Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 21:11:08 Player: CONM Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (488) 488 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3403 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 532/550 Matter 290/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Terrain Scanner Medium Armor Plating > --- WEAPON (3) ------- Small Laser Beam Rifle Particle Gun > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Wheel Compact Wheel Backup Propulsion I Medium Storage Unit Improved Signal Interpreter Particle Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Medium Armor Plating > --- WEAPON ----------- Small Laser Beam Rifle Particle Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Wheel Compact Wheel Backup Propulsion I Medium Storage Unit Improved Signal Interpreter Particle Cannon Mini Grenade Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 24 | 7 8 . 3 1 5 Power 5 | 1 2 . . 1 1 Engine 4 | 1 1 . . 1 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 6 | 2 2 . 2 . . Treads . | . . . . . . Leg 6 | 2 2 . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 2 . 1 . 3 Device 3 | 1 1 . . . 1 Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 5 | 2 2 . . . 1 Energy Gun 5 | 2 2 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . 2 . . . 1 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . 1 . . . . Highest Loss Streak 2 | . 2 . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 100 100 100 86 Engine 10 | . 7 14 14 14 9 Core 2 | . 5 . . . . Leg 26 | . 27 28 28 28 18 Device 14 | . 14 14 14 14 18 Storage 13 | . 14 14 14 14 9 Energy Gun 27 | . 26 28 28 28 27 Peak Build Rating 41 | 9 12 12 30 31 41 Average Rating 16 | 6 11 12 17 30 38 On Entrance 15 | . 9 12 12 30 31 Naked Turns . | . . . . . . Heaviest Build 45 | 14 22 22 32 32 45 Greatest Support 60 | 20 20 20 60 60 60 Greatest Overweight (x) 1 | . 1 1 1 . . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 10 | 7 9 10 10 15 15 Most Carried 15 | 3 10 10 10 15 15 Average Carried 9 | 2 8 10 10 12 13 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 3 10 10 10 15 15 Class Distribution -------------------- 50% | Mutant 38% | Scavenger-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 425 | 230 120 . . 40 35 Remotely . | . . . . . . Salvage Created 635 | 28 446 . . . 161 Parts 18 | 2 13 . . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 13 | . 10 . . . 3 Guns 11 | . 10 . . . 1 Classes Destroyed 4 | 1 3 . . . . Tunneler 1 | 1 . . . . . Recycler 1 | . 1 . . . . Swarmer 2 | . 2 . . . . Grunt 11 | . 8 . . . 3 Best Kill Streak 2 | 1 2 . . . 2 Combat Bots Only 2 | . 2 . . . 2 Max Kills in Single Turn 1 | 1 1 . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 96 | . 80 . . . 16 Missed 28 | . 27 . . . 1 Damage Taken 905 | . 645 . . . 260 Core 178 | . 160 . . . 18 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 30 | . 30 . . . . Core Remaining (%) 68 | 100 . . . 36 . Volleys Fired 62 | 3 47 1 . 1 10 Largest 3 | 2 2 2 . 2 3 Hottest 161 | 90 105 105 . 105 161 Shots Fired 120 | 6 80 2 . 2 30 Gun 120 | 6 80 2 . 2 30 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 120 | 6 80 2 . 2 30 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 3 10 1 . 1 8 Robot Miss Streak 2 | 2 2 1 . 1 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 88 | 3 57 1 . 1 26 Core Hits 32 | 1 24 . . . 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Burn 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1111 | 34 679 15 . 18 365 Guns 1111 | 34 679 15 . 18 365 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 1111 | 34 679 15 . 18 365 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 342 | 60 189 6 . 6 342 Average Temperature 88 | 26 74 4 . 4 150 Received Heat Transfer 456 | . 312 . . . 144 Effects 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 11 | . 8 . . . 3 Heat Transferred 3008 | 87 1981 37 . 37 866 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 178 | 5 178 12 . . 117 Initial 12 | . 3 12 . . . Average 49 | 1 71 12 . . 64 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 16 . . . 6 Peak Tracking Total 4 | . 4 . . . 3 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 13 | . 7 . 3 . 3 Terminals 8 | . 5 . . . 3 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 19 . 3 . 9 Successful 16 | . 10 . 3 . 3 Failed 15 | . 9 . . . 6 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 14 | . 7 . 1 . 