Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.12 @ 16:30:51 Player: Triffids Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (57) 285 Value Destroyed (1951) 1951 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (5149) 5149 TOTAL SCORE: 14805 Bonus ------- High Alert Combat Kills 149 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 87/100 System Corruption 14% Temperature Cool (18) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Targeting Computer Core Analyzer Improved Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Cooled Impulse Thruster System Restoration Module Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Experimental Reaction Control System Improved Core Shielding Improved Power Shielding Improved Weapon Shielding Graphene Brace > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Q-thruster Q-thruster System Restoration Module [Rating: 151] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 2 2 . 2 2 2 2 . Power . | . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . 2 . Utility 12 | . . . 2 1 2 1 . 2 2 2 . . Weapon 2 | . . . . 1 . 1 . . . . . . Parts Attached 137 | 6 3 6 9 21 10 8 2 25 8 25 5 9 Power 13 | 1 . . . 5 . . 1 2 1 2 . 1 Engine 3 | 1 . . . 2 . . . . . . . . Core 6 | . . . . 3 . . 1 2 . . . . Reactor 4 | . . . . . . . . . 1 2 . 1 Propulsion 31 | 2 2 2 5 . 4 2 . 5 2 4 1 2 Treads . | . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 29 | . 2 2 5 . 4 2 . 5 2 4 1 2 Utility 56 | 1 1 2 3 5 4 3 1 12 4 14 3 3 Device 33 | . 1 1 1 3 3 2 1 8 2 8 2 1 Storage 1 | 1 . . . . . . . . . . . . Processor 12 | . . . 1 1 1 . . 4 . 5 . . Hackware 3 | . . . 1 1 . 1 . . . . . . Protection 7 | . . 1 . . . . . . 2 1 1 2 Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 . 2 1 11 2 3 . 6 1 5 1 3 Energy Gun 26 | 1 . 1 . 8 1 3 . 4 1 5 . 2 Energy Cannon 4 | . . . 1 1 . . . . . . 1 1 Ballistic Gun 7 | 1 . 1 . 2 1 . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 2 . 2 2 . 2 1 7 . . Parts Lost 48 | . . . 1 9 . 3 3 5 4 3 . 20 Power 5 | . . . . 3 . . 1 1 . . . . Propulsion 7 | . . . . . . 1 . 1 . . . 5 Utility 24 | . . . 1 2 . 1 2 3 2 2 . 11 Weapon 12 | . . . . 4 . 1 . . 2 1 . 4 Highest Loss Streak 19 | . . . 1 3 . 3 3 4 3 2 . 19 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 83 95 86 96 92 88 93 82 65 75 82 71 Engine 1 | . 14 11 9 2 . . . . . . . . Core 2 | . . . . 4 6 5 4 5 3 . . . Reactor 1 | . . . . . . . . . . 3 4 3 Flight 21 | . 17 44 35 30 26 23 23 14 10 12 16 13 Device 11 | . 7 14 6 6 15 15 17 12 11 12 14 13 Processor 16 | . . . 1 14 13 11 11 19 19 26 28 26 Hackware 7 | . . . 6 11 13 12 17 12 4 4 1 . Protection 3 | . . 3 9 2 . . . . 3 8 11 8 Energy Gun 10 | . 14 11 1 19 10 16 17 10 6 6 7 3 Energy Cannon 1 | . . . 7 1 2 . . . . . . 3 Ballistic Gun 2 | . 14 11 9 . 3 . . 5 1 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 45 | 11 11 13 16 20 22 23 23 28 27 30 37 45 Greatest Support 51 | 20 20 16 20 20 22 23 23 30 31 31 51 46 Greatest Overweight (x) 4 | . . . 1 . 1 . . . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 3 5 5 5 4 Class Distribution -------------------- 35% | Hacker-Sprinter 18% | Mutant 16% | Scout 12% | Sprinter 4% | Hacker-Scout 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Extension Hacker-Sprinter | -4/Factory Mutant | -3/Research Scout | -2/Research Mutant | -1/Access Scout | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Matter Collected 1695 | 237 71 51 64 127 283 81 . 363 . 78 181 159 Remotely . | . . . . . . . . . . . . . Salvage Created 2125 | . 91 51 181 253 339 115 . 764 . 67 22 242 Parts 123 | . 15 5 11 12 8 9 . 42 . 3 4 14 Haulers Intercepted 3 | . . . 2 . 1 . . . . . . . Recyclers Shooed 4 | . . . . 1 1 . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Combat Hostiles Destroyed 44 | . 3 1 1 9 5 4 . 15 . 1 . 5 Guns 39 | . 3 1 . 7 5 4 . 15 . 1 . 