Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.15 @ 16:18:16 Player: JACKBOI Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (135) 675 Value Destroyed (4685) 4685 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (157) 157 TOTAL SCORE: 10177 Bonus ------- High Alert Combat Kills 157 Cogmind --------- Core Integrity 0/1000 Matter 91/300 Energy 91/100 System Corruption 14% Temperature Cool (55) Movement Core (1450) Ox28 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Coolant Injector Huge Storage Unit > --- WEAPON (3) ------- Variable Charge Gun > --- INVENTORY (25) --- Advanced Heat Sink Large Storage Unit Huge Storage Unit High-capacity Matter Pod (200) Structural Scanner Structural Scanner Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Matter Filter Transmission Jammer Insulated Plating System Shield Improved Field Recycling Unit (0) Proton Cannon Heavy Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Matter Filter Transmission Jammer > --- WEAPON ----------- Plasma Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Improved Kinecellerator Hardened Medium Armor Plating Hardened Heavy Armor Plating Insulated Plating System Shield Long-range Tractor Beam Improved Field Recycling Unit Improved Field Recycling Unit Thermic Laser Proton Cannon Proton Cannon Heavy Missile Launcher Remote Datajack [Rating: 80] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 . . 2 2 . Power 2 | . . . . 1 . . . 1 . . Propulsion 3 | . . . 1 . 1 . . 1 . . Utility 4 | . . . 1 1 . . . . 2 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 194 | 6 1 3 17 46 35 13 3 29 41 . Power 24 | 1 . . 1 5 1 2 . 6 8 . Engine 18 | 1 . . 1 3 1 2 . 4 6 . Core 6 | . . . . 2 . . . 2 2 . Reactor . | . . . . . . . . . . . Propulsion 49 | 2 . 2 5 14 7 3 . 10 6 . Treads 19 | 2 . . 5 6 5 . . 1 . . Leg 27 | . . 2 . 8 1 3 . 9 4 . Wheel 3 | . . . . . 1 . . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 54 | 1 1 1 5 10 10 4 2 7 13 . Device 31 | . . 1 4 6 5 3 2 4 6 . Storage 6 | 1 1 . 1 1 . . . 1 1 . Processor 3 | . . . . 1 1 . . . 1 . Hackware 1 | . . . . . 1 . . . . . Protection 13 | . . . . 2 3 1 . 2 5 . Artifact . | . . . . . . . . . . . Weapon 67 | 2 . . 6 17 17 4 1 6 14 . Energy Gun 25 | 1 . . 5 5 8 . . 3 3 . Energy Cannon 8 | . . . . 1 2 . . . 5 . Ballistic Gun 11 | 1 . . . 7 2 1 . . . . Ballistic Cannon 14 | . . . . 3 3 2 . 3 3 . Launcher 4 | . . . 1 1 1 . . . 1 . Special Weapon 5 | . . . . . 1 1 1 . 2 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 3 3 . . . . . Parts Lost 33 | . . . 2 . . . . . 27 4 Power 8 | . . . . . . . . . 8 . Propulsion 9 | . . . . . . . . . 8 1 Utility 10 | . . . 1 . . . . . 6 3 Weapon 6 | . . . 1 . . . . . 5 . Highest Loss Streak 11 | . . . 2 . . . . . 11 4 To Critical Strikes 2 | . . . . . . . . . 2 . Average Slot Usage (%) 97 | . 85 93 97 99 97 100 100 99 95 43 Engine 14 | . 14 14 11 14 15 15 15 16 14 . Core 1 | . . . . 2 . . . 3 1 . Treads 10 | . 28 13 22 17 9 10 7 3 . . Leg 18 | . . 14 10 9 18 19 23 29 26 5 Device 17 | . . 7 20 17 14 18 23 16 20 14 Storage 7 | . 14 14 11 9 7 7 7 6 5 5 Processor 1 | . . . . 2 2 . . . 3 . Protection 3 | . . . . 7 2 3 . 3 2 5 Energy Gun 10 | . 14 14 16 6 12 15 15 13 6 5 Energy Cannon 1 | . . . . 1 1 . . . 3 . Ballistic Gun 3 | . 