Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.07 @ 00:21:39 Player: xarkaik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2354) 2354 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-405) -405 TOTAL SCORE: 6174 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 138 Entered Garrisons 200 Friendly Fire -769 Cogmind --------- Core Integrity 0/850 Matter 143/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Weapon Shielding > --- WEAPON ----------- Gatling Laser Heavy Assault Rifle Improved Light Cannon Flak Cannon > --- INVENTORY -------- Aluminum Leg Advanced Signal Interpreter [Rating: 38] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Advanced Targeting Computer Device Thief Drone Bay Storage Large Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Flak Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . 1 . Utility 2 | . . . . 1 1 . . . . Weapon 3 | . . 2 . . . . . 1 . Parts Attached 95 | 5 12 22 3 30 15 1 . 7 . Power 10 | 1 2 2 1 2 2 . . . . Engine 8 | 1 2 2 . 1 2 . . . . Core 2 | . . . 1 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 27 | 2 5 4 . 10 4 1 . 1 . Treads 1 | . . . . 1 . . . . . Leg 21 | 2 2 2 . 9 4 1 . 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5 | . 3 2 . . . . . . . Utility 20 | . 2 5 1 6 4 . . 2 . Device 7 | . . 3 1 2 . . . 1 . Storage 2 | . 1 1 . . . . . . . Processor 6 | . . . . 2 3 . . 1 . Hackware . | . . . . . . . . . . Protection 5 | . 1 1 . 2 1 . . . . Artifact . | . . . . . . . . . . Weapon 38 | 2 3 11 1 12 5 . . 4 . Energy Gun 15 | 1 1 4 1 6 2 . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 9 | 1 1 1 . 3 1 . . 2 . Ballistic Cannon 10 | . . 6 . 1 2 . . 1 . Launcher 2 | . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . Parts Lost 42 | . 3 5 . 16 . . . 18 . Power 6 | . 1 1 . 2 . . . 2 . Propulsion 9 | . 1 1 . 3 . . . 4 . Utility 6 | . . . . 2 . . . 4 . Weapon 21 | . 1 3 . 9 . . . 8 . Highest Loss Streak 14 | . 3 4 . 9 . . . 14 . Average Slot Usage (%) 81 | . 70 78 70 76 96 100 100 58 13 Engine 7 | . 11 10 . . 12 15 15 7 . Core 3 | . . . 10 6 . . . . . Leg 20 | . 17 18 22 22 23 23 23 11 . Flight 1 | . 7 3 . . . . . . . Device 4 | . . 8 4 11 . . . . . Processor 9 | . . . . 6 21 23 23 17 13 Protection 6 | . 2 5 11 5 7 7 7 3 . Energy Gun 9 | . 10 12 10 12 10 7 7 . . Ballistic Gun 5 | . 14 6 . 4 6 7 7 6 . Ballistic Cannon 9 | . . 10 11 3 11 15 15 8 . Naked Turns 5 | . . 5 . . . . . . . Heaviest Build 40 | 7 11 36 24 31 40 40 40 40 . Greatest Support 50 | 20 20 20 20 40 35 40 40 50 3 Greatest Overweight (x) 2 | . 2 1 1 1 1 1 . 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 10 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 5 4 4 4 4 4 4 4 Most Carried 7 | 2 4 7 4 4 4 2 2 2 1 Average Carried 2 | . 2 3 3 3 3 1 2 1 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 3 4 4 4 1 2 2 1 1 Class Distribution -------------------- 51% | Mutant 41% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Matter Collected 1829 | 256 146 463 120 368 277 113 . 86 . Remotely 30 | . . . . 30 . . . . . Salvage Created 2488 | 49 222 433 105 957 472 122 24 104 . Parts 153 | 3 31 31 5 55 17 3 . 8 . Haulers Intercepted 2 | . . 1 . 1 . . . . . Recyclers Shooed 3 | . . 1 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 57 | 1 9 11 3 19 8 . 1 5 . Melee 1 | . . . . . . . . 1 . Guns 29 | 1 5 7 . 9 6 . . 1 . Cannons 17 | . . 4 2 5 2 . 1 3 . AOE 10 | . 4 . 1 5 . . . . . Classes Destroyed 14 | 1 2 2 . 5 2 1 . 1 . Worker 2 | . . 2 . . . . . . . Builder 6 | . 3 . . 2 . . . 1 . Tunneler 1 | . . . . 1 . . . . . Hauler 2 | . . 1 . 1 . . . . . Recycler 2 | . . . . 1 1 . . . . Watcher 3 | . . . . 2 1 . . . . Swarmer 15 | . 6 4 . 1 . . . 4 . Grunt 32 | 1 3 7 3 13 4 . 1 . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . . Sentry 6 | . . . . 4 2 . . . . Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . 1 . . . . Thug 2 | . . . . . 1 1 . . . Savage 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 6 | 1 4 3 3 6 4 . 1 4 . Combat Bots Only 5 | 1 3 3 3 5 3 . 1 4 . Max Kills in Single Turn 3 | 1 3 2 1 2 2 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 2 . 1 2 . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Damage Taken 5954 | 12 572 759 16 1913 296 . 60 2266 60 Core 1459 | . 145 129 14 271 30 . 20 790 60 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 42 . 64 50 . . 92 . . Volleys Fired 245 | 2 50 51 4 90 20 3 4 21 . Largest 4 | 2 2 4 2 3 4 4 4 4 . Hottest 192 | 60 60 144 99 186 192 186 186 129 . Shots Fired 463 | 4 89 103 8 117 65 12 14 51 . Gun 333 | 4 79 79 4 88 41 6 6 26 . Cannon 116 | . . 24 4 25 24 6 8 25 . Launcher 14 | . 10 . . 4 . . . . . Special . | . . . . . . . . . . Kinetic 276 | 2 50 60 4 45 44 9 12 50 . Thermal 134 | . 19 43 . 45 21 3 2 1 . Explosive 14 | . 10 . . 4 . . . . . Electromagnetic 39 | 2 10 . 4 23 . . . . . Robot Hit Streak 34 | 2 6 7 7 8 22 34 16 8 . Robot Miss Streak 8 | 1 4 8 1 4 4 2 2 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 252 | 2 20 57 4 52 53 11 12 41 . Core Hits 183 | 2 19 32 9 58 31 9 6 17 . Critical Hits 4 | . . . . 1 2 . . 1 . Critical Kills 2 | . . . . 1 . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks 3 | . . . . . . . . 3 . Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . 3 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5332 | 25 518 622 238 1788 1000 220 201 720 . Guns 2164 | 25 197 352 37 812 464 47 43 187 . Cannons 1714 | . . 207 69 200 515 173 158 392 . Explosions 1176 | . 321 43 117 695 . . . . . Melee 134 | . . . . . . . . 134 . Ramming 144 | . . 20 15 81 21 . . 7 . Kinetic 2598 | 12 164 372 69 463 630 173 170 545 . Thermal 1159 | . 10 187 117 384 349 47 31 34 . Explosive 1016 | . 321 . . 695 . . . . . Electromagnetic 281 | 13 23 43 37 165 . . . . . Impact . | . . . . . . . . . . Slashing 134 | . . . . . . . . 134 . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 . . Average Corruption 1 | . . . . . 1 1 1 . . Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . . 2 2 . . . Message Errors 3 | . . . . . 1 2 . . . Data Loss (minor) 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 132 | . 3 . . 35 6 . 10 78 . Projectiles 20 | . . . . . 6 . 10 4 . Explosions 112 | . 3 . . 35 . . . 74 . Melee . | . . . . . . . . . . Knockbacks 26 | . . 5 . 1 13 1 3 3 . Impact 1 | . . . . 1 . . . . . Kinetic 23 | . . 5 . . 12 1 2 3 . Secondary 2 | . . . . . 1 . 1 . . Self-Inflicted Damage 525 | . 20 103 2 259 6 . . 135 . Shots 8 | . 1 1 . 4 . . . 2 . Rammed 16 | . . 3 1 9 2 . . 1 . Targets Rammed 22 | . . 4 2 12 3 . . 1 . Kicked 6 | . . 1 1 3 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 456 | . 134 179 155 378 456 278 203 36 . Average Temperature 88 | . 49 28 87 106 157 138 117 13 . Received Heat Transfer 1722 | 6 213 294 9 855 117 . 27 174 27 Effects 9 | . . . . 3 6 . . . . Shutdowns 3 | . . . . 1 2 . . . . Energy Bleed 3 | . . . . 2 1 . . . . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . Heat Transferred 2562 | . 25 425 200 888 774 100 75 75 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Peak Influence 438 | 20 295 233 88 313 438 . . 230 102 Initial 142 | . 13 57 11 . 142 . . 31 102 Average 123 | 3 131 98 7 150 274 . . 149 102 Maximum Alert Level 2 | . 1 1 . 1 2 . . 1 . Low Security (%) 73 | 100 78 77 100 75 15 . . 87 100 Level 1 24 | . 21 22 . 24 72 . . 12 . Level 2 1 | . . . . . 12 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 2 4 1 3 4 . . 2 . Investigation 9 | . 2 3 1 1 1 . . 1 . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . . 1 . 2 2 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . 1 . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Distress Signals 6 | . 