Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.21 @ 22:28:46 Player: NoNeedToExplain Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (58) 290 Value Destroyed (1378) 1378 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (4383) 4383 TOTAL SCORE: 14131 Bonus ------- Pacifist 200 High Alert Combat Kills 8 Follower Combat Kills 375 Entered DSFs 500 Met Imprinter 300 Win 3000 Cogmind --------- Core Integrity 1464/1600 Matter 385/600 Energy 310/320 System Corruption 6% Temperature Warm (112) Movement Hovering (31) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Advanced Coolant Injector Medium Storage Unit Improved Matter Compressor Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite Advanced Transmission Jammer ECM Suite Advanced Reaction Control System Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Hellfire Missile Launcher Lance > --- INVENTORY (10) --- Gravmag Array Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite Advanced Transmission Jammer ECM Suite Advanced Reaction Control System Advanced Thermal Shield Improved Hacking Suite Advanced Hacking Suite Advanced Drone Bay > --- WEAPON ----------- Centrium Greatsword > --- INVENTORY -------- Gravmag Array Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Matter Compressor Advanced Sensor Array Hacking Suite Enhanced Nova Cannon Hellfire Missile Launcher Lance [Rating: 180] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Gravmag Array Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Powered Hammer Energy Cannon Advanced Plasma Cannon Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Centrium Greatsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 2 . . . 2 2 2 2 2 Power 2 | . . . 1 . . . . . . . . 1 . . . . Propulsion 4 | . . 2 1 1 . . . . . . . . . . . . Utility 12 | . . . . 1 . . . 2 . . . 1 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 131 | 2 1 7 6 16 . 5 1 15 . 13 1 7 13 20 4 20 Power 13 | . . 2 . . . . . 2 . . . 2 1 4 . 2 Engine 4 | . . 2 . . . . . 1 . . . 1 . . . . Core 1 | . . . . . . . . 1 . . . . . . . . Reactor 8 | . . . . . . . . . . . . 1 1 4 . 2 Propulsion 36 | 2 . 2 2 10 . 2 . 6 . . . 1 3 5 1 2 Treads 6 | 2 . . . 3 . . . 1 . . . . . . . . Leg 3 | . . . 2 1 . . . . . . . . . . . . Wheel 2 | . . . . 2 . . . . . . . . . . . . Hover 23 | . . 2 . 3 . 2 . 4 . . . 1 3 5 1 2 Flight 2 | . . . . 1 . . . 1 . . . . . . . . Utility 56 | . 1 1 1 5 . 2 . 4 . 13 . 2 7 8 2 10 Device 30 | . 1 1 . 2 . . . 1 . 5 . 1 5 5 2 7 Storage 5 | . . . . . . . . 1 . . . . 1 1 . 2 Processor 13 | . . . . 2 . 2 . 1 . 7 . . 1 . . . Hackware 5 | . . . . . . . . 1 . 1 . . . 2 . 1 Protection 3 | . . . 1 1 . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 26 | . . 2 3 1 . 1 1 3 . . 1 2 2 3 1 6 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 1 . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . 2 1 . . . 1 . . 1 . . . . . Launcher 8 | . . 2 1 . . . . . . . . 1 . 2 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 1 2 . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . 2 1 1 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 1 . 1 . 2 . 6 . 1 2 2 . 1 Parts Lost 20 | . . 3 5 . . 2 . . . . . 2 . 3 . 5 Power 3 | . . 1 . . . . . . . . . 2 . . . . Propulsion 6 | . . 1 3 . . 1 . . . . . . . . . 1 Utility 8 | . . 1 1 . . 1 . . . . . . . 2 . 3 Weapon 3 | . . . 1 . . . . . . . . . . 1 . 1 Highest Loss Streak 4 | . . 1 4 . . 2 . . . . . 1 . 1 . 