14 14 4 5 3 2 . . . . Ballistic Cannon 2 | . . . . 3 4 2 . 3 3 . Special Weapon 1 | . . . . . . 1 7 1 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 149 | 11 26 27 38 57 74 63 55 127 149 93 Greatest Support 104 | 40 40 40 60 60 100 100 59 93 104 10 Greatest Overweight (x) 29 | . . 1 1 4 3 1 1 1 11 29 Average Overweight (x) . | . . . . . . . . . 1 9 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 25 25 25 Average Capacity 17 | 6 14 15 15 15 15 15 15 17 25 25 Most Carried 25 | 4 6 9 15 15 15 15 15 25 25 17 Average Carried 15 | 3 5 7 13 14 14 14 14 16 23 17 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 25 25 Final Carried 25 | 4 6 8 15 15 15 14 15 25 17 17 Class Distribution -------------------- 43% | Mutant 14% | Scavenger-Mutant 11% | Skirmisher 10% | Tank 9% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Matter Collected 3666 | 237 12 99 234 837 417 533 20 551 726 . Remotely 548 | . . 30 130 58 . 167 . . 163 . Salvage Created 5151 | . . 194 755 942 387 289 . 1209 1375 . Parts 248 | . . 6 50 49 14 10 . 51 68 . Haulers Intercepted 8 | . . . 1 3 1 . . 2 1 . Recyclers Shooed 5 | . . . 1 . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 85 | . . 2 17 20 5 7 . 13 21 . Guns 54 | . . 2 17 13 3 6 . 9 4 . Cannons 26 | . . . . 6 1 1 . 4 14 . AOE 4 | . . . . 1 . . . . 3 . Classes Destroyed 13 | . . 2 4 4 2 . . 1 . . Worker 7 | . . . . . 1 . . 4 2 . Builder 10 | . . . . 1 . . . 1 8 . Hauler 8 | . . . 1 3 1 . . 2 1 . Recycler 7 | . . 1 1 . 1 . . 2 2 . Operator 4 | . . . 2 1 . . . 1 . . Watcher 14 | . . . 4 3 1 . . 4 2 . Swarmer 12 | . . . . 3 . 1 . 3 5 . Grunt 37 | . . 2 12 8 . 5 . 6 4 . Brawler 2 | . . . . 1 . . . . 1 . Duelist 2 | . . . . . . . . 1 1 . Sentry 18 | . . . 5 7 3 1 . . 2 . Hunter 4 | . . . . 1 . . . 2 1 . Programmer 10 | . . . . . 2 . . 1 7 . Best Kill Streak 10 | . . 2 6 5 2 4 . 7 10 . Combat Bots Only 5 | . . 1 3 4 1 4 . 3 5 . Max Kills in Single Turn 2 | . . 1 2 1 1 1 . 2 2 . Gunslinging 1 | . . . . . . . . 1 . . Exploded 1 | . . . . 1 . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Damage Taken 7831 | . 79 100 713 852 534 245 . 756 4089 463 Core 1502 | . . 8 87 205 36 28 . 126 829 183 Absorbed by Shields 201 | . . . 20 9 . . . 172 . . Redirected to Shielding 30 | . . . . . . . . . 6 24 Core Remaining (%) 85 | 100 . 96 78 62 . . 90 85 . . Volleys Fired 363 | . . 16 50 85 44 15 4 62 87 . Largest 3 | . . 2 2 2 3 3 1 3 3 . Hottest 215 | . . 60 130 118 181 162 5 215 213 . Shots Fired 818 | . . 23 96 158 101 41 4 176 219 . Gun 529 | . . 23 95 107 77 31 . 138 58 . Cannon 254 | . . . . 47 19 7 . 38 143 . Launcher 14 | . . . 1 4 2 . . . 7 . Special 21 | . . . . . 3 3 4 . 11 . Kinetic 281 | . . 16 21 104 18 13 . 38 71 . Thermal 468 | . . 7 74 42 73 25 . 138 109 . Explosive 13 | . . . . 4 2 . . . 7 . Electromagnetic 35 | . . . 1 8 5 . . . 21 . Robot Hit Streak 54 | . . 10 14 54 16 36 5 25 19 . Robot Miss Streak 7 | . . 2 7 2 3 2 . 3 4 . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . 1 . . 2 . 2 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 . . Shots Hit Robots 525 | . . 17 78 113 49 29 3 112 124 . Core Hits 332 | . . 6 97 74 19 15 . 59 62 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 17 | . . . . 4 . 1 . 4 8 . Burn 9 | . . . . 