3 Cannons 3 | . . . 1 . . . . . . . . 2 AOE 2 | . . . . 2 . . . . . . . . Classes Destroyed 11 | . 2 1 2 . 1 . . 4 . . . 1 Worker 1 | . . . . . . . . . . . . 1 Builder 3 | . 2 . . . . . . . . . 1 . Hauler 3 | . . . 2 . 1 . . . . . . . Recycler 1 | . . . . . . . . 1 . . . . Operator 3 | . . . 1 . . 1 . . . . . 1 Watcher 2 | . . . . . . . . 1 . . . 1 Swarmer 30 | . 3 . . 7 . 4 . 11 . . . 5 Grunt 4 | . . . . . 4 . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 7 | . . 1 1 2 1 . . 2 . . . . Programmer 2 | . . . . . . . . 1 . 1 . . Best Kill Streak 5 | . 3 1 3 4 3 4 . 5 . 1 1 5 Combat Bots Only 5 | . 3 1 1 4 3 4 . 5 . 1 . 5 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 . 2 . 1 1 1 Gunslinging 1 | . . . . . . 1 . 1 . . . . Exploded 2 | . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Damage Taken 7217 | . 101 116 133 886 263 133 390 1173 426 385 265 2946 Core 2642 | . 26 60 48 205 63 33 91 236 139 138 11 1592 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 285 | . . . . . . . . . 26 106 51 102 Core Remaining (%) 87 | 100 89 85 91 70 92 . 87 79 89 90 . . Volleys Fired 144 | . 8 6 15 18 19 6 . 37 4 7 9 15 Largest 4 | . 2 2 2 3 3 3 . 4 3 2 3 2 Hottest 388 | . 60 79 98 201 168 215 . 388 315 174 272 178 Shots Fired 350 | . 16 12 30 53 51 16 . 111 9 13 16 23 Gun 319 | . 16 12 17 53 45 16 . 111 9 13 12 15 Cannon 31 | . . . 13 . 6 . . . . . 4 8 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 84 | . 8 6 15 4 13 . . 37 1 . . . Thermal 264 | . 8 6 15 49 38 16 . 72 8 13 16 23 Explosive . | . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . 2 . . . . Robot Hit Streak 15 | . 4 10 12 4 15 10 . 8 2 6 7 4 Robot Miss Streak 5 | . 2 1 2 3 1 2 . 5 3 2 1 3 Penetration Max 1 | . . . . . 1 . . 1 . . . . Secondary Targets 7 | . . . . 1 . 2 . 4 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 . . . . Shots Hit Robots 214 | . 9 10 20 32 42 11 . 58 4 10 6 12 Core Hits 97 | . 5 2 6 19 16 6 . 28 1 3 2 9 Critical Kills 3 | . . . 1 . . . . 1 . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Critical Strikes 7 | . . . 1 . 1 1 . 3 . . . 1 Burn 3 | . . . . . 1 1 . 1 . . . . Meltdown 2 | . . . 1 . . . . . . . . 1 Destroy 2 | . . . . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5385 | . 103 145 414 780 907 252 . 1626 146 349 173 490 Guns 4503 | . 103 145 114 638 748 252 . 1626 146 349 173 209 Cannons 695 | . . . 300 . 159 . . . . . . 236 Explosions 142 | . . . . 142 . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 45 | . . . . . . . . . . . . 45 Kinetic 1143 | . 45 72 100 60 216 . . 628 22 . . . Thermal 4154 | . 58 73 314 720 691 252 . 955 124 349 173 445 Explosive . | . . . . . . . . . . . . . Electromagnetic 43 | . . . . . . . . 43 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . 3 2 . . 4 . 6 . 14 Average Corruption 3 | . . . . 2 2 . . 3 . 5 . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 8 | . . . . 3 . . . 1 . 2 . 2 Message Errors 2 | . . . . 1 . . . 1 . . . . Matter Fused 3 | . . . . 1 . . . . . 2 . . Energy Discharges 1 | . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . . Overload Shots 4 | . . . . . . . . 2 2 . . . Overflow Damage 75 | . . . 10 40 15 . . . . . . 10 Projectiles 35 | . . . 10 . 15 . . . . . . 10 Explosions 40 | . . . . 40 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 261 | . . . . 242 . . . . . . . 19 Shots 3 | . . . . 3 . . . . . . . . Rammed 13 | . . . . . . . . . . . . 13 Targets Rammed 13 | . . . . . . . . . . . . 13 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 351 | . 12 5 76 301 45 138 . 261 351 192 102 173 Average Temperature 72 | . 6 3 32 107 21 70 . 71 132 97 31 50 Received Heat Transfer 795 | . . 45 63 132 111 . 57 117 90 18 . 162 Effects 1 | . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 14 | . . . 1 1 5 2 . 2 . 1 . 2 Heat Transferred 6642 | . 125 185 481 1247 1475 585 . 