3 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 39 46 34 36 69 64 76 77 80 79 80 80 83 84 85 89 Engine 3 | . . . . . . . . 1 6 6 6 10 5 . . . Core 2 | . . . . . . . . 2 6 6 6 3 . . . . Reactor 3 | . . . . . . . . . . . . 1 9 13 13 11 Treads 6 | . 28 22 12 14 23 23 23 15 . . . . . . . . Hover 16 | . . 4 7 5 15 13 15 11 20 20 20 17 20 22 21 23 Device 10 | . 11 18 7 4 7 4 . 4 6 5 6 6 15 17 20 25 Storage 3 | . . . . . . . . 1 6 6 6 5 5 4 4 4 Processor 11 | . . . . 4 7 15 23 20 13 13 13 11 15 14 13 12 Hackware 4 | . . . . . . . . 2 6 6 6 5 5 5 8 8 Ballistic Cannon 2 | . . . 1 . . . . . 6 6 6 3 . . . . Impact Weapon 2 | . . . . . . . 7 6 6 6 6 5 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 4 3 4 3 Naked Turns 181 | . . . 16 165 . . . . . . . . . . . . Heaviest Build 74 | . 1 8 6 3 3 4 3 32 32 32 33 54 50 60 61 74 Greatest Support 103 | 40 3 40 12 3 3 3 70 60 60 60 60 60 64 89 89 103 Greatest Overweight (x) 2 | . . . 1 . . 1 . 1 . . . 2 . 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 9 Most Carried 10 | 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 10 Average Carried 6 | 2 4 4 4 4 5 4 4 5 7 8 7 7 7 7 7 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 10 Final Carried 8 | 5 5 4 4 5 5 5 4 8 8 8 8 8 8 8 8 5 Class Distribution -------------------- 53% | Mutant 19% | Generator-Ninja 13% | Scout 8% | Hacker-Ninja 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Assassin | -6/Factory Scout | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Generator-Ninja | -4/Factory Generator-Ninja | -3/Research Hacker-Ninja | -2/Research Generator-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Matter Collected 1985 | 110 . 75 28 86 . 235 . 119 84 118 34 58 215 462 . 361 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2350 | . . 135 9 7 . 84 . 342 . . . 329 187 585 39 633 Parts 119 | . . 14 2 . . . . 6 . . . 16 9 42 1 29 Haulers Intercepted 2 | . . 1 . . . . . . . . . . . . . 1 Recyclers Shooed 4 | . . 1 . . . . . 1 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 6 . 5 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 25 | . . 5 1 . . . . 1 . . . 6 . 11 . 1 Melee 5 | . . . . . . . . . . . . 2 . 2 . 1 Cannons 1 | . . . . . . . . 1 . . . . . . . . AOE 19 | . . 5 1 . . . . . . . . 4 . 9 . . Classes Destroyed 11 | . . 3 1 1 . 2 . 1 . . . 2 1 . . . Worker 13 | . . . . . . 1 . . . . . 1 2 5 . 4 Builder 1 | . . . . . . . . . . . . . 1 . . . Tunneler 2 | . . . . . . . . . . . . 1 . 1 . . Hauler 2 | . . 1 . . . . . . . . . . . . . 1 Recycler 10 | . . . . . . 1 . 2 . . . 1 1 1 . 4 Watcher 5 | . . . . 1 . . . . . . . 2 . 1 1 . Swarmer 17 | . . 4 . . . . . . . . . 4 . 9 . . Cutter 1 | . . . 1 . . . . . . . . . . . . . Grunt 1 | . . 1 . . . . . . . . . . . . . . Sentry 1 | . . . . . . . . 1 . . . . . . . . Programmer 5 | . . . . . . . . . . . . 2 . 2 . 1 Best Kill Streak 5 | . . 4 1 1 . 2 . 1 . . . 5 2 5 1 4 Combat Bots Only 5 | . . 4 1 . . . . 1 . . . 4 . 5 . 1 Max Kills in Single Turn 3 | . . 2 1 1 . 1 . 1 . . . 2 1 3 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 1 . . . . . . . . 2 . 3 . . Melee 1 | . . . . . . . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Damage Taken 4410 | . . 560 795 352 . 103 . 36 . . 55 585 278 533 . 1113 Core 1150 | . . 205 393 222 . 43 . . . . 20 63 . 68 . 136 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 202 | . . . 101 81 . 20 . . . . . . . . . . Regen/Repaired (Parts) 34 | . . . . . . . . . . 34 . . . . . . Core Remaining (%) 83 | 100 100 48 28 . . . 62 . . . 97 93 100 94 100 91 Volleys Fired 38 | . . 