2 . . . 4 3 . Meltdown 1 | . . . . . . . . . 1 . Destroy 1 | . . . . 1 . . . . . . Blast 6 | . . . . 1 . 1 . . 4 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12427 | . . 198 1179 2373 1111 543 . 2457 4566 . Guns 6721 | . . 198 1168 1606 694 430 . 1730 895 . Cannons 4753 | . . . . 684 283 113 . 668 3005 . Explosions 941 | . . . 11 83 134 . . 59 654 . Melee . | . . . . . . . . . . . Ramming 12 | . . . . . . . . . 12 . Kinetic 4575 | . . 146 151 1581 278 192 . 668 1559 . Thermal 6614 | . . 52 1017 635 609 351 . 1789 2161 . Explosive 871 | . . . . 83 134 . . . 654 . Electromagnetic 355 | . . . 11 74 90 . . . 180 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . 3 3 3 . 14 14 Average Corruption 4 | . . . . . 2 3 3 . 10 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 68 | . . . . . 17 14 9 . 23 5 Message Errors 20 | . . . . . 7 4 1 . 6 2 Matter Fused 12 | . . . . . 3 2 4 . 3 . Heat Flow Errors 6 | . . . . . . 2 1 . 3 . Energy Discharges 4 | . . . . . 1 . . . 3 . Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 2 | . . . . . . 1 1 . . . Data Loss (minor) 8 | . . . . . 4 1 . . 3 . Data Loss (major) 4 | . . . . . . 2 1 . 1 . Misfires 4 | . . . . . 1 2 . . 1 . Alerts 1 | . . . . . . . 1 . . . Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 123 | . . . . 10 8 . . 6 99 . Projectiles 81 | . . . . 10 . . . 6 65 . Explosions 42 | . . . . . 8 . . . 34 . Melee . | . . . . . . . . . . . Knockbacks 32 | . . . . 6 3 2 . 3 18 . Impact . | . . . . . . . . . . . Kinetic 30 | . . . . 6 3 2 . 3 16 . Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 364 | . . . . 74 66 . . 63 161 . Shots 9 | . . . . 2 2 . . 1 4 . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 . Kicked 2 | . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . Highest Temperature 736 | . . 27 174 195 332 229 87 501 736 6 Average Temperature 106 | . . 16 45 36 77 71 65 103 186 6 Received Heat Transfer 2103 | . . 72 410 399 120 147 . 116 528 311 Effects 37 | . . . . . 2 2 . 4 29 . Shutdowns 10 | . . . . . . . . 1 9 . Energy Bleed 9 | . . . . . . . . 1 8 . Interference 10 | . . . . . 2 2 . . 6 . Matter Decay 2 | . . . . . . . . 1 1 . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . . 3 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . 1 . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 18 | . . . . 1 3 . . 9 5 . Heat Transferred 12269 | . . 125 1360 1209 1184 740 . 4071 3580 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Peak Influence 568 | . 8 72 434 451 225 . . 427 568 . Initial 161 | . . 2 23 161 159 . . . 95 . Average 170 | . 2 49 203 297 84 . . 197 167 . Maximum Alert Level 2 | . . . 2 2 1 . . 2 2 . Low Security (%) 60 | 100 100 100 38 9 97 . . 47 70 . Level 1 29 | . . . 56 76 2 . . 33 11 . Level 2 9 | . . . 5 13 . . . 18 17 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . . . 4 3 5 . . 2 13 . Investigation 6 | . . . 3 . 2 . . . 1 . Extermination 7 | . . . . . 2 . . 1 4 . Reinforcement 10 | . . . 1 3 1 . . 1 4 . Assault 1 | . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . 3 . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Distress Signals 7 | . . . 2 . 1 . . 1 3 . Communications Jammed 3 | . . . . . . . . . 3 . Distress Signals 2 | . . . . . . . . . 