper Caves | Entered another Upper Caves area 7088 | -5/Upper Caves | Spotted B-75 Beast 7133 | -5/Upper Caves | Build established: Infiltrator-Mutant 7146 | -5/Upper Caves | Identified exit to Factory 7201 | -5/Upper Caves | Discovered new exit (range 9) 7204 | -5/Upper Caves | Identified exit to Zhirov 7204 | -5/Upper Caves | Entered Zhirov 7204 | -5/Zhirov | Discovered new exit (range 3) 7205 | -5/Zhirov | Identified exit to Proximity Caves 7212 | -5/Zhirov | Met Zhirov 7220 | -5/Zhirov | Learned location of Quarantine (-3) 7220 | -5/Zhirov | Learned location of Testing (-2) 7220 | -5/Zhirov | Learned location of Command (-1) 7229 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7254 | -5/Zhirov | Found Alien Artifact 7260 | -5/Zhirov | Identified Transdimensional Reconstructor 7260 | -5/Zhirov | Warped through subspace 7277 | -5/Zhirov | Found Alien Artifact 7280 | -5/Zhirov | Identified Integrated Dissipator 7280 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7300 | -5/Zhirov | Entered Proximity Caves 7380 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7400 | -4/Proximity Caves | Spotted B-86 Titan 7479 | -4/Proximity Caves | Learned location of 1 exit from Research 7528 | -4/Proximity Caves | Build established: Hacker-Mutant 7556 | -4/Proximity Caves | Discovered exit to Factory (range 9) 7558 | -4/Proximity Caves | Entered Factory 7558 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7576 | -4/Factory | Lost 3 parts (1p1n1u) 7667 | -4/Factory | Discovered new exit (range 17) 7678 | -4/Factory | Fabricated Nuclear Pulse Array? 7843 | -4/Factory | Lost 4 parts (1p2u1w) 7899 | -4/Factory | Lost 3 parts (1p1n1u) 7905 | -4/Factory | Identified exit to Upper Caves 7974 | -4/Factory | Entered Upper Caves 7990 | -4/Upper Caves | Spotted B-86 Titan 8066 | -4/Upper Caves | Encountered a Warlord checkpoint 8079 | -4/Upper Caves | Discovered new exit (range 4) 8080 | -4/Upper Caves | Identified exit to Upper Caves 8081 | -4/Upper Caves | Entered another Upper Caves area 8082 | -4/Upper Caves | Identified exit to Warlord 8083 | -4/Upper Caves | Discovered new exit (range 17) 8087 | -4/Upper Caves | Learned Research terminal intel 8091 | -4/Upper Caves | Identified exit to Research 8127 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8135 | -4/Upper Caves | Spotted B-86 Titan 8170 | -4/Upper Caves | Entered Warlord 8184 | -4/Warlord | Discovered new exit (range 8) 8186 | -4/Warlord | Identified exit to Proximity Caves 8217 | -4/Warlord | System corruption cleaned by Quarantine Array 8277 | -4/Warlord | Rebuked by Warlord 8280 | -4/Warlord | Build established: Sprinter 8300 | -4/Warlord | Warlord's base attacked by MAIN.C 8493 | -4/Warlord | Opened side exit 8502 | -4/Warlord | Entered Proximity Caves 8565 | -3/Proximity Caves | Spotted B-86 Titan 8633 | -3/Proximity Caves | Discovered exit to Research (range 22) 8643 | -3/Proximity Caves | Entered Research 8643 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8644 | -3/Research | Identified exit to Armory 8645 | -3/Research | Loaded intel: 20 terminal locations 8713 | -3/Research | Spotted B-86 Titan 8762 | -3/Research | Spotted B-86 Titan 8778 | -3/Research | Lost 10 parts (3p4n3u) 8796 | -3/Research | Discovered new exit (range 7) 8830 | -3/Research | Spotted B-86 Titan 8863 | -3/Research | Fabricated Lgt. Nuclear Core? 9072 | -3/Research | Core integrity fell below 50% 9092 | -3/Research | Identified exit to Quarantine 9092 | -3/Research | Entered Quarantine 9111 | -3/Quarantine | Lost 11 parts (1p4n4u2w) 9136 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 9140 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 9141 | -3/Quarantine | Found Alien Artifact 9142 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 9142 | -3/Quarantine | Warped through subspace 9148 | -3/Quarantine | Found Alien Artifact 9151 | -3/Quarantine | Identified Phase Armor 9242 | -3/Quarantine | Core integrity fell below 20% 9251 | -3/Quarantine | Found Alien Impact Weapon 9269 | -3/Quarantine | Identified Core Stripper 9286 | -3/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09258_ Penetrated by Slug. 09258_ Slug penetrates Wall. 09261_ Slug penetrates Door. 09261_ Slug penetrates Wall. 09269_ Identified Core Stripper. 