3 . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | 1 14 13 3 35 12 . 3 12 3 Peak Tracking Total 7 | 1 4 4 3 7 4 . 3 6 3 Tactical Retreats 9 | . 1 1 . 6 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Traps Triggered 9 | . . 2 . . 7 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Machines Disabled 13 | . 1 2 1 5 . . . 4 . Max in Single Turn 2 | . 1 1 1 2 . . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Machines Accessed 19 | . 3 3 2 6 3 . . 2 . Terminals 12 | . 3 2 . 6 . . . 1 . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 49 | . 9 11 2 12 9 . . 6 . Successful 30 | . 7 7 2 6 5 . . 3 . Failed 19 | . 2 4 . 6 4 . . 3 . Catastrophic 5 | . 1 . . 4 . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . 3 . 4 . . . . . Terminals 33 | . 9 9 . 12 . . . 3 . Fabricators 3 | . . . . . 3 . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 4 | . . . . . 4 . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 21 | . 7 5 2 6 . . . 1 . Record 7 | . 3 4 . . . . . . . Open Door 2 | . . . 2 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . Repair Station Index 1 | . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . 1 . Alert Level 4 | . 3 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Recycle Component 1 | . . . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 2 . 5 2 . . 2 . Full Trace Events 7 | . 2 2 . 1 1 . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 2 | . . . . . 2 . . . . Matter 146 | . . . . . 146 . . . . Time 36 | . . . . . 36 . . . . Total Part Build Rating 6 | . . . . . 6 . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 2 . . . . . Highest-Rated Group 48 | . . . 48 48 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 67 | . . . 13 54 . . . . . Total Damage 388 | . . . 35 353 . . . . . Kills 4 | . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . . Drone Launches 18 | . . . 3 15 . . . . . Drone Recoveries 18 | . . . 3 15 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Turns Passed 6345 | 88 485 1040 1019 1358 709 1205 76 345 20 Spaces Moved 4027 | 73 316 703 514 822 398 839 49 275 38 Core 318 | 21 19 12 . 77 . . . 151 38 Treads . | . . . . . . . . . . Legs 3372 | 52 146 505 514 745 398 839 49 124 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 337 | . 151 186 . . . . . . . Fastest Speed 37 | 50 37 37 120 100 120 120 120 50 50 Average Speed 121 | 99 80 111 138 118 140 141 120 97 50 Slowest Speed 150 | 120 150 150 150 150 150 150 120 150 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 8 33 22 88 45 8 81 6 6 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 . . 4 1 . . Spaces Dug 5 | . 5 . . . . . . . . Terrain Destroyed 213 | . 46 25 7 82 . . . 53 . Melee . | . . . . . . . . . . Projectile 3 | . . . . 3 . . . . . AOE 210 | . 46 25 7 79 . . . 53 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Gar Total 5064 | 81 462 877 812 1085 497 850 56 306 38 Wait 581 | . 69 70 286 115 29 8 4 . . Move 4018 | 72 315 702 513 821 397 838 48 274 38 Hop . | . . . . . . . . . . Pick Up 25 | 2 7 8 1 6 1 . . . . Fast Attach 55 | 5 2 13 2 17 10 . . 6 . Attach 23 | . 8 7 1 6 . . . 1 . Detach 9 | . 5 4 . . . . . . . Swap 17 | . 2 2 . 7 5 1 . . . Drop 46 | . 4 16 3 11 12 . . . . Fire 245 | 2 50 51 4 90 20 3 4 21 . Melee 3 | . . . . . . . . 3 . Ram 8 | . . . . 8 . . . . . Kick 14 | . . 4 2 4 3 . . 1 . Crush . | . . . . . . . . . . Escape Stasis 20 | . . . . . 