Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 05:38:58

Player: Mitsuru

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (7)        1400
Robots Destroyed (36)      180
Value Destroyed (1159)     1159
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (385)                385
              TOTAL SCORE: 6804

 Bonus
-------
High Alert Combat Kills    85
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     16/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (15)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Centrium Wheel
           Q-thruster
  Improved Hacking Suite
           Railgun
  Improved Plasma Cutter

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
>            --- PROPULSION -------
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
             Nuclear Pulse Array
             Field Propulsion Array
>            --- UTILITY ----------
             Scrap Suit
    Enhanced Optical Array
             Signal Interpreter
    Advanced Terrain Scan Processor
    Advanced Melee Analysis Suite
   Makeshift Light Armor Plating
>            --- WEAPON -----------
             Railgun
       Heavy Flail
>            --- INVENTORY --------
             Centrium Wheel
             Mass Driver
  Subdweller Shrapnel Launcher
    Improved Plasma Cutter
[Rating: 81]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Signal Interpreter
  Device                   Scrap Suit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Makeshift Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Multitool
  Impact Weapon            Heavy Flail
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -7  -7  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Res 
Slots Evolved              14   | .   .   .   .   .   10  2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   2   
  Utility                  7    | .   .   .   .   .   5   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             47   | 6   3   11  2   .   7   8   10  
  Power                    6    | 1   2   1   .   .   1   .   1   
    Engine                 3    | 1   1   1   .   .   .   .   .   
    Core                   2    | .   1   .   .   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               15   | 2   .   3   .   .   4   2   4   
    Treads                 2    | 2   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   3   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   4   2   4   
  Utility                  9    | 1   1   2   .   .   2   3   .   
    Device                 2    | .   .   .   .   .   1   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   .   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   5   2   .   .   3   5   
    Energy Gun             2    | 1   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   3   .   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   .   .   2   2   
    Special Weapon         1    | .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 18   | .   .   5   .   .   .   2   11  
  Power                    3    | .   .   1   .   .   .   1   1   
  Propulsion               8    | .   .   2   .   .   .   1   5   
  Utility                  4    | .   .   .   .   .   .   .   4   
  Weapon                   3    | .   .   2   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   3   .   .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  94  100 100 56  63  30  
  Engine                   9    | .   7   8   14  14  5   4   .   
  Core                     3    | .   6   5   .   .   1   5   .   
  Treads                   7    | .   28  7   .   .   .   .   .   
  Wheel                    15   | .   .   16  28  28  7   .   .   
  Flight                   1    | .   .   .   .   .   6   15  6   
  Storage                  6    | .   14  13  .   .   .   .   .   
  Processor                10   | .   .   10  14  14  9   16  14  
  Protection               9    | .   10  4   14  14  5   5   1   
  Energy Gun               3    | .   14  4   .   .   .   .   .   
  Ballistic Gun            5    | .   14  11  .   .   .   2   1   
  Launcher                 8    | .   .   11  14  14  5   .   .   
  Impact Weapon            5    | .   .   .   5   14  5   5   1   
Peak Build Rating          81   | 6   9   12  13  13  51  69  81  
  Average Rating           15   | 4   7   9   12  12  31  60  41  
  On Entrance              21   | .   6   9   12  12  13  51  67  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             25   | 11  14  18  14  13  22  25  25  
  Greatest Support         40   | 40  40  40  26  26  26  26  40  
  Greatest Overweight (x)  3    | .   .   3   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   
  Average Capacity         6    | 6   8   7   5   5   5   5   5   
  Most Carried             8    | 2   8   8   5   5   5   5   5   
  Average Carried          5    | 1   5   7   5   4   4   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   
  Final Carried            8    | 2   8   5   5   5   5   5   5   

 Class Distribution 
--------------------
 95% | Mutant
  3% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling
 Mutant | -7/Scraptown
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -3/Research