09269_ Slug penetrates Wall. 09269_ Penetrated by Slug. 09269_ Slug penetrates Wall. 09271_ U-05 Engineer builds a Door. 09271_ Slug penetrates Wall. 09271_ Penetrated by Slug. 09279_ Slug penetrates Wall. 09279_ Penetrated by Slug. 09279_ Impulse Thruster Array destroyed. 09279_ Slug penetrates Wall. 09279_ W-44 Eye sends out distress signal. 09282_ Penetrated by Slug. 09283_ System corrupted: Heat flow error (+161). 09283_ Slammed into H-77 Assassin. 09285_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ######?########????????????????????????????????? | | # #?# #????????????????????????????##### | | #" !!#?# #????????????????????????????# | | #" !!#?# #????????????????????????????# """ | | #" ### ! #?##########?????????????????# """ | | #T + + +? +?????????????????# """ | | #" # # # #?????????????????# | | #" !# #####+## ###???##########??# ! | | #" # #??# #???! | | # !# ########??# #??# "" #????? | | ###### #########?# #### "" ######## | | ?????# # #?# # " """ # | | ?????# #####+##+# #?# # " """ # | | ?????# #?# # ^ ### + """"" # | | ?????# #?# """# p T## # "" / | | ?????# #?# " "#### h ### # "" # ### | | ?????# #?# """#??#=%[ #?# # # ## | | ?????# #?# #??# g g### ########## g ##= | | ?????# #?# #??# h hh A ## | | ?????# #?##+#####??# g u R ##= | | ?????# #??# #??????# @ g u ## | | ?????# #??# #??????# o wu ## | | ?????# #??# #?#############+#############+##### | | ???### #### #?# ""!!#??? ??????# #! | | ???# ## ### ""!#?# """ ????# # | | ???# "" # ""#?# """ #???# ""] / | | ???# T" + "#?# """ #???# " " # | | ???# # !""#?# #???# """"" ## | | ???# ### ## ""!#?# #???# """"" #? | | ???#######?# ## T"!!#?# "" "" #???# #? | | ???????????# #########?# ""T"" #???# #? | | ???????????# #?????????# """ #???###########? | | ???????????# #?????????##########??????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ????????????##?????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 44 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Power Amplification 40 Additional Mass Support 18 Armor Coverage 150 Core Shielding 20 Power Shielding 33 Propulsion Shielding 66 Melee Speed Boost 50 Evasion (%) 75 Targeting Accuracy 8 Melee Accuracy 14 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 26 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Hardlight Generator | -7/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Imp. Focal Shield | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Shield Generator | -5/Factory | Z-intel Mni. Drone Bay | -5/Factory | Z-intel Imp. Core Shielding | -5/Factory | Z-intel Sml. Matter Pod | -5/Factory | Z-intel Hvy. Mace | -5/Factory | Z-intel Imp. Armor Integrity Analyzer | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Power Amplifier | -5/Factory | Z-intel Adv. Cooling System | -5/Factory | Z-intel Imp. Recalibrator | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -7/Factory L-41 Fighter | x3 | -6/Factory | Preloaded Lgt. Nuclear Core | x2 | -5/Factory Nuclear Pulse Array | x2 | -4/Factory Lgt. Nuclear Core | x2 | -3/Research Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator High-powered Transdimensional Reconstructor Phase Armor Core Stripper Achievements -------------- Armchair Analyst Deadly Force Dodgeball, But With Guns The Science Guy Challenges ------------ None Game ------ Seed NodeNovaMatrix Manual? 0 Play Time 05:54:07 Cumulative 37.7 hours Start 2020.10.01 @ 20:48:54 End 2020.10.02 @ 22:51:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 8 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 32 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b86046d7-8176-46ee-a87a-06bce957c91d