4 9 1 . . . 4 . . . 4 . 9 . 7 Largest 1 | . . 1 1 1 . . . 1 . . . 1 . 1 . 1 Hottest 120 | . . 33 44 44 . . . 44 . . . 43 . 43 . 120 Shots Fired 38 | . . 4 9 1 . . . 4 . . . 4 . 9 . 7 Gun . | . . . . . . . . . . . . . . . . . Cannon 14 | . . . 8 1 . . . 4 . . . . . . . 1 Launcher 24 | . . 4 1 . . . . . . . . 4 . 9 . 6 Special . | . . . . . . . . . . . . . . . . . Kinetic 13 | . . . 8 1 . . . 4 . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . 1 Explosive 20 | . . . 1 . . . . . . . . 4 . 9 . 6 Electromagnetic 4 | . . 4 . . . . . . . . . . . . . . Robot Hit Streak 5 | . . 1 . . . . . 4 . . . . . 5 . 4 Robot Miss Streak 2 | . . 2 . . . . . . . . . 1 . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 69 | . . 1 . . . 2 . 6 . . . 20 6 19 1 14 Core Hits 53 | . . 8 2 . . . . 2 . . . 10 2 19 1 9 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . 1 . 1 . . . 1 . . . . Critical Strikes 5 | . . . . . . 1 . 1 . . . 2 . . . 1 Smash 4 | . . . . . . 1 . 1 . . . 2 . . . . Impale 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 135 | . . . . . . 2 4 3 . . . 40 13 41 9 23 Impact 49 | . . . . . . 2 4 3 . . . 40 . . . . Slashing 78 | . . . . . . . . . . . . . 13 41 9 15 Piercing 8 | . . . . . . . . . . . . . . . . 8 Sneak Attacks 22 | . . . . . . 2 . 2 . . . 2 4 7 . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8193 | . . 212 81 . . 256 . 283 . . . 1397 763 2999 89 2113 Guns . | . . . . . . . . . . . . . . . . . Cannons 101 | . . . . . . . . 101 . . . . . . . . Explosions 3162 | . . 196 79 . . . . . . . . 445 . 1387 . 1055 Melee 4912 | . . . . . . 256 . 182 . . . 952 763 1612 89 1058 Ramming 18 | . . 16 2 . . . . . . . . . . . . . Kinetic 101 | . . . . . . . . 101 . . . . . . . . Thermal 58 | . . 58 . . . . . . . . . . . . . . Explosive 2966 | . . . 79 . . . . . . . . 445 . 1387 . 1055 Electromagnetic 138 | . . 138 . . . . . . . . . . . . . . Impact 1390 | . . . . . . 256 . 182 . . . 952 . . . . Slashing 3263 | . . . . . . . . . . . . . 763 1612 89 799 Piercing 259 | . . . . . . . . . . . . . . . . 259 Highest Corruption 6 | . . . . . 6 6 6 . . . . 4 . 4 . 6 Average Corruption 4 | . . . . . 6 6 6 . . . . 3 . 3 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 24 | . . . . . 1 8 1 . . . . 3 . 9 . 2 Message Errors 6 | . . . . . 1 2 . . . . . . . 3 . . Matter Fused 8 | . . . . . . 4 1 . . . . 2 . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . . . . . 1 . 2 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 2 . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1922 | . . . 1 . . 216 . 152 . . . 183 381 495 . 494 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 199 | . . . 1 . . . . . . . . . . 126 . 72 Melee 1723 | . . . . . . 216 . 152 . . . 183 381 369 . 422 Knockbacks 4 | . . . . . . 1 . . . . . 3 . . . . Impact 4 | . . . . . . 1 . . . . . 3 . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . 138 71 . . . . . . . . . . 22 . . Shots 7 | . . 5 1 . . . . . . . . . . 1 . . Rammed 18 | . . 16 2 . . . . . . . . . . . . . Targets Rammed 20 | . . 17 2 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . . . . . . . . Highest Temperature 399 | . . 12 18 . . 399 . 29 . 397 . 13 . 195 . 198 Average Temperature 62 | . . 12 11 . . 179 . 14 . 188 . 5 . 87 . 36 Received Heat Transfer 483 | . . 132 162 117 . 18 . . . . . 45 . . . 9 Effects 1 | . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 1 . 2 . . . 2 . . . . Impact Corruptions 19 | . . . . . . 5 . 4 . . . 