 Resources                      | -11 -10 -10 -7  -7  -5  -4  -3  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Fac Res 
Matter Collected           857  | 219 103 245 .   130 .   145 15  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            785  | .   292 318 .   .   .   100 75  
  Parts                    65   | .   18  33  .   .   .   11  3   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   17  .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -7  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Res 
Combat Hostiles Destroyed  33   | .   7   14  .   .   .   5   7   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     12   | .   7   5   .   .   .   .   .   
  AOE                      20   | .   .   9   .   .   .   5   6   
Classes Destroyed          7    | .   4   2   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   
  Swarmer                  18   | .   3   4   .   .   .   5   6   
  Cutter                   1    | .   .   .   .   .   .   .   1   
  Grunt                    4    | .   4   .   .   .   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   
  Subdweller               10   | .   .   10  .   .   .   .   .   
Best Kill Streak           5    | .   2   4   .   .   .   5   4   
  Combat Bots Only         5    | .   2   4   .   .   .   5   4   
Max Kills in Single Turn   4    | .   1   4   .   .   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   3   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   -5   -4   -3   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Res  
Hostile Shots Fired        329  | .    45   43   .    .    .    69   172  
  Missed                   134  | .    15   13   .    .    .    42   64   
Damage Taken               4098 | .    353  659  .    .    2    525  2559 
  Core                     1571 | .    56   170  .    .    .    43   1302 
  Absorbed by Shields      35   | .    .    .    .    .    .    .    35   
  Redirected to Shielding  18   | .    11   7    .    .    .    .    .    
  Regen/Repaired (Parts)   3    | .    .    .    .    .    .    .    3    
Core Remaining (%)         76   | 100  .    .    .    9    100  96   .    
Volleys Fired              86   | .    32   31   .    .    1    3    19   
  Largest                  2    | .    2    2    .    .    1    1    1    
  Hottest                  90   | .    70   90   .    .    30   40   40   
Shots Fired                143  | .    64   57   .    .    1    3    18   
  Gun                      113  | .    64   37   .    .    .    .    12   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 30   | .    .    20   .    .    1    3    6    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  81   | .    32   28   .    .    .    3    18   
  Thermal                  41   | .    32   9    .    .    .    .    .    
  Explosive                21   | .    .    20   .    .    1    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    6    11   .    .    3    4    2    
  Robot Miss Streak        3    | .    3    1    .    .    .    1    2    
  Penetration Max          2    | .    .    .    .    .    .    .    2    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           83   | .    41   26   .    .    2    4    10   
  Core Hits                68   | .    19   22   .    .    2    6    19   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    1    1    
  Critical Strikes         6    | .    4    .    .    .    .    1    1    
    Burn                   4    | .    4    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    .    1    .    
Melee Attacks              24   | .    .    .    .    3    4    15   2    
  Impact                   24   | .    .    .    .    3    4    15   2    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3113 | .    451  1022 .    .    64   445  1131 
  Guns                     969  | .    451  316  .    .    .    .    202  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1894 | .    .    706  .    .    26   288  874  
  Melee                    232  | .    .    .    .    .    38   157  37   
  Ramming                  18   | .    .    .    .    .    .    .    18   
  Kinetic                  1779 | .    177  238  .    .    .    288  1076 
  Thermal                  352  | .    274  78   .    .    .    .    .    
  Explosive                732  | .    .    706  .    .    26   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   232  | .    .    .    .    .    38   157  37   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    4    3    
  Average Corruption       2    | .    .    .    .    .    3    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    2    4    .    
    Message Errors         1    | .    .    .    .    .    1    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            195  | .    .    7    .    .    29   135  24   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               34   | .    .    7    .    .    1    2    24   
  Melee                    161  | .    .    .    .    .    28   133  .    
Knockbacks                 2    | .    .    .    .    .    .    2    .    
  Impact                   2    | .    .    .    .    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      213  | .    .    97   .    .    3    47   66   
  Shots                    8    | .    .    4    .    .    1    1    2    
  Rammed                   3    | .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        247  | .    149  247  .    .    81   223  2    
  Average Temperature      58   | .    49   129  .    .    15   118  2    
  Received Heat Transfer   785  | .    138  437  .    .    .    30   180  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    
  Impact Corruptions       4    | .    .    .    .    .    1    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    .    .    
  Heat Transferred         1210 | .    1110 100  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Res 
Peak Influence             880  | .   197 .   83  .   157 550 880 
  Initial                  288  | .   .   .   60  .   .   76  288 
  Average                  134  | .   40  .   59  .   33  252 650 
Maximum Alert Level        3    | .   .   .   .   .   .   2   3   
  Low Security (%)         81   | 100 100 .   100 .   100 43  .   
  Level 1                  7    | .   .   .   .   .   .   45  12  
  Level 2                  5    | .   .   .   .   .   .   10  36  
  Level 3                  5    | .   .   .   .   .   .   .   50  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   3   6   2   
  Investigation            5    | .   .   .   .   .   2   3   .   
  Extermination            2    | .   .   .   .   .   .   1   1   
  Reinforcement            5    | .   1   .   .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Res 
Distress Signals           5    | .   .   .   .   .   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              111  | .   17  16  .   .   10  23  45  
  Peak Tracking Total      12   | .   3   6   .   .   2   11  12  
  Tactical Retreats        17   | .   .   2   .   .   .   5   10  