1347 124 370 222 481 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Peak Influence 844 | . 95 115 298 844 604 413 302 663 361 352 301 418 Initial 299 | . . 39 48 135 282 295 202 142 299 197 211 192 Average 333 | . 64 63 130 499 421 356 254 406 322 249 225 351 Maximum Alert Level 3 | . . . 1 3 2 2 1 2 1 1 1 2 Low Security (%) 18 | 100 100 100 83 23 . . . 7 . 5 . 3 Level 1 51 | . . . 16 7 45 86 100 33 100 94 100 79 Level 2 25 | . . . . 41 54 13 . 59 . . . 17 Level 3 4 | . . . . 27 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . . 2 4 1 2 . 4 1 1 1 2 Investigation 4 | . . . . 1 . . . 2 . . . 1 Extermination 2 | . . . . . . . . 1 . 1 . . Reinforcement 12 | . . . 2 3 1 2 . 1 1 . 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Distress Signals 5 | . . 1 1 1 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 186 | . 6 2 14 36 28 6 11 29 11 16 9 18 Peak Tracking Total 12 | . 3 2 10 8 12 4 7 8 9 7 5 10 Tactical Retreats 28 | . . . 3 6 3 1 1 5 2 5 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Traps Triggered 11 | . 1 . . 3 . 1 . 3 . 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Machines Disabled 11 | . . . . 4 . . . 4 . . 2 1 Max in Single Turn 4 | . . . . 4 . . . 2 . . 1 1 Garrison Access 3 | . . . . . . 1 . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Machines Accessed 36 | . 2 3 1 9 5 4 . 6 . 1 2 3 Terminals 26 | . 2 3 1 8 3 2 . 3 . 1 . 3 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 3 | . . . . . 1 1 . 1 . . . . Garrison Access 5 | . . . . 1 1 1 . 1 . . 1 . Total Hacks 100 | . 9 10 4 22 16 9 . 19 . 2 3 6 Successful 53 | . 3 6 4 8 10 5 . 14 . . 2 1 Failed 47 | . 6 4 . 14 6 4 . 5 . 2 1 5 Catastrophic 8 | . . 1 . 2 1 . . 1 . . . 3 Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 5 7 2 5 5 1 . 5 . . . . Terminals 73 | . 9 10 4 20 9 4 . 9 . 2 . 6 Fabricators 5 | . . . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . Scanalyzers 13 | . . . . . 6 3 . 4 . . . . Garrison Access 7 | . . . . 2 1 2 . 1 . . 1 . Terminal Hacks 26 | . 2 3 3 6 3 2 . 6 . . . 1 Record 2 | . . 1 . . . . . 1 . . . . Part Schematic 3 | . . . . 2 . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . 1 . 2 . . . . . . . Open Door 2 | . . . . . . 1 . . . . . 1 Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . . . . Terminal Index 7 | . 1 . 1 1 1 1 . 2 . . . . Locate Traps 3 | . . 1 . 1 . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Scanalyzer 12 | . . . . . 6 2 . 4 . . . . Insert Component 5 | . . . . . 2 1 . 2 . . . . Analyze 7 | . . . . . 4 1 . 2 . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 . . 1 . Seal Access 3 | . . . . . . 1 . 1 . . 1 . Unauthorized Hacks 10 | . 1 3 1 2 1 . . 2 . . . . Terminals 10 | . 1 3 1 2 1 . . 2 . . . . Track 1 | . . 1 . . . . . . . . . . Botnet 9 | . 1 2 1 2 1 . . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 2 3 1 9 4 2 . 5 . 1 1 3 Full Trace Events 3 | . . . . 1 . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 2 2 1 . 3 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 2 1 . 2 . . . . Part Schematics Acquired 5 | . . . . . 2 1 . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . . . . 3 . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Turns Passed 2911 | 44 105 106 134 520 289 197 78 486 164 317 220 251 Spaces Moved 6306 | 35 131 231 238 1317 716 493 250 923 363 670 506 433 Core 51 | 14 . . . . . . . . . . . 37 Treads . | . . . . . . . . . . . . . Legs 37 | 21 16 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 6218 | . 115 231 238 1317 716 493 250 923 363 670 506 396 Fastest Speed 24 | 50 37 31 28 28 28 28 29 29 32 34 24 26 Average Speed 31 | 92 47 31 29 28 28 28 29 32 35 35 33 33 Slowest Speed 250 | 120 120 34 105 28 103 29 29 37 39 111 34 250 Overloaded Moves 21 | . . . . . . . . . . . 9 12 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 76 | . . 