2 . Times Spotted 145 | . . 2 27 28 10 7 . 24 42 5 Peak Tracking Total 7 | . . 2 6 5 2 4 . 5 7 5 Tactical Retreats 9 | . . . 3 . . . . 2 4 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Traps Triggered 4 | . 1 . 2 . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Machines Disabled 22 | . . . . 5 6 . . 4 7 . Max in Single Turn 4 | . . . . 2 2 . . 2 4 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Machines Accessed 25 | . 3 . 5 7 6 . . 1 3 . Terminals 16 | . 3 . 4 5 2 . . . 2 . Fabricators 4 | . . . . . 3 . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . 1 1 . . 1 . . Scanalyzers 2 | . . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 55 | . 4 . 23 13 10 . . 1 4 . Successful 42 | . 4 . 22 8 4 . . . 4 . Failed 13 | . . . 1 5 6 . . 1 . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 30 | . 7 . 4 7 8 . . 2 2 . Terminals 25 | . 4 . 7 8 4 . . . 2 . Fabricators 7 | . . . . . 5 . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . 2 1 . . 1 . . Scanalyzers 19 | . . . 16 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 1 . 2 1 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . 2 . Network Status 2 | . . . . . 1 . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 18 | . . . 16 2 . . . . . . Insert Component 9 | . . . 8 1 . . . . . . Analyze 9 | . . . 8 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 3 . 4 5 1 . . . 2 . Terminals 15 | . 3 . 4 5 1 . . . 2 . Track 2 | . . . . 1 . . . . 1 . Botnet 13 | . 3 . 4 4 1 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 14 | . . . 3 4 5 . . 1 1 . Full Trace Events 3 | . . . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . 8 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . Parts Scanalyzed 9 | . . . 8 1 . . . . . . Part Schematics Acquired 9 | . . . 8 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked 9 | . . . . . 2 2 1 . 4 . Non-combat 7 | . . . . . 2 1 1 . 3 . Combat 2 | . . . . . . 1 . . 1 . Robot Hacks Applied 13 | . . . . . 3 2 1 . 7 . parse_system 6 | . . . . . . 2 1 . 3 . no_distress 5 | . . . . . 2 . . . 3 . find_chute 2 | . . . . . 1 . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Turns Passed 8618 | 95 188 327 739 1599 1796 732 520 814 1756 52 Spaces Moved 3218 | 54 116 151 302 671 580 430 169 303 423 19 Core 4 | 3 . . . . . . . . . 1 Treads 1173 | 51 116 62 174 450 262 58 . . . . Legs 1916 | . . 89 128 221 273 372 169 303 361 . Wheels 125 | . . . . . 45 . . . 62 18 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 126 145 113 113 116 170 200 Average Speed 173 | 153 160 177 172 174 184 152 183 153 188 281 Slowest Speed 1500 | 160 160 190 190 450 270 189 189 193 330 1500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 22 44 30 59 17 44 16 8 15 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . . . 4 1 . . . Spaces Dug 32 | . . . . 12 12 . . 1 7 . Terrain Destroyed 423 | . . . . 118 58 . . 56 191 . Melee . | . . . . . . . . . . . Projectile 30 | . . . . 1 . . . 5 24 . AOE 393 | . . . . 117 58 . . 51 167 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Fac Upp Total 5615 | 63 119 186 434 982 1230 482 376 517 1207 19 Wait 1536 | . . 13 16 66 516 7 198 91 629 . Move 3208 | 53 115 150 301 670 579 429 168 302 422 19 Hop . | . . . . . . . . . . . Pick Up 145 | 4 2 3 28 47 23 8 2 14 14 . Fast Attach 48 | 6 1 1 4 16 7 2 . 