 Traps                          | -11 -10 -10 -7  -7  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Res 
Traps Triggered            7    | .   1   1   .   .   2   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  -4  -3  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Res 
Machines Disabled          5    | .   .   .   .   .   .   3   2   
  Max in Single Turn       2    | .   .   .   .   .   .   2   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Res 
Machines Accessed          24   | .   3   .   4   8   5   4   .   
  Terminals                12   | .   3   .   4   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   1   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                79   | .   13  .   9   42  10  5   .   
  Successful               57   | .   6   .   4   42  2   3   .   
  Failed                   22   | .   7   .   5   .   8   2   .   
    Catastrophic           8    | .   .   .   3   .   5   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   31   | .   7   .   9   .   10  5   .   
  Terminals                31   | .   13  .   9   .   8   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   2   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             47   | .   3   .   2   42  .   .   .   
  Record                   41   | .   .   .   .   41  .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   
  Zone Layout              3    | .   2   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   3   .   2   .   2   3   .   
  Terminals                7    | .   3   .   2   .   2   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   
    Botnet                 6    | .   3   .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
    Fedlink                2    | .   .   .   .   .   .   2   .   
    Scrapoids              1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   4   .   5   .   .   
  Full Trace Events        3    | .   .   .   1   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -4  -3  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  -4  -3  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Fac Res 
Total Allies               5    | .   .   .   .   .   .   5   .   
  Largest Group            4    | .   .   .   .   .   .   4   .   
  Highest-Rated Group      188  | .   .   .   .   .   .   188 .   
  Highest-Rated Ally       47   | .   .   .   .   .   .   47  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               40   | .   .   .   .   .   .   40  .   
  Total Damage             627  | .   .   .   .   .   .   627 .   
  Kills                    3    | .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -7   -5   -4   -3   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Res  
Turns Passed               6203 | 77   1240 1472 543  1889 299  390  293  
Spaces Moved               6137 | 44   374  1147 600  2086 438  881  567  
  Core                     96   | 3    .    5    .    .    .    .    88   
  Treads                   736  | 41   374  321  .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   3729 | .    .    821  600  2086 222  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   1576 | .    .    .    .    .    216  881  479  
  Fastest Speed            27   | 50   160  90   90   90   32   32   27   
  Average Speed            84   | 152  160  115  90   90   61   34   38   
  Slowest Speed            200  | 160  160  200  90   90   95   37   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    3    1    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    54   69   93   95   14   28   22   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             16   | .    .    9    .    7    .    .    .    
Spaces Dug                 32   | .    .    20   .    .    3    9    .    
Terrain Destroyed          196  | .    .    117  .    .    7    44   28   
  Melee                    12   | .    .    .    .    .    3    9    .    
  Projectile               3    | .    .    2    .    .    .    .    1    
  AOE                      181  | .    .    115  .    .    4    35   27   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   -5   -4   -3   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Res  
Total                      6963 | 51   957  1239 602  2093 456  945  620  
  Wait                     591  | .    545  29   .    2    2    7    6    
  Move                     6120 | 43   373  1146 599  2085 431  878  565  
  Hop                      5    | .    .    .    .    .    3    1    1    
  Pick Up                  26   | 2    4    9    .    1    3    4    3    
  Fast Attach              27   | 6    1    5    1    .    5    3    6    
  Attach                   16   | .    .    5    .    .    2    5    4    
  Detach                   10   | .    .    1    .    .    1    4    4    
  Swap                     4    | .    2    1    1    .    .    .    .    
  Drop                     30   | .    .    12   1    2    4    6    5    
  Fire                     86   | .    32   31   .    .    1    3    19   
  Melee                    24   | .    .    .    .    3    4    15   2    
  Ram                      3    | .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    .    .    18   2    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    1    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   22 | -11/Scrapyard | Discovered new exit (range 15)