10 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Peak Influence 533 | . 115 468 400 227 65 80 74 109 . . . 243 208 373 352 533 Initial 211 | . . 48 111 182 35 45 56 38 . . . . 119 3 208 211 Average 133 | . 44 144 188 180 46 60 59 59 . . . 68 148 123 273 250 Maximum Alert Level 2 | . . 2 2 1 . . . . . . . 1 1 1 1 2 Low Security (%) 70 | 100 100 70 62 39 100 100 100 100 . . . 85 94 90 . 5 Level 1 28 | . . 22 36 60 . . . . . . . 14 5 9 100 89 Level 2 1 | . . 6 1 . . . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . 2 3 . . . . 1 . . . 4 . 4 2 1 Investigation 3 | . . . . . . . . 1 . . . . . 2 . . Extermination 4 | . . . . . . . . . . . . 2 . 1 . 1 Reinforcement 10 | . . 2 3 . . . . . . . . 2 . 1 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Distress Signals 4 | . . 1 2 . . . . . . . . 1 . . . . Communications Jammed 42 | . . . . . . . . . . . . . . 14 3 25 Distress Signals 40 | . . . . . . . . . . . . . . 12 3 25 Times Spotted 139 | . 5 28 18 13 5 1 1 4 . . 7 15 4 15 7 16 Peak Tracking Total 15 | . 3 11 15 8 5 1 1 1 . . 3 6 2 5 3 9 Tactical Retreats 27 | . 1 6 5 2 . 1 1 1 . . . 4 . 1 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Traps Triggered 12 | . . . . 2 . 1 1 1 . . . 1 2 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Machines Disabled 5 | . . . 1 . . . . . . . . 1 . 2 . 1 Max in Single Turn 1 | . . . 1 . . . . . . . . 1 . 1 . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Machines Accessed 34 | . 4 2 3 2 . 1 . 6 . . . 4 2 6 3 1 Terminals 30 | . 4 2 3 1 . 1 . 4 . . . 4 2 6 3 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 . . . . . . . 1 Total Hacks 77 | . 12 4 9 3 . 2 . 16 . . . 11 3 10 5 2 Successful 28 | . 6 1 4 2 . 1 . 2 . . . 6 1 2 3 . Failed 49 | . 6 3 5 1 . 1 . 14 . . . 5 2 8 2 2 Catastrophic 15 | . . 2 2 . . . . 6 . . . . 1 4 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 48 | . 10 2 6 2 . . . 9 . . . 6 2 6 5 . Terminals 68 | . 12 4 9 2 . 2 . 10 . . . 11 3 10 5 . Fabricators 3 | . . . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . 3 . . . . . . . 2 Terminal Hacks 17 | . 4 1 3 . . 1 . . . . . 5 . 2 1 . Record 1 | . . . . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . 1 . . . . Level Access Points 3 | . . . 1 . . . . . . . . . . 1 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . Locate Traps 2 | . 1 . . . . . . . . . . . . 1 . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . 1 1 . . . 1 . . . 1 1 . 2 . Terminals 9 | . 2 . 1 1 . . . 1 . . . 1 1 . 2 . Assimilate 5 | . 1 . 1 1 . . . . . . . . . . 2 . Botnet 4 | . 1 . . . . . . 1 . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 2 2 1 . . . 6 . . . 3 1 5 2 1 Full Trace Events 3 | . . . . . . . . 1 . . . . . 2 . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Total Allies 16 | . 1 . 1 1 . . . 3 . 9 . . . . 1 . Largest Group 9 | . 1 1 1 1 . . . 3 3 9 9 4 . . 1 . Highest-Rated Group 217 | . 10 10 26 26 . . . 93 93 217 217 105 . . 45 . Highest-Rated Ally 45 | . 10 10 26 26 . . . 31 31 32 32 32 . . 45 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 126 | . . . . . . . . . 26 . 63 37 . . . . Total Damage 1825 | . . . . . . . . . 304 . 1008 513 . . . . Kills 13 | . . . . . . . . . 2 . 7 4 . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 1 3 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Turns Passed 6523 | 36 123 413 238 518 87 278 45 504 378 686 521 770 431 737 190 568 Spaces Moved 9342 | 32 226 408 378 915 120 497 60 601 617 1006 571 694 676 1098 383 1060 Core 2961 | 21 226 402 377 915 120 497 59 344 . . . . . . . . Treads 18 | 11 . 