6 5 . Attach 36 | . . . 2 2 9 1 . 2 20 . Detach 3 | . . . . . 1 . . . 2 . Swap 110 | . . 2 11 28 19 10 3 21 16 . Drop 164 | . 1 1 22 68 32 10 1 19 10 . Fire 363 | . . 16 50 85 44 15 4 62 87 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . . . 2 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 6 exits: Fac x4 / Sto / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: [*Upp x2]) -5/Upper Caves History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 96 | -11/Junkyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 14) 284 | -10/Materials | Entered Mines 291 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 313 | -10/Mines | Discovered new exit (range 9) 314 | -10/Mines | Build established: Mutant 548 | -10/Mines | Learned Materials emergency access door positions 611 | -10/Mines | Entered Materials 611 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1258 | -9/Materials | Build established: Scavenger-Mutant 1291 | -9/Materials | Discovered new exit (range 16) 1350 | -9/Materials | Entered another Materials area 1350 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1858 | -8/Materials | Build established: Mutant 2921 | -8/Materials | Discovered new exit (range 15) 2949 | -8/Materials | Entered Factory 2949 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2950 | -7/Factory | Identified exit to Storage 3279 | -7/Factory | Build established: Skirmisher 4673 | -7/Factory | Identified exit to Factory 4734 | -7/Factory | Discovered new exit (range 6) 4745 | -7/Factory | Entered Lower Caves 5186 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5466 | -7/Lower Caves | Discovered new exit (range 8) 5477 | -7/Lower Caves | Entered another Lower Caves area 5768 | -7/Lower Caves | Build established: Mutant 5868 | -7/Lower Caves | Discovered exit to Factory (range 9) 5997 | -7/Lower Caves | Entered Factory 5997 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6662 | -6/Factory | Discovered new exit (range 12) 6811 | -6/Factory | Entered another Factory area 6811 | -5/Factory | Evolved 2 slots: Utility x2 7312 | -5/Factory | Build established: Scavenger-Mutant 7606 | -5/Factory | Discovered new exit (range 15) 8077 | -5/Factory | Garrison activated, responded to threat 8100 | -5/Factory | Core integrity fell below 50% 8160 | -5/Factory | Lost 5 parts (2p1n1u1w) 8183 | -5/Factory | System corruption reached 10% 8322 | -5/Factory | Spotted B-75 Beast 8354 | -5/Factory | First assault squad dispatched 8475 | -5/Factory | Lost 11 parts (3p4n2u2w) 8476 | -5/Factory | Core integrity fell below 20% 8536 | -5/Factory | Discovered new exit (range 9) 8567 | -5/Factory | Entered Upper Caves 8596 | -5/Upper Caves | Lost 7 parts (2p1n2u2w) 8619 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08562_ System corrupted: FCS attempts to trigger Proton Cannon. 08562_ System corrupted: Proton Cannon misfires. 08562_ U-05 Engineer lays Concrete. 08562_ Proton Cannon destroyed. 08562_ Penetrated by Slug. 08562_ Critical hit (Destroy). 08562_ Mic. Fission Core destroyed. 08564_ The unstable cave ceiling collapses. 08565_ Magnetic Acceleration Cannon destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 08597_ IREQ8WX