1 10 7 12 3 . 21 12 7 3 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 32 25 34 37 20 9 47 29 10 23 12 22 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 69 | . . . 1 54 . . . 11 1 . . 2 Melee . | . . . . . . . . . . . . . Projectile 15 | . . . 1 . . . . 11 1 . . 2 AOE 54 | . . . . 54 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Acc Com Total 6832 | 45 158 252 262 1423 751 533 254 1007 375 718 536 518 Wait 143 | . 6 6 . 36 2 1 1 15 4 15 15 42 Move 6152 | 34 130 228 218 1302 693 486 249 888 338 655 499 432 Hop 65 | . . 1 9 7 10 3 . 13 12 7 3 . Pick Up 50 | 5 6 2 2 10 7 4 2 7 3 1 1 . Fast Attach 85 | 3 1 2 7 8 5 6 . 14 8 24 3 4 Attach 33 | 3 . 2 . 7 3 2 2 7 . 1 2 4 Detach 15 | . 1 . . 1 . 1 . 3 . 3 3 3 Swap 19 | . 2 2 2 6 2 . . 4 . . . 1 Drop 76 | . 4 3 9 10 10 6 . 19 6 5 1 3 Fire 144 | . 8 6 15 18 19 6 . 37 4 7 9 15 Melee . | . . . . . . . . . . . . . Ram 13 | . . . . . . . . . . . . 13 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 37 | . . . . 18 . 18 . . . . . 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res / *Arm / *Tes) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 9) 150 | -10/Materials | Entered another Materials area 150 | -9/Materials | Evolved 2 slots: Propulsion x2 253 | -9/Materials | Discovered new exit (range 3) 256 | -9/Materials | Entered another Materials area 256 | -8/Materials | Evolved 2 slots: Utility x2 386 | -8/Materials | Discovered new exit (range 16) 390 | -8/Materials | Identified exit to Factory 390 | -8/Materials | Entered Factory 390 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 580 | -7/Factory | Lost 3 parts (1p2u) 717 | -7/Factory | Discovered new exit (range 13) 723 | -7/Factory | Identified exit to Lower Caves 790 | -7/Factory | Search patrols dispatched 882 | -7/Factory | Discovered new exit (range 18) 898 | -7/Factory | Lost 3 parts (3w) 902 | -7/Factory | Identified exit to Factory 908 | -7/Factory | Build established: Hacker-Sprinter 910 | -7/Factory | Entered another Factory area 910 | -6/Factory | Evolved 2 slots: Utility x2 1197 | -6/Factory | Discovered new exit (range 6) 1198 | -6/Factory | Identified exit to Factory 1199 | -6/Factory | Entered another Factory area 1199 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1267 | -5/Factory | Lost 3 parts (1n1u1w) 1394 | -5/Factory | Discovered new exit (range 10) 1396 | -5/Factory | Identified exit to Extension 1396 | -5/Factory | Entered Extension 1435 | -5/Extension | Spotted B-75 Beast 1437 | -5/Extension | Spotted B-75 Beast 1466 | -5/Extension | Discovered new exit (range 20) 1466 | -5/Extension | Discovered new exit (range 19) 1472 | -5/Extension | Identified exit to Factory 1474 | -5/Extension | Entered Factory 1474 | -4/Factory | Evolved 2 slots: Utility x2 1532 | -4/Factory | Lost 4 parts (1p1n2u) 1868 | -4/Factory | Identified exit to Research 1914 | -4/Factory | Lost 3 parts (1p2u) 1960 | -4/Factory | Entered Research 1960 | -3/Research | Evolved 2 slots: Utility x2 1973 | -3/Research | Discovered new exit (range 13) 1982 | -3/Research | Identified exit to Testing 2069 | -3/Research | Discovered new exit (range 13) 2074 | -3/Research | Identified exit to Armory 2078 | -3/Research | Lost 3 parts (1u2w) 2081 | -3/Research | Found Prototype Device 2081 | -3/Research | Identified Exp. Shield Generator 2121 | -3/Research | Discovered new exit (range 8) 2124 | -3/Research | Identified exit to Research 2124 | -3/Research | Entered another Research area 2124 | -2/Research | Evolved 2 slots: Utility x2 2189 | -2/Research | Spotted B-90 Cyclops 2206 | -2/Research | Found Prototype Device 2206 | -2/Research | Identified Beam Splitter 2339 | -2/Research | Found Prototype Processor 2339 | -2/Research | Identified Exp. Terrain Scan Processor 2342 | -2/Research | Spotted B-90 Cyclops 2394 | -2/Research | Found Prototype Device 2394 | -2/Research | Identified Exp. Terrain Scanner 2439 | -2/Research | Discovered new exit (range 5) 2440 | -2/Research | Identified exit to Access 2441 | -2/Research | Entered Access 2441 | -1/Access | Evolved 2 slots: Propulsion x2 2530 | -1/Access | Spotted B-99 Colossus 2623 | -1/Access | Build established: Mutant 2647 | -1/Access | Spotted B-99 Colossus 2647 | -1/Access | Spotted B-99 Colossus 2661 | -1/Access | Discovered new exit (range 3) 2661 | -1/Access | Identified exit to Command 2661 | -1/Access | Entered Command 2845 | -1/Command | Spotted B-99 Colossus 2849 | -1/Command | Spotted Alpha 7 2870 | -1/Command | Spotted M Guard 2870 | -1/Command | Spotted M Guard 2870 | -1/Command | Spotted Combat Programmer 2870 | -1/Command | Spotted Combat Programmer 2891 | -1/Command | Met MAIN.C 2894 | -1/Command | 0b10 Conduit disabled 2895 | -1/Command | Core integrity fell below 50% 2903 | -1/Command | System corruption reached 10% 2906 | -1/Command | Core integrity fell below 20% 2912 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- 02902_ Penetrated by EMDS Slug. 02903_ Slammed into MAIN.C. 02905_ EMDS Slug penetrates 0b10 Conduit. 02905_ Slammed into MAIN.C. 02905_ Core Analyzer broken. 02905_ Destabilizing: Short circuit. 02906_ EMDS Slug penetrates MAIN.C. 02906_ Slammed into MAIN.C. 02907_ EMDS Slug penetrates Combat Programmer. 02908_ Penetrated by EMDS Slug. 02908_ Exp. Terrain Scan Processor destroyed. 02908_ Adv. Targeting Computer destroyed. 02908_ Slammed into MAIN.C. 02909_ System corrupted: Energy discharge (-28). 02909_ Slammed into MAIN.C. 02910_ EMDS Slug penetrates 0b10 Conduit. 02911_ Penetrated by EMDS Slug. 02911_ Slammed into MAIN.C. 02911_ Destabilizing: System interference. 02911_ Adv. Targeting Computer temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##################??????????????? | | ?????????????????""" """" #??????????????? | | ???????????????? "" #??????????????? | | ?????????????????" "" ################ | | ????????????????"""""""" / | | ???????????????? " """ / | | ?????????????????"""""" / | | ?????????????????""" pp ################ | | ????????????? " """""" % #??????????????? | | ????????????# " "" %%% #??????????????? | | ????????????# " "MMM@%% "#??????????????? | | ????????????#"""""""""MMM%% """""#??????????????? | | ??????????????" MMM% """"""#??????????????? | | ????????????# " """""""""#??????????????? | | ????????????# " " " " #??????????????? | | ????????????# " " " " #??????????????? | | ????????????" " " " """" " #??????????????? | | ????????????" """ " " """" #??????????????? | | ????????????" " " " " #??????????????? | | ????????????# ""??"""""" " #??????????????? | | ????????????# "???" ?" """"""""???????????????? | | ???????????????????????" " ???????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 100 Energy Generation 21 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 1010 Armor Coverage 150 Core Shielding 30 Power Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 22 Core Analysis 6 Armor Integrity Analysis 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Mic. Fission Core | -7/Factory | Hacked Imp. System Restoration Module | -7/Factory | Hacked Imp. VTOL Module | -6/Factory | Scanalyzed Magnetic Acceleration Cannon | -6/Factory | Scanalyzed Field Propulsion Drive | -5/Factory | Scanalyzed Reaction Control System | -4/Factory | Scanalyzed Field Propulsion Array | -4/Factory | Scanalyzed Cmb. Antigrav System | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Meet Your Maker Challenges ------------ None Game ------ Seed DirtyDecoyCompressor Manual? 0 Play Time 02:12:38 Cumulative 172.8 hours Start 2022.11.09 @ 15:20:16 End 2022.11.12 @ 16:30:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18d19e43-0e43-43a4-a4d7-4d395bb19ab9