6 . . . . 1 . . . . . . . . . Legs 1 | . . . 1 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 6362 | . . . . . . . . 257 617 1006 571 694 676 1098 383 1060 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 22 | 50 50 50 50 50 50 50 50 50 52 52 52 52 52 25 25 22 Average Speed 49 | 87 50 51 53 50 50 50 51 67 52 52 52 52 52 42 38 34 Slowest Speed 160 | 160 50 160 100 50 50 100 158 100 52 52 52 160 55 160 40 38 Overloaded Moves 207 | . . . . . . . . . . . . . . 27 25 155 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 4 54 37 45 31 83 14 52 20 65 84 61 24 20 28 16 27 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . Known Exits Taken 10 | . . . 1 . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . . 1 4 3 . . . . . Spaces Dug 177 | . . . 50 . . . 3 1 . . . 43 5 26 8 41 Terrain Destroyed 328 | . . 5 50 . . . 3 1 . . . 56 5 90 8 110 Melee 74 | . . . . . . . 3 1 . . . 18 5 26 8 13 Projectile 7 | . . . 7 . . . . . . . . . . . . . AOE 247 | . . 5 43 . . . . . . . . 38 . 64 . 97 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Zio Pro Fac Fac Res Res Acc Total 10935 | 38 236 596 401 969 146 518 66 694 674 1167 795 1025 725 1270 405 1210 Wait 1117 | . 2 155 1 26 27 11 . 41 56 138 219 265 1 89 2 84 Move 9326 | 31 225 407 377 915 119 497 59 600 616 1005 570 693 675 1097 382 1058 Hop . | . . . . . . . . . . . . . . . . . Pick Up 56 | 5 4 2 2 3 . . . 9 1 . 2 6 7 3 5 7 Fast Attach 84 | 2 1 3 4 15 . 4 . 12 . 11 1 4 6 12 2 7 Attach 35 | . . 4 2 1 . 1 1 3 . . . 3 4 4 2 10 Detach 16 | . . 2 2 2 . 1 . 4 . . . 1 . 3 . 1 Swap 13 | . . . . . . . . . . 2 . 1 3 4 . 3 Drop 85 | . 4 2 2 5 . 2 . 15 1 11 3 8 12 8 3 9 Fire 38 | . . 4 9 1 . . . 4 . . . 4 . 9 . 7 Melee 135 | . . . . . . 2 4 3 . . . 40 13 41 9 23 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 20 | . . 17 2 1 . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . 2 . . . . . 4 . . 1 Rewire 3 | . . . . . . . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / [*Sto]) -7/Waste -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Identified exit to Mines 145 | -10/Materials | Discovered new exit (range 7) 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Accompanied by 1 ally 160 | -9/Materials | Evolved 2 slots: Propulsion x2 309 | -9/Materials | Build established: Mutant 468 | -9/Materials | Discovered new exit (range 8) 563 | -9/Materials | Discovered new exit (range 13) 569 | -9/Materials | Core integrity fell below 50% 573 | -9/Materials | Entered another Materials area 573 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 715 | -8/Materials | Identified exit to Factory 801 | -8/Materials | Core integrity fell below 50% 811 | -8/Materials | Entered Factory 811 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 827 | -7/Factory | Lost 4 parts (2n1u1w) 876 | -7/Factory | Discovered new exit (range 8) 956 | -7/Factory | Discovered new exit (range 13) 1120 | -7/Factory | Discovered new exit (range 15) 1273 | -7/Factory | Discovered new exit (range 15) 1329 | -7/Factory | Manually triggered Chute Trap 1329 | -7/Factory | Sucked down chute 1329 | -7/Factory | Entered Waste 1335 | -7/Waste | Spotted C-40 Crusher 1344 | -7/Waste | EMP discharged 1373 | -7/Waste | Spotted C-40 Crusher 1389 | -7/Waste | Spotted C-40 Crusher 1392 | -7/Waste | Spotted C-40 Crusher 1400 | -7/Waste | Spotted C-40 Crusher 1409 | -7/Waste | Discovered new