20 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 375 | -10/Materials | Lost 3 parts (1p1n1w) 499 | -10/Materials | Core integrity fell below 50% 514 | -10/Materials | Discovered new exit (range 7) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Weapon x2 750 | -9/Materials | Lost 4 parts (1p1n2w) 1036 | -9/Materials | Build established: Scavenger-Gunner 1506 | -9/Materials | Discovered new exit (range 16) 1581 | -9/Materials | Build established: Mutant 1614 | -9/Materials | Entered Mines 1654 | -9/Mines | Met a Derelict shopkeep closing up shop 2160 | -9/Mines | Found the Drone Emporium 2169 | -9/Mines | Found Prototype Device 2170 | -9/Mines | Identified Thief Drone Bay 2568 | -9/Mines | Discovered new exit (range 13) 2569 | -9/Mines | Learned location of Storage (-9) 2633 | -9/Mines | Entered Materials 2633 | -8/Materials | Accompanied by 2 allies 2633 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2638 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3382 | -8/Materials | Lost 9 parts (1p2n1u5w) 3423 | -8/Materials | Lost 4 parts (1n3w) 3777 | -8/Materials | Discovered new exit (range 3) 3991 | -8/Materials | Entered Factory 3991 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4329 | -7/Factory | Fabricated Flak Cannon (x2) 4542 | -7/Factory | Repaired Weapon Shielding 4565 | -7/Factory | Build established: Scavenger-Gunner 4620 | -7/Factory | Discovered new exit (range 8) 4700 | -7/Factory | Entered Lower Caves 4820 | -7/Lower Caves | Encountered a Warlord checkpoint 5110 | -7/Lower Caves | Learned Factory non-interactive machine intel 5890 | -7/Lower Caves | Discovered new exit (range 14) 5905 | -7/Lower Caves | Entered another Lower Caves area 5970 | -7/Lower Caves | Discovered new exit (range 7) 5981 | -7/Lower Caves | Entered Factory 5981 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5982 | -6/Factory | Loaded intel: 217 non-interactive machine locations 6232 | -6/Factory | Core integrity fell below 50% 6247 | -6/Factory | Core integrity fell below 20% 6281 | -6/Factory | Lost 14 parts (2p2n4u6w) 6324 | -6/Factory | Identified exit to Garrison 6326 | -6/Factory | Entered Garrison 6346 | -6/Garrison | Triggered checkpoint 6346 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. Acquired Hvy. Flak Cannon. Slug penetrates Wall. Hvy. Flak Cannon destroyed. Slug penetrates Wall. U-05 Engineer lays Concrete. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON >>Couplers Installed: Relay Coupler [Hunter] (10) Relay Coupler [Grunt] (17) Relay Coupler [Behemoth] (7) Relay Coupler [Demolisher] (15) LOCATION=GARRISON GOAL=ESCAPE Beams of light sweep through the air. An alarm sounds. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #?????????######???????? | | ??????????????????????#g #?????????# #???????? | | ??????????????????????#g @#?????????# #???????? | | ??????????????????????#g #?????????# #???????? | | ??????????????????????### #?????????# ###???????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #####?????# #?????????? | | ????????????????????????# #?????# #?????????? | | ????????????????????????##### #?????# #?????????? | | ????????????????????????????# #?????# #?????????? | | ????????????????????????????# #?????# #?????????? | | ????????????????????????????# #?????# #?????????? | | ?????????????????????######## ####### #?????????? | | ????????????????# #?????????? | | ????????????????# #?????????? | | ????????????????# ######### ##########?????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????###???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Corruption Prevention 12 Armor Coverage 225 Resistance: TH 10 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 24 Item Schematics ----------------- Flak Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flak Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Just What I Needed Made in Tau Ceti IV More Dakka Please No Signal Novice Programmer Remodeling Risk Taker Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed SalvageCannonCore Manual? 0 Play Time 01:46:39 Cumulative 4.6 hours Start 2021.07.06 @ 21:10:40 End 2021.07.07 @ 00:21:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 265454c4-50a3-4402-8b80-4a5bc726c18d