   78 | -11/Scrapyard | Entered Materials
  154 | -10/Materials | Discovered new exit (range 11)
  307 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 5)
  377 | -10/Materials | Discovered new exit (range 16)
 1294 | -10/Materials | Discovered new exit (range 6)
 1318 | -10/Materials | Entered Subcaves
 1429 | -10/Subcaves  | Disturbed a concealed Subdweller
 1507 | -10/Subcaves  | Lost 3 parts (1n2w)
 1585 | -10/Subcaves  | Core integrity fell below 50%
 1707 | -10/Subcaves  | Discovered new exit (range 5)
 1717 | -10/Subcaves  | Identified exit to Materials
 2305 | -10/Subcaves  | Learned location of Zion (-6)
 2305 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2307 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2700 | -10/Subcaves  | Core integrity fell below 20%
 2779 | -10/Subcaves  | Discovered new exit (range 7)
 2789 | -10/Subcaves  | Identified exit to Recycling
 2790 | -10/Subcaves  | Entered Recycling
 3020 | -7/Recycling  | Discovered new exit (range 16)
 3291 | -7/Recycling  | Scanned before Scraplab entrance
 3303 | -7/Recycling  | Entered Scraplab
 3331 | -7/Recycling  | Discovered new exit (range 2)
 3331 | -7/Recycling  | Identified exit to Scraptown
 3333 | -7/Recycling  | Entered Scraptown
 3649 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 3652 | -7/Scraptown  | Learned Research interactive machine intel
 3653 | -7/Scraptown  | Learned Factory stockpile data
 3676 | -7/Scraptown  | Discovered new exit (range 3)
 3678 | -7/Scraptown  | Identified exit to Factory
 3750 | -7/Scraptown  | Visited Bundlers
 3815 | -7/Scraptown  | Visited Fellowship of the Rings
 3838 | -7/Scraptown  | Visited Symbiants
 3861 | -7/Scraptown  | Visited CPS Storage
 4089 | -7/Scraptown  | Visited Shadow of the Wyrm
 4104 | -7/Scraptown  | Visited UFD Registry
 4117 | -7/Scraptown  | Visited Cyclists
 4151 | -7/Scraptown  | Visited TADAMA
 4316 | -7/Scraptown  | Registered with UFD as "Nullblaster"
 4339 | -7/Scraptown  | Entered Cyclist Reading Room
 4388 | -7/Scraptown  | Visited Science Testing Area
 4401 | -7/Scraptown  | Visited Science Guys
 4430 | -7/Scraptown  | Visited Scrapoid Research Area
 4630 | -7/Scraptown  | Visited Research Penetration Think Tank
 4652 | -7/Scraptown  | Visited Abandonware Association
 4666 | -7/Scraptown  | Learned abandonware demo "TRNCOAT.EXE"
 4666 | -7/Scraptown  | Learned abandonware demo "MELTYB.EXE"
 4684 | -7/Scraptown  | Visited Cartography Club
 4752 | -7/Scraptown  | Discovered exit to Factory (range 3)
 4824 | -7/Scraptown  | Visited Chapter 10
 4854 | -7/Scraptown  | Visited Observation Area
 4906 | -7/Scraptown  | Visited Curators Association
 5161 | -7/Scraptown  | Found Scrap Suit
 5222 | -7/Scraptown  | Entered Factory
 5222 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2
 5438 | -5/Factory    | Discovered new exit (range 5)
 5440 | -5/Factory    | Identified exit to Upper Caves
 5520 | -5/Factory    | Discovered new exit (range 5)
 5521 | -5/Factory    | Identified exit to Factory
 5521 | -5/Factory    | Entered another Factory area
 5521 | -4/Factory    | Evolved 2 slots: Utility x2
 5751 | -4/Factory    | Scrapoids reinforcements arrived?
 5904 | -4/Factory    | Discovered new exit (range 20)
 5911 | -4/Factory    | Identified exit to Research
 5911 | -4/Factory    | Entered Research
 5911 | -3/Research   | Evolved 2 slots: Propulsion x2
 5912 | -3/Research   | Loaded intel: 47 interactive machine locations
 5986 | -3/Research   | Lost 3 parts (1p2n)
 6062 | -3/Research   | Lost 4 parts (1n2u1w)
 6165 | -3/Research   | Lost 3 parts (2n1u)
 6187 | -3/Research   | Core integrity fell below 50%
 6194 | -3/Research   | Search patrols dispatched
 6196 | -3/Research   | Core integrity fell below 20%
 6204 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06170_ Slammed into K-01 Serf.
06174_ Triggered Fusion Bomb Trap.
06174_ An explosion rips through the floor.
06174_ K-01 Serf destroyed.
06174_ C-35 Carver destroyed.
06183_ The unstable cave ceiling collapses.
06185_ W-44 Eye destroyed.
06192_ Slammed into P-80 Master.
06194_ ALERT: Heightened foreign activity
  detected, multiple search patrols dispatched.
06194_ P-80 Master resets L-61 Swordsman, system
  corruption cleaned.
06201_ Slammed into P-80 Master.
06202_ Triggered Stasis Trap.
06202_ A bubble of rippling energy engulfs the
  area.
06202_ Field strength at 94.
06203_ Field strength at 82.
06204_ Field strength at 70.
06204_ Adv. Terrain Scan Processor destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       210
Armor Coverage             100
Power Shielding            33
Evasion (%)                64
Melee Accuracy             8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepOpticalMembrane
  Manual?         0
Play Time         01:37:32
  Cumulative      46.2 hours
  Start           2024.10.30 @ 03:27:02
  End             2024.10.30 @ 05:38:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           25
  Adventurer      4
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          36
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd23468d-6e6a-4941-853f-4ff065854c15