exit (range 14) 1416 | -7/Waste | Entered Factory 1589 | -7/Factory | Discovered new exit (range 15) 1694 | -7/Factory | Identified exit to DSF 1694 | -7/Factory | Entered DSF 1712 | -7/DSF | Additional patrols routed to DSF 1720 | -7/DSF | Discovered new exit (range 12) 1739 | -7/DSF | Entered Factory 1739 | -6/Factory | Evolved 2 slots: Utility x2 2096 | -6/Factory | Allied Derelicts emerged from ambush trap array 2167 | -6/Factory | Discovered new exit (range 17) 2221 | -6/Factory | Identified exit to Lower Caves 2243 | -6/Factory | Entered Lower Caves 2243 | -6/Lower Caves | Accompanied by 3 allies 2329 | -6/Lower Caves | Build established: Scout 2434 | -6/Lower Caves | Spotted B-75 Beast 2461 | -6/Lower Caves | Learned 4 Factory zone layouts 2493 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2495 | -6/Lower Caves | Identified exit to Zion 2535 | -6/Lower Caves | Discovered new exit (range 17) 2543 | -6/Lower Caves | Identified exit to Lower Caves 2556 | -6/Lower Caves | Encountered a Warlord checkpoint 2621 | -6/Lower Caves | Entered Zion 2667 | -6/Zion | Gained Derelict followers 2677 | -6/Zion | Discovered new exit (range 17) 2709 | -6/Zion | Learned Factory stockpile data 2855 | -6/Zion | Visited the Megawrench Repair Shop 2855 | -6/Zion | Megawrench repaired 4 parts 2883 | -6/Zion | Learned 4 Factory zone layouts 2885 | -6/Zion | Learned Factory stockpile data 2905 | -6/Zion | Found Prototype Processor 2905 | -6/Zion | Identified Exp. Armor Integrity Analyzer 2907 | -6/Zion | Found Prototype Processor 2907 | -6/Zion | Identified Exp. Terrain Scan Processor 2910 | -6/Zion | Found Prototype Processor 2910 | -6/Zion | Identified Spectral Analyzer 2913 | -6/Zion | Found Prototype Processor 2913 | -6/Zion | Identified Exp. Signal Interpreter 2915 | -6/Zion | Found Prototype Processor 2915 | -6/Zion | Identified Exp. Melee Analysis Suite 2918 | -6/Zion | Found Prototype Processor 2918 | -6/Zion | Identified Exp. Core Analyzer 3058 | -6/Zion | Gained Derelict followers 3198 | -6/Zion | Identified exit to Proximity Caves 3203 | -6/Zion | Build established: Mutant 3307 | -6/Zion | Entered Proximity Caves 3307 | -5/Proximity Caves | Accompanied by 9 allies 3312 | -5/Proximity Caves | Spotted B-75 Beast 3574 | -5/Proximity Caves | Learned location of 1 exit from Factory 3812 | -5/Proximity Caves | Discovered new exit (range 9) 3816 | -5/Proximity Caves | Identified exit to Factory 3828 | -5/Proximity Caves | Entered Factory 3828 | -5/Factory | Accompanied by 4 allies 3828 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3829 | -5/Factory | Identified exit to Factory 4130 | -5/Factory | Identified exit to DSF 4598 | -5/Factory | Entered another Factory area 4598 | -4/Factory | Evolved 2 slots: Utility x2 4622 | -4/Factory | Found Prototype Slashing Weapon 4622 | -4/Factory | Identified Centrium Greatsword 4899 | -4/Factory | Discovered new exit (range 22) 4912 | -4/Factory | Identified exit to Research 4934 | -4/Factory | Build established: Generator-Ninja 4971 | -4/Factory | Found Centrium Greatsword 5029 | -4/Factory | Entered Research 5029 | -3/Research | Evolved 2 slots: Utility x2 5173 | -3/Research | Adv. System Shield fried by hacking feedback 5655 | -3/Research | Identified exit to Research 5766 | -3/Research | Entered another Research area 5766 | -2/Research | Evolved 2 slots: Utility x2 5849 | -2/Research | Identified exit to Access 5876 | -2/Research | Spotted B-90 Cyclops 5956 | -2/Research | Entered Access 5956 | -1/Access | Evolved 2 slots: Utility x2 5966 | -1/Access | Found Prototype Launcher 5975 | -1/Access | Identified Hellfire Missile Launcher 6323 | -1/Access | Energy Cycler disabled 6475 | -1/Access | Spotted B-99 Colossus 6476 | -1/Access | Spotted B-99 Colossus 6500 | -1/Access | Crushed by falling debris 6522 | -1/Access | Discovered new exit (range 6) 6524 | -1/Access | Identified exit to Surface 6524 | *** | Escaped! Last Messages --------------- 06506_ Destroyed Wheel. 