Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 17:27:36 Player: Gambingle Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (1973) 1973 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 3782 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 280/280 System Corruption 0% Temperature Warm (166) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Seismic Detector Propulsion Shielding > --- WEAPON (2) ------- Rocket Launcher Rocket Launcher > --- INVENTORY (15) --- Heavy Ion Engine Improved Treads Improved Treads Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Seismic Detector > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Medium Armor Plating Medium Armor Plating Medium Armor Plating Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 42 | 8 3 2 16 13 Power 7 | 1 . 1 4 1 Engine 4 | 1 . 1 1 1 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 8 | 2 . . 5 1 Treads 8 | 2 . . 5 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 1 1 6 1 Device 4 | 1 . 1 2 . Storage 3 | 1 1 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 16 | 3 2 . 1 10 Energy Gun 3 | 2 . . . 1 Energy Cannon 10 | . 2 . 1 7 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 3 | . 1 . . 2 Power 1 | . 1 . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . 1 . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 93 100 98 99 Engine 6 | . 8 14 2 6 Core 4 | . . . 8 4 Treads 23 | . 28 28 22 22 Device 18 | . 14 14 20 20 Storage 11 | . 14 14 11 11 Processor 5 | . . . 3 11 Protection 2 | . . . 7 1 Energy Cannon 22 | . 9 28 21 21 Peak Build Rating 22 | 9 9 10 18 22 Average Rating 14 | 6 8 9 15 19 On Entrance 8 | . 9 9 8 17 Naked Turns . | . . . . . Heaviest Build 38 | 14 17 20 33 38 Greatest Support 46 | 40 40 40 46 46 Greatest Overweight (x) 4 | 4 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 11 | 7 8 10 10 15 Most Carried 15 | 3 8 7 11 15 Average Carried 10 | 2 5 7 9 14 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 3 8 7 11 15 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 713 | 285 130 20 160 118 Remotely . | . . . . . Salvage Created 3103 | 101 281 116 1163 1442 Parts 173 | 6 24 7 58 78 Haulers Intercepted 11 | . 1 . 5 5 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 51 | . 6 2 16 27 Guns 6 | . 6 . . . Cannons 41 | . . 2 16 23 AOE 3 | . . . . 3 Classes Destroyed 12 | 2 5 . 3 2 Worker 1 | . . . 1 . Builder 1 | . 1 . . . Tunneler 2 | 1 . 1 . . Hauler 11 | . 1 . 5 5 Recycler 3 | 1 . . 2 . Operator 1 | . . . . 1 Watcher 5 | . 2 . 3 . Swarmer 9 | . 3 . 3 3 Grunt 23 | . 3 2 8 10 Brawler 3 | . . . 1 2 Duelist 1 | . . . . 1 Sentry 15 | . . . 4 11 Best Kill Streak 8 | 2 5 3 8 7 Combat Bots Only 5 | . 3 2 3 5 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 200 | . 33 5 76 86 Missed 65 | . 10 2 28 25 Damage Taken 1989 | . 267 47 564 1111 Core 426 | . 26 . 94 306 Absorbed by Shields . | . . . . . Redirected to Shielding 44 | . . . . 44 Regen/Repaired (Parts) 97 | . . . 97 . Core Remaining (%) 94 | 100 . 89 . . Volleys Fired 188 | 5 33 5 72 73 Largest 2 | 2 2 2 2 2 Hottest 136 | 70 120 120 120 136 Shots Fired 368 | 10 61 10 144 143 Gun 63 | 10 53 . . . Cannon 301 | . 8 10 144 139 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 34 | 5 29 . . . Thermal 330 | 5 32 10 144 139 Explosive 4 | . . . . 4 Electromagnetic . | . . . . . Robot Hit Streak 16 | 6 10 10 16 11 Robot Miss Streak 4 | 1 2 . 4 3 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 237 | 7 44 8 92 86 Core Hits 99 | 3 16 4 33 43 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | 1 1 . . 1 Burn 2 | 1 1 . . . Meltdown 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4473 | 77 482 164 1646 2104 Guns 487 | 75 412 . . . Cannons 3534 | . 70 159 1646 1659 Explosions 428 | . . . . 428 Melee . | . . . . . Ramming 24 | 2 . 5 . 17 Kinetic 200 | 25 175 . . . Thermal 3821 | 50 307 159 1646 1659 Explosive 428 | . . . . 428 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 36 | . 13 . 6 17 Projectiles 36 | . 13 . 6 17 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 108 | . . . . 108 Shots 3 | . . . . 3 Rammed 8 | 1 . 1 2 4 Targets Rammed 8 | 1 . 1 2 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 553 | 90 359 269 294 553 Average Temperature 95 | 40 131 156 76 96 Received Heat Transfer 555 | . 129 27 129 270 Effects 7 | . 3 1 . 3 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . 1 . . . Interference 2 | . 1 1 . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 26 | . 2 3 8 13 Heat Transferred 8177 | 222 925 333 3478 3219 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 603 | 10 179 77 274 603 Initial 69 | . 6 69 21 52 Average 113 | 4 87 51 128 154 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 81 | 100 100 100 73 72 Level 1 16 | . . . 