6 Terminals 22 | . 13 . . . 9 Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 . 3 . 2 Record 2 | . . . 2 . . Prototype ID Bank 3 | . 2 . . . 1 Dispatch Records 1 | . 1 . . . . Registered Components 1 | . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 Terminals 3 | . 2 . . . 1 Track 1 | . 1 . . . . Botnet 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . . . 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter 52 | . 52 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2032 | 144 943 173 334 205 233 Spaces Moved 1318 | 95 503 90 228 219 183 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 1312 | 89 503 90 228 219 183 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 90 90 90 Average Speed 130 | 115 148 190 144 90 90 Slowest Speed 190 | 120 190 190 190 90 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 76 17 62 49 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1513 | 119 618 90 232 224 230 Wait 92 | 12 54 . . . 26 Move 1313 | 94 502 89 227 218 183 Hop . | . . . . . . Pick Up 15 | 3 4 . . 4 4 Fast Attach 11 | 7 3 . . . 1 Attach 3 | . . . . . 3 Detach 1 | . 1 . . . . Swap 10 | . 5 . 3 1 1 Drop 6 | . 2 . 2 . 2 Fire 62 | 3 47 1 . 1 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 145 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 338 | -10/Materials | Repaired Aluminum Leg 345 | -10/Materials | Discovered new exit (range 3) 675 | -10/Materials | Discovered new exit (range 14) 703 | -10/Materials | Core integrity fell below 50% 1010 | -10/Materials | Build established: Scavenger-Mutant 1088 | -10/Materials | Entered Mines 1129 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1129 | -10/Mines | Discovered new exit (range 5) 1210 | -10/Mines | Assembled infested the area 1215 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1261 | -10/Mines | Entered Exiles 1286 | -10/Exiles | Discovered new exit (range 15) 1309 | -10/Exiles | Met 8R-AWN 1347 | -10/Exiles | Met EX-HEX 1404 | -10/Exiles | Met EX-BIN 1444 | -10/Exiles | Aligned with FarCom system 1446 | -10/Exiles | Given EX-Vault access code 1491 | -10/Exiles | Opened EX-Vault 1499 | -10/Exiles | Found Potential Leg 1502 | -10/Exiles | Found Potential Leg 1521 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1545 | -10/Exiles | Met EX-DEC 1553 | -10/Exiles | Learned location of Zion (-6) 1586 | -10/Exiles | Discovered new exit (range 14) 1595 | -10/Exiles | Left Exiles lab with Potential Leg 1595 | -10/Exiles | Entered Mines 1596 | -9/Mines | Learned location of Storage (-9) 1710 | -9/Mines | Learned Materials stockpile data 1728 | -9/Mines | Learned Materials machine intel 1736 | -9/Mines | Discovered new exit (range 2) 1785 | -9/Mines | Discovered new exit (range 14) 1800 | -9/Mines | Build established: Mutant 1800 | -9/Mines | Entered Materials 1800 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1802 | -8/Materials | Loaded intel: 62 machine locations 2033 | -8/Materials | Self-destructed Last Messages --------------- 01877_ G-50 Soldier overheating. 01878_ G-50 Soldier critical meltdown. 01879_ Atomic Centrifuge disabled. 01881_ Imp. Heat Sink melted. 01881_ G-47 Trooper destroyed. 01885_ Acquired Carbon-fiber Leg. 01886_ Acquired 25 matter. 01889_ Acquired Lgt. Nuclear Core. 01897_ Acquired 10 matter. 01900_ K-01 Serf collects debris. 01913_ Dropped Signal Interpreter. 01913_ Acquired Imp. Signal Interpreter. 01916_ Connecting with Terminal... 01938_ U-05 Engineer lays Concrete. 01938_ T-07 Excavator is excavating. 01940_ U-05 Engineer builds a Wall. 01970_ Acquired Med. Armor Plating. 01984_ K-01 Serf collects debris. 02025_ Dropped Ion Engine. 02025_ Acquired Lgt. Deuterium Engine. 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"T" ## | | ????????????"""""?# # # # #? | | ????????????"""""?#! # # #[ * ## | | ?????????????"""??# # # = # #? | | ??????????????? ??# # + ###+######## | | ??????????????????######### # ## | | ??????????????????????????### # ## | | ????????????????????????????# # [ + | | ????????????????????????????# # ## | | ??????????????????????#?????# # ## ####### | | ????????????????????????????# # ## # | | ""???????????????????? ?????# ########## + """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugSpectralBox Manual? 0 Play Time 00:24:23 Cumulative 55.4 hours Start 2024.08.10 @ 03:49:04 End 2024.08.12 @ 21:11:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f0537e4-2bcd-4b85-a481-25ad68ec84e9