06506_ Destroyed Lgt. Ion Engine. 06506_ K-01 Serf distress signal jammed. 06507_ Cld. Antigrav System destroyed. 06507_ A-15 Conveyor distress signal jammed. 06508_ The unstable cave ceiling collapses. 06508_ K-01 Serf destroyed. 06508_ K-01 Serf collects debris. 06509_ System corrupted: Mic. Antimatter Reactor rejected. 06510_ A-15 Conveyor destroyed. 06510_ Destroyed Adv. Heat Sink. 06512_ K-01 Serf destroyed. 06512_ Destroyed Gamma Rifle. 06513_ The unstable cave ceiling collapses. 06513_ K-01 Serf collects debris. 06515_ Acquired Mic. Antimatter Reactor. 06517_ K-01 Serf collects debris. 06522_ The Access Shell folds into the floor. 06522_ EXIT=FOUND 06524_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | """" #????????????????# # | | """" #????????????????# %=* # | | "" #????????????????# """" % # | | #????????????????# """" ! # | | #????????????????# """"" # | | #????????????????# """" # | | +????????????????# """"" ###########+# | | ### # ??????????????## """"" ##### | | ??# # ?????????????# #???# | | ??# #? ?????????????## #???# | | ??# #?? ?????????????# #???# | | ??# ###########+#+#############/####### % | | ??# w ## !* | | ??# ## | | ??# ############################### ## | | ??# #?????????????????????????????? ## | | ??# #?????????????????????????????? ## | | ??# #?????????????????????????????? ## | | ??# #?????????????????????????????# ## | | ??# #?????????????????????###?????# ########## | | ??#% #???#######??########## ####### #????????? | | ??# #??? "??" #????????? | | ??# ##? "??" #????????? | | ### "## "??" #????????? | | "??" #????????? | | "??" "@ #????????? | | "??" "" #????????? | | "??" #????????? | | ##" ### "??" #????????? | | # #?? "??" """ """ #????????? | | ? # #??? "??" """T""" #????????? | | # #???################### #######p #????????? | | # #???????### # #####?##### ##???????? | | ?# ######### #???## =*######### | | ?# # #???# | | ?# # ###### | | ?# # | | ### # # | | + # # """ | | # # ! """ | | # # ## # "F" | | # "" """ ##### "" # # " | | ######## ""F""" #???# """ # #? "" | | ???????# """"" #???# "T # #? "" | | ???????# #???# """ # #? | | ???????# ! #???# "" # #? | | ???????#############"#??# # #??####### | | ????????????????????##??# # #????????? | | ????????????????????????############## #????????? | | ?????????????????????????????????????? #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 57 Energy Capacity 1060 Matter Stores 455 Matter Capacity 600 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 72 Melee Accuracy 12 Recoil Reduction 2 Offensive Hacking 36 Defensive Hacking 14 Item Schematics ----------------- Stasis Canceller | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed LightRiotPit Manual? 0 Play Time 02:36:01 Cumulative 145.1 hours Start 2022.08.18 @ 22:37:43 End 2022.08.21 @ 22:28:46 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 71 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7011f66-034b-4c3a-8e1d-6b63b730192a