26 22 Level 2 1 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . . 4 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 9 3 21 40 Peak Tracking Total 10 | . 5 2 6 10 Tactical Retreats 5 | . . 1 . 4 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 5 | . . . 1 4 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 13 | . 1 1 2 9 Terminals 9 | . 1 1 1 6 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 33 | . 2 2 4 25 Successful 19 | . 1 1 3 14 Failed 14 | . 1 1 1 11 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual 13 | . 2 2 2 7 Terminals 24 | . 2 2 2 18 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 4 | . . . . 4 Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 8 | . . 1 . 7 Part Schematic 2 | . . . . 2 Open Door 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Unreport Threat 2 | . . . . 2 Locate Traps 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . . . . 4 Report Inventory 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 1 . 1 3 Terminals 5 | . 1 . 1 3 Botnet 5 | . 1 . 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 9 | . 1 . 2 6 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 18 | . . . . 18 Total Damage 259 | . . . . 259 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 3677 | 106 331 766 1294 1180 Spaces Moved 1622 | 51 134 338 585 514 Core 16 | 16 . . . . Treads 1606 | 35 134 338 585 514 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 146 160 160 160 160 Slowest Speed 250 | 250 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 6 36 72 47 79 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 41 | . . . . 41 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 40 | . . . . 40 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 2363 | 70 196 553 809 735 Wait 426 | 3 19 207 97 100 Move 1620 | 51 133 338 584 514 Hop . | . . . . . Pick Up 36 | 2 5 . 15 14 Fast Attach 20 | 8 2 1 5 4 Attach 4 | . . 1 . 3 Detach 2 | 1 . . . 1 Swap 18 | . 1 . 11 6 Drop 41 | . 3 1 23 14 Fire 188 | 5 33 5 72 73 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . . 2 4 Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage (discovered 1 exit: *Mat) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 12) 438 | -10/Materials | Entered Mines 501 | -10/Mines | Learned location of Storage (-9) 552 | -10/Mines | Found a hidden stash of uninstalled traps 693 | -10/Mines | Discovered new exit (range 6) 1156 | -10/Mines | Discovered new exit (range 4) 1204 | -10/Mines | Entered Materials 1204 | -9/Materials | Evolved 2 slots: Utility x2 1701 | -9/Materials | Build established: Scavenger-Mutant 1768 | -9/Materials | Discovered new exit (range 8) 2031 | -9/Materials | Discovered new exit (range 12) 2054 | -9/Materials | Identified exit to Materials 2181 | -9/Materials | Identified exit to Mines 2344 | -9/Materials | Repaired Beam Cannon 2492 | -9/Materials | Discovered new exit (range 4) 2496 | -9/Materials | Identified exit to Storage 2498 | -9/Materials | Entered Storage 2897 | -9/Storage | Garrison activated, responded to threat 3211 | -9/Storage | Discovered exit to Materials (range 12) 3258 | -9/Storage | Build established: Mutant 3478 | -9/Storage | Core integrity fell below 50% 3589 | -9/Storage | Met a pair of Derelict thieves 3673 | -9/Storage | Core integrity fell below 20% 3678 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- G-47 Trooper suffers critical hit (Meltdown). Aluminum Leg melted. Lgt. Nuclear Core melted. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. B-36 Bruiser unfolds itself. G-34 Mercenary unfolds itself. I-25 Savior unfolds itself. G-47 Trooper suffers critical hit (Burn). S5-72T(g) Lgt. Angular Momentum Engine severed. G-34 Mercenary destroyed. RH-8ZN(g) destroyed. S5-72T(g) destroyed. B-36 Bruiser heat short circuits Lgt. Treads. T-07 Excavator is excavating. Acquired 10 matter. B-36 Bruiser destroyed. Imp. Treads destroyed. S-10 Pest destroyed. L-31 Rogue destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????######? | | ???????????????????????????????????##! !#? | | ???????????????????????????????????##! !#? | | ?????????????????#####?????????????##! !#? | | ?????????????????#"T"###???????????##! !#? | | ????????????????? ##????#####?### ##? | | ????????????????? #????#"""#?#T #? | | ?????????????????" 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"""" ""#???????????????#""" | | ??????# """" Y"#???????????????#""" | | ??????# ""#???????????????#""" | | ??????# ###???????????????#""" | | ??????# #?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamNeutronScythe Manual? 0 Play Time 00:34:09 Cumulative 23.5 hours Start 2025.04.05 @ 16:38:27 End 2025.04.05 @ 17:27:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 911557fa-0418-47bb-a821-6e99a399fbf6